Virtual Set 25

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Virtual Set 25
Game/Set Star Wars CCG
Expansion Virtual Set 25
Publisher Star Wars CCG Players Committee
Date 8 August 2025
Cards Total 56
Card Size 63x88mm

Virtual Set 25 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 8 August 2025. These are not Decipher cards.

Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Captain Han Solo (V) Character R 1 Adds 3 to power of anything he pilots. Vader's game text may not target Han. May deploy Han's Heavy Blaster Pistol from Reserve Deck; reshuffle (or lose 1 Force to deploy it from Lost Pile) on Han. Draws one battle destiny if unable to otherwise (two if with Chewie or Leia). If just captured or lost, may take [Cloud City] Lando into hand from Reserve Deck; reshuffle.
Chewie With Blaster Rifle (V) Character PM 1 Adds 2 to power of anything he pilots. While with a captive, droid, or opponent's [Maintenance] card, adds one battle destiny. Permanent weapon is Blaster Rifle (may target a character for free; draw destiny; target hit, and its forfeit = 0, if destiny +1 > defense value).
Finn, Resistance Hero Character R2 1 During battle, if Luke or Paige out of play (or Jannah or Rose here), adds one destiny to total power. Once per game, may deploy a non-leader Resistance character of lesser ability here from Reserve Deck; reshuffle. Jedi Lightsaber may deploy on Finn. Immune to attrition < 4.
Lando With Blaster Rifle Character R 1 Adds 2 to power of anything he pilots. Permanent weapon is •Lando's Blaster Rifle (may target a character for free; draw destiny; target hit, and its forfeit = 0, if destiny +1 > defense value). During battle, if your total battle destiny is odd, may retrieve 1 Force (2 if total is 11).
Major Panno (V) Character U 2 Opponent may not 'react' to same site. Your scouts here are immune to Trample. Once per turn, if [Set 21] Strike Planning on table, may place a card from hand on Used Pile; the next scout you deploy this turn is deploy -1.
Orrimaarko (V) Character R 1 If you just won a battle here (or at same site as your scout general), opponent loses 1 Force. While on Endor, adds 1 to your [Endor] Epic Event total for each Endor location you occupy and, once per game, may cancel a Force drain at a related battleground.
Wuta (V) Character U 3 Deploys only on Endor. Once per game, may take an Endor site into hand from Reserve Deck; reshuffle. Game text of your other scouts here may not be canceled. During any deploy phase, if an Imperial at an adjacent site, Wuta may move to that site (using landspeed) as a regular move.

Effect

Image Card Type Rarity Destiny Game text
A Good Friend Effect C2 6 If a [Skywalker] Epic Event on table, deploy on table. May deploy Be With Me, Jedi Village, or Leia's Lightsaber from Reserve Deck; reshuffle. Once per turn, may relocate Anakin's Lightsaber between Rey and a Skywalker. Once per game, may exchange a Skywalker from hand with Ben Solo in Lost Pile. [Immune to Alter.]
No Disintegrations! (V) Effect R 4 Deploy on table. Once per opponent's turn, if their warrior present where a [Cloud City] Rebel (except Luke) is about to be lost, opponent must choose: capture and seize that Rebel or lose 2 Force. For a bounty hunter to fire a weapon, opponent must first use 1 Force (2 if Vader there). [Immune to Alter.]
Yoda's Hope (V) Effect U 4 If your [Dagobah] objective on table, deploy on Yoda. Your training destiny draws are +1. Jedi Tests may be attempted at start of opponent's deploy phase (draw two training destiny and choose one). [Immune to Alter.]

Interrupt

Image Card Type Rarity Destiny Game text
Courage Of A Skywalker (V) Interrupt R 2 If your Skywalker in battle alone with a character of greater ability, add one battle destiny. OR Deploy a lightsaber on a Skywalker from Lost Pile (or Force Pile; reshuffle). OR Once per game, during a battle or duel involving a Skywalker, make a just drawn destiny = 2.
Critical Error Revealed (V) Interrupt C 4 USED: Suspend Ominous Rumors or There Are Many Hunting You Now for remainder of turn. OR Take Blount, Orrimaarko, Tala Durith, or [Endor] Chewie into hand from Reserve Deck; reshuffle. LOST: Lose 1 Force to exclude opponent's passenger from battle (then place this Interrupt out of play).
Honoring What They Fight For Interrupt C 5 If a [Cloud City] Rebel controls a battleground, turn a card stacked on Patience! face up. OR Place a card stacked on Patience! out of play to choose: If a [Cloud City] Rebel in battle, add one battle destiny. OR Take a character weapon into hand from Lost Pile.
I Don't Need Their Scum, Either (V) Interrupt R 5 USED: Take Houjix, Ounee Ta, or Scanner Techs into hand from Reserve Deck; reshuffle. OR Cancel a Force drain initiated by a lone Slave I. LOST: If an Imperial and a bounty hunter are in a battle together, draw one destiny and subtract that amount from opponent's attrition and total power.
My Sister Has It Interrupt R 5 USED: Subtract 1 from a just drawn Force Lightning or 'choke' destiny (unless targeting an Undercover spy). OR If a [Skywalker] Effect on table, take Chief Chirpa's Hut or Guest Quarters into hand from Reserve Deck; reshuffle. LOST: If Leia in battle, all immunity to attrition there is canceled.
New Leadership Is Needed (V) Interrupt C 5 LOST: Take Coruscant Guard into hand from Reserve Deck; reshuffle. STARTING: If Plead My Case To The Senate on table, deploy How Liberty Dies and two Effects that deploy on your side of the table, deploy for free, and are always immune to Alter. Place Interrupt in hand.
You Will Go To The Dagobah System (V) Interrupt R1 4 LOST: Take [Dagobah] Luke into hand from Reserve Deck; reshuffle. OR Retrieve Anakin's Lightsaber into hand. [Immune to Sense.] STARTING: If your [Dagobah] objective on table, deploy two Effects (except Wokling) that deploy for free and are always immune to Alter. Place Interrupt in hand.

Location

Image Card Type Rarity Destiny Game text
Cloud City: Beldon's Corridor Location R 0 Light: While a [Cloud City] Rebel here, Their Fire Has Gone Out Of The Universe flips and may not flip back. Dark: Your troopers here are defense value +1. While you occupy, cancels Path Of Least Resistance.
Cloud City: Carbonite Chamber (V) Location U 0 Light: Force drain +1 here. Once per game, during battle here, may retrieve Smoke Screen into hand. Dark: All Too Easy may not target Luke or Jedi here.
Endor: Rebel Landing Site (Forest) (V) Location R 0 Light: Your scouts of ability < 5 are deploy -1 and defense value +2 here. Dark: Unless you occupy, you must first use 1 Force to deploy a non-scout character here.

Starship

Image Card Type Rarity Destiny Game text
Din Djarin's Modified N-1 Starship C2 3 May add 1 pilot and Grogu as a passenger. Din deploys -1 aboard. While Din piloting, immune to attrition < 5 and, once per game, may use 3 Force to cancel a battle just initiated here.

Weapon

Image Card Type Rarity Destiny Game text
Leia's Lightsaber Weapon U1 1 Deploy on Leia (or Ben Solo or Rey) of ability > 4. Adds 1 to defense value and immunity to attrition. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.

Objective

Image Card Type Rarity Destiny Game text
Mind What You Have Learned/Save You It Can (V) Objective R 0 Deploy Beldon's Corridor, Yoda's Hut (with [Dagobah] Yoda there), [Cloud City] No Disintegrations!, and Patience! For remainder of game, Sense may not target characters at non-battlegrounds. You may not Force drain on Dagobah. Your non-[Dagobah] characters of ability > 4 (except Ahsoka) are lost. Once per turn, may deploy Bespin system or a Cloud City site from Reserve Deck; reshuffle. While this side up, may deploy Wise Advice or Yoda's Hope from Reserve Deck; reshuffle. Once per turn, may deploy a Dagobah location from Reserve Deck; reshuffle. May flip this card if Luke on Dagobah during your turn. Save You It Can: Immediately return Luke and any cards on him to owner's hand. While this side up, may deploy Luke (deploy -3) and/or a weapon on him as a 'react.' May place a completed Jedi Test (even if suspended) out of play to take a [Cloud City] Rebel into hand from Lost Pile. When your [Cloud City] Rebel Force drains at a battleground site, unless a captive on table, lost Force must come from top of Reserve Deck if possible.
Mind What You Have Learned/Save You It Can (V) Objective R 7 Mind What You Have Learned: Deploy Beldon's Corridor, Yoda's Hut (with [Dagobah] Yoda there), [Cloud City] No Disintegrations!, and Patience! For remainder of game, Sense may not target characters at non-battlegrounds. You may not Force drain on Dagobah. Your non-[Dagobah] characters of ability > 4 (except Ahsoka) are lost. Once per turn, may deploy Bespin system or a Cloud City site from Reserve Deck; reshuffle. While this side up, may deploy Wise Advice or Yoda's Hope from Reserve Deck; reshuffle. Once per turn, may deploy a Dagobah location from Reserve Deck; reshuffle. May flip this card if Luke on Dagobah during your turn. Save You It Can: Immediately return Luke and any cards on him to owner's hand. While this side up, may deploy Luke (deploy -3) and/or a weapon on him as a 'react.' May place a completed Jedi Test (even if suspended) out of play to take a [Cloud City] Rebel into hand from Lost Pile. When your [Cloud City] Rebel Force drains at a battleground site, unless a captive on table, lost Force must come from top of Reserve Deck if possible.

Epic Event

Image Card Type Rarity Destiny Game text
How Liberty Dies Epic Event R 0 Deploy on Galactic Senate. Your Political Effects are canceled. Twice per turn, may target your agenda here: Justice: During battle, subtract 1 from a just drawn weapon destiny. Order: During any move phase, peek at the top 2 cards of any Reserve Deck and replace in any order. Peace: Subtract 1 from attrition against you. Taxation: Place a character with politics from hand in Used Pile to choose: Activate 1 Force or deploy Senate Hovercam from Reserve Deck; reshuffle.
Patience! Epic Event R 0 If your [Dagobah] objective on table, deploy on table and stack five Jedi Tests from outside the game face up here. I Won't Fail You: Only Luke may be your apprentice. You may deploy face up Jedi Tests from here as if from hand. Place completed Jedi Tests on table. Jedi Tests are suspended (not lost) while Luke not on table. I've Got To Go To Them: Once per turn, if you just lost Force from a Force drain and you do not occupy a battleground, turn a Jedi Test here face down. Remember Your Failure At The Cave: During battle, Jedi Test #3 is suspended unless Luke battling alone.

Jedi Test

Image Card Type Rarity Destiny Game text
It Is The Future You See (V) Jedi Test R 5 Deploy on a Dagobah site. Target a mentor on Dagobah and an apprentice who has completed Jedi Test #4. Attempt when apprentice is present at the beginning of your control phase. Turn apprentice upside down (cannot move and power = 0). At end of turn, turn apprentice right side up (restored): Place on apprentice. Immune to attrition < 4. Reveal the top two cards of your Reserve Deck and place one upside down on this Jedi Test. Once per turn (twice if [Special Edition] At Peace on table), whenever you are about to draw a card for destiny, you may instead use the upside-down card (which remains on Jedi Test).

Dark Side

Character

Image Card Type Rarity Destiny Game text
Baylan Skoll Character PM 1 Once per game, may deploy a card with 'mercenary' in lore (or a lightsaber on Baylan) from Reserve Deck; reshuffle. While in battle alone or with Shin, unless Sidious on table, opponent must have two characters (or Anakin or Yoda) in battle to draw battle destiny. Immune to attrition < 5.
Bib Fortuna (V) Character R 1 Deploys free to opponent's Audience Chamber. May deploy [Jabba's Palace] No Bargain from Reserve Deck; reshuffle. While with Jabba, Bib is power +2 and Jabba is immune to attrition. While at Audience Chamber, I Must Be Allowed To Speak may not target this site.
Captain Moden Canady Character U2 2 Adds 2 to power of anything he pilots. While piloting a [First Order] starship, it is armor and immunity to attrition +1 (if Fulminatrix, it is armor +2 and immune to attrition < 6 instead). During battle, cancels Alternatives To Fighting, Hit And Run, and opponent's 'reacts.'
Cardo Character R 2 Adds 2 to power of anything he pilots. While an [Episode VII] objective on table, draws one battle destiny if unable to otherwise. Permanent weapon is •Arm Cannon (may target a character for free; draw destiny; target hit, and its forfeit = 0, if destiny + 1 > defense value).
DS-61-3 (V) Character R1 2 Adds 3 to power of anything he pilots. While piloting a dreadnaught or starfighter, draws one battle destiny if unable to otherwise and opponent's immunity to attrition here is limited to < 7 (< 5 if piloting Black 3 or with Vader). Your non-[Coruscant] Interrupts with 'back' in title are destiny +2.
Master Sidious Character PM 1 While alone on Coruscant, your apprentice is immune to attrition. During your move phase, if on Coruscant, may use 1 Force to relocate to your apprentice's site. Once per game, may take Hyperwave Scan, Unlimited Power!, or Young Fool into hand from Reserve Deck; reshuffle. Immune to attrition.
Sil Unch (V) Character U 2 Adds 2 to power of anything he pilots. Once per game, may deploy a [Hoth] or [Episode I] device on a capital starship he is piloting from Reserve Deck; reshuffle. While piloting a [Trade Federation] capital starship, opponent may not cancel your battle destiny draws where you have a character with 'Trade Federation' in lore.
Vicrul Character C 2 Adds 2 to power of anything he pilots. Power +1 for each opponent's card out of play. Opponent may not cancel your battle destiny draws where you have Kylo or a Knight of Ren. If you just initiated a Force drain here, may place topmost Interrupt of opponent's Lost Pile out of play.

Effect

Image Card Type Rarity Destiny Game text
Navy Of The First Order Effect C 4 Deploy on table. [First Order] starships are deploy -1 (-2 to D'Qar) and hyperspeed +1. During your deploy phase, may reveal one [First Order] starship from hand to take a First Order pilot (or vice versa) into hand from Reserve Deck (reshuffle) and deploy both simultaneously. [Immune to Alter.]
Stranded Effect U1 4 Deploy on a character. Character may not be targeted by Clash Of Sabers and, if character is Luke or Leia, may not move except during opponent's move phase. Opponent may not cancel battle destiny draws here. Nabrun Leids is canceled. [Immune to Alter.]
The Client's Bounty Effect C 4 Deploy on opponent's just deployed character. Once per turn, if a bounty hunter here, may reveal the top card of each player's Reserve Deck. If this character about to be captured, retrieve 2 Force (3 if The Client on table) and return this card to your hand. [Immune to Control.]

Interrupt

Image Card Type Rarity Destiny Game text
Blast Points (V) Interrupt C 5 Take Ghhhk or Hyperwave Scan into hand from Reserve Deck; reshuffle. OR If you just won a battle, cancel Cloud City Celebration or Tatooine Celebration. OR If opponent just looked at one or more cards in their Force Pile or Used Pile, peek at the top 2 cards of your Reserve Deck; take one into hand.
More! MORE!!!! Interrupt C 5 Fire an [Episode VII] blaster or [Episode VII] cannon into a battle at an adjacent site. OR If Kylo in battle, add 1 to a just drawn destiny. OR Once per game, during battle, if you just fired an [Episode VII] weapon (except a lightsaber), it may fire again this battle.
No Civility, Only Politics (V) Interrupt C 4 LOST: Take Coruscant Guard into hand from Reserve Deck; reshuffle. STARTING: If My Lord, Is That Legal? on table, deploy With Thunderous Applause and two Effects that deploy on your side of the table, deploy for free, and are always immune to Alter. Place Interrupt in hand.
Orbital Bombardment Interrupt U 5 During battle at a site related to a system your dreadnaught or Star Destroyer occupies, add 1 to your total battle destiny. If you also control that system (or occupy it with Fulminatrix), add 2 instead and the number of battle destiny draws may not be limited.

Location

Image Card Type Rarity Destiny Game text
Crait Location U2 0 Dark: You shuttle from here for free. While you occupy, gains one [Dark Side] icon. Light: Your capital starships here are armor +1 and are hyperspeed +1 when moving from here.
Crait: Outpost Entrance Cavern Location C2 0 Dark: Force drain +1 here. Kylo may not be excluded from battles here. Light: During battle here, Force Projection is immune to Sense.
Crait: Salt Plateau Location C2 0 Dark: Your combat vehicles are power and defense value +1 here. Light: While The Resistance Is Doomed on table, Force drains here may not be canceled or reduced.
Supremacy: Bridge Location C2 0 Dark: While you control, Supremacy is power + 3. Light: Unless your piloted [Resistance] starship at a system, Force drain -1 here.
Supremacy: Throne Room Location C2 0 Dark: Once per game, may deploy Snoke here from Reserve Deck; reshuffle. Light: While Snoke here (and Rey is not), attrition against you here is +1.
Tatooine: Desert Heart (V) Location PM 0 Dark: Once per turn, if you just deployed an alien here, may raise your converted [Jabba's Palace] site to the top. Light: Unless you occupy, you must first use 1 Force to deploy a non-alien character here.

Starship

Image Card Type Rarity Destiny Game text
Fulminatrix Starship R1 3 May add 5 pilots, 4 passengers, 3 [First Order] TIEs, and 2 vehicles. If opponent about to move a starship from here, opponent loses 1 Force. Deploys -2 if Tracked Fleet on table. Permanent pilot provides ability of 2.
Supremacy Starship R 1 May add unlimited pilots, passengers, starfighters, and vehicles. Permanent pilot provides ability of 4. Immune to attrition < 10 (< 12 while Snoke aboard). While Tracked Fleet here, immune to attrition.

Vehicle

Image Card Type Rarity Destiny Game text
First Order AT-M6 Vehicle U1 2 May add 1 pilot and 6 passengers. Permanent pilot provides ability of 2. Once during your deploy phase, may deploy a First Order trooper here from Used Pile; reshuffle.

Weapon

Image Card Type Rarity Destiny Game text
AT-M6 Cannon Weapon U 3 Deploy on your AT-M6. May target a character or vehicle. Draw destiny. Add 1 if at an [Episode VII] site. If total destiny +1 > defense value, target hit, its forfeit is cumulatively -3 and, if during battle, opponent's characters and vehicles there are cumulatively power -1.
IG-88's Pulse Cannon (V) Weapon R 1 Deploy on your bounty hunter. May target a character. Draw destiny. If destiny +1 > defense value, target hit, its forfeit = 0 and, if IG-88 firing repeatedly, may add one destiny to power or attrition. May fire repeatedly for 2 Force each time.
The Grand Inquisitor's Lightsaber Weapon U 2 Deploy on an Inquisitor. Dodge may not target characters here. May target a character. Draw two destiny. Target hit, and may not be used to satisfy attrition, if total destiny > defense value. If hit by Grand Inquisitor, target's forfeit = 0.

Objective

Image Card Type Rarity Destiny Game text
The First Order Reigns/The Resistance Is Doomed Objective C 0 Deploy Crait and D'Qar systems, Salt Plateau, and Tracked Fleet. For remainder of game, you may not deploy Bow To The First Order or cards with ability except [Episode VII] cards. Once per turn, may [download] a card with 'Supremacy' in title or an [Episode VII] battleground. While this side up, opponent loses no more than 1 Force to your Force drains at systems. Supremacy is deploy = 7 to [Episode VII] systems. Flip this card if Tracked Fleet is 'annihilated.'
The First Order Reigns/The Resistance Is Doomed Objective C 7 While this side up, once per turn, may deploy a non-unique trooper (or non-unique [First Order] vehicle) from Lost Pile. While Kylo occupies a Crait location, your Force drains at battlegrounds where you have two First Order characters are +1. While Kylo controls Salt Plateau, opponent may not Force drain where their character or permanent pilot is alone and opponent's Force retrieval is canceled. Place out of play if Kylo was just forfeited from a battle you lost at Salt Plateau where Han, Leia, or Luke present.

Epic Event

Image Card Type Rarity Destiny Game text
Tracked Fleet Epic Event R 0 Deploy on D'Qar system (only at start of game). Tied To The End Of A String: You may not deploy starships here. Supremacy moves to here for free. There Will Be No Surrender: Three times per game, at start of opponent's move phase, opponent may stack a card from hand (or from top of Lost Pile) face down on this card to relocate it to an [Episode VII] system within 3 parsecs. Fire At Will!: At the start of your turn, if you control this system, Tracked Fleet is 'annihilated' (placed out of play).
With Thunderous Applause Epic Event R 0 Deploy on Galactic Senate. [V17] Passel Argente's game text and your Political Effects are canceled. Twice per turn, may target your agenda here: Blockade: Cancel a 'react.' Taxation: Place a character with politics from hand in Used Pile to choose: Activate 1 Force or deploy Senate Hovercam from Reserve Deck; reshuffle. Trade: During your draw phase, place a card from hand in Lost Pile, shuffle that pile, and take top card into hand. Wealth: Subtract 1 from attrition against you.


Sources