Rebel Leadership (V) (Virtual Set 12)
Players Committee / Virtual — not a Decipher card.
| Title | Rebel Leadership (V) |
|---|---|
| Side | Light |
| Type | Used Interrupt |
| Set | Virtual Set 12 (Original) |
| Rarity | [[Rarity|]] |
| Uniqueness | Unique |
| Destiny | |
| card_uid | vs12o |
| Version | virtual |
| Printings | Virtual Set 12 (Original) (slip 19) — this page |
Rebel Leadership (V) is a Light Used Interrupt from Virtual Set 12 (Original).
Card Text
Take into hand from Reserve Deck; reshuffle an admiral or a non-Jedi general. OR Once per game, Deploy on table from Reserve Deck; reshuffle a war room. OR If your admiral or non-Episode I general is in battle, may add one battle destiny or prevent opponent from drawing more than one battle destiny (that destiny draw may not be canceled).Game text transcribed from VirtualCards12.pdf slip (local Remaster PDF; CDN + IA Sources). Official text as of January 9, 2007. ICON KEY letters/triangles expanded per cover ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle; grabber and maintenance-cost icons named when present). Uniqueness bullet shown as (*). Other slip icons named when clear (permanent weapon, Episode I, Force, set symbols, Republic, Endor, Hoth, Death Star II, Coruscant, Special Edition, Virtual Set 3/9). Up/down triangles expanded; Episode I icon before general named.
Lore
Notes
Virtual Original-era printable slip (Virtual Set 12 / Martyrs & Magistrates). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.
See Also
Sources
- VirtualCards12.pdf (Internet Archive, 24 October 2007) — Official text as of January 9, 2007; slip 19
- VirtualCards12.pdf (res.starwarsccg.org CDN)
- Decipher base: Rebel Leadership