| Virtual Set 2
|
|
| Game/Set
|
Star Wars CCG
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| Expansion
|
Virtual Set 2
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| Publisher
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Star Wars CCG Players Committee
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| Date
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17 July 2015
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| Cards Total
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20
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| Card Size
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63x88mm
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Virtual Set 2 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 17 July 2015. These are not Decipher cards.
Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.
Card list
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Leia Organa (V) |
Character |
R1 |
1 |
Agenda: rebellion. May not be 'choked.' Gains [Republic] at Galactic Senate. Draws one battle destiny if unable to otherwise (if with an Imperial leader, may add one destiny to total power or attrition instead). 'Diplomatic' immunity to attrition < 3.
|
 |
Palace Raider (V) |
Character |
PM |
2 |
Adds 2 to power of anything he pilots. While You're A Slave? on table, Palace Raiders (including this character) deploy -3. While driving a vehicle, it is power +3, defense value +1, and moves for free.
|
 |
Wedge Antilles (V) |
Character |
R1 |
4 |
Adds 3 to power of anything he pilots. While piloting an [Independent] starfighter, it is maneuver +1 (+2 if Pulsar Skate) and Wedge draws one battle destiny if unable to otherwise. While with Booster or Mirax, your total battle destiny here is +1.
|
 |
Yoda, Keeper Of The Peace |
Character |
U |
1 |
Deploys -1 to Coruscant. At same site, your characters are immune to Force Lightning, and players may not draw more than one battle destiny (those destiny draws may not be modified or canceled). Immune to attrition.
|
 |
Yoda, Keeper Of The Peace (C-Slip AI 2) |
Character |
R |
1 |
Deploys -1 to Coruscant. At same site, your characters are immune to Force Lightning, and players may not draw more than one battle destiny (those destiny draws may not be modified or canceled). Immune to attrition.
|
 |
Yoda, Keeper Of The Peace (C-Slip AI) |
Character |
R |
1 |
Deploys -1 to Coruscant. At same site, your characters are immune to Force Lightning, and players may not draw more than one battle destiny (those destiny draws may not be modified or canceled). Immune to attrition.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Like My Father Before Me |
Effect |
U |
4 |
If an Endor site on table, deploy on table. [Death Star II] Luke is deploy = 6 and may not be Disarmed. If Luke is at a battleground (even as a captive), your battle destiny draws are +1 there and, once during your turn, may deploy Luke's Lightsaber from Reserve Deck (reshuffle) or place a card from hand on Force Pile. (Immune to Alter.)
|
 |
Like My Father Before Me (AI) |
Effect |
U |
4 |
If an Endor site on table, deploy on table. [Death Star II] Luke is deploy = 6 and may not be Disarmed. If Luke is at a battleground (even as a captive), your battle destiny draws are +1 there and, once during your turn, may deploy Luke's Lightsaber from Reserve Deck (reshuffle) or place a card from hand on Force Pile. [Immune to Alter.]
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Force Levitation |
Interrupt |
U |
4 |
Take a device (except Landing Claw) into hand from Reserve Deck; reshuffle. OR Target one opponent's droid present with your Jedi in battle. For remainder of turn, target is power -1 and may not fire weapons.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Azure Angel |
Starship |
C1 |
2 |
May add one pilot and one astromech. During battle, if Anakin or R2-D2 aboard, may lose 1 Force to cancel a non-[Immune to Sense] interrupt. While Anakin or R2-D2 aboard, immune to attrition < 5 (< 6 if both).
|
 |
Azure Angel (AI) |
Starship |
C1 |
2 |
May add one pilot and one astromech. During battle, if Anakin or R2-D2 aboard, may lose 1 Force to cancel a non-[Immune to Sense] interrupt. While Anakin or R2-D2 aboard, immune to attrition < 5 (< 6 if both).
|
 |
Corran Horn In Rogue 9 |
Starship |
R1 |
1 |
Permanent pilot is •Corran Horn, who provides ability of 4. Weapon destiny draws are -2 here. While with a snub fighter, attrition against opponent is +1 here. Immune to attrition < 4.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Daroe (V) |
Character |
R |
3 |
Adds 2 to power of anything he pilots. Information Broker. When deployed, may deploy a droid here or a Restraining Bolt from Reserve Deck; reshuffle. During battle, may retarget an opponent's weapon targeting your droid to another one of your characters present (even Daroe).
|
 |
Daroe (V) (AI) |
Character |
R |
3 |
Adds 2 to power of anything he pilots. Information Broker. When deployed, may deploy a droid here or a Restraining Bolt from Reserve Deck; reshuffle. During battle, may retarget an opponent's weapon targeting your droid to another one of your characters present (even Daroe).
|
 |
General Nevar |
Character |
U |
2 |
Adds 2 to the power of anything he pilots (3 if Blizzard 2). Deploys -1 to Hoth. When deployed, may peek at top card of any Reserve Deck. When a spy here is targeted by Trample, adds 1 to your destiny draw.
|
 |
Pote Snitkin (V) |
Character |
R |
3 |
While driving a vehicle, adds one battle destiny and your total ability here may not be reduced. At same and related sites, Skrillings are power and forfeit +2, and, once per game, your just-lost transport vehicle may be 'recycled' (place in Used Pile).
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Jabba's Trophies |
Effect |
U |
5 |
Deploy on table. If Jabba just Force drained (or won a battle), stack top card of opponent's Lost Pile here; may draw top card of your Reserve Deck. If 4 or more cards here, may return this Effect and a character with Jabba at Audience Chamber to owner's hand. (Immune to Alter.)
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Binder |
Starship |
R |
1 |
May add 6 pilots or passengers. Permanent pilot provides ability of 2. Your starships may move to here as a 'react.' For opponent to move a starship from here requires +1 Force. Immune to attrition < 4.
|
 |
Black 6 |
Starship |
C2 |
6 |
May add 1 pilot. While Tanbris piloting, power +1. Once per game, may retrieve bottom card of Lost Pile. Your total battle destiny here is +X, where X = this TIE's power - 5.
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Tempest Scout 3 (V) |
Vehicle |
R |
3 |
May add 1 pilot. May move as a 'react.' Permanent pilot provides ability of 2. Unless this vehicle 'hit,' your other vehicles here may not be targeted by artillery weapons, vehicle weapons, or opponent's Interrupts.
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Sources