Rebel Artillery
| Title | Rebel Artillery |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Coruscant |
| Rarity | R |
| Uniqueness | Restricted (••) |
| Destiny | 7 |
| card_uid | 12_66 |
| Version | printed |
| Printings | Coruscant — this page |
Rebel Artillery is a Light Interrupt (Used Interrupt) from Coruscant.
Card Text
During your control phase, if you have a weapon (except a lightsaber, or [Permanent Weapon]) at a battleground you control, opponent loses one Force. OR If you just used a weapon (except a lightsaber, or [Permanent Weapon]) to 'hit' a character or starship, opponent loses one Force. (Immune to Sense.)
Lore
The Rebel Alliance utilizes every piece of equipment, ammunition and personnel it can muster.
Rulings
- First function: A player with only one weapon may play two copies of this Interrupt in the same control phase (two separate top-level actions causing 1 damage each).[1]
- Second function: After hitting a single character or starship, a player may respond with two copies of this Interrupt (two separate response actions causing 1 damage each).
Counterpart
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Rebel Artillery, Coruscant, R
References