Imperial Code Cylinder (V) (Virtual Set 12)

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Players Committee / Virtual — not a Decipher card.

Info
TitleImperial Code Cylinder (V)
SideDark
TypeUsed Or Starting Interrupt
SetVirtual Set 12 (Original)
Rarity[[Rarity|]]
Uniqueness
Destiny
card_uidvs12o
Versionvirtual
PrintingsVirtual Set 12 (Original) (slip 34) — this page
Decipher printing: Imperial Code Cylinder. Modern / Block-era Virtual packaging may differ; this page is the Original-era Remaster slip from Virtual Set 12.

Imperial Code Cylinder (V) is a Dark Used Or Starting Interrupt from Virtual Set 12 (Original).

Card Text

USED: Take into hand from Reserve Deck; reshuffle Executor: Control Station, Homing Beacon, or Kessel. STARTING: If Conference Room on table, Deploy on table from Reserve Deck; reshuffle Ord Mantell, Death Star: War Room, There Is No Try, and two always Immune-to-Alter Effects (except Endor Shield or You Cannot Hide Forever). Place this Interrupt in Lost Pile.Game text transcribed from VirtualCards12.pdf slip (local Remaster PDF; CDN + IA Sources). Official text as of January 9, 2007. ICON KEY letters/triangles expanded per cover ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle; grabber and maintenance-cost icons named when present). Uniqueness bullet shown as (*). Other slip icons named when clear (permanent weapon, Episode I, Force, set symbols, Republic, Endor, Hoth, Death Star II, Coruscant, Special Edition, Virtual Set 3/9). Up/down triangles expanded; always A Effects = always Immune-to-Alter Effects.

Lore

Notes

Virtual Original-era printable slip (Virtual Set 12 / Martyrs & Magistrates). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.

See Also

Sources