Ellorrs Madak
| Title | Ellorrs Madak |
|---|---|
| Side | Light |
| Type | Effect |
| Set | Premiere Limited |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| Icons | Effect |
| card_uid | 1_49 |
| Version | printed |
| Printings | Premiere Limited (1995, black border) — this page Premiere Unlimited (1995/96, white border) — same art and text Japanese Takara Premiere |
Ellorrs Madak is a Light Effect from Premiere Limited.
Card Text
Deploy on your non-pilot character (except droids) to give that character [Pilot] skill. Adds 2 to power of anything that character pilots. OR Deploy on your pilot. Adds 1 to power of anything that character pilots. (Immune to Alter.)
Lore
Like many Duros, Madak has natural piloting and navigation skill. Former scout. Freelance instructor. Makes runs to important trade worlds Celanon, Byblos and Yaga Minor.
Strategy
Decipher card strategy (starred on the Premiere Light card list).
By: Johan de Jong Lord Xcapobl
Now here's a card that could see interesting uses.
First of all, it's destiny 5. Even Darth Vader would get scared if too many of these show up during battle destiny draws. Want to have a useful card in your deck that severely increases average destiny? Take an Ellorrs Madak or two.
Next, this card has two uses:
The first gives any non-pilot/non-droid character piloting skill. That
character gets to add 2 to power of any starship he pilots. Are you running out of different pilots and is the cumulative rule bugging you ? Use Ellorrs Madak to 'train' your characters and make hordes of different pilots, all capable of adding their pilot power bonus. Why, even a lowly Rebel Trooper could become a power in his own right. And remember, pilots also enhance the power of combat vehicles. With 2 variants of basic Snowspeeders and three named ones (Rogue 1, 2 and 3), the Rebels could use a lot of pilots (even if only to counter AT-AT threat). With Cloud City cloud sectors have become dominant. Basically, this card offsets the power reduction from clouds. The second use is devious. Deploy on any pilot to increase his pilot bonus even more. Basically, you could make any 'add 2 to power' character an 'add 3 to power' character, like BoShek or Luke Skywalker. Why not take this a step further and deploy Ellorrs Madak on Luke Skywalker or BoShek. They would then 'Add 4 to power of any starship' they pilot. This would do more than just double the power of any X-Wing, and even triples the power of a basic Y-Wing !!! (on top of that, they both have ability 4, which we all know to be a very interesting number with regards to battle destiny).
In short: Ellorrs Madak is a wonderful card, because it increases destiny draws or has its own bonuses which are hard to pass up to.
Strong Points:
- Ellorrs Madak = Destiny 5, only two unmodified numbers are higher at the
time I write this (6 and 7).
- Ellorrs Madak = Common. Can you say 'great pilots at low cost' ?
- Ellorrs Madak = Free to deploy. There is no deploy cost.
- Ellorrs Madak = Usable on any character as long as it is not a droid.
There are ... many characters.
- Ellorrs Madak = (Immune to Alter). Need I even mention why this is a
strong point ?
Weak Points:
- Ellorrs Madak = Not cumulative. Twelve Ellorrs Madaks on one pilot do
not make the ultimate super-pilot.
- Ellorrs Madak = Limited in use. It only adds to power, not to maneuver
or hyperspeed. It does not allow battle destiny when not able to draw otherwise.
Combos:
- Ellorrs Madak + Rebel Flight Suit + non-pilot = Matching Pilot that adds
2 to power, 2 to maneuver (when appropriate) and draws battle destiny when not able to do so otherwise.
- Ellorrs Madak + Ellorrs Madak + non-pilot = Interesting. First use of
Ellorrs doesn't collide with second use and thus dodges the cumulative rule. First use makes a pilot, second use enhances a pilot. (third would have no effect though).
- Ellorrs Madak + Luke Skywalker or BoShek = Ability 4 pilot which also
adds 4 to power.
- Electrobinoculars + Ellorrs Madak chosen and then drawn for destiny =
Add 5 to power (and attrition) of any battle for which Ellorrs is drawn as destiny, then recycle the card into Life Force and later deploy him for his bonuses.
Source: Ellorrs Madak strategy at Decipher.com (archive)
Rulings
- If canceled while character is piloting, character moves to a passenger slot if available, otherwise character is placed in Used Pile.
From Scomp Link Access (swccg-scomp / card JSON). Players Committee card database, not Decipher printed text.
See Also
Sources
- Premiere Light Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Effect: Ellorrs Madak, Premiere, C2