I've Lost Artoo! (Original)
| Title | I've Lost Artoo! (Original) |
|---|---|
| Side | Dark |
| Type | Effect |
| Set | Premiere Limited |
| Rarity | U1 |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| Icons | Effect |
| card_uid | 1_218o |
| Version | printed (Decipher archive) |
| Printings | Printed Decipher face — this page (1_218o)I've Lost Artoo! (PC Errata) — PC AR 2023 Appendix A |
I've Lost Artoo! (Original) is a Dark Effect from Premiere Limited.
Card Text
Use 1 Force to attempt to knock out a starship's astromech or nav computer. Draw destiny. If destiny > 1, deploy on starship to reduce hyperspeed to zero.
Lore
WHAAAAAAAAAOOOOW!
Notes
- Decipher.com cardlists archive face (Wayback / 2004 backup). Game text from printed archive GIF.
- PC rewrite: I've Lost Artoo! (PC Errata). Side-by-side: Errata — PC Errata.
Strategy
"I've Lost Artoo!" is a pretty good card for an Imperial space deck. Since your "Executor" has only 2 hyperspeed and your "Star Destroyers" have only 3 you may have trouble getting "Red 5" or other fast starships so you play "I've Lost Artoo!" All you have to do is get a destiny over one and its hyperspeed is reduced to zero. Now you take two turns to catch up with them and you with two or three "Star Destroyers" completely overpower them. It can also stop "Kessel Runs."
Combos
- I've lost Artoo! + Lateral Damage (NateA)[2]
Rulings
- If this Effect is canceled, the nav computer it removed (if any) is restored.[2]
- If this Effect is canceled, the added astromech capacity is removed. If this results in insufficient capacity, astromech owner moves it to a passenger slot (if available), otherwise place astromech in Used Pile.
Pulled by
See Also
Sources
- Premiere Dark Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Effect: I've Lost Artoo!, Premiere, U1