Kessel Run (V) (Virtual Set 13)

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Players Committee / Virtual — not a Decipher card.

Info
TitleKessel Run (V)
SideLight
TypeEffect
SetVirtual Set 13
RarityR2
UniquenessUnique
Destiny5
card_uid213_46
Versionvirtual
PrintingsVirtual Set 13 — this page
For the Decipher card, see Kessel Run.

Kessel Run (V) is a Light Effect from Virtual Set 13.

Card Text

Deploy on Kessel; draw 'coaxium' destinies, stacking face up here until total > 12 (cannot deploy otherwise). During each move phase, if your smuggler here, move a 'coaxium' card from here to Used Pile. If no 'coaxium' cards here, retrieve 4 Force; place Effect out of play.

Lore

Planet Kessel has infamous glitterstim spice mines attracting smugglers and pirates. A 'Kessel run' is a long, dangerous hyper-route they must travel quickly.

Rulings

  • When this card's text places itself out of play, this Kessel Run is 'completed' (e.g. for purposes of Captain Lando Calrissian, Leebo, etc).[1]
  • If Light exhausts their Reserve Deck stacking destinies but the total is still not > 12, all of the following apply:All of the stacked destiny cards are returned to Reserve Deck in their original order.Any destiny cards that were not stacked (e.g. taken into hand, lost, etc) are not returned.This Kessel Run (V) card returns to the owner's hand.Kessel Run (V) may not attempt deployment again this turn.
  • If Light attempts to deploy this with an empty Reserve Deck, it will return to Light's hand and it may not attempt deployment again this turn.
  • Cards that are 'destiny +X when drawn for destiny' (e.g. Tobias Beckett) do not apply that destiny bonus while stacked here.

Pulled by

Canceled by

See Also

Sources

References