Jabba's Palace Sealed Deck

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Jabba's Palace Sealed Deck
Game/Set Star Wars CCG
Expansion Jabba's Palace Sealed Deck
Publisher Decipher
Country USA
Date 25 October 2000
Language English
Cards Total 20
Card Size 63x88mm

Jabba's Palace Sealed Deck is the 27th expansion of Star Wars CCG. It is published by Decipher in 2000 and consists of 20 cards.

20 premium cards (all Premium). Distinct from Death Star II starters.

Sources

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Lando With Vibro-Ax Character PM 1 Deploys -2 on Tatooine. When at a Tatooine site, adds one battle destiny. Permanent weapon is vibro-ax (may target character for free; both players draw destiny; target excluded from battle if your destiny +4 > target's power + opponent's destiny).
Palace Raider Character PM 2 Adds 2 to power of anything he pilots (or 3 to power of anything he drives). When driving a transport vehicle, it moves for free and he adds one battle destiny.

Effect

Image Card Type Rarity Destiny Game text
Ounee Ta Effect PM 4 Deploy on table. You may immediately take top card of Lost Pile into hand. None Shall Pass is unique (•) and a Lost Interrupt. At each opponent's <> site, your characters and vehicles are each deploy -3 and your Force generation is +1. (Immune to Alter.)
Seeking An Audience Effect PM 4 Deploy on table. Once during each of your turns, may deploy one Underworld Contacts, [JP] Lando, [JP] Leia, R2-D2, or C-3PO from Reserve Deck; reshuffle. Also, while Luke is at a Jabba's Palace site, opponent's aliens there must use +1 Force to use their landspeed.
Underworld Contacts Effect PM 4 Deploy on a Tatooine site. Your Force generation here is +1. Opponent may not cancel or modify Force drains at each Tatooine battleground site where you have two aliens with different card titles. At any time, you may use 2 Force to raise your converted Tatooine site to top.

Location

Image Card Type Rarity Destiny Game text
Jabba's Palace: Antechamber Location PM 0 Light: Creatures cannot attack here. While no Rebels present, your total power here is +2. Dark: Creatures cannot attack here. Force drain -1 here.
Tatooine: Hutt Trade Route (Desert) Location PM 0 Light: Your characters here aboard vehicles are each power +1. Dark: Unless you control Hutt Trade Route, your game text on Tatooine: Jabba's Palace is canceled.

Vehicle

Image Card Type Rarity Destiny Game text
Racing Skiff Vehicle PM 4 May deploy with a non-unique alien driver as a 'react'. May add 1 driver and 3 passengers. May move as a 'react'. If lost, any characters aboard may 'jump off' (disembark).

Weapon

Image Card Type Rarity Destiny Game text
Stun Blaster Weapon PM 3 Deploy on your warrior. May target a character or creature (except rancor or Sarlacc) using 2 Force. Draw destiny. Return character (and cards deployed on character) to owner's hand if destiny +1 > defense value. Creature lost if destiny +3 > defense value.

Objective

Image Card Type Rarity Destiny Game text
Agents In The Court/No Love For The Empire Objective PM 0 Deploy Hutt Trade Route and a Jabba's Palace site. May deploy Yarna d'al' Gargan. Reveal one unique (•) alien from your deck whose lore specifies its species. This card is your Rep. {For} remainder of game, your Rep is a leader. Yarna d'al' Gargan is immune to Alter. You may not deploy 'insert' cards or operatives. While a rancor is at Rancor Pit, Trap Door is immune to Bo Shuda. {Flip} this card if you occupy two battleground sites (must occupy a third with a non-unique alien of your Rep's species if a non-Tatooine location is on table).
Agents In The Court/No Love For The Empire Objective PM 7 {While} this side up, once per turn you may cancel a Force drain or a just-drawn battle destiny by placing here from hand a copy of your Rep. Once during each of your control phases, you may retrieve a non-unique alien of your Rep's species. When two of your aliens are battling at any Tatooine location, add one destiny to total power. For remainder of game, your Rep may deploy from here as if from hand. {Flip} this card if you do not occupy 2 battleground sites.

Dark Side

Character

Image Card Type Rarity Destiny Game text
Mercenary Pilot Character PM 2 Adds 2 to power of anything he pilots or drives. When driving a transport vehicle, adds one battle destiny. When piloting at a cloud sector, once per turn adds one battle destiny during battle at a related exterior site.
Mighty Jabba Character PM 1 Deploys -2 to a Jabba's Palace site. When with your alien leader, adds one battle destiny. May escort a captive. To use his landspeed requires +1 Force. May not be targeted by weapons unless your other aliens present are each 'hit.' Immune to attrition < 4.

Effect

Image Card Type Rarity Destiny Game text
Hutt Influence Effect PM 4 Deploy on table. Opponent may not cancel or modify Force drains at each Tatooine battleground site where you have two aliens with different card titles. Also, attrition against you is reduced by 2 when two of your non-unique aliens with different card titles are in battle.
No Escape Effect PM 4 Deploy on table. You may immediately take top card of Lost Pile into hand. Effects, Epic Events, and Objectives are immune to Honor Of The Jedi. At each opponent's <> site, your characters and vehicles are each deploy -3 and your Force generation is +1. (Immune to Alter.)
Power Of The Hutt Effect PM 4 Deploy on table. Once during each of your turns, may deploy one Boelo, Bib, Ephant Mon, Jabba's Sail Barge, Jabba's Space Cruiser, or Hutt Influence from Reserve Deck; reshuffle. Also, your aliens aboard Jabba's Sail Barge are immune to attrition < 6. (Immune to Alter.)

Location

Image Card Type Rarity Destiny Game text
Jabba's Palace: Lower Passages Location PM 0 Dark: During your move phase, your aliens may move between here and any Jabba's Palace site. Light: While your Lando here, opponent's Lower Passages game text is canceled. Force drain -1 here.
Tatooine: Desert Heart Location PM 0 Dark: Your character movement from here (except for Jawas) requires +1 landspeed. Light: Your character movement from here (except for Jawas) requires +1 landspeed.

Vehicle

Image Card Type Rarity Destiny Game text
Racing Skiff Vehicle PM 4 May deploy with a driver (must be Barada, Klaatu, or a non-unique alien) as a 'react'. May add 1 driver and 3 passengers. May move as a 'react'. If lost, any characters aboard may 'jump off' (disembark).

Weapon

Image Card Type Rarity Destiny Game text
Stun Blaster Weapon PM 3 Deploy on your warrior. May target a character or creature (except rancor or Sarlacc) using 2 Force. Draw destiny. Return character (and cards deployed on character) to owner's hand if destiny +1 > defense value. Creature lost if destiny +3 > defense value.

Objective

Image Card Type Rarity Destiny Game text
My Kind Of Scum/Fearless And Inventive Objective PM 0 Deploy Desert Heart and a Jabba's Palace site. May deploy Well Guarded. Reveal one unique (•) alien from your deck whose lore specifies its species. This card is your Rep. {For} remainder of game, your Rep is a leader. Well Guarded is immune to Alter. You may not deploy 'insert' cards or operatives. While frozen Han on table, Rebels are immune to No Bargain and Bad Feeling Have I. {Flip} this card if you occupy two battleground sites (must occupy a third with a non-unique alien of your Rep's species if a non-Tatooine location is on table).
My Kind Of Scum/Fearless And Inventive Objective PM 7 {While} this side up, once per turn you may cancel a Force drain or a just-drawn battle destiny by placing here from hand a copy of your Rep. Once during each of your control phases, you may retrieve a non-unique alien of your Rep's species. While Jabba and Bib on table, your battle destiny draws are each +2. Wounded Wookiee is destiny +3. Unless a non-Tatooine location is on table, your aliens are forfeit +2. For remainder of game, your Rep may deploy from here as if from hand. {Flip} this card if you do not occupy 2 battleground sites.