Trade Federation Droid Control Ship

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Info
TitleTrade Federation Droid Control Ship
SideDark
TypeStarshipCapital (Trade Federation Battleship)
SetCoruscant
RarityR
UniquenessIndependent (<>)
Destiny2
Power5
Deploy6
Forfeit6
Armor7
Hyperspeed3
IconsPilot Nav Computer Trade Federation
card_uid12_185
Versionprinted
PrintingsCoruscant — this page

Trade Federation Droid Control Ship is a Dark Starship (Capital) from Coruscant.

Card Text

May add 4 pilots, 4 passengers, 2 vehicles, and 4 starfighters. Has ship-docking capability. Permanent pilot provides ability of 2. While a droid starfighter here, adds one battle destiny.

Lore

These heavily modified battleships are used to control and direct the Trade Federation's automated army. Easily identified by its array of sensors and antennae.

Strategy

By Martin Arlt[1]

This unique ship... wait a second, let's look at that card again! This ship isn't unique. Instead, the diamond-shaped symbol before the title indicates that the Trade Federation Droid Control Ship is limited to one copy per system. Previously, these markings have mostly appeared on locations. Indeed, this is the first ship to use this icon.

The numbers on Trade Federation Droid Control Ship compare favorably with the non-unique Trade Federation Battleship. Its power and forfeit are reduced by 1, but this reduction is balanced by the increased armor, ability, and the reduced deploy cost.

The Droid Control Ship is crucial for the proper functioning of the Trade Federation's droid starfighters, reflected by both the power penalty the droid starfighters suffer when not present with this important ship as well as the deploy bonus they receive when deploying to the same system. Needless to say, it is recommended that your droid starfighters stay close to this ship.

Deploy the Laser Cannon Battery aboard to not only hit your opponent's ships, but cause a 1 Force loss to direct damage when you do so. Add Imperial Artillery to add another Force loss, either during your Control phase or after successfully hitting a ship with the Battery (or both, since Imperial Artillery can be used twice per turn!). Deploy the Neimoidian Pilot aboard (for free at Naboo) and activate an extra Force when doing so. Tey How can also make herself useful here, giving you the ability to reduce Force lost to drains at nearby parsecs.

Combos:

Power 12 plus 2 battle destiny. Add a few more pilots and/or ships to maintain control of a system while Tey How reduces your Force loss to drains at systems within 2 parsecs.

Combos

  • Federation Droid Control Ship + Neimodian Pilot + Tey How + Droid Starfighter Power 12 plus 2 battle destiny. Add a few more pilots and/or ships to maintain control of a system while Tey How reduces your Force loss to drains at systems within 2 parsecs.[2]
  • Federation Droid Control Ship + Sil Unch

Characteristics

  • Trade Federation (starship)
  • Droid Control Ship
  • ship-docking capability

Underlying card for

See Also

Sources

References