I've Lost Artoo! (Unlimited)

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Info
TitleI've Lost Artoo! (Unlimited)
SideDark
TypeEffect
SetPremiere Unlimited
PublisherDecipher
EraDecipher era
RarityU1
UniquenessUnrestricted
Destiny5
IconsEffect
GEMP ID51_218
VersionsDecipher — I've Lost Artoo! (1_218o)
Decipher (Unlimited) — this page (51_218)
Decipher (Japanese) — I've Lost Artoo! (Japanese) (1301_218o)
PC Errata — I've Lost Artoo! (PC Errata) (1_218)
Virtual Legacy — I've Lost Artoo! (V) (1210_39)

I've Lost Artoo! (Unlimited) is a Dark Effect from Premiere Unlimited.

Card Text

Use 1 Force to attempt to knock out a starship's astromech or nav computer. Draw destiny. If destiny > 1, deploy on starship to reduce hyperspeed to zero.

Lore

WHAAAAAAAAAOOOOW!


Strategy

By Ankur Patel[1]

"I've Lost Artoo!" is a pretty good card for an Imperial space deck. Since your "Executor" has only 2 hyperspeed and your "Star Destroyers" have only 3 you may have trouble getting "Red 5" or other fast starships so you play "I've Lost Artoo!" All you have to do is get a destiny over one and its hyperspeed is reduced to zero. Now you take two turns to catch up with them and you with two or three "Star Destroyers" completely overpower them. It can also stop "Kessel Runs."

Combos

Rulings

  • If this Effect is canceled, the nav computer it removed (if any) is restored.[2]
  • If this Effect is canceled, the added astromech capacity is removed. If this results in insufficient capacity, astromech owner moves it to a passenger slot (if available), otherwise place astromech in Used Pile.

Pulled by

See Also

Sources

References

Kessel]] Runs." |rulings=* If this Effect is canceled, the nav computer it removed (if any) is restored.

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