Ineffective Maneuver (V) (Virtual Set 5)
Players Committee / Virtual — not a Decipher card.
| Title | Ineffective Maneuver (V) |
|---|---|
| Side | Light |
| Type | Starting Effect |
| Set | Virtual Set 5 (Original) |
| Rarity | [[Rarity|]] |
| Uniqueness | |
| Destiny | |
| card_uid | vs5o |
| Version | virtual |
| Printings | Virtual Set 5 (Original) (slip 10) — this page |
Ineffective Maneuver (V) is a Light Starting Effect from Virtual Set 5 (Original).
Card Text
Deploy on table with 5 cards from outside your deck face-down under here. Three times per game, may play a Defensive Shield from here (as if from hand). Lightsaber weapons may not reset forfeit to 0. Characters hit by lightsaber weapons are forfeit = (printed forfeit -3).Game text transcribed from VirtualCards5.pdf slip (IA Wayback). Official text as of December 4, 2006. Triangles (A/C/S/X ICON KEY letters) expanded per cover ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle). Uniqueness bullet shown as (*). Other slip icons named when clear (lightsaber, permanent weapon, Independent, Episode I, maintenance, Rebel, Jedi).
Lore
Notes
Virtual Original-era printable slip (Virtual Set 5 / A Dark Time). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.
See Also
Sources
- VirtualCards5.pdf (Internet Archive, 24 October 2007) — Official text as of December 4, 2006; slip 10
- Decipher base: Ineffective Maneuver