Insertion Planning
| Title | Insertion Planning |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Death Star II |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 6 |
| card_uid | 9_52 |
| Version | printed |
| Printings | Death Star II — this page |
Insertion Planning is a Light Interrupt (Used Interrupt) from Death Star II.
Card Text
If your scout is in battle at an exterior planet site, subtract 3 from opponent's total battle destiny. OR Target opponent's character aboard an open vehicle moving to your scout's site. Draw destiny. If destiny +2 > ability, target goes to Used Pile.
Lore
The Rebellion employees every advantage it has over Imperial machines. A corps of well-trained scouts can elude detection in proper terrain.
Combos
Rulings
- The first function is played during the weapons segment, scheduling the -3 modifier for later (and will still occur even if the scout is later removed from the battle).[1]
- Second function may target a vehicle moving 'through' your scout's site. If the driver is removed, the vehicle halts at that site.
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Insertion Planning, Death Star II, C
References