Virtual Set 8

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Virtual Set 8
Game/Set Star Wars CCG
Expansion Virtual Set 8
Publisher Star Wars CCG Players Committee
Date 30 November 2017
Cards Total 64
Card Size 63x88mm

Virtual Set 8 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 30 November 2017. These are not Decipher cards.

Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Admiral U.O. Statura Character C 3 At same location, Resistance characters and [Resistance] starships are each defense value and forfeit +1. While at an [Episode VII] location with a Resistance leader, adds one battle destiny.
C1-10P (Chopper) Character R1 3 While aboard a starship, it is power and defense value +2 and immune to Lateral Damage. May 'fly' (landspeed = 2). Permanent weapon is Electroshock Prod (may target a character of ability < 4; target may not use its game text for remainder of turn).
CC-2237 (Odd Ball) Character U1 3 Adds 2 to power of anything he pilots. Droid starfighters are power and forfeit -1 here. During battle, may add or subtract 1 from a just drawn even destiny.
Corporal Delevar (V) Character U 2 Once per game, may deploy 2-1B here from Reserve Deck; reshuffle. Once per turn, if present at a site, may 'operate' on your Disarmed character (or your just 'hit' non-droid character of ability < 4) present here; character is restored to normal.
Ello Asty Character C 2 Adds 2 to power of anything he pilots. While piloting an X-wing alone, draws one battle destiny if unable to otherwise and all immunity to attrition here is canceled. Once during your control phase, may take Sabotage into hand from Reserve Deck; reshuffle.
General Carlist Rieekan (V) Character R2 1 Deploys -1 to a war room. While at a war room, your capital starships at Rebel Base systems may not be targeted by weapons and your Rebels and T-47s at same and related Rebel Base locations move for free to same or related locations.
Ilco Munica Character C 3 When deployed, may take a non-unique Resistance character into hand from Reserve Deck; reshuffle. While present on Jakku, if opponent just Force drained at an adjacent site, they retrieve no Force with Graveyard of Giants.
Luke Skywalker, The Rebellion's Hope Character U 1 Adds 3 to power of anything he pilots. If armed with a blaster or rifle at a site (or piloting Red 5), may add one destiny to total power or attrition. Run Luke, Run! is a Used Interrupt. Immune to attrition < 4.
Luke Skywalker, The Rebellion's Hope (AI) Character U 1 Adds 3 to power of anything he pilots. If armed with a blaster or rifle at a site (or piloting Red 5), may add one destiny to total power or attrition. Run Luke, Run! is a Used Interrupt. Immune to attrition < 4.
Major Harter Kalonia Character U1 3 Resistance characters here may not have their forfeit reduced. If you just forfeited a 'hit' non-droid character from same or related site, may lose 1 Force to place that character in Used Pile.
R'kik D'nec, Hero Of The Dune Sea (V) Character R 1 Deploys only on Tatooine. Once per game, may deploy Jawa Ion Gun (for free) on R'kik from Reserve Deck; reshuffle. When defending a battle at Dune Sea or a desert, and all your ability here is provided by Jawas, opponent may not draw battle destiny here.
Temmin 'Snap' Wexley Character C2 2 Adds 3 to power of anything he pilots. Imperials and bounty hunters deploy +1 here. Once per game, if a battle droid was just lost from same location, may steal it into hand.
Zeb Orrelios Character R2 2 Adds 1 to power of anything he pilots. During battle with an opponent's combat vehicle (or with two Rebels), attrition against opponent is +2. Rebels here are immune to Trample.

Effect

Image Card Type Rarity Destiny Game text
Prophecy Of The Force Effect U 2 Deploy on a site. While at a battleground, adds one [Dark Side Force] icon and one [Light Side Force] icon here. Once per turn, if a player just Force drained at a site with total ability > 5, relocate this Effect to that site. Once per game, may retrieve a card with 'Anakin' in title into hand. (Immune to Alter.)
Why Does Everyone Want To Go Back To Jakku?! Effect R 5 Deploy on table. May deploy Lor San Tekka from Reserve Deck; reshuffle. Once per turn, if you just lost a Resistance character from a Jakku site, may take a Resistance character of lesser ability into hand from Reserve Deck; reshuffle. (Immune to Alter.)
Yarna d'al' Gargan (V) Effect U 6 Deploy on table. While you have fewer than 13 cards in hand, non-unique aliens are immune to Monnok. Opponent may not increase deploy cost of your aliens. Once per turn, may deploy Arleil, Doallyn, Tessek, Wild Karrde, or a Tatooine battleground from Reserve Deck; reshuffle.

Interrupt

Image Card Type Rarity Destiny Game text
Corellian Slip (V) Interrupt C2 4 During battle, target opponent's starfighter with your snub fighter. Starfighter's game text (except related to any capacity and the ability and identity of any permanent pilots) is canceled. OR If your pilot of ability < 3 was just lost from aboard a snub fighter, take pilot into hand.
I've Got A Bad Feeling About... Interrupt C2 4 Take one security droid into hand from Reserve Deck; reshuffle. OR During your control phase, if K-2SO controls opponent's site, opponent loses 1 Force. OR If a battle was just initiated where K-2SO is with your spy, lose K-2SO to cancel that battle. OR Cancel Nevar Yalnal.
Mandalorian Mishap (V) Interrupt U 5 Cancel the game text of Jodo or any Fett for remainder of turn. OR Take Sabine, Under Attack, or a blaster into hand from Reserve Deck; reshuffle. OR During a battle, if opponent just drew more than two battle destiny, cancel one of those destiny draws (your choice).
Suppressive Fire (V) Interrupt C 3 Once per turn, if drawn for destiny, you may activate 1 Force. During battle at a site, choose: Your total power is +1 for each of your characters present. OR If you have a weapon present, opponent must use or lose 1 Force to draw their first battle destiny.
Walker Sighting (V) Interrupt U2 3 Cancel Too Cold For Speeders. OR Unless opponent's AT-AT or AT-ST at a battleground site, retrieve 1 Force for each Rebel Base location you control (limit 3). OR Your Rebels and T-47s at sites where opponent has an AT-AT or AT-ST are power +2 for remainder of turn.

Location

Image Card Type Rarity Destiny Game text
Endor: Ewok Village (V) Location U 0 Light: No starships or vehicles here. While Prophecy Of The Force with Luke here, it may not relocate. Dark: Force drain -1 here. While opponent's [Set 8] Effect with Luke here, your Force generation is -1 here.
Yavin 4: Massassi War Room (V) Location U2 0 Light: Once per game, may deploy a Rebel leader here from Reserve deck; reshuffle. Dark: Opponent's characters here are immune to Set For Stun.

Starship

Image Card Type Rarity Destiny Game text
Phantom Starship U 4 May add 2 pilots and 2 passengers. May deploy (with a pilot) or move as a 'react' to same system as a Rebel starship. When with Ghost, adds one destiny to total power.
Red Squadron 6 Starship U 6 May add 1 pilot. While Ello Asty piloting, attrition against opponent is +1 here.

Weapon

Image Card Type Rarity Destiny Game text
Luke's Blaster Pistol (V) Weapon R 3 Deploy on non-Jedi Luke. May target a character for free. Target loses any immunity to attrition for remainder of turn. Draw destiny. Target hit, and its forfeit = 0, if destiny +2 > defense value. If about to be lost, may lose 1 Force to place on bottom of Used Pile.

Objective

Image Card Type Rarity Destiny Game text
He Is The Chosen One/He Will Bring Balance Objective R 0 Deploy Anakin's Funeral Pyre (with Prophecy Of The Force there), Ewok Village, and I Feel The Conflict. For remainder of game, you may not deploy [Episode I] or [Episode VII] characters or locations (except Obi-Wan, Yoda, and Lars' Moisture Farm). If Luke just won a battle, may re-circulate and shuffle Reserve Deck. Emperor's Power does not increase deploy costs at battlegrounds. While this side up, you may initiate battles for free. Flip this card if Luke or a Jedi at a battleground site (unless an opponent's character of ability > 4 is).
He Is The Chosen One/He Will Bring Balance Objective R 7 {While} this side up, once during your control phase, may peek at up to X cards from the top of your Reserve Deck, where X = number of battlegrounds you occupy; take one into hand and shuffle your Reserve Deck. During your draw phase, may retrieve any one card; opponent may stack a card from hand face down on I Feel The Conflict to place that card out of play instead. {Flip} this card (unless Vader crossed over) if opponent's character of ability > 4 at a battleground site or you do not have Luke (or a Jedi) at a battleground site.
Yavin 4 Base Operations/The Time To Fight Is Now Objective R 0 Deploy Yavin 4 system and Massassi War Room. May deploy Restore Freedom To The Galaxy. {While} this side up, once per turn, may use 1 Force to deploy a battleground system from Reserve Deck; reshuffle. {Flip} this card if Rebels control two battleground systems (or if four Rebels are on table).
Yavin 4 Base Operations/The Time To Fight Is Now Objective R 7 {While} this side up, during battles at sites related to systems you occupy, for each piloted unique (•) snub fighter present at that system, your total power is +2. Once during your draw phase, if a system is 'liberated', may place a card from your Lost Pile out of play to retrieve 1 Force. {Flip} this card if you do not occupy two battlegrounds (unless four Rebels are on table).

Epic Event

Image Card Type Rarity Destiny Game text
Restore Freedom To The Galaxy Epic Event R 0 If Yavin 4 on table, deploy on table. If you just initiated a Force drain at a battleground system (except a 'liberated' system), may draw destiny. Add 1 for each piloted unique (•) snub fighter present at that system. If total destiny > 5, opponent loses 1 Force and stacks lost card face down there (while that card stacked there, system is 'liberated'). If opponent Force drains at a 'liberated' system, place stacked card in owner's Used Pile. At each 'liberated' system, your Force drains are +1 and opponent's starships are deploy +1.
Restore Freedom To The Galaxy (AI) Epic Event R 0 If Yavin 4 on table, deploy on table. If you just initiated a Force drain at a battleground system (except a 'liberated' system), may draw destiny. Add 1 for each piloted unique (•) snub fighter present at that system. If total destiny > 5, opponent loses 1 Force and stacks lost card face down there (while that card stacked there, system is 'liberated'). If opponent Force drains at a 'liberated' system, place stacked card in owner's Used Pile. At each 'liberated' system, your Force drains are +1 and opponent's starships are deploy +1.

Dark Side

Character

Image Card Type Rarity Destiny Game text
Captain Peavey Character PM 2 Adds 3 to power of anything he pilots. Deploys -1 to Finalizer. While piloting Finalizer, it is immune to attrition <8 (< 10 while with a Resistance character or [Resistance] starship). May be targeted by Imperial Command as an admiral (even if a unit of Force).
Darth Vader, Emperor's Enforcer Character U2 1 Adds 3 to power of anything he pilots. You may initiate battles here for free. Once per turn, may cancel game text of opponent's character of ability < 4 at same site until end of turn. Immune to Clash of Sabers, Sorry About The Mess, and attrition < 6.
Darth Vader, Emperor's Enforcer (AI) Character U2 1 Adds 3 to power of anything he pilots. You may initiate battles here for free. Once per turn, may cancel game text of opponent's character of ability < 4 at same site until end of turn. Immune to Clash of Sabers, Sorry About The Mess, and attrition < 6.
FN-2199 (Nines) Character PM 2 During battle with a stormtrooper, may cancel one opponent's just drawn automated or lightsaber weapon destiny. Permanent weapon is Z6 Riot Control Baton (may target a character for free; draw destiny; target hit if destiny > defense value).
Kir Kanos (V) Character PM 3 When deployed, may take a Royal Guard into hand from Reserve Deck; reshuffle. During battle, if with an Imperial and present at a site, once per game may cancel a non-[Immune to Sense] Interrupt.
Lieutenant Dopheld Mitaka Character U2 2 Adds 2 to power of anything he pilots. Deploys -2 to (and forfeit -2 at) same location as Kylo. During your deploy phase, may relocate Kylo from here to same site as a Resistance Agent.
Lord Maul With Lightsaber Character R 1 Permanent weapon is •Maul's Lightsaber (may add 1 to Force drain where present; adds 1 to your battle destiny draws here; may target a character for free; draw two destiny; target hit, and its forfeit = 0, if total destiny > defense value).
Lord Sidious Character U 1 Once per game, may take Always Two There Are or a Neimoidian into hand from Reserve Deck; reshuffle. If alone (or a [Theed Palace] objective on table) and opponent just initiated battle here, may exclude one character of ability < 6 present. Immune to attrition.
Lord Sidious (ALT) Character U 1 Once per game, may take Always Two There Are or a Neimoidian into hand from Reserve Deck; reshuffle. If alone (or a [Theed Palace] objective on table) and opponent just initiated battle here, may exclude one character of ability < 6 present. Immune to attrition.
Myn Kyneugh (V) Character R 4 When deployed, may play a Defensive Shield from under your Starting Effect (as if from hand). While at opponent's battleground, Force drains here may not be reduced. Once per game, may use 1 Force to place opponent's just-played Interrupt out of play.

Effect

Image Card Type Rarity Destiny Game text
Alert My Star Destroyer! (V) Effect C 4 Deploy on table. During your deploy phase, you may reveal one Star Destroyer from hand to take its matching pilot character (or vice versa) into hand from Reserve Deck, and deploy both simultaneously (for -1 Force each); reshuffle. (Immune to Alter.)
Droid Racks (V) Effect R 1 Use 4 Force to deploy on table. While present with a Jedi, destroyer droids are defense value +2. If your destroyer droid was just lost, may stack it here. During your control phase, may use 2 Force to play any destroyer droid here in Used Pile. (Immune to Alter.)
I Will Finish What You Started Effect U 4 Deploy on table. Vader is lost. Once per turn, may stack an Interrupt from hand face up here to cancel a just drawn weapon destiny at Kylo's site. Kylo is power +1 for each card here. Once per game, may deploy a lightsaber from Reserve Deck; reshuffle. (Immune to Alter.)
Tarkin's Bounty (V) Effect U 5 Deploy on an Imperial leader (may immediately take any one card into hand from Force Pile; reshuffle). Leia may not cancel Force drains where you have an Imperial. If on Tarkin, once per turn may peek at top card of any Reserve Deck.
Where Are Those Droidekas?! (V) Effect PM 4 Deploy on table. Non-unique destroyer droids are deploy -1 and forfeit +1. While all your characters at sites are destroyer droids and Neimoidians, opponent's characters are defense value -1 (to a minimum of 3) for each destroyer droid present. (Immune to Alter.)

Interrupt

Image Card Type Rarity Destiny Game text
Double Back (V) Interrupt U 3 USED: Take 4-LOM, non-[Maintenance] Boba Fett, Danz Borin, or Dengar into hand from Reserve Deck; reshuffle. LOST: During your move phase, your bounty hunter (or [Independent] starship they are piloting) may make an additional move. OR Move your bounty hunter as a 'react'.
Operational As Planned (V) Interrupt C 5 USED: Use 1 Force to deploy Krennic or a Jedha location from Reserve Deck; reshuffle. STARTING: If Death Star on table, deploy Superlaser and up to two Effects that deploy on table and are always immune to Alter. Place this Interrupt in hand.
Sonic Bombardment (V) Interrupt U 4 USED: Take any one Downtown Plaza or prison into hand from Reserve Deck; reshuffle. LOST: Search your Reserve Deck, take any one unique (•) bounty into hand; reshuffle. OR Target an alien. For remainder of turn, target is power and forfeit -1 (-3 if Chewie).
You Know What I've Come For Interrupt U 4 USED: Use 1 Force to take a [First Order] shuttle into hand from Reserve Deck; reshuffle. STARTING: Deploy Jakku: Landing Site, Bow To The First Order, and one Effect that deploys on table and is always immune to Alter. Place this Interrupt in hand.
You Swindled Me! (V) Interrupt U 4 Place opponent's just drawn destiny on top of their Reserve Deck; reshuffle. OR If opponent just lost Force from your [Episode I] objective, take any one card from Used Pile into hand; reshuffle.

Location

Image Card Type Rarity Destiny Game text
Death Star: War Room (V) Location U2 0 Dark: Krennic deploys free here. Opponent may not limit Force generation at Death Star locations. Light: If a system was just 'blown away' by Superlaser, you lose 3 Force.
Hoth: Ice Plains (5th Marker) (V) Location C2 0 Dark: Once per game, may exchange an Interrupt from hand with bottom card of your Reserve Deck. Ice Storm is canceled at Hoth sites. Light:
Hoth: Ice Plains (5th Marker) (V) (AI) Location C2 0 Dark: Once per game, may exchange an Interrupt from hand with bottom card of your Reserve Deck. Ice Storm is canceled at Hoth sites. Light:
Jedha Location C 0 Dark: While you control, your superlaser weapon destiny draws are +1. Light: Unless Baze, Bodhi, Chirrut, or Saw here, Force drain -1 here.
Starkiller Base Location U2 0 Dark: Opponent may not limit Force generation at Starkiller Base locations. Once per turn, may deploy a Starkiller Base battleground from Reserve Deck; reshuffle. Light: -
Starkiller Base (AI) Location U2 0 Dark: Opponent may not limit Force generation at Starkiller Base locations. Once per turn, may deploy a Starkiller Base battleground from Reserve Deck; reshuffle. Light: -
Starkiller Base: Docking Bay Location C2 0 Dark: Your docking bay transit from here requires 1 Force (free if a First Order character present). Light: Your docking bay transit from here requires 3 Force.
Starkiller Base: Forest Location C2 0 Dark: While Kylo armed with a lightsaber here, he is power +2. Light: While Rey armed with a lightsaber here, she is power +2.
Starkiller Base: Interrogation Room (Prison) Location C2 0 Dark: During your move phase, may use 2 Force to move Kylo between here and a battleground. Light: If Kylo here and And Now You'll Give It To Me on table, opponent's Force drains are +2 here.
Starkiller Base: Shield Control Location C2 0 Dark: If you control with a First Order leader, Force drain +1 here. Light: Chewie, Finn, and Han are deploy -1 and power +1 here.
Tatooine: Mos Espa (V) Location C 0 Dark: Your characters here and at Watto's Junkyard are immune to opponent's Sandwhirl. Light: For remainder of game, sites may not deploy between this site and Watto's Junkyard.

Starship

Image Card Type Rarity Destiny Game text
Mara Jade In VT-49 Decimator Starship PM 2 May add 1 pilot and 2 passengers. Permanent pilot is •Mara Jade, who provides ability of 5. While alone and piloted by an Imperial, adds one battle destiny. Immune to attrition < 4.

Weapon

Image Card Type Rarity Destiny Game text
Darth Vader's Lightsaber (V) Weapon R 1 Deploy on Vader. May not be stolen. If present during battle, may 'throw' (place in Lost Pile) to add a destiny to attrition. May target a character for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.

Objective

Image Card Type Rarity Destiny Game text
I Want That Map/And Now You'll Give It To Me Objective R 0 Deploy Tuanul Village, any other [Episode VII] location, and I Will Finish What You Started. Opponent may reveal a unique (•) Resistance character from Reserve Deck; that card is a Resistance Agent. Otherwise, Luke is a Resistance Agent and loses immunity to attrition. {For} remainder of game, non-[Episode VII] Dark Jedi are lost and Resistance Agents are immune to Set For Stun. {Flip} this card if your First Order characters control two battlegrounds and a Resistance Agent is not present at a battleground site.
I Want That Map/And Now You'll Give It To Me Objective R 7 {While} this side up, where you have a First Order leader, opponent must first use or lose 1 Force to draw a card for battle destiny. Unless BB-8 on table, opponent's Force retrieval is canceled. If Kylo on table: During your turn, may stack an Interrupt from your Lost Pile face up on I Will Finish What You Started; and once per turn, may play an Interrupt stacked there as if from hand (then place that card out of play). {Flip} this card if you do not occupy two battlegrounds or if a Resistance Agent is present at a battleground site.


Sources