Jabba's Palace: Dungeon (V) (Virtual Set 13)
Players Committee / Virtual — not a Decipher card.
| Title | Jabba's Palace: Dungeon (V) |
|---|---|
| Side | Dark |
| Type | Location — [[{{{subtype_link}}}|Site]] |
| Set | Virtual Set 13 (Original) |
| Rarity | [[Rarity|]] |
| Uniqueness | Unique |
| Destiny | |
| card_uid | vs13o |
| Version | virtual |
| Printings | Virtual Set 13 (Original) (slip 18) — this page |
Jabba's Palace: Dungeon (V) is a Dark Location ([[{{{subtype_link}}}|Site]]) from Virtual Set 13 (Original).
Card Text
Dark Side: May not deploy to Bespin, Dagobah, or a Rebel Base. Whenever you imprison a captive (without a bounty) here, may retrieve 2 Force (once per captive). Light Side: If you control, instead of Force draining, may release one imprisoned captive here.Game text transcribed from VirtualCards13.pdf slip (IA Wayback). Official text as of July 22, 2007. Triangles/ICON KEY expanded per sheet RULE CARD ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle). Uniqueness bullet shown as (*). Other slip icons named when clear (Empire, Rebel, Light Side, Dark Side, Episode I, Outpost).
Lore
Notes
Virtual Original-era printable slip (Virtual Set 13 / Remote Outpost). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.
See Also
Sources
- VirtualCards13.pdf (Internet Archive, 24 October 2007) — Official text as of July 22, 2007; slip 18
- Decipher base: Jabba's Palace: Dungeon