Attack Run (Original)
| Title | Attack Run (Original) |
|---|---|
| Side | Light |
| Type | Epic Event |
| Set | A New Hope |
| Rarity | R2 |
| Uniqueness | Unique |
| Destiny | 0 |
| card_uid | 2_42 |
| Version | original (printed / pre-errata) |
| Printings | A New Hope printed face — this page Attack Run (Errata) — Glossary Supplement Attack Run — bare/default (same Gloss Supp text) |
Attack Run (Original) is a Light Epic Event from A New Hope.
Card Text
Deploy on Death Star: Trench. During your move phase, you may make an Attack Run as follows: Enter Trench: Move up to 3 of your starfighters into trench (for free). Dark Side may immediately follow with up to 3 TIEs (for free). Provide Cover: Identify your lead starfighter (Proton Torpedoes* required) and wingmen (if any). Turbolaser Batteries and TIEs with weapons may now target your starfighters (wingmen first, then lead if no wingmen remaining). Hit starfighters are immediately lost. It's Away!: Draw two destiny. Pull Up!: All starfighters now move to Death Star system (for free). If (total destiny + X + Y - Z) > 15, Death Star is "blown away." X = ability of lead pilot or 3 if Targeting Computer is present. Y = total sites at largest Rebel Base (Yavin 4 or Hoth). Z = highest ability of TIE pilots present. *Immune to Overload during Attack Run.
Lore
Notes
- Later errata’d by Decipher in the Glossary Supplement (Updated 29 January 2002): last line corrected to read "* Your Proton Torpedoes are immune to Overload." Side-by-side faces: Errata.
See Also
Sources
- Decipher A New Hope Light face GIF (archive 25 December 2008): attackrun.gif — wiki File:ANH-L-attackrun-decipher-archive.gif
- Glossary Supplement (Updated 29 January 2002)