Reflections Gold (card list)

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Reflections Gold (card list)
Expansion Reflections Gold (cancelled) — layout test
Cards Total 310

Test layout for Reflections Gold: Light Side then Dark Side, grouped by type (same shape as Dagobah Limited). Two picture columns: Original is the Category One playtest scan (Forum scan if C1 is empty); Enhanced is Andy Talaga's reconstruction. Landscape Enhanced/credit cards are rotated so the title reads across the top.

Where a Reflections Gold title matches a printed Decipher card, Type, Destiny, and Game text are copied from that original. Combo cards take their type from the two halves (combos never mix types). Credits is the count of gold coin icons on the Enhanced reconstruction (not on the original print). The current article is Reflections Gold.

Card list

Light Side

Character

Original Enhanced Card Type Destiny Credits Game text
Chewbacca Character 1 Power +1 at same location as Han. Adds 2 to power of anything he pilots. When piloting Falcon, also adds 1 to maneuver. Your vehicles, starships, and droids at same site that are 'hit' and about to be lost go to Used Pile instead.
Ewok Tribesman Character 3 Deploys only on Endor. Power and forfeit +1 for each [Light Side] icon at same Endor site. When forfeited at same site as your Ewok of ability > 1, may satisfy all remaining attrition against you.
Solo Character 1 Adds 3 to power of anything he pilots. Deploys -1 to Falcon. Draws one battle destiny if unable to otherwise. Adds one battle destiny if with Chewie or Rey. Once per game, may play an Interrupt from Lost Pile as if from hand (then place that card out of play).
Young Skywalker Character 6 Adds 2 to power of anything he pilots. Deploys -3 to Endor. Power +2 while armed with Luke's Lightsaber. Once per game, may retrieve A Jedi's Focus or A Jedi's Fury into hand. Immune to attrition < 5 (< 6 while armed with Luke's Lightsaber).

Effect

Original Enhanced Card Type Destiny Credits Game text
A Gift Effect 4 If you just moved a droid to Audience Chamber, deploy on the droid. Droid is an Undercover spy. Wherever opponent has an alien, opponent's battle destiny draws are -2 and Force drains are -1. Immediate Effect canceled if droid leaves Tatooine. (Immune to Control.)
Aim High Effect 3 2 Deploy on table. When you fire two weapons (except lightsabers) in a battle, your total power is +5. Also, whenever opponent retrieves X cards, opponent must first use X Force or that retrieval is canceled. (Immune to Alter.)
Beggar & Revolution Effect
Brisky Morning Munchen Effect 3 Deploy on table. Once per game, may deploy Jar Jar from Reserve Deck; reshuffle. If you just lost Jar Jar from a site, may place him here. At any time, may use 3 Force to take Jar Jar from here into hand. Episode I
Close Air Support Effect 5 Deploy on table. While your Z-95 occupies a system or cloud sector, once per turn your scout at a related exterior site may add one battle destiny (if Z-95 is Tala 1 or Tala 2, may also add one destiny to total power only).
Close Air Support & Commando Training Effect
Crack Shot & Quick Draw Effect
Crash Site Memorial Effect 5 Deploy on your side of table. If you just lost a vehicle, droid, weapon, or device, may stack it here. Once during your deploy phase, you may exchange any one card in hand with one card stacked here. Any cards stacked here are considered 'supporting.'
Credits Will Do Fine & We're Leaving Effect
Gungan Energy Shield Effect 5 Deploy on an exterior site. While your Fambaa here: your characters here may not be targeted by weapons, opponent's battle destiny draws here are -1, and characters must use +1 Force when moving to or from here using their landspeed.
Hiding In The Garbage Effect 3 Use 2 Force to deploy on your side of table. At any time, you may declare a card type. Use Force one by one, revealing each card used, until a card of that type is revealed (take it into hand) or Force Pile is depleted.
I Hope She's All Right Effect 3 Deploy on table. Your non-unique scouts are forfeit +1. During every draw phase, unless opponent's character of destiny < 4 occupies a battleground site, opponent loses 1 Force. Effect canceled unless your characters of destiny < 4 occupy two battleground sites.
I Must Be Allowed To Speak Effect 4 Deploy on a Jabba's Palace site. Luke may deploy at this site regardless of presence or location deployment restrictions. When he is deployed here, relocate Effect to Luke, he is immune to attrition while on Tatooine. (Immune to Alter.)
I Must Be Allowed To Speak & Goo Nee Tay Effect 3 Deploy on a Jabba's Palace site. Luke may deploy at this site regardless of presence or location deployment restrictions. When he is deployed here, relocate Effect to Luke, he is immune to attrition while on Tatooine and all opponent's characters of ability > 2 are deploy +2 here. (Immune to Alter.)
I Will Not Defer & Plea To The Court Effect
Launching The Assault Effect 4 Deploy on any system. Once per game, may take Home One into from Reserve Deck; reshuffle. Your Force drains are +1 at battleground systems where you have a Star Cruiser piloted by a character. Effecte canceled when Rendezvous Point on table. (Immune to Alter.)
Obi-Wan's Cape & Lightsaber Proficiency Effect 3 Use 1 Force to deploy on a character with ability > 2 armed with a lightsaber. That character is power +3 in battles, immune to attrition < 5, and may add 1 to Force drain where present. Also, when present at the start of a battle, may use 1 Force to cause one opponent's character of ability = 1 (your choice) to move away (for free), or that character is immediately lost. Effect lost if character loses lightsaber.
Projection Of A Skywalker & Yarna d'al' Gargan Effect
Revolution Effect 3 Use 3 Force to deploy on any location. Rotate the location so that icons and game texts switch direction. (If Expand the Empire present, it also switches.) If Revolution later canceled, location rotates back again.
Scramble Effect 3 Deploy on opponent's side of table. Opponent's pilots (except Vader) present at sites may not use ability to draw battle destiny. Effect canceled when opponent has no pilots at sites.
Scramble & Hiding In The Garbage Effect
Traffic Control Effect 3 2 Use 1 Force to deploy on your side of table. During your control phase, you may return any cards from your hand to the top of your Used Pile.
Traffic Control & Crash Site Memorial Effect 3 Deploy on table. You may place lost vehicles, droids, weapons, and devices here instead of Lost Pile. Once during your deploy phase, you may exchange any one card from hand with one card from you 'memorial.' Also, during your control phase, you may return any cards from your hand to the top of your Used Pile.

Interrupt

Original Enhanced Card Type Destiny Credits Game text
A Few Maneuvers Used Interrupt 6 Add 2 to hyperspeed and maneuver of any starfighter for the remainder of this turn. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.)
A Few Maneuvers & Han's Dice Used Interrupt
All Wings Report In Used Interrupt 5 Once per game, target one non-unique starfighter on table. Draw destiny. If destiny < X, retrieve X Force, where X = number of copies of that card you have on table. (Immune to Sense.) OR Take one non-unique starfighter into hand from Reserve Deck; reshuffle.
Anakin Skywalker Used Interrupt 4 If Luke is about to be lost from table and Vader is present, shuffle Reserve Deck and draw destiny. Add 6 if Emperor present. If total destiny > 12, Vader instead crosses to Light Side, Luke is not lost, opponent loses 6 Force, and Emperor (if present) is lost. (Immune to Sense.)
Armed And Dangerous & Ambush Lost Interrupt 3 During your turn, target a site where your total power is more than double opponent's total power. Unless opponent has a Dark Jedi or character weapon there, place each opponent character, vehicle, and starship there (and cards on them) in owner's Used Pile. OR If a battle or duel was just initiated at a site, deploy a matching character weapon from Reserve Deck; reshuffle.
Attack Pattern Delta Lost Interrupt 3 1 If a battle was just initiated at a site, identify your lead T-47 there. For remainder of this turn, all other T-47s at same site are power +1, are immune to attrition and cannot be targeted by weapons.
Away Put Your Weapon & Put That Down Used Or Lost Interrupt
Blaster Deflection Used Or Lost Interrupt 4 2 USED: Cancel an attempt to use a character weapon to target your character of ability > 4. LOST: If your character of ability > 4 with a lightsaber was just targeted by a blaster, use 3 Force to re-target that blaster to an opponent's character present.
Careful Planning & Heading For The Medical Frigate Used Or Starting Interrupt
Choke & Blaster Deflection Lost Interrupt
Clash Of Sabers Lost Interrupt 3 3 Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force to search your Reserve Deck, take one Uncontrollable Fury into hand and reshuffle. OR Cancel Presence Of The Force.
Corellian Retort & Fly Casual Used Or Lost Interrupt
Corellian Slip Used Interrupt 4 If opponent just initiated a Tallon Roll, add your maneuver + ability of one pilot on you targeted starfighter to your total. OR Decrease the maneuver of an opponent's starfighter by 1 for remainder of this turn.
Effective Repairs & Punch It! Used Or Lost Interrupt
Either Way, You Win & Eventually You'll Lose Lost Interrupt
Entering The Arena Used Or Lost Interrupt 6 USED: Once per game may take Podracer Bay into hand from Reserve Deck; reshuffle. LOST: During a battle at Podracer Bay, add one battle destiny.
Eventually You'll Lose Used Or Lost Interrupt 4 USED: If a battle was just initiated, place the top card of your Used Pile on top of your Reserve Deck. LOST: Use 3 Force to cause opponent to reveal hand. All cards opponent has 3 or more of in hand are lost.
Fly Casual Used Or Lost Interrupt 6 USED: Cancel Early Warning Network or It's An Older Code. OR During your deploy phase, deploy one starship (deploy -1) and/or one pilot to a system even without presence or Force icons. LOST: Take one Tydirium or Tantive IV into hand from Reserve Deck; reshuffle.
Gift Of The Mentor & Skywalkers Lost Interrupt 5 If Luke is with Obi-Wan or Leia in a battle, add two battle destiny. (Four if with both.)
Glancing Blow Lost Interrupt 3 If you have a character with a lightsaber present in a battle with Vader, lose 1 Force to reduce Vader's power to zero. OR If you have a character with a lightsaber in a duel, cancel one opponent's destiny draw immediately after it is revealed.
Han's Back & Leia's Back Used Interrupt 3 Use 1 Force to retrieve Han or Leia from Lost Pile. OR Use 3 Force to take Han or Leia into hand from Reserve Deck; reshuffle.
Help Me Obi-Wan Kenobi & Double Agent Used Interrupt
How Did We Get Into This Mess? Used Interrupt 4 If one of your droids is at the Dune Sea or where there is a Scomp link, use 1 Force to discard your entire hand to your Used Pile. Draw the same number of cards from your Reserve Deck. Draw one extra card if droid is C- 3PO or R2-D2.
Hyper Escape Used Interrupt 5 If a battle was just initiated at any system or sector, move all your starships and vehicles there away.
I Have A Really Bad Feeling About This Used Interrupt 5 If opponent just initiated a battle where opponent has more than double your power, target your highest-ability character in that battle. Draw destiny. If destiny < target's ability, deploy one character there from hand (for free).
Inconsequential Barriers Used Interrupt 4 Cancel Imperial Barrier, None Shall Pass, or Set For Stun. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck.
Insertion Planning Used Interrupt 6 If your scout is in battle at an exterior planet site, subtract 3 from opponent's total battle destiny. OR Target opponent's character aboard an open vehicle moving to your scout's site. Draw destiny. If destiny +2 > ability, target goes to Used Pile.
Insertion Planning & Critical Error Revealed Used Interrupt
Jedi Leap & Clinging To The Edge Lost Interrupt
Jedi Presence Lost Interrupt 3 If one of your Jedi is present during any battle, use 1 Force to cause all other Rebels there to battle at double power.
Keep Your Eyes Open & Shoo! Shoo! Used Interrupt
Light Maneuvers & Jedi Levitation Used Interrupt
Losing Track Used Or Lost Interrupt 6 USED: During battle, place top card of opponent's Lost Pile on top of their Reserve Deck. LOST: Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target is 'damaged.'
Losing Track & A Step Backwards Used Or Lost Interrupt
Lost In The Wilderness & Yub Yub! Lost Interrupt
Might Of The Republic Used Interrupt 5 Once per game, retrieve 1 Force for each of your senators at Galactic Senate. (Immune to Sense.) OR Take one senator (or Coruscant Guard, Sei Taria or Mas Amedda) into hand from Reserve Deck; reshuffle.
Mindful Of The Future & Inconsequential Barriers Used Or Starting Interrupt
My Loyal Bodyguard & Might Of The Republic Used Interrupt
Nabrun Leids & Quite A Mercenary Used Interrupt
Narrow Escape Used Interrupt 5 If opponent just initiated battle at a site where you have a Rebel of ability > 2 present, move all of your cards with ability there away (using their landspeed).
Neck And Neck Lost Interrupt 4 If difference between opponent's and your highest race totals < 4, lose 1 Force. Opponent draws no race destiny next control phase. OR If both players have < 10 Life Force remaining, both players retrieve 4 Force.
Neck And Neck & Changing The Odds Lost Interrupt
Nice Of You Guys To Drop By Used Interrupt 5 Send one of your missing characters at same site as one of your piloted or driven vehicles to your Used Pile. OR Cancel any attempt by one character to 'hide' from a battle.
Nice Of You Guys To Drop By & Visored Vision Used Interrupt
No Giben Up, General Jar Jar Lost Interrupt 5 If you just lost a Gungan from table, place him in your hand. OR If Jar Jar and Tarpals are in a battle together, add two battle destiny.
No Giben Up, General Jar Jar & Gimme A Lift! Lost Interrupt 5 If you just lost a Gungan from table, place him in your hand. OR If Jar Jar and Tarpals are in a battle together, add two battle destiny. OR Relocate Jar Jar to a battle just initiated at an adjacent site. OR Increase Jar Jar's landspeed by 1 for remainder of turn. OR If Jar Jar on Brisky Morning Munchen, take him to hand.
Off The Edge Lost Interrupt 2 Target one of your characters at a Cloud City site. Draw destiny. If destiny > character's destiny number, retrieve Force equal to the distance. If destiny < character's destiny number, lose difference. If destiny = character's destiny number, character is lost.
Old Ben & Noble Sacrifice Lost Interrupt 5 Use 1 Force if any of your characters (except Obi-Wan) was just forfeited from a Tatooine site. Mysterious "crazy wizard" steps in and revives (relocates) that character back to same site. OR If opponent just deployed a character, sacrifice (place out of play) from table one of your characters with the same power (even a captured character). Retrieve Force equal to your sacrificed character's forfeit value.
On The Edge & Surprise Assault Lost Interrupt
Out Of Commission Used Interrupt 5 During your control phase, use 2 Force to release a starship held by any Tractor Beam. (Not effective on Death Star Tractor Beam if Central Core in play.) OR Randomly select one card from opponent's Lost Pile or Blaster Rack and place out of play.
Perimeter Scan & Under Attack Used Interrupt
Podrace Prep & Too Close For Comfort Lost Or Starting Interrupt
Quite A Mercenary Used Interrupt 5 If Elis Helrot just completed a transport, use 2 Force. Elis and all character transported are lost. (Immune to Sense.) OR Prevent a just deployed smuggler from moving this turn.
Rebel Leadership Used Interrupt 4 Each of your admirals and generals is forfeit +1 for remainder of turn. OR If your admiral is in battle at a system (or your general, except Obi-Wan, is in battle at a site), you may either add one battle destiny or prevent opponent from drawing more that one battle destiny.
Rebel Leadership & Throw Me Another Charge Used Interrupt
Recoil In Fear Lost Interrupt 3 Use 3 Force. Each player places hand onto Reserve Deck (if possible), then places Used Pile onto Reserve Deck; reshuffle. Each player then draws cards from Reserve Deck equal to the number of cards just placed from hand onto Reserve Deck (if any).
Return Of A Jedi & Luke's Back Lost Interrupt
Sabotage & Slight Weapons Malfunction Used Interrupt
Skull & Mandalorian Mishap Used Interrupt
Smoke Screen Lost Interrupt 3 During a battle at a site, if you are about to draw a card for battle destiny, you may instead use the ability number of one of your characters involved in the battle.
Smoke Screen & It's A Trap! Lost Interrupt
Sorry About The Mess Lost Interrupt 4 During your control phase, fire one of your weapons. If Han firing, may add 1 to each weapon destiny draw. (A seeker may be targeted by a character weapon, as if a character with defense value of 4.) Any 'hit' targets are immediately lost.
Speak With The Jedi Council & Vote Now! Used Or Lost Interrupt
Strangle Lost Interrupt 7 Target an escort alone and its captive. Draw destiny. Escort lost if destiny + captive's power > escort's ability + power. OR During a battle at a site where Leia is an escorted captive, add one battle destiny.
Strike Blocked Used Interrupt 3 Take top card of Force Pile into hand. OR If opponent just revealed a combat card, it is canceled (place in opponent's Used Pile) and opponent must draw destiny instead (that destiny is reduced by 1). OR Cancel Maul Strikes, Dark Strike, or You Are Beaten.
The Force Is Strong With This One & Jedi Presence Lost Interrupt
The Signal & Jedi Mind Trick Used Or Starting Interrupt
This Is More Like It & I Have A Bad Feeling About This Used Interrupt
Too Close For Comfort Used Or Lost Interrupt 5 USED: If your character was just targeted by a weapon, opponent must use 2 Force or the targeting is canceled. LOST: Cancel Hit Racer or Podracer Collision.
Under Attack Used Interrupt 6 During your control phase, target a vehicle with armor present with your warrior. Draw destiny. If warrior has a Concussion Grenade or a lightsaber, add 3 to destiny draw (7 if both). Vehicle (and grenade) lost if total destiny > armor.
Vote Now! Used Interrupt 5 During your control phase, draw destiny. If destiny > 2, draw up to X cards (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate minus opponent's total politics at Galactic Senate.
Walker Sighting Lost Interrupt 3 1 If opponent just moved or deployed an AT-AT to a planet site, search your Reserve Deck for up to three exterior sites of that planet and immediately deploy them. Shuffle, cut and replace.
We Can Still Outmaneuver Them Used Or Lost Interrupt 3 USED: Search your Reserve Deck. Take one Collision! or Egregious Pilot Error into hand. Shuffle, cut and replace. LOST: If opponent just initiated a battle with at least two capital starships at a system where you have a lone starfighter, add two battle destiny.
We Don't Need Their Scum Used Or Lost Interrupt 2 USED: Cancel Res Luk Ra'auf. LOST: If two bounty hunters (or an Imperial and a bounty hunter) are in a battle together, use 2 Force to draw two destiny. Subtract total from opponent's attrition and total power (cannot fall below zero).
We Wish To Board At Once Used Interrupt 5 Use 3 Force to take one Effect of any kind into hand from your Reserve Deck; reshuffle. OR Take Radiant VII, or one Interrupt with the word 'Podracer(s)' in its game text, into hand from Reserve Deck; reshuffle.
We Wish To Board At Once & Are You Brain Dead?! Used Interrupt
Were You Looking For Me? & I Know Used Or Lost Interrupt
Wookiee Strangle & We'll Find Han Lost Interrupt
You Will Take Me To Jabba Now Used Interrupt 5 If Jabba is at a Jabba's Palace site, relocate one of your characters to that location from a related site. OR During your deploy phase, deploy one alien (at normal use of the Force) from Reserve Deck to the Audience Chamber; reshuffle.
You Will Take Me To Jabba Now & Strangle Used Interrupt

Unknown

Original Enhanced Card Type Destiny Credits Game text
2-1B Unknown
Ackbar's Assault Plan Unknown
Bad Lifters And Faulty Wings Unknown
Bickering At Its Finest Unknown
Biker Scout Down Unknown
Bring Me The Hydrospanners! Unknown
Clinging To The Very Edge Unknown
Commander Myron Konkle Unknown
Congradulations Unknown
Drem Redins Unknown
Droid Overboard Unknown
False Past Unknown
Father, Please! Unknown
Goldenrod Unknown
Gungan Celebration Trumpet Unknown
I Thought He Was Blind Unknown
I Used To Live Here, You Know? Unknown
Inspecting The Garbage Unknown
Is Your Strike Team Assembled? Unknown
Jar Jar Unknown
Jedi Tactics Unknown
Lapti Nek Unknown
Looking To The Future Unknown
Luke! We're Going To Have Company Unknown
Mission Briefing Unknown
Naboo: Ceremonial Chamber Unknown
Old Ben Kenobi Unknown
Old Smoothies Unknown
Ouch Time Unknown
Owen Unknown
Palpatine, Senator To Naboo Unknown
Prisoner Transfer Unknown
Rakes Jevorik Unknown
See You At The Rendezvous Unknown
Senator Organa Unknown
Stay Here Unknown
Taking On The Whole Empire Myself Unknown
That's The Real Trick Unknown
They All Broken Unknown
This Is Your Father's Lightsaber Unknown
Through The Planet Core Unknown
Tiinn Unknown
We Are Brave, Your Highness Unknown
We Don't Want To Cause Any Trouble Unknown
Wedge Unknown
Yoda I Must Know Unknown
Yoda, Jedi Master Unknown
You Must Complete The Training Unknown
Yousa Guys Bombad! Unknown

Dark Side

Character

Original Enhanced Card Type Destiny Credits Game text
Boba Fett Character 1 Adds 3 to power of anything he pilots. When piloting Slave I, also adds 2 to maneuver and may draw one battle destiny if not able to otherwise. When escorting a captive, captive is forfeit +5. May 'fly' (landspeed = 3). Immune to attrition < 3.

Effect

Original Enhanced Card Type Destiny Credits Game text
Alert My Star Destroyer! Effect 4 If your admiral, moff or Dark Jedi just shuttled aboard your Star Destroyer, deploy on that character. Star Destroyer is immune to attrition and Flagship deploys free on that starship. Immediate Effect lost if character not aboard that starship.
Aratech Corporation Effect 4 Deploy on Carida system. Your speeder bikes piloted by biker scouts are power +1 and forfeit +1 and may follow (for free) an opponent's vehicle or character that just moved from same site (if within range). (Immune to Alter while you occupy Carida.)
Begin Landing Your Troops & Activate The Droids Effect 5 Deploy on your Blockade Flagship (may not deploy on a site). Whenever you initiate battle at a related planet site where you have a battle droid, you may activate 2 Force or retrieve 1 Force. Your unique (•) Republic Characters are forfeit +2 and immune to Goo Nee Tay. Unless Imperial Arrest Order on table, once during your deploy phase, may deploy one docking bay from Reserve Deck; reshuffle.
Blast Door Controls & Reactor Terminal Effect 3 Deploy on table. Cancels: Into The Garbage Chute, Flyboy, Narrow Escape, Blast The Door Kid!, and Rebel Barrier. Also, during your control phase, you may return any cards from your hand to the top of your Used Pile.
Crossfire Effect 4 Deploy on table. When you fire two weapons (except lightsabers) in a battle, your total power is +5. Also, S-foils and Maneuvering Flaps are suspended where you have either a weapon present or a starship (or vehicle) with maneuver > 3 present. (Immune to Alter.)
Emperor's Power & Overseeing It Personally Effect 3 Deploy on your Throne Room. You may not Force drain here. While Emperor here, opponent's characters are deploy +2 to Death Star II sites and, once per turn, you may lose Effect (or 1 Force from top of Reserve Deck) to add one battle destiny anywhere. Also, while Emperor is at a battleground planet site you control, at each related site where an Imperial is present, your Force drains are +1. Effect lost if Emperor lost from table. (Immune to Alter.)
Establish Secret Base & Ominous Rumors Effect
Expand The Empire Effect 3 Deploy on any site. 'Expands' your 'game text' for that site to add to your 'game text' at the adjacent sites.
Flagship Operations Effect 5 Deploy on any Star Destroyer if at least 5 Executor sites on table. Your TIEs are deploy -1, forfeit +2 and destiny +2. At systems where you have a TIE, your Imperial capital starships are deploy -3 and your battle destiny draws are +1 each. (If on Executor, immune to Alter.)
I Had No Choice Effect 3 Deploy on an opponent's gambler. Cancels gambler's game text. If a battle was just initiated, you may use X Force to exclude gambler from that battle, where X = gambler's ability.
I Will Find Them Quickly Master Effect 4 Deploy on table. Opponent may deploy Amidala from Reserve Deck; reshuffle. If Maul present with Amidala and opponent has no Jedi there, she is captured. Once per game may take If The Trace Was Correct into hand from Reserve Deck; reshuffle. (Immune to Alter.)
Imperial Decree & The Dark Path Effect
Imperial Justice Effect 3 If opponent is generating at least 4 more Force than you, deploy on a location to cancel all Force generation at that location. OR Deploy on a location. It is now immune to Revolution.
Krayt Dragon Bones & Imperial Justice Effect 2 If opponent is generating at least 4 more Force than you, deploy on a location to cancel all Force generation at that location. OR Deploy on a location, it is now immune to Revolution. Also, each opponent's destiny draw, you do the following: (0) Put top card in hand; (1) lose 1 Force; (2) activate 1 Force; (3) lose this Effect; (4) retrieve 1 Force; (5) deploy a character for free; (6) nothing.
Open Fire! Effect 5 Deploy on your AAT. Once during your control phase may use 3 Force to fire your AAT Laser Cannon on this AAT for free.
Perimeter Patrol Effect 4 Deploy on Bunker. While you control Bunker, each time opponent deploys a vehicle, starship or Rebel to an Endor site (except Rebel Landing Site), that card cannot move or battle for remainder of turn and opponent must lose 1 Force. (Immune to Alter.)
Presence Of The Force & Dark Waters Effect 2 Deploy on any exterior planet site (except Hoth) to add one [Light] and one [Dark]. Opponent's Force drains are -1 here. (Immune to Alter when a swamp creature is present.)
Quick Reflexes & All Wrapped Up Effect 2 Deploy on table. We Have A Prisoner plays for free and is immune to Sense. Also, whenever opponent forfeits a character, your bounty hunter present may capture that character. Also, during your draw phase, you may use 2 Force to search through your Lost Pile and take any one Hidden Weapons into hand. (Immune to Alter while you occupy three Jabba's Palace sites.)
Quietly Observing Effect 4 Deploy on Aurra Sing. While Aurra is alone at a site, your total ability here = 0. During your move phase, may lose Effect to target an opponent's lightsaber present. Draw destiny. If destiny > 3, Aurra may 'steal' that lightsaber.
Relentless Tracking Effect 5 Deploy on opponent's non-droid character at same or adjacent site as your scout. During each of your control phases, if your scout is at this site (and not Undercover), opponent loses 2 Force (or 3 Force if that scout is also a biker scout).
Responsibility Of Command Effect 5 Use 2 Force to deploy on any war room at a Rebel Base. Target a Rebel with forfeit > 4 or an opponent's leader. Opponent may not initiate a battle or a Force drain at same location as target. Utinni Effect canceled when reached by target.
Scum And Villainy Effect 4 4 Deploy on Audience Chamber. While all your ability on table is provided by aliens and independent starship pilots, your aliens and starships deploy -1 and you retrieve 2 Force whenever you initiate battle. (Immune to Alter if you control at least three Jabba's Palace sites.)
Scum And Villainy & Information Exchange Effect 3 Deploy on Audience Chamber. Whenever you have an Information Broker at a location where you just initiated a battle, you may examine the top four cards of opponent's Reserve Deck. You may then lose 1 Force to cancel the battle. Also, while all of your ability on table is provided only by aliens and independent starship pilots, your aliens and starships deploy -1 and you retrieve 2 Force whenever you initiate battle. (Immune to Alter if you control three Jabba's Palace sites.)
Search And Destroy Effect 3 Deploy on table. Biker scouts are forfeit +1. During every draw phase, unless opponent's character of destiny < 4 occupies a battleground site, opponent loses 1 Force. Effect canceled unless your characters of destiny < 4 occupy two battleground sites.
Security Precautions Effect 5 Deploy on a location. Your Force generation is +1 here. Also, if you 'probe' opponent's 'Hidden Base' system, opponent loses X Force, where X = 15 - number of systems on table. You take no battle damage where you have a 'probe' card. (Immune to Alter.)
This Is Outrageous! & Motion Supported Effect
Watto's Box & Quietly Observing Effect
Weapon Malfunction Effect 4 Deploy on any docking bay. Target a weapon deployed on a starfighter or vehicle. That weapon cannot be fired. Utinni Effect canceled when reached by target.
Well Guarded & Security Precautions Effect
Well-Earned Command Effect 4 Deploy on your general or commander. When battling, adds 1 to your total battle destiny (or 2 if Igar). Once during each of your control phases, may take one Imperial Propaganda into hand from Reserve Deck; reshuffle. Your Force drains are +1 at holosites.
Your Destiny & Insignificant Rebellion Effect

Interrupt

Original Enhanced Card Type Destiny Credits Game text
Always Thinking With Your Stomach & Scout Recon Lost Interrupt
Atmospheric Assault Lost Interrupt 5 If you just initiated a battle at a Cloud City sector, add one battle destiny. OR During your deploy phase, deploy one TIE Assault Squadron for free (no replacement is necessary).
Blow Parried Used Interrupt 3 Take top card of Force Pile into hand. OR If opponent just revealed a combat card, it is canceled (place in opponent's Used Pile) and opponent must draw destiny instead (that destiny is reduced by 1). OR Cancel Glancing Blow, Clash Of Sabers, or Obi-Wan's Journal.
Brief Loss Of Control & Imperial Supply Lost Interrupt
Cold Feet & He Hasn't Come Back Yet Used Interrupt
Combat Readiness & Prepared Defenses Used Or Starting Interrupt
Counter Surprise Assault Lost Interrupt 2 Cancel Surprise Assault. OR Use 4 Force to cancel opponent's Force drain at a mobile site. Deploy (for free) from Reserve Deck any number of non-unique troopers to that site. (Light Side characters, vehicles and starships here may 'escape' to Used Pile).
Dark Collaboration & Charming To The Last Lost Interrupt
Dark Jedi Presence Lost Interrupt 3 If one of your Dark Jedi is present during any battle, use 1 Force to cause all other Imperials there to battle at double power.
Dark Jedi Presence & Vader's Eye Lost Interrupt
Dark Maneuvers Used Interrupt 6 Add 2 to maneuver and 1 to power of any starfighter for the remainder of this turn. If it has hyperdrive, also add 2 to hyperspeed. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.)
Dioxis Lost Interrupt 3 Use 2 Force to target two opponent's Jedi at same interior battleground. Targets may not participate in battle for remainder of turn. OR Target opponent's Jedi. Draw destiny. If destiny > 2, target's game text is canceled for remainder of turn.
Dioxis & They're Still Coming Through! Used Or Lost Interrupt 3 USED: Cancel Rebel Barrier, It's A Trap!, or Smoke Screen. OR Re-target Fallen Portal by choosing up to two of opponent's characters there instead of your own. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck. LOST: Target opponent's Jedi. Draw destiny. If destiny > 2, target's game text is canceled for remainder of turn.
Drop Your Weapons & Halt! Used Interrupt
Elis Helrot & Oo-ta Goo-ta Solo? Used Interrupt
Force Lightning Used Or Lost Interrupt 5 USED: Target any character (even a captive) present with Emperor. Target is defense value -4 for remainder of turn. LOST: Emperor loses immunity to attrition and is defense value -2 for remainder of turn. Draw destiny. Target lost if destiny +1 > defense value.
Force Lightning & Rise, My Friend Used Or Lost Interrupt
Hidden Weapons & Twi'lek Advisor Used Interrupt
Hit Racer Lost Interrupt 4 During your control phase, use 2 Force to target opponent's Podracer with a race total within 4 of one of your race totals. Draw destiny. If destiny > target Podracer's destiny number, opponent may not draw race destiny this turn and target Podracer is 'damaged.'
I Have You Now & Your Powers Are Weak, Old Man Lost Interrupt
Imbalance & Shocking Revelation Used Interrupt
Imperial Command Used Interrupt 4 Take one admiral or general into hand from Reserve Deck; reshuffle. OR If your admiral is in battle at a system (or your general is in battle at a site), you may either add one battle destiny or prevent opponent from drawing more than one battle destiny.
Imperial Command & It's An Older Code Used Interrupt
Imperial Supply Used Or Lost Interrupt 3 USED: Lose 1 Force to activate 2 Force. LOST: Lose 1 Force to activate 4 Force.
Informant & Takeel Used Interrupt
I've Got A Problem Here & Physical Choke Lost Interrupt
Jabba's Through With You Used Interrupt 5 If your bounty hunter just fired a character weapon during a battle, add one battle destiny. OR During your deploy phase, deploy one character weapon on your bounty hunter from Reserve Deck; reshuffle.
Jabba's Through With You & Nevar Yalnal Used Interrupt
Local Trouble Lost Interrupt 4 Use 1 Force at the beginning of your battle phase to allow any two of your Stormtroopers in the Cantina to battle any one opponent's character (your choice). You may add one battle destiny. No other battles may occur in Cantina this turn.
Look Sir, Droids & Counter Assault Lost Interrupt
Master, Destroyers! & Rolling, Rolling, Rolling Used Or Lost Interrupt
Maul Strikes & No Match For A Sith Lost Interrupt
None Shall Pass Used Interrupt 5 If opponent just deployed a Rebel to a Jabba's Palace site, (and you have no Imperials at a Jabba's Palace site), return Rebel to opponent's hand. Any Force used to deploy that Rebel remains used, and Rebel may not be deployed for the remainder of the turn.
Oo-ta Goo-ta Solo? Used Interrupt 5 If Nabrun Leids just completed a transport, use 2 Force. Nabrun is lost and all Rebels transported are captured. (Immune to Sense.) OR Prevent a just-deployed smuggler from moving this turn. OR Cancel a Kessel Run.
Operational As Planned & Wounded Warrior Used Or Starting Interrupt
Our First Catch Of The Day Used Interrupt 6 2 Add 2 to a tractor beam destiny draw. OR Cancel The First Transport Is Away! or Hyper Escape.
Overwhelmed & A Dark Time For The Rebellion Lost Interrupt
Pit Crews Lost Interrupt 4 Use 3 Force to reveal opponent's hand. All cards opponent has 3 or more of in hand are lost. OR Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target Podracer is 'damaged.'
Podracer Collision Used Or Lost Interrupt 5 USED: If you just verified opponent's Reserve Deck, search that Reserve Deck and place one Interrupt found there out of play. LOST: Lose 1 Force to remove a race destiny (random selection) from any Podracer and place it in owner's hand.
Podracer Collision & Hit Racer Used Or Lost Interrupt
Point Man & Slip Sliding Away Lost Interrupt
Projective Telepathy Used Interrupt 3 Cancel Anger, Fear, Aggression when it is inserted or revealed. OR If your opponent just initiated a battle or Force drain, opponent must choose to use 2 Force, or cancel that battle or Force drain.
Put All Sections On Alert & Full Scale Alert Used Or Lost Interrupt
Release Your Anger & Unexpected Interruption Lost Interrupt
Rolling, Rolling, Rolling Used Interrupt 5 Take any non-unique destroyer droid into hand from Reserve Deck; reshuffle. OR During your deploy phase, relocate your destroyer droid to an adjacent site.
Short Range Fighters Used Interrupt 5 Once per game, target one non-unique starfighter on table. Draw destiny. If destiny < X, retrieve X Force, where X = number of copies of that card you have on table. (Immune to Sense.) OR Take one non-unique starfighter into hand from Reserve Deck; reshuffle.
Shut Him Up Or Shut Him Down & Voyeur Used Interrupt
Sniper Lost Interrupt 3 3 During your control phase, fire one of your weapons. If URoRRuR'R'R firing, may add 2 to each weapon destiny draw. (A seeker may be targeted by a character weapon, as if a character with defense value of 4.) Any 'hit' targets are immediately lost.
Something Hit Us! & Why Didn't You Tell Me? Used Interrupt
Squabbling Delegates Used Interrupt 5 Once per game, retrieve 1 Force for each of your senators at Galactic Senate. (Immune to Sense.) OR Take one senator (or Coruscant Guard) into hand from Reserve Deck; reshuffle.
Start Your Engines! & Pit Crews Lost Or Starting Interrupt
Surprise & E Chu Ta Lost Interrupt
Tactical Support Lost Interrupt 4 3 Lose 1 Force to search through your Reserve Deck and take up to three troopers into your hand. Shuffle, cut and replace.
Tallon Roll Used Interrupt 4 Target two starfighters (your TIE/ln and any Rebel starfighter) present at same system or sector. Each player draws destiny. Opponent totals destiny and starship's power. You total destiny, TIE's power and TIE's maneuver. Lowest total loses starfighter.
The Circle Is Now Complete Lost Interrupt 6 If Vader and Obi-Wan are present at same site, use 1 Force to initiate a duel between them. Compare their power, and add 2 if that character is armed with a lightsaber. Loser (lowest total) of duel is placed out of play.
The Circle Is Now Complete & Vader's Obsession Lost Interrupt
They're Still Coming Through Used Interrupt 4 Cancel Rebel Barrier, It's A Trap!, or Smoke Screen. OR Re-target Fallen Portal by choosing up to two of opponent's characters there instead of your own. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck.
Those Rebels Won't Escape Us Used Or Lost Interrupt 3 USED: Cancel Nabrun Leids. LOST: During your move phase, cancel Landing Claw. OR Cancel Hyper Escape, Closer?! or one 'react.'
Through The Corridor Lost Interrupt 3 If opponent just initiated battle against Maul where opponent has two Jedi, cancel that battle and you may relocate one of those Jedi (your choice) to any adjacent site. That Jedi may not move for remainder of turn. (Immune to Sense.)
Trade Federation Tactics & We're Hit Artoo Lost Interrupt
Trample & Lightsaber Deficiency Used Interrupt
Trap Door Used Interrupt 5 If you have no characters at Rancor Pit at end of your deploy phase, target a character (even a captive) at Audience Chamber. Draw destiny. If destiny +2 > ability, target relocated to Rancor Pit and, if a captive, released to Light Side of Rancor Pit (not Used Pile).
Trooper Assault & Tactical Support Used Interrupt
Uncertain Is The Future Lost Interrupt 3 Use 3 Force. Each player places hand onto Reserve Deck (if possible), then places Used Pile onto Reserve Deck; reshuffle. Each player then draws cards from Reserve Deck equal to the number of cards just placed from hand onto Reserve Deck (if any).
Unexpected Interruption Lost Interrupt 2 Use 2 Force to search your Reserve Deck and take one Interrupt into hand. Shuffle, cut and replace.
Vote Now! Used Interrupt 5 During your control phase, draw destiny. If destiny > 2, draw up to X cards (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate minus opponent's total politics at Galactic Senate.
Watto's Chance Cube & You Swindled Me! Used Or Lost Interrupt 4 USED: If Watto is in a battle at a site, draw destiny. If destiny is odd, your total battle destiny = 0 this battle. If destiny is even, add two battle destiny. LOST: Opponent chooses: opponent may activate up to 2 Force and you may activate up to 4 Force, or opponent retrieve 1 Force and you retrieve 3 Force.
We Have A Prisoner Lost Interrupt 3 Use 1 Force if opponent's character is about to be lost or forfeited from battle. It is captured instead (character is first restored to normal). OR Use X Force to capture all characters on board a captured starship, where X = twice the number of characters.
We Must Accelerate Our Plans & Vote Now! Used Interrupt
You Are Beaten Lost Interrupt 3 Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force to search your Reserve Deck, take one I Am Your Father into hand and reshuffle. OR cancel Uncontrollable Fury.

Unknown

Original Enhanced Card Type Destiny Credits Game text
Back On Schedule Unknown
Battle Plains Victory Unknown
Begin Retreat! Unknown
Ben? Unknown
Blizzard Scout 4 Unknown
Boba Fett? Where?! Unknown
Boonta Eve Wagering Unknown
Cannon Fire Unknown
Coilen Unknown
Darth Maul, Sidious' Apprentice Unknown
Disciplinary Actions Unknown
Emperor Unknown
Emperor's Royal Guard Unknown
Entry Denied Unknown
Ewok Supersticions Unknown
Flag Emblems Unknown
Governer Tarkin Unknown
Great Interest Unknown
Griff Mirtong Unknown
Gweeta Unknown
I Didn't Mean To! Unknown
Imperial Compensation Unknown
Imperial Data Network Unknown
Imperial Detachments Unknown
Imperial Firepower Unknown
In The Pits Unknown
Is There Something Alive Down Here? Unknown
Jabba's Droid Pool Unknown
Jedi Rocks Unknown
Locked Door Unknown
Lord Vader, Lord Of The Sith Unknown
Name The System! Unknown
Not Worth The Trouble Unknown
One Arm's Frozen Lunch Unknown
Perfect Hibernation Unknown
Performing Under Pressure Unknown
Sarlacc Tentacles Unknown
Security Activators Unknown
Security Sweep Unknown
Speeder Downed Unknown
SSA-33 Unknown
Star Destroyer Executor Unknown
Tatooine Resale Operations Unknown
Tatooine Underground Operations Unknown
TK-420 Unknown
Twilight Fading Unknown
Visage Of A Viceroy Unknown
Watto, Junk Dealer Unknown
We Would Be Honored If You Would Join Us Unknown
Where Are You Taking This Thing! Unknown
Worry Unknown
You Will Meet Your Destiny Unknown

See also

Sources