Commando Training & •K'lor'slug
(Redirected from Commando Training & K'lor'slug)
Players Committee / Virtual — not a Decipher card.
| Title | Commando Training & •K'lor'slug |
|---|---|
| Side | Light |
| Type | Effect |
| Set | Virtual Block 6 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 1 |
| Icons | Endor |
| GEMP ID | 1261_79 |
| Slip | 78 |
| Versions | Virtual Legacy — this page (1261_79) |
| Printed title strip | •Commando Training (V) |
Commando Training & •K'lor'slug is a Light Effect from Virtual Block 6.
Card Text
Deploy on table. If your character or non-[Independent Starship] starship in battle is about to be lost before the damage segment, it is instead lost at end of battle (if forfeited, forfeit for 0). Rebels (except Jedi or [Permanent Weapon] characters) ignore location deploytment restrictions (and 'power -1') in their game text, apply their Endor deployment modifiers at any location, and are immune to Bad Feeling Have I. Your Interrupts that retrieve exactly 1 Force (except Corellian Retort) are not stacked on Do They Have A Code Clearance?. Cannot be canceled. (Immune to Alter.)
Sources
- Virtual Block 6 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Commando Training & •K'lor'slug. Preserved copy: Internet Archive