| Virtual Set 12
|
|
| Game/Set
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Star Wars CCG
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| Expansion
|
Virtual Set 12
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| Publisher
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Star Wars CCG Players Committee
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| Date
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22 March 2020
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| Cards Total
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9
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| Card Size
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63x88mm
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Virtual Set 12 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 22 March 2020. These are not Decipher cards.
Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.
Card list
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Admiral Trench |
Character |
C2 |
2 |
Adds 2 to power of anything he pilots. Unless alone, may place Trench in Used Pile to make an [Episode I] starship here immune to attrition for remainder of turn. While at opponent's system, their starships deploy +1 here.
|
 |
Admiral Trench (Holo AI) |
Character |
C2 |
2 |
Adds 2 to power of anything he pilots. Unless alone, may place Trench in Used Pile to make an [Episode I] starship here immune to attrition for remainder of turn. While at opponent's system, their starships deploy +1 here.
|
 |
Allegiant General Pryde |
Character |
C |
3 |
Adds 2 to power of anything he pilots. Hux is forfeit -3. While with a Resistance character, adds one battle destiny. While Emperor on table, attrition against opponent here is +1 for each First Order character here (limit +3).
|
 |
Aurra Sing With Blaster Rifle |
Character |
R |
2 |
Permanent weapon is •Aurra Sing's Blaster Rifle (may target a character for free; if targeting a Jedi, draw two destiny, otherwise draw destiny; target hit, and its forfeit = 0, if total destiny +1 > defense value).
|
 |
Aurra Sing With Blaster Rifle (AI) |
Character |
R |
2 |
Permanent weapon is •Aurra Sing's Blaster Rifle (may target a character for free; if targeting a Jedi, draw two destiny, otherwise draw destiny; target hit, and its forfeit = 0, if total destiny +1 > defense value).
|
 |
Aurra Sing With Blaster Rifle (C-Slip AI) |
Character |
PM |
2 |
Permanent weapon is •Aurra Sing's Blaster Rifle (may target a character for free; if targeting a Jedi, draw two destiny, otherwise draw destiny; target hit, and its forfeit = 0, if total destiny +1 > defense value).
|
 |
Moff Gideon |
Character |
C2 |
3 |
Adds 2 to power of anything he pilots. Rebels here (and at adjacent sites if your E-web blaster here) are power -1. When deployed, may deploy an E-web blaster (or an Imperial stormtrooper) here from Reserve Deck for -2 Force; reshuffle.
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Evil Is Everywhere |
Effect |
PM |
4 |
Deploy on table. Non-[Episode I] Dark Jedi are lost. Unless with Obi-Wan, Dooku is immune to attrition. Your game text on Jedi Council Chamber is canceled. Once per turn, may deploy a mobile hallway or [Episode I] lightsaber from Reserve Deck; reshuffle. (Immune to Alter.)
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Slip Sliding Away (V) |
Interrupt |
R |
3 |
If you have deployed a site with exactly two [Dark Side] (and no other locations), deploy a Cloud City battleground site; then, unless your Imperial Square or Palace site on table, deploy three Effects that deploy for free and are always immune to Alter. Place Interrupt in Lost Pile.
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Sources