Odin Nesloor & •First Aid (Virtual Set 9)
Players Committee / Virtual — not a Decipher card.
| Title | Odin Nesloor & •First Aid |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Virtual Set 9 |
| Rarity | F |
| Uniqueness | Unique |
| Destiny | 4 |
| card_uid | 209_21 |
| Version | virtual |
| Printings | Virtual Set 9 — this page |
Odin Nesloor & •First Aid is a Light Interrupt (Used Interrupt) from Virtual Set 9.
Card Text
If your character is about to be hit, use 1 Force (free if by a [Permanent Weapon] weapon); for remainder of turn, its forfeit may not be reduced, it may not be used to satisfy attrition, and it is immune to Dr. Evazan. OR Cancel Disarmed. (Immune to Sense.) OR Cancel a 'react.' OR During your move phase, target any or all of your characters at one site to 'transport' (relocate) to an exterior or battleground site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile.
Lore
Rulings
- The destiny draw and cost are paid during initiation, and then responses (e.g. Sense) may take place.[1]
- If retargeted by Surprise, it must EITHER select new characters to be transported OR select a new destination site.
- If using Surprise to choose new characters, the new characters may be at the same origin site or a different origin site, but it cannot include any of the original characters.
See Also
Sources
- Virtual Set 9 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org — Light: Odin Nesloor & •First Aid
- Scomp Link Access
References