There Is Good In Him / I Can Save Him
| Title | There Is Good In Him / I Can Save Him |
|---|---|
| Side | Light |
| Type | Objective |
| Set | Death Star II |
| Rarity | R |
| Uniqueness | Unrestricted |
| Destiny | 0 |
| card_uid | 9_61 |
| Version | printed |
| Printings | Death Star II — this page |
There Is Good In Him / I Can Save Him is a Light Objective from Death Star II.
Card Text
0 side — There Is Good In Him
Deploy Chief Chirpa's Hut (with [Death Star II] Luke and Luke's Lightsaber there), Endor: Landing Platform and I Feel The Conflict. {For} remainder of game, you may not play Alter, Strangle, or Captive Fury. {While} this side up, your Force generation is +2 at Luke's site. While an Imperial is at Landing Platform, you may not Force drain or generate Force at Luke's location. When any Imperial is at Luke's site, Luke is captured (seized by an Imperial, if possible, even if not a warrior). {Flip} this card if Luke captured.
7 side — I Can Save Him
{While} this side up, at end of each of opponent's turns, opponent loses 2 Force unless Vader is escorting Luke. At any time, an Imperial escorting Luke may transfer Luke to Vader, if present with Vader. Vader may not transfer Luke. Once during each of your turns, if Vader present with Luke (even as a non-frozen captive), may shuffle Reserve Deck and draw destiny. If destiny > 14, Vader crosses to Light Side, totally depleting opponent's Life Force. {Flip} if Luke neither present with Vader nor a captive.
Lore
Rulings
- In order for Luke to be transferred from an Imperial to Vader, all 3 characters (Luke, Imperial, Vader) must be able to move. For example if Vader is affected by Clash Of Sabers, Luke may not be transferred to Vader.[1]
Also known as
- TIGIH/ICSH
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Objective: There Is Good In Him / I Can Save Him, Death Star II, R
References