Imperial Artillery
| Title | Imperial Artillery |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Coruscant |
| Rarity | R |
| Uniqueness | Restricted (••) |
| Destiny | 7 |
| card_uid | 12_148 |
| Version | printed |
| Printings | Coruscant — this page |
Imperial Artillery is a Dark Interrupt (Used Interrupt) from Coruscant.
Card Text
During your control phase, if you have a weapon (except a lightsaber or [Permanent Weapon]) at a battleground you control, opponent loses 1 Force. OR If you just used a weapon (except a lightsaber or [Permanent Weapon]) to 'hit' a character or starship, opponent loses 1 Force. (Immune to Sense.)
Lore
The Empire always had a large weapons cache held in reserve, in case of an emergency.
Rulings
- First function: A player with only one weapon may play two copies of this Interrupt in the same control phase (two separate top-level actions causing 1 damage each).[1]
- Second function: After hitting a single character or starship, a player may respond with two copies of this Interrupt (two separate response actions causing 1 damage each).
Counterpart
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Imperial Artillery, Coruscant, R
References