Ineffective Maneuver (V) (Virtual Set 5)

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Players Committee / Virtual — not a Decipher card.

Info
TitleIneffective Maneuver (V)
SideLight
TypeStarting Effect
SetVirtual Set 5 (Original)
Rarity[[Rarity|]]
Uniqueness
Destiny
card_uidvs5o
Versionvirtual
PrintingsVirtual Set 5 (Original) (slip 10) — this page
Decipher printing: Ineffective Maneuver. Modern / Block-era Virtual packaging may differ; this page is the Original-era Remaster slip from Virtual Set 5.

Ineffective Maneuver (V) is a Light Starting Effect from Virtual Set 5 (Original).

Card Text

Deploy on table with 5 cards from outside your deck face-down under here. Three times per game, may play a Defensive Shield from here (as if from hand). Lightsaber weapons may not reset forfeit to 0. Characters hit by lightsaber weapons are forfeit = (printed forfeit -3).Game text transcribed from VirtualCards5.pdf slip (IA Wayback). Official text as of December 4, 2006. Triangles (A/C/S/X ICON KEY letters) expanded per cover ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle). Uniqueness bullet shown as (*). Other slip icons named when clear (lightsaber, permanent weapon, Independent, Episode I, maintenance, Rebel, Jedi).

Lore

Notes

Virtual Original-era printable slip (Virtual Set 5 / A Dark Time). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.

See Also

Sources