Counterattack

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Info
TitleCounterattack
SideDark
TypeInterruptLost Interrupt
SetEndor
RarityR
UniquenessUnique
Destiny3
card_uid8_138
Versionprinted
PrintingsEndor — this page

Counterattack is a Dark Interrupt (Lost Interrupt) from Endor.

Card Text

If a battle that opponent initiated just ended, initiate a new battle at same location. 'Reacts' are allowed only for opponent, but cards may not 'react' away or hide from battle. Loser ignores battle damage. If your trooper present there, add one battle destiny.

Lore

The Imperial forces on Endor quickly responded to the Rebel intrusion. Commander Igar had a plan in place to deal with such a commando force of Rebels.

Strategy

By Joe Alread[1]

Why battle once when you can battle twice? Counterattack makes this possible, and it has the capability of throwing a real wrench into the opponent's plan for figuring out whether it's worth it to battle you at a specific time or not. Especially if your running troopers as well, since two destiny draws in a second battle can account for some serious attrition, since your opponent has already lost someone

to battle you again, for fear of you striking back! This comes into it's own if you are stocking any weapons also, as it gives you another chance to pick off a few characters before your next turn, where you can go at them again.

Rulings

  • Allows cards to participate in another battle and fire weapons again.[2]
  • Does not allow cards to 'react' a second time in one turn.
  • The player who played this Interrupt initiated the battle and by default gets first action of each segment.
  • A card excluded from the previous battle is not necessarily excluded from the new battle.

Counterpart

See Also

Sources

References