Attack Run
| Title | Attack Run |
|---|---|
| Side | Light |
| Type | Epic Event |
| Set | A New Hope |
| Rarity | R2 |
| Uniqueness | Unique |
| Destiny | 0 |
| card_uid | 2_42 |
| Version | Decipher final (Glossary Supplement) |
| Printings | Attack Run (Original) — printed A New Hope face Attack Run (Errata) — Glossary Supplement A New Hope / default — this page (same Gloss Supp text) |
Attack Run is a Light Epic Event from A New Hope.
Card Text
Deploy on Death Star: Trench. During your move phase, you may make an Attack Run as follows: Enter Trench: Move up to 3 of your starfighters into trench (for free). Dark Side may immediately follow with up to 3 TIEs (for free). Provide Cover: Identify your lead starfighter (Proton Torpedoes* required) and wingmen (if any). Turbolaser Batteries and TIEs with weapons may now target your starfighters (wingmen first, then lead if no wingmen remaining). Hit starfighters are immediately lost. It's Away!: Draw two destiny. Pull Up!: All starfighters now move to Death Star system (for free). If (total destiny + X + Y - Z) > 15, Death Star is 'blown away.' X = ability of lead pilot (or 3 if Targeting Computer aboard) just before Pull Up!. Y = total sites at largest Rebel Base (Yavin 4 or Hoth). Z = highest ability of opponent's TIE pilots in trench just before Pull Up!. *Your Proton Torpedoes are immune to Overload.
Lore
Notes
- Decipher Glossary Supplement corrected the last line to read "* Your Proton Torpedoes are immune to Overload." Side-by-side faces: Errata.
Combos
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Epic Event: Attack Run, A New Hope, R2
- Glossary Supplement (Updated 29 January 2002)