Catman421 Sienar Fleet Systems (SFS) (V3)
catman421 Sienar Fleet Systems (SFS) (V3) is a Dark constructed list published on Game Players Network.
Deck info[edit]
- Player: catman421
- Published: 14 March 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Theed Palace
- Side: Dark
- Starting Card: Death Star II: Throne Room
- Strategy: Death Star II: Throne Room
- GEMP Importable deck: Download
Introduction[edit]
TIEs scouts up the ying-yang. Third Version.
The published list has 61 cards.
Decklist[edit]
|
Character
Starship
Location |
Effect
Interrupt
|
Strategy[edit]
Basically this deck retrieves force every turn using Sienar Fleet Systems. Starting Cards are: Wakeelmui, Twi'lek Advisor, Fear Is My Ally (to get D-Shields out)and Sienar (this card is essential to this deck). The primary object of this deck is to lose two TIEs a turn. This way they can be played again to retrieve more. One TIE is collected by Return To Base and the other is placed in Used Pile by SFS. I put two SFS in in case one is cancelled. Short Range Fighters provides a big retrive mid to late game. There are so few characters in the deck, so I can have the highest possible desiny characters out to operate 3,720 to 1. Against most decks, this will result in at least a 7 force loss per card, probibally more. Dreaded Starfleet kills a drain per turn. Reactor Terminal allows high destiny cards to cycled back into reserve deck, Rogue Asteroid makes the asteroid sectors more dangerous. Scanning Crew and Monnok screw with my opponents strategy, and if they make the mistake leaving only two cards in hand (or less), Limited Resources makes them pay. Its Worce is high destiny and damaging. C,S,A provides more strategy diversion. The Bounty Hunter ships provide tons of power and special things (like +1 to battle destiny for each opponent starship and no immunity for opponent). The dreadnaughts provide transportation and power to the ties, along with the All Power To Weapons. Imagine expecting to fight 4, power 1 TIEs, and end up fighting 4, power 4 TIEs which are immune to attrition. Big difference. The Executor and Death Star sites provide big amounts of activation and a place for the characters to hang out. This deck will win by a large amount if played correctly. Ive added Thok & Thug for more power and higher destiny. I now have a total of 17 max for inserts. They arent completely dead. Ive also added two more bh ships and a pair of nemoidian advisors to pull sites. Ive also added evader / monnok in place of monnok, since it does more. Please rate and suggest.
-Note to Tyranus. I concitered what you said for the second version. Its not something I want for this deck. Thanks anyways. Cheers.
See also[edit]
Sources[edit]
- Sienar Fleet Systems (SFS) (V3) (Wayback, 20051102154456)
- GPN Star Wars Decks page 33 (Wayback, 20050430203312)