Treva Horme

From SWCCG Wiki
Revision as of 21:55, 25 September 2026 by Admin (talk | contribs) (Restore Decipher print; archive face; link PC Errata)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Printed Decipher text (archive face). PC Errata (AR 2023 Appendix A): Treva Horme (PC Errata).
Info
TitleTreva Horme
SideLight
TypeCharacter — Alien
SetCloud City
RarityU
UniquenessUnique
Destiny2
Power1
Ability1
Deploy2
Forfeit2
card_uid5_9o
Versionprinted
PrintingsPrinted Decipher face — this page (archive)

Treva Horme (Original) — same printed archive face

Treva Horme (PC Errata) — PC AR 2023 Appendix A (Holotable)

Treva Horme is a Light Character (Alien) from Cloud City.

Card Text

During your control phase, may 'sell' one non-character card from hand. Opponent must use X Force, where X = destiny of that card or entire Force Pile (opponent's choice). Place sold card on opponent's Used Pile and activate X Force.

Lore

Lutrillian. Primary saleswoman and executive planner for Planet Dreams, Inc. Monitors production schedules and accounting. Really enjoys making a sales pitch.

Combos

  • Treva Home + Draw Their Fire If you have a deck which is designed around setting up big beatdowns (eg. with Jedi Presence and supporting cards like Courage of a Skywalker), Treva is your most effective way of stopping your opponent using Ghhhk to avoid the battle damage when combined with Draw Their Fire. The other methods of achieving this result - Frozen Assets and Beggar - are each canceled by the Fanfare shield, so Treva is probably the best way to abuse Draw Their Fire in this way. (Psychobabble)[1]

See Also

Sources

References