The Hidden Path / Gather Allies And Train

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Players Committee / Virtual — not a Decipher card.

Info
TitleThe Hidden Path / Gather Allies And Train
SideLight
TypeObjective
SetVirtual Set 26
RarityU
UniquenessUnrestricted
Destiny0
card_uid226_28
Versionvirtual
PrintingsVirtual Set 26 — this page

The Hidden Path / Gather Allies And Train is a Light Objective from Virtual Set 26.

Card Text

0 side — The Hidden Path

Deploy Mining Village, Safehouse, Underground Corridor, and Fallen Order. For remainder of game, you may not deploy <> locations, Anakin, or Jedi (except Jedi survivors) or play A Jedi's Resilience. Weapon Levitation may not steal weapons. Once per turn, may deploy a Jabiim location from Reserve Deck; reshuffle. While this side up, you may not play Nabrun Leids. Your Force drains at Mapuzo sites are -1. Once per turn, may deploy a holocron from Reserve Deck; reshuffle. Flip this card if Jedi occupy two non-Mapuzo sites.

7 side — Gather Allies And Train

While this side up, Jedi survivors are deploy -1. if your holocron is about to leave table, place it in Used Pile. Opponent's total battle destiny where they have a character of ability > 4 is -1. During your move phase, may use 2 Force to relocate a Jedi between a Jabiim site and a battleground site as a regular move. At the end of opponent's turn, if Jedi occupy two battleground sites, opponent loses 1 Force. Flip this card if Jedi do not occupy two non-Mapuzo sites.

Lore

Combos

Rulings

  • Mapuzo's layout requires the Safehouse as the middle site.[1]
  • Relocating a Jedi between a Jabiim site and a battleground site is once per turn, and works in both directions.

Pulls

Also known as

  • THP/GAAT

See Also

Sources

References