Rebel Reinforcements (V) (Virtual Set 2)

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Players Committee / Virtual — not a Decipher card.

Info
TitleRebel Reinforcements (V)
SideLight
TypeLost Interrupt
SetVirtual Set 2 (Original)
Rarity[[Rarity|]]
Uniqueness
Destiny
card_uidvs2o
Versionvirtual
PrintingsVirtual Set 2 (Original) (slip 18) — this page
Decipher printing: Rebel Reinforcements. Modern / Block-era Virtual packaging may differ; this page is the Original-era Remaster slip from Virtual Set 2.

Rebel Reinforcements (V) is a Light Lost Interrupt from Virtual Set 2 (Original).

Card Text

Once per game, if opponent has more cards with ability on table than you, draw destiny and retrieve up to that number of Rebels and/or Rebel starships (may take one retrieved card into hand).Game text transcribed from VirtualCards2.pdf slip (IA Wayback). Official text as of December 4, 2006. Triangles (A/C/S/X ICON KEY letters) expanded per cover ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle). Uniqueness bullet shown as (*).

Lore

Notes

Virtual Original-era printable slip (Virtual Set 2 / Our Most Desperate Hour). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.

See Also

Sources