Enhanced Jabba's Palace

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Enhanced Jabba's Palace
Game/Set Star Wars CCG
Expansion Enhanced Jabba's Palace
Publisher Decipher
Country USA
Date 1999
Language English
Cards Total 12
Card Size 63x88mm

Enhanced Jabba's Palace is the 22nd expansion of Star Wars CCG. It is published by Decipher in 1999 and consists of 12 cards.

12 new premium cards packaged with Jabba's Palace boosters.

Sources

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Boushh Character PM 1 Deploys only to a site (-2 on Tatooine or Coruscant) as an Undercover Spy. While undercover at an opponent's site, prevents opponent from modifying or canceling your Force Drains at opponent's related sites. Immune to Attrition < 3.
Master Luke Character PM 1 Deploys -2 on Tatooine. Power -2 when present with Vader. Adds 2 to power of anything he pilots. When in battle, may target one opponent's alien present. Draw destiny. Target returns to opponent's hand if destiny > ability. Immune to attrition < 4.
See-Threepio Character PM 2 Deploys only to a Jabba's Palace site. Once per game, when replacing another C-3PO, retrieve 3 Force. When in battle with your other droid and a Rebel, adds one battle destiny. R2-D2 deploys and moves for free to same location.

Objective

Image Card Type Rarity Destiny Game text
You Can Either Profit By This... / Or Be Destroyed Objective PM 0 You Can Either Profit By This...: Deploy Tatooine:Jabba's Palace and Audience Chamber (with Han frozen there, he may not be moved when frozen). Opponent may deploy up to two aliens at Audience Chamber. {While} this side up, opponent may not Force Drain at Audience Chamber and you may not Force drain at Tatooine locations. You may not play Frozen Assets. Luke, C-3PO and R2-D2 are deploy -2 at Jabba's Palace sites (Master Luke deploys for free instead). {Flip} this card if Han is on Tatooine and not a captive. {Place} out of play if Tatooine is 'blown away.' Or Be Destroyed: {Immediately} retrieve 5 Force (or 10 if Han has power < 4) once per game. {While} this side up, cancels game text of Bad Feeling Have I. Your unpiloted starfighters may deploy to exterior Tatooine locations. During your control phase, opponent loses 1 Force for each battleground location occupied by Han, Luke, Leia, Chewie, or Lando. {Flip} this card if Han is captured or not on table. {Place} out of play if Tatooine is 'blown away.'

Dark Side

Character

Image Card Type Rarity Destiny Game text
Bossk With Mortar Gun Character PM 1 Adds 2 to power of anything he pilots. Permanent weapon is •Bossk's Mortar Gun (may fire for free; draw destiny; may subtract or add 1 if at same site as a bounty; choose one character with that destiny number present to be captured.)
Dengar With Blaster Carbine Character PM 2 Adds 2 to the power of anything he pilots. Permanent weapon is •Dengar's Blaster Carbine (may target a character, creature or vehicle for free; draw destiny; target hit, and its forfeit = 0, if destiny +1 > defense value; may be fired twice per battle).
Jodo Kast Character PM 2 When in battle, if opponent draws more than one battle destiny, may cancel one. Once per turn, when firing a rifle or blaster, may target for free and add 2 to total weapon destiny. May be targeted by Hidden Weapons. May 'fly' (landspeeed = 3).
Mara Jade, The Emperor's Hand Character PM 1 Adds 2 to power of anything she pilots. Power +2 if Emperor on table. May be targeted by Vader's Obsession and Epic Duel instead of Vader. Once per game, may deploy a weapon on her from Reserve Deck; reshuffle. Immune to attrition < 4.

Starship

Image Card Type Rarity Destiny Game text
IG-88 In IG-2000 Starship PM 1 May add 2 passengers. Permanent pilot is •IG-88, who adds 2 to power and 3 to maneuver. May initiate battle. When in a battle you initiate, adds one battle destiny. Ion Cannon may deploy aboard.
Zuckuss In Mist Hunter Starship PM 1 May add 1 pilot and 3 passengers. Permanent pilot is •Zuckuss, who provides ability of 4 and adds 2 to power. Unless opponent has total ability > 6 piloting here, may reset opponent's total battle destiny here to 0.

Weapon

Image Card Type Rarity Destiny Game text
Mara Jade's Lightsaber Weapon PM 1 Use 1 Force to deploy on Mara Jade. May add 1 to Force Drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.

Objective

Image Card Type Rarity Destiny Game text
Court Of The Vile Gangster / I Shall Enjoy Watching You Die Objective PM 0 Court Of The Vile Gangster: Deploy Audience Chamber, Great Pit Of Carkoon and Dungeon. {While} this side up, once during each of your deploy phases, may deploy one docking bay or [Independent Starship] starship from Reserve Deck; reshuffle. Bounty Hunters are forfeit +2 and immune to Goo Nee Tay. You may not play Scanning Crew. Each player loses 1 Force at end of each of their deploy phases unless that player has a non-droid character at a Tatooine battleground site. {Flip} this card if you have two captives (or a captive of ability > 2) at any Jabba's Palace site(s). I Shall Enjoy Watching You Die: {While} this side up, once during each of your deploy phases, may deploy Sarlacc, Rancor or Rancor Pit from Reserve Deck; reshuffle. Captives targeted by trap door are immediately relocated to Rancor Pit (do not draw destiny) and Trap Door may not be canceled. Opponent loses Force equal to forfeit value of each opponent's character eaten by a Rancor or Sarlacc (place that character out of play). {Flip} this card if you have no captives at Tatooine sites and opponent has no character at same site as Rancor.