This Is All Your Fault
| Title | This Is All Your Fault |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Premiere Limited |
| Rarity | U1 |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| Icons | Interrupt |
| card_uid | 1_117 |
| Version | printed |
| Printings | Premiere Limited (1995, black border) — this page Premiere Unlimited (1995/96, white border) — same art and text Japanese Takara Premiere |
This Is All Your Fault is a Light Interrupt (Used Interrupt) from Premiere Limited.
Card Text
Lose a droid to cancel all attrition against you at same site this turn. OR Re-target an opponent's weapon to one of your droids at same site as target. If droid is 'hit', use original target's forfeit number.
Lore
We seem to be made to suffer. It's our lot in life.
Strategy
Decipher card strategy (starred on the Premiere Light card list).
By: Tony Maravola Gold 39
Since these cards are counterparts, I decided to do one review for both.
Light Side droid decks have always been tournament viable decks. They
have the ability to decimate your opponent in a fight. With the recent additions of E3P0 and 4-LOM, the Dark side now has the ability to employ the same strategy. No droid deck should be without these cards. Both abilities of the cards are essential to keeping your strategy together. Opponent tries to whack C3P0 with a lightsaber? Nope, he's swinging at CZ3. Want to blast E3P0 with Han's Heavy Blaster Pistol? I don't think so! You'll fry innocent little EG-6 instead! I'm going to review the card abilities in reverse order, since that's, more than likely, the order you'd use the abilities during a game.
The second function of the cards serve to protect your characters.
"Re-target an opponents weapon to one of your droids at same site. If droid is lost, use original target's forfeit number." Lightsabers can devastate any player in combat. They have the greatest chance of hitting their targets, and usually that target is central to your strategy. Well, now you can send that swing off to hit a droid that's not as essential as, say, C3P0. It's a great way to protect your big guns too!
The first function is a great one for protecting your fighting forces in
general! "Sacrifice (forfeit) a droid to cancel all attrition against you at same site this turn." This is a great way of overcoming those nasty destiny adders! You still may have to lose Force, but at least YOU get to determine how much you lose from the site! Even if a single destiny is drawn, you can forfeit the droid that Obi-Wan hit with his Lightsaber (due to your other Self-Destruct Mechanism) and not have to lose another thing from the site!
Need I say it again, no droid deck, Light or Dark, should be without
these cards! A few of my favorite combos are:
LIGHT:
C3P0 + 2X-3KPR + nighttime conditions + a hoard of Rebels and Droids + 2 This Is All Your Fault - Hit them with a ton of power using a handful of characters. Lose only 1 card due to weapons and attrition combined!
DARK:
4-LOM + Rodian + ALL the bounty hunters you can find (especially
IG-88) + a slew of droids + Mos Eisley + 2 Self-Destruct Mechanisms- Can you say ouch! I once had 47 power from 7 characters and lost only a Probe Droid during the fight, taking my power down to a 45!
Source: This Is All Your Fault strategy at Decipher.com (archive)
See Also
Sources
- Premiere Light Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: This Is All Your Fault, Premiere, U1