Lieutenant Williams (V) (Virtual Set 13)
Players Committee / Virtual — not a Decipher card.
| Title | Lieutenant Williams (V) |
|---|---|
| Side | Light |
| Type | Character |
| Set | Virtual Set 13 (Original) |
| Rarity | [[Rarity|]] |
| Uniqueness | Unique |
| Destiny | |
| Power | 2 |
| Ability | 2 |
| Deploy | 2 |
| Forfeit | 4 |
| card_uid | vs13o |
| Version | virtual |
| Printings | Virtual Set 13 (Original) (slip 08) — this page |
Lieutenant Williams (V) is a Light Character from Virtual Set 13 (Original).
Card Text
Adds 2 to power of anything he pilots. While piloting Radiant VII, draws one battle destiny if unable to otherwise. During battle at a system, if about to draw a battle destiny here, may instead draw two and choose one; if at opponent's system, may take other destiny into hand.Game text transcribed from VirtualCards13.pdf slip (IA Wayback). Official text as of July 22, 2007. Triangles/ICON KEY expanded per sheet RULE CARD ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle). Uniqueness bullet shown as (*). Other slip icons named when clear (Empire, Rebel, Light Side, Dark Side, Episode I, Outpost).
Lore
Notes
Virtual Original-era printable slip (Virtual Set 13 / Remote Outpost). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.
See Also
Sources
- VirtualCards13.pdf (Internet Archive, 24 October 2007) — Official text as of July 22, 2007; slip 08
- Decipher base: Lieutenant Williams