Defensive Fire (V) (Virtual Set 0)
Players Committee / Virtual — not a Decipher card.
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| Title | Defensive Fire (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Virtual Set 0 |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 3 |
| card_uid | 200_118 |
| Version | virtual |
| Printings | Virtual Set 0 — this page |
For the Decipher card, see Defensive Fire.
Defensive Fire (V) is a Dark Interrupt (Used Interrupt) from Virtual Set 0.
Card Text
If opponent just initiated battle, you may immediately fire a non-lightsaber, non-[Permanent Weapon] weapon present (for free and each weapon destiny is +2). That weapon may fire again this battle.
Lore
275 gunners manning 60 turbolaser batteries provide a wide firing arc. Even so, asteroids are a challenge due to the sluggish recharge rates of the high-powered blasters.
Rulings
- If firing a repeating weapon (e.g. AT-ST Dual Cannon), it may fire repeatedly but only the first shot is free and weapon destiny +2.[1]
Canceled by
See Also
Sources
- Virtual Set 0 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org — Dark: Defensive Fire (V)
- Scomp Link Access
References