Mind Tricks Don't Work On Me

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Info
TitleMind Tricks Don't Work On Me
SideDark
TypeEffect
SetCoruscant
RarityU
UniquenessUnique
Destiny2
card_uid12_136
Versionprinted
PrintingsCoruscant — this page

Mind Tricks Don't Work On Me is a Dark Effect from Coruscant.

Card Text

Use 3 Force to deploy on table. During the damage segment of a battle your opponent initiated, if you have no cards left that can be forfeited, you may place this Effect out of play to cancel all remaining battle damage. (Immune to Alter.)

Lore

Watto is smart enough to not let himself get swindled by a Jedi bully.

Strategy

By Paul Evans[1]

The one-turn beatdown has become a devastating maneuver used to decimate the Dark Side for years. Not any more with this card. With this card on the table, it sets up a safety blanket for the Dark Side, allowing them to leave a location a little thinner than they would like to, just the same as with a Ghhhk. Best of all, it is an Effect and cannot be denied use by the Frozen Assets/Draw Their Fire or Beggar/Draw Their Fire combos widely used in today's metagame.

Even better, this card can be used offensively by dropping an Enhanced character to take care of Han or taking on the entire scout beatdown crew on Endor to remove Midge from play. Either way it is used, the tricks the Light Side has won't work on this card.

Rulings

  • Cards that cannot be forfeited (such as a character not participating in battle, or a Floating Refinery) do not prevent a player from canceling all remaining battle damage.[2]

Pulled by

Counterpart

See Also

Sources

References