Mind What You Have Learned / Save You It Can (V)
Players Committee / Virtual — not a Decipher card.
| Title | Mind What You Have Learned / Save You It Can (V) |
|---|---|
| Side | Light |
| Type | Objective |
| Set | Virtual Set 25 |
| Rarity | R |
| Uniqueness | Unrestricted |
| Destiny | 0 |
| card_uid | 225_53 |
| Version | virtual |
| Printings | Virtual Set 25 — this page |
Mind What You Have Learned / Save You It Can (V) is a Light Objective from Virtual Set 25.
Card Text
0 side — Mind What You Have Learned
Deploy Beldon's Corridor, Yoda's Hut (with [Dagobah] Yoda there), [Cloud City] No Disintegrations!, and Patience! For remainder of game, Sense may not target characters at non-battlegrounds. You may not Force drain on Dagobah. Your non-[Dagobah] characters of ability > 4 (except Ahsoka) are lost. Once per turn, may deploy Bespin system or a Cloud City site from Reserve Deck; reshuffle. While this side up, may deploy Wise Advice or Yoda's Hope from Reserve Deck; reshuffle. Once per turn, may deploy a Dagobah location from Reserve Deck; reshuffle. May flip this card if Luke on Dagobah during your turn. Save You It Can: Immediately return Luke and any cards on him to owner's hand. While this side up, may deploy Luke (deploy -3) and/or a weapon on him as a 'react.' May place a completed Jedi Test (even if suspended) out of play to take a [Cloud City] Rebel into hand from Lost Pile. When your [Cloud City] Rebel Force drains at a battleground site, unless a captive on table, lost Force must come from top of Reserve Deck if possible.
7 side — Save You It Can (V)
Mind What You Have Learned: Deploy Beldon's Corridor, Yoda's Hut (with [Dagobah] Yoda there), [Cloud City] No Disintegrations!, and Patience! For remainder of game, Sense may not target characters at non-battlegrounds. You may not Force drain on Dagobah. Your non-[Dagobah] characters of ability > 4 (except Ahsoka) are lost. Once per turn, may deploy Bespin system or a Cloud City site from Reserve Deck; reshuffle. While this side up, may deploy Wise Advice or Yoda's Hope from Reserve Deck; reshuffle. Once per turn, may deploy a Dagobah location from Reserve Deck; reshuffle. May flip this card if Luke on Dagobah during your turn. Save You It Can: Immediately return Luke and any cards on him to owner's hand. While this side up, may deploy Luke (deploy -3) and/or a weapon on him as a 'react.' May place a completed Jedi Test (even if suspended) out of play to take a [Cloud City] Rebel into hand from Lost Pile. When your [Cloud City] Rebel Force drains at a battleground site, unless a captive on table, lost Force must come from top of Reserve Deck if possible.
Lore
Rulings
- (7-side) The phrase 'return Luke and any cards on him' refers to cards attached to Luke (e.g. weapons, devices, and Effects), not cards that are 'aboard' him via Luke's Backpack. If a character is aboard Luke, they are not returned to hand but may 'jump off'.[1]
- (7-side) Light may react to a single battle with both Luke and a weapon, but if doing so, they are two separate react actions performed one at a time. It Light reacts to a Force drain with Luke, this will typically cancel the Force drain, preventing further reacts.
- (7-side) Placing a completed Jedi Test out of play may be performed multiple times per turn.
Also known as
- MWYHL/SYICv
- MWYHLv
- Jedi Testing V
See Also
Sources
- Virtual Set 25 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org — Light: Mind What You Have Learned / Save You It Can (V)
- Scomp Link Access
References