Reflections Gold (card list): Difference between revisions
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More Enhanced credit cards shown horizontal; Naboo Ceremonial Chamber original + Enhanced |
Card list: original type/destiny/text, combo types, Credits, Scum swap |
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{| class="wikitable expansion-infobox" | {| class="wikitable expansion-infobox" | ||
! colspan="2" | Reflections Gold (card list) | ! colspan="2" | Reflections Gold (card list) | ||
|- | |- | ||
! Expansion | ! Expansion | ||
| [[Reflections Gold]] (cancelled) — test | | [[Reflections Gold]] (cancelled) — layout test | ||
|- | |- | ||
! Cards Total | ! Cards Total | ||
| Line 18: | Line 9: | ||
|} | |} | ||
Test layout for [[Reflections Gold]]: Light Side then Dark Side, grouped by type | Test layout for [[Reflections Gold]]: Light Side then Dark Side, grouped by type (same shape as [[Dagobah Limited]]). Two picture columns: '''Original''' is the Category One playtest scan (Forum scan if C1 is empty); '''Enhanced''' is Andy Talaga's reconstruction. Landscape Enhanced/credit cards are rotated so the title reads across the top. | ||
The | Where a Reflections Gold title matches a printed Decipher card, '''Type''', '''Destiny''', and '''Game text''' are copied from that original. Combo cards take their type from the two halves (combos never mix types). '''Credits''' is the count of gold coin icons on the Enhanced reconstruction (not on the original print). The current article is [[Reflections Gold]]. | ||
== Card list == | == Card list == | ||
| Line 27: | Line 18: | ||
==== [[Character|Character]] ==== | ==== [[Character|Character]] ==== | ||
{| class="wikitable card-thumbs" | {| class="wikitable card-thumbs" | ||
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text | ! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Chewbacca.jpg|140px]] || [[File:RG-T-Chewbacca.png|140px]] || Chewbacca || [[Character|Character]] || 1 || || Power +1 at same location as Han. Adds 2 to power of anything he pilots. When piloting Falcon, also adds 1 to maneuver. Your vehicles, starships, and droids at same site that are 'hit' and about to be lost go to Used Pile instead. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Ewok-Tribesman.jpg|140px]] || [[File:RG-T-Ewok-Tribesman.png|140px]] || Ewok Tribesman || [[Character|Character]] || 3 || || Deploys only on Endor. Power and forfeit +1 for each [Light Side] icon at same Endor site. When forfeited at same site as your Ewok of ability > 1, may satisfy all remaining attrition against you. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Solo.jpg|140px]] || [[File:RG-T-Solo.png|140px]] || Solo || [[Character|Character]] || 1 || || Adds 3 to power of anything he pilots. Deploys -1 to Falcon. Draws one battle destiny if unable to otherwise. Adds one battle destiny if with Chewie or Rey. Once per game, may play an Interrupt from Lost Pile as if from hand (then place that card out of play). | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Young-Skywalker.jpg|140px]] || [[File:RG-T-Young-Skywalker.png|140px]] || Young Skywalker || [[Character|Character]] || 6 || || Adds 2 to power of anything he pilots. Deploys -3 to Endor. Power +2 while armed with Luke's Lightsaber. Once per game, may retrieve A Jedi's Focus or A Jedi's Fury into hand. Immune to attrition < 5 (< 6 while armed with Luke's Lightsaber). | ||
|} | |} | ||
==== [[Effect|Effect]] ==== | ==== [[Effect|Effect]] ==== | ||
{| class="wikitable card-thumbs" | {| class="wikitable card-thumbs" | ||
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text | ! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-A-Gift.jpg|140px]] || [[File:RG-TH-A-Gift.png|200px]] || A Gift || [[Effect|Effect]] || 4 || || If you just moved a droid to Audience Chamber, deploy on the droid. Droid is an Undercover spy. Wherever opponent has an alien, opponent's battle destiny draws are -2 and Force drains are -1. Immediate Effect canceled if droid leaves Tatooine. (Immune to Control.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Aim-High.jpg|140px]] || [[File:RG-TH-Aim-High.png|200px]] || Aim High || [[Effect|Effect]] || 3 || 2 || Deploy on table. When you fire two weapons (except lightsabers) in a battle, your total power is +5. Also, whenever opponent retrieves X cards, opponent must first use X Force or that retrieval is canceled. (Immune to Alter.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Beggar-Revolution.jpg|140px]] || [[File:RG-T-Beggar-Revolution.png|140px]] || Beggar & Revolution || [[Effect|Effect]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Brisky-Morning-Munchen.jpg|140px]] || [[File:RG-TH-Brisky-Morning-Munchen.png|200px]] || Brisky Morning Munchen || [[Effect|Effect]] || 3 || || Deploy on table. Once per game, may deploy Jar Jar from Reserve Deck; reshuffle. If you just lost Jar Jar from a site, may place him here. At any time, may use 3 Force to take Jar Jar from here into hand. Episode I | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Close-Air-Support.jpg|140px]] || [[File:RG-TH-Close-Air-Support.png|200px]] || Close Air Support || [[Effect|Effect]] || 5 || || Deploy on table. While your Z-95 occupies a system or cloud sector, once per turn your scout at a related exterior site may add one battle destiny (if Z-95 is Tala 1 or Tala 2, may also add one destiny to total power only). | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Close-Air-Support-Commando-Training.jpg|140px]] || [[File:RG-T-Close-Air-Support-Commando-Training.png|140px]] || Close Air Support & Commando Training || [[Effect|Effect]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Crack-Shot-Quick-Draw.jpg|140px]] || [[File:RG-T-Crack-Shot-Quick-Draw.png|140px]] || Crack Shot & Quick Draw || [[Effect|Effect]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Crash-Site-Memorial.jpg|140px]] || [[File:RG-TH-Crash-Site-Memorial.png|200px]] || Crash Site Memorial || [[Effect|Effect]] || 5 || || Deploy on your side of table. If you just lost a vehicle, droid, weapon, or device, may stack it here. Once during your deploy phase, you may exchange any one card in hand with one card stacked here. Any cards stacked here are considered 'supporting.' | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Credits-Will-Do-Fine-We-re-Leaving.jpg|140px]] || [[File:RG-T-Credits-Will-Do-Fine-We-re-Leaving.png|140px]] || Credits Will Do Fine & We're Leaving || [[Effect|Effect]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Gungan-Energy-Shield.jpg|140px]] || [[File:RG-TH-Gungan-Energy-Shield.png|200px]] || Gungan Energy Shield || [[Effect|Effect]] || 5 || || Deploy on an exterior site. While your Fambaa here: your characters here may not be targeted by weapons, opponent's battle destiny draws here are -1, and characters must use +1 Force when moving to or from here using their landspeed. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Hiding-In-The-Garbage.jpg|140px]] || [[File:RG-TH-Hiding-In-The-Garbage.png|200px]] || Hiding In The Garbage || [[Effect|Effect]] || 3 || || Use 2 Force to deploy on your side of table. At any time, you may declare a card type. Use Force one by one, revealing each card used, until a card of that type is revealed (take it into hand) or Force Pile is depleted. | ||
|- | |- | ||
| [[File:RG-C1-I- | | [[File:RG-C1-I-Hope-She-s-All-Right.jpg|140px]] || [[File:RG-TH-I-Hope-She-s-All-Right.png|200px]] || I Hope She's All Right || [[Effect|Effect]] || 3 || || Deploy on table. Your non-unique scouts are forfeit +1. During every draw phase, unless opponent's character of destiny < 4 occupies a battleground site, opponent loses 1 Force. Effect canceled unless your characters of destiny < 4 occupy two battleground sites. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-I-Must-Be-Allowed-To-Speak.jpg|140px]] || [[File:RG-TH-I-Must-Be-Allowed-To-Speak.png|200px]] || I Must Be Allowed To Speak || [[Effect|Effect]] || 4 || || Deploy on a Jabba's Palace site. Luke may deploy at this site regardless of presence or location deployment restrictions. When he is deployed here, relocate Effect to Luke, he is immune to attrition while on Tatooine. (Immune to Alter.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-I-Must-Be-Allowed-To-Speak-Goo-Nee-Tay.jpg|140px]] || [[File:RG-T-I-Must-Be-Allowed-To-Speak-Goo-Nee-Tay.png|140px]] || I Must Be Allowed To Speak & Goo Nee Tay || [[Effect|Effect]] || 3 || || Deploy on a Jabba's Palace site. Luke may deploy at this site regardless of presence or location deployment restrictions. When he is deployed here, relocate Effect to Luke, he is immune to attrition while on Tatooine and all opponent's characters of ability > 2 are deploy +2 here. (Immune to Alter.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-I-Will-Not-Defer-Plea-To-The-Court.jpg|140px]] || [[File:RG-T-I-Will-Not-Defer-Plea-To-The-Court.png|140px]] || I Will Not Defer & Plea To The Court || [[Effect|Effect]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Launching-The-Assault.jpg|140px]] || [[File:RG-TH-Launching-The-Assault.png|200px]] || Launching The Assault || [[Effect|Effect]] || 4 || || Deploy on any system. Once per game, may take Home One into from Reserve Deck; reshuffle. Your Force drains are +1 at battleground systems where you have a Star Cruiser piloted by a character. Effecte canceled when Rendezvous Point on table. (Immune to Alter.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Obi-Wan-s-Cape-Lightsaber-Proficiency.jpg|140px]] || [[File:RG-T-Obi-Wan-s-Cape-Lightsaber-Proficiency.png|140px]] || Obi-Wan's Cape & Lightsaber Proficiency || [[Effect|Effect]] || 3 || || Use 1 Force to deploy on a character with ability > 2 armed with a lightsaber. That character is power +3 in battles, immune to attrition < 5, and may add 1 to Force drain where present. Also, when present at the start of a battle, may use 1 Force to cause one opponent's character of ability = 1 (your choice) to move away (for free), or that character is immediately lost. Effect lost if character loses lightsaber. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Projection-Of-A-Skywalker-Yarna-d-al-Gargan.jpg|140px]] || [[File:RG-T-Projection-Of-A-Skywalker-Yarna-d-al-Gargan.png|140px]] || Projection Of A Skywalker & Yarna d'al' Gargan || [[Effect|Effect]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Revolution.jpg|140px]] || [[File:RG-TH-Revolution.png|200px]] || Revolution || [[Effect|Effect]] || 3 || || Use 3 Force to deploy on any location. Rotate the location so that icons and game texts switch direction. (If Expand the Empire present, it also switches.) If Revolution later canceled, location rotates back again. | ||
|- | |- | ||
| [[File:RG-C1-Scramble | | [[File:RG-C1-Scramble.jpg|140px]] || [[File:RG-TH-Scramble.png|200px]] || Scramble || [[Effect|Effect]] || 3 || || Deploy on opponent's side of table. Opponent's pilots (except Vader) present at sites may not use ability to draw battle destiny. Effect canceled when opponent has no pilots at sites. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Scramble-Hiding-In-The-Garbage.jpg|140px]] || [[File:RG-T-Scramble-Hiding-In-The-Garbage.png|140px]] || Scramble & Hiding In The Garbage || [[Effect|Effect]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Traffic-Control.jpg|140px]] || [[File:RG-TH-Traffic-Control.png|200px]] || Traffic Control || [[Effect|Effect]] || 3 || 2 || Use 1 Force to deploy on your side of table. During your control phase, you may return any cards from your hand to the top of your Used Pile. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Traffic-Control-Crash-Site-Memorial.jpg|140px]] || [[File:RG-T-Traffic-Control-Crash-Site-Memorial.png|140px]] || Traffic Control & Crash Site Memorial || [[Effect|Effect]] || 3 || || Deploy on table. You may place lost vehicles, droids, weapons, and devices here instead of Lost Pile. Once during your deploy phase, you may exchange any one card from hand with one card from you 'memorial.' Also, during your control phase, you may return any cards from your hand to the top of your Used Pile. | ||
|} | |} | ||
==== [[Interrupt|Interrupt]] ==== | ==== [[Interrupt|Interrupt]] ==== | ||
{| class="wikitable card-thumbs" | {| class="wikitable card-thumbs" | ||
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text | ! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-A-Few-Maneuvers.jpg|140px]] || [[File:RG-TH-A-Few-Maneuvers.png|200px]] || A Few Maneuvers || [[Interrupt|Used Interrupt]] || 6 || || Add 2 to hyperspeed and maneuver of any starfighter for the remainder of this turn. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-A-Few-Maneuvers-Han-s-Dice.jpg|140px]] || [[File:RG-T-A-Few-Maneuvers-Han-s-Dice.png|140px]] || A Few Maneuvers & Han's Dice || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-All-Wings-Report-In.jpg|140px]] || [[File:RG-TH-All-Wings-Report-In.png|200px]] || All Wings Report In || [[Interrupt|Used Interrupt]] || 5 || || Once per game, target one non-unique starfighter on table. Draw destiny. If destiny < X, retrieve X Force, where X = number of copies of that card you have on table. (Immune to Sense.) OR Take one non-unique starfighter into hand from Reserve Deck; reshuffle. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Anakin-Skywalker.jpg|140px]] || [[File:RG-T-Anakin-Skywalker.png|140px]] || Anakin Skywalker || [[Interrupt|Used Interrupt]] || 4 || || If Luke is about to be lost from table and Vader is present, shuffle Reserve Deck and draw destiny. Add 6 if Emperor present. If total destiny > 12, Vader instead crosses to Light Side, Luke is not lost, opponent loses 6 Force, and Emperor (if present) is lost. (Immune to Sense.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Armed-And-Dangerous-Ambush.jpg|140px]] || [[File:RG-T-Armed-And-Dangerous-Ambush.png|140px]] || Armed And Dangerous & Ambush || [[Interrupt|Lost Interrupt]] || 3 || || During your turn, target a site where your total power is more than double opponent's total power. Unless opponent has a Dark Jedi or character weapon there, place each opponent character, vehicle, and starship there (and cards on them) in owner's Used Pile. OR If a battle or duel was just initiated at a site, deploy a matching character weapon from Reserve Deck; reshuffle. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Attack-Pattern-Delta.jpg|140px]] || [[File:RG-TH-Attack-Pattern-Delta.png|200px]] || Attack Pattern Delta || [[Interrupt|Lost Interrupt]] || 3 || 1 || If a battle was just initiated at a site, identify your lead T-47 there. For remainder of this turn, all other T-47s at same site are power +1, are immune to attrition and cannot be targeted by weapons. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Away-Put-Your-Weapon-Put-That-Down.jpg|140px]] || [[File:RG-T-Away-Put-Your-Weapon-Put-That-Down.png|140px]] || Away Put Your Weapon & Put That Down || [[Interrupt|Used Or Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Blaster-Deflection.jpg|140px]] || [[File:RG-TH-Blaster-Deflection.png|200px]] || Blaster Deflection || [[Interrupt|Used Or Lost Interrupt]] || 4 || 2 || USED: Cancel an attempt to use a character weapon to target your character of ability > 4. LOST: If your character of ability > 4 with a lightsaber was just targeted by a blaster, use 3 Force to re-target that blaster to an opponent's character present. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Careful-Planning-Heading-For-The-Medical-Frigate.jpg|140px]] || [[File:RG-T-Careful-Planning-Heading-For-The-Medical-Frigate.png|140px]] || Careful Planning & Heading For The Medical Frigate || [[Interrupt|Used Or Starting Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Choke-Blaster-Deflection.jpg|140px]] || [[File:RG-T-Choke-Blaster-Deflection.png|140px]] || Choke & Blaster Deflection || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Clash-Of-Sabers.jpg|140px]] || [[File:RG-TH-Clash-Of-Sabers.png|200px]] || Clash Of Sabers || [[Interrupt|Lost Interrupt]] || 3 || 3 || Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force to search your Reserve Deck, take one Uncontrollable Fury into hand and reshuffle. OR Cancel Presence Of The Force. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Corellian-Retort-Fly-Casual.jpg|140px]] || [[File:RG-T-Corellian-Retort-Fly-Casual.png|140px]] || Corellian Retort & Fly Casual || [[Interrupt|Used Or Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Corellian-Slip.jpg|140px]] || [[File:RG-TH-Corellian-Slip.png|200px]] || Corellian Slip || [[Interrupt|Used Interrupt]] || 4 || || If opponent just initiated a Tallon Roll, add your maneuver + ability of one pilot on you targeted starfighter to your total. OR Decrease the maneuver of an opponent's starfighter by 1 for remainder of this turn. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Effective-Repairs-Punch-It.jpg|140px]] || [[File:RG-T-Effective-Repairs-Punch-It.png|140px]] || Effective Repairs & Punch It! || [[Interrupt|Used Or Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Either-Way-You-Win-Eventually-You-ll-Lose.jpg|140px]] || [[File:RG-T-Either-Way-You-Win-Eventually-You-ll-Lose.png|140px]] || Either Way, You Win & Eventually You'll Lose || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Entering-The-Arena.jpg|140px]] || [[File:RG-TH-Entering-The-Arena.png|200px]] || Entering The Arena || [[Interrupt|Used Or Lost Interrupt]] || 6 || || USED: Once per game may take Podracer Bay into hand from Reserve Deck; reshuffle. LOST: During a battle at Podracer Bay, add one battle destiny. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Eventually-You-ll-Lose.jpg|140px]] || [[File:RG-TH-Eventually-You-ll-Lose.png|200px]] || Eventually You'll Lose || [[Interrupt|Used Or Lost Interrupt]] || 4 || || USED: If a battle was just initiated, place the top card of your Used Pile on top of your Reserve Deck. LOST: Use 3 Force to cause opponent to reveal hand. All cards opponent has 3 or more of in hand are lost. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Fly-Casual.jpg|140px]] || [[File:RG-TH-Fly-Casual.png|200px]] || Fly Casual || [[Interrupt|Used Or Lost Interrupt]] || 6 || || USED: Cancel Early Warning Network or It's An Older Code. OR During your deploy phase, deploy one starship (deploy -1) and/or one pilot to a system even without presence or Force icons. LOST: Take one Tydirium or Tantive IV into hand from Reserve Deck; reshuffle. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Gift-Of-The-Mentor-Skywalkers.jpg|140px]] || [[File:RG-T-Gift-Of-The-Mentor-Skywalkers.png|140px]] || Gift Of The Mentor & Skywalkers || [[Interrupt|Lost Interrupt]] || 5 || || If Luke is with Obi-Wan or Leia in a battle, add two battle destiny. (Four if with both.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Glancing-Blow.jpg|140px]] || [[File:RG-TH-Glancing-Blow.png|200px]] || Glancing Blow || [[Interrupt|Lost Interrupt]] || 3 || || If you have a character with a lightsaber present in a battle with Vader, lose 1 Force to reduce Vader's power to zero. OR If you have a character with a lightsaber in a duel, cancel one opponent's destiny draw immediately after it is revealed. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Han-s-Back-Leia-s-Back.jpg|140px]] || [[File:RG-T-Han-s-Back-Leia-s-Back.png|140px]] || Han's Back & Leia's Back || [[Interrupt|Used Interrupt]] || 3 || || Use 1 Force to retrieve Han or Leia from Lost Pile. OR Use 3 Force to take Han or Leia into hand from Reserve Deck; reshuffle. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Help-Me-Obi-Wan-Kenobi-Double-Agent.jpg|140px]] || [[File:RG-T-Help-Me-Obi-Wan-Kenobi-Double-Agent.png|140px]] || Help Me Obi-Wan Kenobi & Double Agent || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-How-Did-We-Get-Into-This-Mess.jpg|140px]] || [[File:RG-TH-How-Did-We-Get-Into-This-Mess.png|200px]] || How Did We Get Into This Mess? || [[Interrupt|Used Interrupt]] || 4 || || If one of your droids is at the Dune Sea or where there is a Scomp link, use 1 Force to discard your entire hand to your Used Pile. Draw the same number of cards from your Reserve Deck. Draw one extra card if droid is C- 3PO or R2-D2. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Hyper-Escape.jpg|140px]] || [[File:RG-TH-Hyper-Escape.png|200px]] || Hyper Escape || [[Interrupt|Used Interrupt]] || 5 || || If a battle was just initiated at any system or sector, move all your starships and vehicles there away. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-I-Have-A-Really-Bad-Feeling-About-This.jpg|140px]] || [[File:RG-TH-I-Have-A-Really-Bad-Feeling-About-This.png|200px]] || I Have A Really Bad Feeling About This || [[Interrupt|Used Interrupt]] || 5 || || If opponent just initiated a battle where opponent has more than double your power, target your highest-ability character in that battle. Draw destiny. If destiny < target's ability, deploy one character there from hand (for free). | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Inconsequential-Barriers.jpg|140px]] || [[File:RG-TH-Inconsequential-Barriers.png|200px]] || Inconsequential Barriers || [[Interrupt|Used Interrupt]] || 4 || || Cancel Imperial Barrier, None Shall Pass, or Set For Stun. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Insertion-Planning.jpg|140px]] || [[File:RG-TH-Insertion-Planning.png|200px]] || Insertion Planning || [[Interrupt|Used Interrupt]] || 6 || || If your scout is in battle at an exterior planet site, subtract 3 from opponent's total battle destiny. OR Target opponent's character aboard an open vehicle moving to your scout's site. Draw destiny. If destiny +2 > ability, target goes to Used Pile. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Insertion-Planning-Critical-Error-Revealed.jpg|140px]] || [[File:RG-T-Insertion-Planning-Critical-Error-Revealed.png|140px]] || Insertion Planning & Critical Error Revealed || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Jedi-Leap-Clinging-To-The-Edge.jpg|140px]] || [[File:RG-T-Jedi-Leap-Clinging-To-The-Edge.png|140px]] || Jedi Leap & Clinging To The Edge || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Jedi-Presence.jpg|140px]] || [[File:RG-TH-Jedi-Presence.png|200px]] || Jedi Presence || [[Interrupt|Lost Interrupt]] || 3 || || If one of your Jedi is present during any battle, use 1 Force to cause all other Rebels there to battle at double power. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Keep-Your-Eyes-Open-Shoo-Shoo.jpg|140px]] || [[File:RG-T-Keep-Your-Eyes-Open-Shoo-Shoo.png|140px]] || Keep Your Eyes Open & Shoo! Shoo! || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Light-Maneuvers-Jedi-Levitation.jpg|140px]] || [[File:RG-T-Light-Maneuvers-Jedi-Levitation.png|140px]] || Light Maneuvers & Jedi Levitation || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Losing-Track.jpg|140px]] || [[File:RG-TH-Losing-Track.png|200px]] || Losing Track || [[Interrupt|Used Or Lost Interrupt]] || 6 || || USED: During battle, place top card of opponent's Lost Pile on top of their Reserve Deck. LOST: Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target is 'damaged.' | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Losing-Track-A-Step-Backwards.jpg|140px]] || [[File:RG-T-Losing-Track-A-Step-Backwards.png|140px]] || Losing Track & A Step Backwards || [[Interrupt|Used Or Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Lost-In-The-Wilderness-Yub-Yub.jpg|140px]] || [[File:RG-T-Lost-In-The-Wilderness-Yub-Yub.png|140px]] || Lost In The Wilderness & Yub Yub! || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Might-Of-The-Republic.jpg|140px]] || [[File:RG-TH-Might-Of-The-Republic.png|200px]] || Might Of The Republic || [[Interrupt|Used Interrupt]] || 5 || || Once per game, retrieve 1 Force for each of your senators at Galactic Senate. (Immune to Sense.) OR Take one senator (or Coruscant Guard, Sei Taria or Mas Amedda) into hand from Reserve Deck; reshuffle. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Mindful-Of-The-Future-Inconsequential-Barriers.jpg|140px]] || [[File:RG-T-Mindful-Of-The-Future-Inconsequential-Barriers.png|140px]] || Mindful Of The Future & Inconsequential Barriers || [[Interrupt|Used Or Starting Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-My-Loyal-Bodyguard-Might-Of-The-Republic.jpg|140px]] || [[File:RG-T-My-Loyal-Bodyguard-Might-Of-The-Republic.png|140px]] || My Loyal Bodyguard & Might Of The Republic || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Nabrun-Leids-Quite-A-Mercenary.jpg|140px]] || [[File:RG-T-Nabrun-Leids-Quite-A-Mercenary.png|140px]] || Nabrun Leids & Quite A Mercenary || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Narrow-Escape.jpg|140px]] || [[File:RG-TH-Narrow-Escape.png|200px]] || Narrow Escape || [[Interrupt|Used Interrupt]] || 5 || || If opponent just initiated battle at a site where you have a Rebel of ability > 2 present, move all of your cards with ability there away (using their landspeed). | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Neck-And-Neck.jpg|140px]] || [[File:RG-TH-Neck-And-Neck.png|200px]] || Neck And Neck || [[Interrupt|Lost Interrupt]] || 4 || || If difference between opponent's and your highest race totals < 4, lose 1 Force. Opponent draws no race destiny next control phase. OR If both players have < 10 Life Force remaining, both players retrieve 4 Force. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Neck-And-Neck-Changing-The-Odds.jpg|140px]] || [[File:RG-T-Neck-And-Neck-Changing-The-Odds.png|140px]] || Neck And Neck & Changing The Odds || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Nice-Of-You-Guys-To-Drop-By.jpg|140px]] || [[File:RG-TH-Nice-Of-You-Guys-To-Drop-By.png|200px]] || Nice Of You Guys To Drop By || [[Interrupt|Used Interrupt]] || 5 || || Send one of your missing characters at same site as one of your piloted or driven vehicles to your Used Pile. OR Cancel any attempt by one character to 'hide' from a battle. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Nice-Of-You-Guys-To-Drop-By-Visored-Vision.jpg|140px]] || [[File:RG-T-Nice-Of-You-Guys-To-Drop-By-Visored-Vision.png|140px]] || Nice Of You Guys To Drop By & Visored Vision || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-No-Giben-Up-General-Jar-Jar.jpg|140px]] || [[File:RG-TH-No-Giben-Up-General-Jar-Jar.png|200px]] || No Giben Up, General Jar Jar || [[Interrupt|Lost Interrupt]] || 5 || || If you just lost a Gungan from table, place him in your hand. OR If Jar Jar and Tarpals are in a battle together, add two battle destiny. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-No-Giben-Up-General-Jar-Jar-Gimme-A-Lift.jpg|140px]] || [[File:RG-T-No-Giben-Up-General-Jar-Jar-Gimme-A-Lift.png|140px]] || No Giben Up, General Jar Jar & Gimme A Lift! || [[Interrupt|Lost Interrupt]] || 5 || || If you just lost a Gungan from table, place him in your hand. OR If Jar Jar and Tarpals are in a battle together, add two battle destiny. OR Relocate Jar Jar to a battle just initiated at an adjacent site. OR Increase Jar Jar's landspeed by 1 for remainder of turn. OR If Jar Jar on Brisky Morning Munchen, take him to hand. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Off-The-Edge.jpg|140px]] || [[File:RG-TH-Off-The-Edge.png|200px]] || Off The Edge || [[Interrupt|Lost Interrupt]] || 2 || || Target one of your characters at a Cloud City site. Draw destiny. If destiny > character's destiny number, retrieve Force equal to the distance. If destiny < character's destiny number, lose difference. If destiny = character's destiny number, character is lost. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Old-Ben-Noble-Sacrifice.jpg|140px]] || [[File:RG-T-Old-Ben-Noble-Sacrifice.png|140px]] || Old Ben & Noble Sacrifice || [[Interrupt|Lost Interrupt]] || 5 || || Use 1 Force if any of your characters (except Obi-Wan) was just forfeited from a Tatooine site. Mysterious "crazy wizard" steps in and revives (relocates) that character back to same site. OR If opponent just deployed a character, sacrifice (place out of play) from table one of your characters with the same power (even a captured character). Retrieve Force equal to your sacrificed character's forfeit value. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-On-The-Edge-Surprise-Assault.jpg|140px]] || [[File:RG-T-On-The-Edge-Surprise-Assault.png|140px]] || On The Edge & Surprise Assault || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Out-Of-Commission.jpg|140px]] || [[File:RG-TH-Out-Of-Commission.png|200px]] || Out Of Commission || [[Interrupt|Used Interrupt]] || 5 || || During your control phase, use 2 Force to release a starship held by any Tractor Beam. (Not effective on Death Star Tractor Beam if Central Core in play.) OR Randomly select one card from opponent's Lost Pile or Blaster Rack and place out of play. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Perimeter-Scan-Under-Attack.jpg|140px]] || [[File:RG-T-Perimeter-Scan-Under-Attack.png|140px]] || Perimeter Scan & Under Attack || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Podrace-Prep-Too-Close-For-Comfort.jpg|140px]] || [[File:RG-T-Podrace-Prep-Too-Close-For-Comfort.png|140px]] || Podrace Prep & Too Close For Comfort || [[Interrupt|Lost Or Starting Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Quite-A-Mercenary.jpg|140px]] || [[File:RG-TH-Quite-A-Mercenary.png|200px]] || Quite A Mercenary || [[Interrupt|Used Interrupt]] || 5 || || If Elis Helrot just completed a transport, use 2 Force. Elis and all character transported are lost. (Immune to Sense.) OR Prevent a just deployed smuggler from moving this turn. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Rebel-Leadership.jpg|140px]] || [[File:RG-TH-Rebel-Leadership.png|200px]] || Rebel Leadership || [[Interrupt|Used Interrupt]] || 4 || || Each of your admirals and generals is forfeit +1 for remainder of turn. OR If your admiral is in battle at a system (or your general, except Obi-Wan, is in battle at a site), you may either add one battle destiny or prevent opponent from drawing more that one battle destiny. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Rebel-Leadership-Throw-Me-Another-Charge.jpg|140px]] || [[File:RG-T-Rebel-Leadership-Throw-Me-Another-Charge.png|140px]] || Rebel Leadership & Throw Me Another Charge || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Recoil-In-Fear.jpg|140px]] || [[File:RG-TH-Recoil-In-Fear.png|200px]] || Recoil In Fear || [[Interrupt|Lost Interrupt]] || 3 || || Use 3 Force. Each player places hand onto Reserve Deck (if possible), then places Used Pile onto Reserve Deck; reshuffle. Each player then draws cards from Reserve Deck equal to the number of cards just placed from hand onto Reserve Deck (if any). | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Return-Of-A-Jedi-Luke-s-Back.jpg|140px]] || [[File:RG-T-Return-Of-A-Jedi-Luke-s-Back.png|140px]] || Return Of A Jedi & Luke's Back || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Sabotage-Slight-Weapons-Malfunction.jpg|140px]] || [[File:RG-T-Sabotage-Slight-Weapons-Malfunction.png|140px]] || Sabotage & Slight Weapons Malfunction || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Skull-Mandalorian-Mishap.jpg|140px]] || [[File:RG-T-Skull-Mandalorian-Mishap.png|140px]] || Skull & Mandalorian Mishap || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Smoke-Screen.jpg|140px]] || [[File:RG-TH-Smoke-Screen.png|200px]] || Smoke Screen || [[Interrupt|Lost Interrupt]] || 3 || || During a battle at a site, if you are about to draw a card for battle destiny, you may instead use the ability number of one of your characters involved in the battle. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Smoke-Screen-It-s-A-Trap.jpg|140px]] || [[File:RG-T-Smoke-Screen-It-s-A-Trap.png|140px]] || Smoke Screen & It's A Trap! || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Sorry-About-The-Mess.jpg|140px]] || [[File:RG-TH-Sorry-About-The-Mess.png|200px]] || Sorry About The Mess || [[Interrupt|Lost Interrupt]] || 4 || || During your control phase, fire one of your weapons. If Han firing, may add 1 to each weapon destiny draw. (A seeker may be targeted by a character weapon, as if a character with defense value of 4.) Any 'hit' targets are immediately lost. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Speak-With-The-Jedi-Council-Vote-Now.jpg|140px]] || [[File:RG-T-Speak-With-The-Jedi-Council-Vote-Now.png|140px]] || Speak With The Jedi Council & Vote Now! || [[Interrupt|Used Or Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Strangle.jpg|140px]] || [[File:RG-TH-Strangle.png|200px]] || Strangle || [[Interrupt|Lost Interrupt]] || 7 || || Target an escort alone and its captive. Draw destiny. Escort lost if destiny + captive's power > escort's ability + power. OR During a battle at a site where Leia is an escorted captive, add one battle destiny. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Strike-Blocked.jpg|140px]] || [[File:RG-TH-Strike-Blocked.png|200px]] || Strike Blocked || [[Interrupt|Used Interrupt]] || 3 || || Take top card of Force Pile into hand. OR If opponent just revealed a combat card, it is canceled (place in opponent's Used Pile) and opponent must draw destiny instead (that destiny is reduced by 1). OR Cancel Maul Strikes, Dark Strike, or You Are Beaten. | ||
|- | |- | ||
| [[File:RG-C1-The-Force-Is-Strong-With-This-One-Jedi-Presence.jpg|140px]] || [[File:RG-T-The-Force-Is-Strong-With-This-One-Jedi-Presence.png|140px]] || The Force Is Strong With This One & Jedi Presence || [[Interrupt|Interrupt]] || | | [[File:RG-C1-The-Force-Is-Strong-With-This-One-Jedi-Presence.jpg|140px]] || [[File:RG-T-The-Force-Is-Strong-With-This-One-Jedi-Presence.png|140px]] || The Force Is Strong With This One & Jedi Presence || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1-The-Signal-Jedi-Mind-Trick.jpg|140px]] || [[File:RG-T-The-Signal-Jedi-Mind-Trick.png|140px]] || The Signal & Jedi Mind Trick || [[Interrupt|Interrupt]] || | | [[File:RG-C1-The-Signal-Jedi-Mind-Trick.jpg|140px]] || [[File:RG-T-The-Signal-Jedi-Mind-Trick.png|140px]] || The Signal & Jedi Mind Trick || [[Interrupt|Used Or Starting Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1-This-Is-More-Like-It-I-Have-A-Bad-Feeling-About-This.jpg|140px]] || [[File:RG-T-This-Is-More-Like-It-I-Have-A-Bad-Feeling-About-This.png|140px]] || This Is More Like It & I Have A Bad Feeling About This || [[Interrupt|Interrupt]] || | | [[File:RG-C1-This-Is-More-Like-It-I-Have-A-Bad-Feeling-About-This.jpg|140px]] || [[File:RG-T-This-Is-More-Like-It-I-Have-A-Bad-Feeling-About-This.png|140px]] || This Is More Like It & I Have A Bad Feeling About This || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1-Too-Close-For-Comfort.jpg|140px]] || [[File:RG-TH-Too-Close-For-Comfort.png|200px]] || Too Close For Comfort || [[Interrupt|Interrupt]] || | | [[File:RG-C1-Too-Close-For-Comfort.jpg|140px]] || [[File:RG-TH-Too-Close-For-Comfort.png|200px]] || Too Close For Comfort || [[Interrupt|Used Or Lost Interrupt]] || 5 || || USED: If your character was just targeted by a weapon, opponent must use 2 Force or the targeting is canceled. LOST: Cancel Hit Racer or Podracer Collision. | ||
|- | |- | ||
| [[File:RG-C1-Under-Attack.jpg|140px]] || [[File:RG-TH-Under-Attack.png|200px]] || Under Attack || [[Interrupt|Interrupt]] || | | [[File:RG-C1-Under-Attack.jpg|140px]] || [[File:RG-TH-Under-Attack.png|200px]] || Under Attack || [[Interrupt|Used Interrupt]] || 6 || || During your control phase, target a vehicle with armor present with your warrior. Draw destiny. If warrior has a Concussion Grenade or a lightsaber, add 3 to destiny draw (7 if both). Vehicle (and grenade) lost if total destiny > armor. | ||
|- | |- | ||
| [[File:RG-C1-Vote-Now-Light.jpg|140px]] || [[File:RG-TH-Vote-Now-Light.png|200px]] || Vote Now! || [[Interrupt|Interrupt]] || | | [[File:RG-C1-Vote-Now-Light.jpg|140px]] || [[File:RG-TH-Vote-Now-Light.png|200px]] || Vote Now! || [[Interrupt|Used Interrupt]] || 5 || || During your control phase, draw destiny. If destiny > 2, draw up to X cards (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate minus opponent's total politics at Galactic Senate. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Walker-Sighting.jpg|140px]] || [[File:RG-TH-Walker-Sighting.png|200px]] || Walker Sighting || [[Interrupt|Lost Interrupt]] || 3 || 1 || If opponent just moved or deployed an AT-AT to a planet site, search your Reserve Deck for up to three exterior sites of that planet and immediately deploy them. Shuffle, cut and replace. | ||
|- | |- | ||
| [[File:RG-C1-We- | | [[File:RG-C1-We-Can-Still-Outmaneuver-Them.jpg|140px]] || [[File:RG-TH-We-Can-Still-Outmaneuver-Them.png|200px]] || We Can Still Outmaneuver Them || [[Interrupt|Used Or Lost Interrupt]] || 3 || || USED: Search your Reserve Deck. Take one Collision! or Egregious Pilot Error into hand. Shuffle, cut and replace. LOST: If opponent just initiated a battle with at least two capital starships at a system where you have a lone starfighter, add two battle destiny. | ||
|- | |- | ||
| [[File:RG-C1-We-Don-t- | | [[File:RG-C1-We-Don-t-Need-Their-Scum.jpg|140px]] || [[File:RG-TH-We-Don-t-Need-Their-Scum.png|200px]] || We Don't Need Their Scum || [[Interrupt|Used Or Lost Interrupt]] || 2 || || USED: Cancel Res Luk Ra'auf. LOST: If two bounty hunters (or an Imperial and a bounty hunter) are in a battle together, use 2 Force to draw two destiny. Subtract total from opponent's attrition and total power (cannot fall below zero). | ||
|- | |- | ||
| [[File:RG-C1-We-Wish-To-Board-At-Once.jpg|140px]] || [[File:RG-TH-We-Wish-To-Board-At-Once.png|200px]] || We Wish To Board At Once || [[Interrupt|Interrupt]] || | | [[File:RG-C1-We-Wish-To-Board-At-Once.jpg|140px]] || [[File:RG-TH-We-Wish-To-Board-At-Once.png|200px]] || We Wish To Board At Once || [[Interrupt|Used Interrupt]] || 5 || || Use 3 Force to take one Effect of any kind into hand from your Reserve Deck; reshuffle. OR Take Radiant VII, or one Interrupt with the word 'Podracer(s)' in its game text, into hand from Reserve Deck; reshuffle. | ||
|- | |- | ||
| [[File:RG-C1-We-Wish-To-Board-At-Once-Are-You-Brain-Dead.jpg|140px]] || [[File:RG-T-We-Wish-To-Board-At-Once-Are-You-Brain-Dead.png|140px]] || We Wish To Board At Once & Are You Brain Dead?! || [[Interrupt|Interrupt]] || | | [[File:RG-C1-We-Wish-To-Board-At-Once-Are-You-Brain-Dead.jpg|140px]] || [[File:RG-T-We-Wish-To-Board-At-Once-Are-You-Brain-Dead.png|140px]] || We Wish To Board At Once & Are You Brain Dead?! || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1-Were-You-Looking-For-Me-I-Know.jpg|140px]] || [[File:RG-T-Were-You-Looking-For-Me-I-Know.png|140px]] || Were You Looking For Me? & I Know || [[Interrupt|Interrupt]] || | | [[File:RG-C1-Were-You-Looking-For-Me-I-Know.jpg|140px]] || [[File:RG-T-Were-You-Looking-For-Me-I-Know.png|140px]] || Were You Looking For Me? & I Know || [[Interrupt|Used Or Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1-Wookiee-Strangle-We-ll-Find-Han.jpg|140px]] || [[File:RG-T-Wookiee-Strangle-We-ll-Find-Han.png|140px]] || Wookiee Strangle & We'll Find Han || [[Interrupt|Interrupt]] || | | [[File:RG-C1-Wookiee-Strangle-We-ll-Find-Han.jpg|140px]] || [[File:RG-T-Wookiee-Strangle-We-ll-Find-Han.png|140px]] || Wookiee Strangle & We'll Find Han || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-You-Will-Take-Me-To-Jabba-Now.jpg|140px]] || [[File:RG-TH-You-Will-Take-Me-To-Jabba-Now.png|200px]] || You Will Take Me To Jabba Now || [[Interrupt|Used Interrupt]] || 5 || || If Jabba is at a Jabba's Palace site, relocate one of your characters to that location from a related site. OR During your deploy phase, deploy one alien (at normal use of the Force) from Reserve Deck to the Audience Chamber; reshuffle. | ||
|- | |- | ||
| [[File:RG-C1-You-Will-Take-Me-To-Jabba-Now-Strangle.jpg|140px]] || [[File:RG-T-You-Will-Take-Me-To-Jabba-Now-Strangle.png|140px]] || You Will Take Me To Jabba Now & Strangle || [[Interrupt|Interrupt]] || | | [[File:RG-C1-You-Will-Take-Me-To-Jabba-Now-Strangle.jpg|140px]] || [[File:RG-T-You-Will-Take-Me-To-Jabba-Now-Strangle.png|140px]] || You Will Take Me To Jabba Now & Strangle || [[Interrupt|Used Interrupt]] || || || | ||
|} | |} | ||
==== [[ | ==== [[Card Layout|Unknown]] ==== | ||
{| class="wikitable card-thumbs" | {| class="wikitable card-thumbs" | ||
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text | ! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-2-1B.jpg|140px]] || [[File:RG-T-2-1B.jpg|140px]] || 2-1B || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Ackbar-s-Assault-Plan.jpg|140px]] || [[File:RG-T-Ackbar-s-Assault-Plan.png|140px]] || Ackbar's Assault Plan || Unknown || || || | ||
| | |||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Bad-Lifters-And-Faulty-Wings.jpg|140px]] || [[File:RG-T-Bad-Lifters-And-Faulty-Wings.png|140px]] || Bad Lifters And Faulty Wings || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Bickering-At-Its-Finest.jpg|140px]] || [[File:RG-T-Bickering-At-Its-Finest.png|140px]] || Bickering At Its Finest || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Biker-Scout-Down.jpg|140px]] || [[File:RG-T-Biker-Scout-Down.png|140px]] || Biker Scout Down || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Bring-Me-The-Hydrospanners.jpg|140px]] || [[File:RG-T-Bring-Me-The-Hydrospanners.png|140px]] || Bring Me The Hydrospanners! || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Clinging-To-The-Very-Edge.jpg|140px]] || [[File:RG-T-Clinging-To-The-Very-Edge.png|140px]] || Clinging To The Very Edge || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Commander-Myron-Konkle.jpg|140px]] || [[File:RG-T-Commander-Myron-Konkle.jpg|140px]] || Commander Myron Konkle || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Congradulations.jpg|140px]] || [[File:RG-T-Congradulations.png|140px]] || Congradulations || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Drem-Redins.jpg|140px]] || [[File:RG-T-Drem-Redins.jpg|140px]] || Drem Redins || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Droid-Overboard.jpg|140px]] || [[File:RG-T-Droid-Overboard.png|140px]] || Droid Overboard || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-False-Past.jpg|140px]] || [[File:RG-T-False-Past.png|140px]] || False Past || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Father-Please.jpg|140px]] || [[File:RG-T-Father-Please.png|140px]] || Father, Please! || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Goldenrod.jpg|140px]] || [[File:RG-T-Goldenrod.png|140px]] || Goldenrod || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Gungan-Celebration-Trumpet.jpg|140px]] || [[File:RG-T-Gungan-Celebration-Trumpet.jpg|140px]] || Gungan Celebration Trumpet || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-I-Thought-He-Was-Blind.jpg|140px]] || [[File:RG-T-I-Thought-He-Was-Blind.png|140px]] || I Thought He Was Blind || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-I-Used-To-Live-Here-You-Know.jpg|140px]] || [[File:RG-T-I-Used-To-Live-Here-You-Know.png|140px]] || I Used To Live Here, You Know? || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Inspecting-The-Garbage.jpg|140px]] || [[File:RG-T-Inspecting-The-Garbage.png|140px]] || Inspecting The Garbage || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1-Is-Your-Strike-Team-Assembled.jpg|140px]] || [[File:RG-T-Is-Your-Strike-Team-Assembled.png|140px]] || Is Your Strike Team Assembled? || Unknown || | | [[File:RG-C1-Is-Your-Strike-Team-Assembled.jpg|140px]] || [[File:RG-T-Is-Your-Strike-Team-Assembled.png|140px]] || Is Your Strike Team Assembled? || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1-Jar-Jar.jpg|140px]] || [[File:RG-T-Jar-Jar.png|140px]] || Jar Jar || Unknown || | | [[File:RG-C1-Jar-Jar.jpg|140px]] || [[File:RG-T-Jar-Jar.png|140px]] || Jar Jar || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Jedi-Tactics.jpg|140px]] || [[File:RG-T-Jedi-Tactics.png|140px]] || Jedi Tactics || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Lapti-Nek.jpg|140px]] || [[File:RG-T-Lapti-Nek.png|140px]] || Lapti Nek || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Looking-To-The-Future.jpg|140px]] || [[File:RG-T-Looking-To-The-Future.png|140px]] || Looking To The Future || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Luke-We-re-Going-To-Have-Company.jpg|140px]] || [[File:RG-T-Luke-We-re-Going-To-Have-Company.png|140px]] || Luke! We're Going To Have Company || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Mission-Briefing.jpg|140px]] || [[File:RG-T-Mission-Briefing.png|140px]] || Mission Briefing || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Naboo-Ceremonial-Chamber-h.jpg|140px]] || [[File:RG-TH-Naboo-Ceremonial-Chamber-v2.jpg|200px]] || Naboo: Ceremonial Chamber || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Old-Ben-Kenobi.jpg|140px]] || [[File:RG-T-Old-Ben-Kenobi.png|140px]] || Old Ben Kenobi || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Old-Smoothies.jpg|140px]] || [[File:RG-T-Old-Smoothies.png|140px]] || Old Smoothies || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Ouch-Time.jpg|140px]] || [[File:RG-T-Ouch-Time.png|140px]] || Ouch Time || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Owen.jpg|140px]] || [[File:RG-T-Owen.png|140px]] || Owen || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Palpatine-Senator-To-Naboo.jpg|140px]] || [[File:RG-T-Palpatine-Senator-To-Naboo.png|140px]] || Palpatine, Senator To Naboo || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Prisoner-Transfer.jpg|140px]] || [[File:RG-T-Prisoner-Transfer.png|140px]] || Prisoner Transfer || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Rakes-Jevorik.jpg|140px]] || [[File:RG-T-Rakes-Jevorik.jpg|140px]] || Rakes Jevorik || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-See-You-At-The-Rendezvous.jpg|140px]] || [[File:RG-T-See-You-At-The-Rendezvous.png|140px]] || See You At The Rendezvous || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Senator-Organa.jpg|140px]] || [[File:RG-T-Senator-Organa.png|140px]] || Senator Organa || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Stay-Here.jpg|140px]] || [[File:RG-T-Stay-Here.png|140px]] || Stay Here || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Taking-On-The-Whole-Empire-Myself.jpg|140px]] || [[File:RG-T-Taking-On-The-Whole-Empire-Myself.png|140px]] || Taking On The Whole Empire Myself || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-That-s-The-Real-Trick.jpg|140px]] || [[File:RG-T-That-s-The-Real-Trick.png|140px]] || That's The Real Trick || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-They-All-Broken.jpg|140px]] || [[File:RG-T-They-All-Broken.png|140px]] || They All Broken || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-This-Is-Your-Father-s-Lightsaber.jpg|140px]] || [[File:RG-T-This-Is-Your-Father-s-Lightsaber.png|140px]] || This Is Your Father's Lightsaber || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Through-The-Planet-Core.jpg|140px]] || [[File:RG-T-Through-The-Planet-Core.png|140px]] || Through The Planet Core || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Tiinn.jpg|140px]] || [[File:RG-T-Tiinn.jpg|140px]] || Tiinn || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-We-Are-Brave-Your-Highness.jpg|140px]] || [[File:RG-T-We-Are-Brave-Your-Highness.png|140px]] || We Are Brave, Your Highness || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-We-Don-t-Want-To-Cause-Any-Trouble.jpg|140px]] || [[File:RG-T-We-Don-t-Want-To-Cause-Any-Trouble.png|140px]] || We Don't Want To Cause Any Trouble || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Wedge.jpg|140px]] || [[File:RG-T-Wedge.jpg|140px]] || Wedge || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Yoda-I-Must-Know.jpg|140px]] || [[File:RG-T-Yoda-I-Must-Know.png|140px]] || Yoda I Must Know || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Yoda-Jedi-Master.jpg|140px]] || [[File:RG-T-Yoda-Jedi-Master.png|140px]] || Yoda, Jedi Master || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-You-Must-Complete-The-Training.jpg|140px]] || [[File:RG-T-You-Must-Complete-The-Training.png|140px]] || You Must Complete The Training || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Yousa-Guys-Bombad.jpg|140px]] || [[File:RG-T-Yousa-Guys-Bombad.png|140px]] || Yousa Guys Bombad! || Unknown || || || | ||
|} | |} | ||
==== [[ | === [[Dark Side]] === | ||
==== [[Character|Character]] ==== | |||
{| class="wikitable card-thumbs" | {| class="wikitable card-thumbs" | ||
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text | ! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Boba-Fett.jpg|140px]] || [[File:RG-T-Boba-Fett.png|140px]] || Boba Fett || [[Character|Character]] || 1 || || Adds 3 to power of anything he pilots. When piloting Slave I, also adds 2 to maneuver and may draw one battle destiny if not able to otherwise. When escorting a captive, captive is forfeit +5. May 'fly' (landspeed = 3). Immune to attrition < 3. | ||
= | |||
|} | |} | ||
==== [[Effect|Effect]] ==== | ==== [[Effect|Effect]] ==== | ||
{| class="wikitable card-thumbs" | {| class="wikitable card-thumbs" | ||
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text | ! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Alert-My-Star-Destroyer.jpg|140px]] || [[File:RG-TH-Alert-My-Star-Destroyer.png|200px]] || Alert My Star Destroyer! || [[Effect|Effect]] || 4 || || If your admiral, moff or Dark Jedi just shuttled aboard your Star Destroyer, deploy on that character. Star Destroyer is immune to attrition and Flagship deploys free on that starship. Immediate Effect lost if character not aboard that starship. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Aratech-Corporation.jpg|140px]] || [[File:RG-TH-Aratech-Corporation.png|200px]] || Aratech Corporation || [[Effect|Effect]] || 4 || || Deploy on Carida system. Your speeder bikes piloted by biker scouts are power +1 and forfeit +1 and may follow (for free) an opponent's vehicle or character that just moved from same site (if within range). (Immune to Alter while you occupy Carida.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Begin-Landing-Your-Troops-Activate-The-Droids.jpg|140px]] || [[File:RG-T-Begin-Landing-Your-Troops-Activate-The-Droids.png|140px]] || Begin Landing Your Troops & Activate The Droids || [[Effect|Effect]] || 5 || || Deploy on your Blockade Flagship (may not deploy on a site). Whenever you initiate battle at a related planet site where you have a battle droid, you may activate 2 Force or retrieve 1 Force. Your unique (•) Republic Characters are forfeit +2 and immune to Goo Nee Tay. Unless Imperial Arrest Order on table, once during your deploy phase, may deploy one docking bay from Reserve Deck; reshuffle. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Blast-Door-Controls-Reactor-Terminal.jpg|140px]] || [[File:RG-T-Blast-Door-Controls-Reactor-Terminal.png|140px]] || Blast Door Controls & Reactor Terminal || [[Effect|Effect]] || 3 || || Deploy on table. Cancels: Into The Garbage Chute, Flyboy, Narrow Escape, Blast The Door Kid!, and Rebel Barrier. Also, during your control phase, you may return any cards from your hand to the top of your Used Pile. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Crossfire.jpg|140px]] || [[File:RG-TH-Crossfire.png|200px]] || Crossfire || [[Effect|Effect]] || 4 || || Deploy on table. When you fire two weapons (except lightsabers) in a battle, your total power is +5. Also, S-foils and Maneuvering Flaps are suspended where you have either a weapon present or a starship (or vehicle) with maneuver > 3 present. (Immune to Alter.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Emperor-s-Power-Overseeing-It-Personally.jpg|140px]] || [[File:RG-T-Emperor-s-Power-Overseeing-It-Personally.png|140px]] || Emperor's Power & Overseeing It Personally || [[Effect|Effect]] || 3 || || Deploy on your Throne Room. You may not Force drain here. While Emperor here, opponent's characters are deploy +2 to Death Star II sites and, once per turn, you may lose Effect (or 1 Force from top of Reserve Deck) to add one battle destiny anywhere. Also, while Emperor is at a battleground planet site you control, at each related site where an Imperial is present, your Force drains are +1. Effect lost if Emperor lost from table. (Immune to Alter.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Establish-Secret-Base-Ominous-Rumors.jpg|140px]] || [[File:RG-T-Establish-Secret-Base-Ominous-Rumors.png|140px]] || Establish Secret Base & Ominous Rumors || [[Effect|Effect]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Expand-The-Empire.jpg|140px]] || [[File:RG-TH-Expand-The-Empire.png|200px]] || Expand The Empire || [[Effect|Effect]] || 3 || || Deploy on any site. 'Expands' your 'game text' for that site to add to your 'game text' at the adjacent sites. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Flagship-Operations.jpg|140px]] || [[File:RG-TH-Flagship-Operations.png|200px]] || Flagship Operations || [[Effect|Effect]] || 5 || || Deploy on any Star Destroyer if at least 5 Executor sites on table. Your TIEs are deploy -1, forfeit +2 and destiny +2. At systems where you have a TIE, your Imperial capital starships are deploy -3 and your battle destiny draws are +1 each. (If on Executor, immune to Alter.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-I-Had-No-Choice.jpg|140px]] || [[File:RG-TH-I-Had-No-Choice.png|200px]] || I Had No Choice || [[Effect|Effect]] || 3 || || Deploy on an opponent's gambler. Cancels gambler's game text. If a battle was just initiated, you may use X Force to exclude gambler from that battle, where X = gambler's ability. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-I-Will-Find-Them-Quickly-Master.jpg|140px]] || [[File:RG-TH-I-Will-Find-Them-Quickly-Master.png|200px]] || I Will Find Them Quickly Master || [[Effect|Effect]] || 4 || || Deploy on table. Opponent may deploy Amidala from Reserve Deck; reshuffle. If Maul present with Amidala and opponent has no Jedi there, she is captured. Once per game may take If The Trace Was Correct into hand from Reserve Deck; reshuffle. (Immune to Alter.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Imperial-Decree-The-Dark-Path.jpg|140px]] || [[File:RG-T-Imperial-Decree-The-Dark-Path.png|140px]] || Imperial Decree & The Dark Path || [[Effect|Effect]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Imperial-Justice.jpg|140px]] || [[File:RG-TH-Imperial-Justice.png|200px]] || Imperial Justice || [[Effect|Effect]] || 3 || || If opponent is generating at least 4 more Force than you, deploy on a location to cancel all Force generation at that location. OR Deploy on a location. It is now immune to Revolution. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Krayt-Dragon-Bones-Imperial-Justice.jpg|140px]] || [[File:RG-T-Krayt-Dragon-Bones-Imperial-Justice.png|140px]] || Krayt Dragon Bones & Imperial Justice || [[Effect|Effect]] || 2 || || If opponent is generating at least 4 more Force than you, deploy on a location to cancel all Force generation at that location. OR Deploy on a location, it is now immune to Revolution. Also, each opponent's destiny draw, you do the following: (0) Put top card in hand; (1) lose 1 Force; (2) activate 1 Force; (3) lose this Effect; (4) retrieve 1 Force; (5) deploy a character for free; (6) nothing. | ||
|- | |- | ||
| [[File:RG-C1-Open-Fire.jpg|140px]] || [[File:RG-TH-Open-Fire.png|200px]] || Open Fire! || [[Effect|Effect]] || 5 || | | [[File:RG-C1-Open-Fire.jpg|140px]] || [[File:RG-TH-Open-Fire.png|200px]] || Open Fire! || [[Effect|Effect]] || 5 || || Deploy on your AAT. Once during your control phase may use 3 Force to fire your AAT Laser Cannon on this AAT for free. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Perimeter-Patrol.jpg|140px]] || [[File:RG-TH-Perimeter-Patrol.png|200px]] || Perimeter Patrol || [[Effect|Effect]] || 4 || || Deploy on Bunker. While you control Bunker, each time opponent deploys a vehicle, starship or Rebel to an Endor site (except Rebel Landing Site), that card cannot move or battle for remainder of turn and opponent must lose 1 Force. (Immune to Alter.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Presence-Of-The-Force-Dark-Waters.jpg|140px]] || [[File:RG-T-Presence-Of-The-Force-Dark-Waters.png|140px]] || Presence Of The Force & Dark Waters || [[Effect|Effect]] || 2 || || Deploy on any exterior planet site (except Hoth) to add one [Light] and one [Dark]. Opponent's Force drains are -1 here. (Immune to Alter when a swamp creature is present.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Quick-Reflexes-All-Wrapped-Up.jpg|140px]] || [[File:RG-T-Quick-Reflexes-All-Wrapped-Up.png|140px]] || Quick Reflexes & All Wrapped Up || [[Effect|Effect]] || 2 || || Deploy on table. We Have A Prisoner plays for free and is immune to Sense. Also, whenever opponent forfeits a character, your bounty hunter present may capture that character. Also, during your draw phase, you may use 2 Force to search through your Lost Pile and take any one Hidden Weapons into hand. (Immune to Alter while you occupy three Jabba's Palace sites.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Quietly-Observing.jpg|140px]] || [[File:RG-TH-Quietly-Observing.png|200px]] || Quietly Observing || [[Effect|Effect]] || 4 || || Deploy on Aurra Sing. While Aurra is alone at a site, your total ability here = 0. During your move phase, may lose Effect to target an opponent's lightsaber present. Draw destiny. If destiny > 3, Aurra may 'steal' that lightsaber. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Relentless-Tracking.jpg|140px]] || [[File:RG-TH-Relentless-Tracking.png|200px]] || Relentless Tracking || [[Effect|Effect]] || 5 || || Deploy on opponent's non-droid character at same or adjacent site as your scout. During each of your control phases, if your scout is at this site (and not Undercover), opponent loses 2 Force (or 3 Force if that scout is also a biker scout). | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Responsibility-Of-Command.jpg|140px]] || [[File:RG-TH-Responsibility-Of-Command.png|200px]] || Responsibility Of Command || [[Effect|Effect]] || 5 || || Use 2 Force to deploy on any war room at a Rebel Base. Target a Rebel with forfeit > 4 or an opponent's leader. Opponent may not initiate a battle or a Force drain at same location as target. Utinni Effect canceled when reached by target. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Scum-And-Villainy.jpg|140px]] || [[File:RG-TH-Scum-And-Villainy-Information-Exchange.png|200px]] || Scum And Villainy || [[Effect|Effect]] || 4 || 4 || Deploy on Audience Chamber. While all your ability on table is provided by aliens and independent starship pilots, your aliens and starships deploy -1 and you retrieve 2 Force whenever you initiate battle. (Immune to Alter if you control at least three Jabba's Palace sites.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Scum-And-Villainy-Information-Exchange.jpg|140px]] || [[File:RG-T-Scum-And-Villainy.png|140px]] || Scum And Villainy & Information Exchange || [[Effect|Effect]] || 3 || || Deploy on Audience Chamber. Whenever you have an Information Broker at a location where you just initiated a battle, you may examine the top four cards of opponent's Reserve Deck. You may then lose 1 Force to cancel the battle. Also, while all of your ability on table is provided only by aliens and independent starship pilots, your aliens and starships deploy -1 and you retrieve 2 Force whenever you initiate battle. (Immune to Alter if you control three Jabba's Palace sites.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Search-And-Destroy.jpg|140px]] || [[File:RG-TH-Search-And-Destroy.png|200px]] || Search And Destroy || [[Effect|Effect]] || 3 || || Deploy on table. Biker scouts are forfeit +1. During every draw phase, unless opponent's character of destiny < 4 occupies a battleground site, opponent loses 1 Force. Effect canceled unless your characters of destiny < 4 occupy two battleground sites. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Security-Precautions.jpg|140px]] || [[File:RG-TH-Security-Precautions.png|200px]] || Security Precautions || [[Effect|Effect]] || 5 || || Deploy on a location. Your Force generation is +1 here. Also, if you 'probe' opponent's 'Hidden Base' system, opponent loses X Force, where X = 15 - number of systems on table. You take no battle damage where you have a 'probe' card. (Immune to Alter.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-This-Is-Outrageous-Motion-Supported.jpg|140px]] || [[File:RG-T-This-Is-Outrageous-Motion-Supported.png|140px]] || This Is Outrageous! & Motion Supported || [[Effect|Effect]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Watto-s-Box-Quietly-Observing.jpg|140px]] || [[File:RG-T-Watto-s-Box-Quietly-Observing.png|140px]] || Watto's Box & Quietly Observing || [[Effect|Effect]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Weapon-Malfunction.jpg|140px]] || [[File:RG-TH-Weapon-Malfunction.png|200px]] || Weapon Malfunction || [[Effect|Effect]] || 4 || || Deploy on any docking bay. Target a weapon deployed on a starfighter or vehicle. That weapon cannot be fired. Utinni Effect canceled when reached by target. | ||
|- | |- | ||
| [[File:RG-C1-Well- | | [[File:RG-C1-Well-Guarded-Security-Precautions.jpg|140px]] || [[File:RG-T-Well-Guarded-Security-Precautions.png|140px]] || Well Guarded & Security Precautions || [[Effect|Effect]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Well-Earned-Command.jpg|140px]] || [[File:RG-TH-Well-Earned-Command.png|200px]] || Well-Earned Command || [[Effect|Effect]] || 4 || || Deploy on your general or commander. When battling, adds 1 to your total battle destiny (or 2 if Igar). Once during each of your control phases, may take one Imperial Propaganda into hand from Reserve Deck; reshuffle. Your Force drains are +1 at holosites. | ||
|- | |- | ||
| [[File:RG-C1-Your-Destiny-Insignificant-Rebellion.jpg|140px]] || [[File:RG-T-Your-Destiny-Insignificant-Rebellion.png|140px]] || Your Destiny & Insignificant Rebellion || [[Effect|Effect]] || | | [[File:RG-C1-Your-Destiny-Insignificant-Rebellion.jpg|140px]] || [[File:RG-T-Your-Destiny-Insignificant-Rebellion.png|140px]] || Your Destiny & Insignificant Rebellion || [[Effect|Effect]] || || || | ||
|} | |} | ||
==== [[Interrupt|Interrupt]] ==== | ==== [[Interrupt|Interrupt]] ==== | ||
{| class="wikitable card-thumbs" | {| class="wikitable card-thumbs" | ||
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text | ! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text | ||
|- | |||
| [[File:RG-C1-Always-Thinking-With-Your-Stomach-Scout-Recon.jpg|140px]] || [[File:RG-T-Always-Thinking-With-Your-Stomach-Scout-Recon.png|140px]] || Always Thinking With Your Stomach & Scout Recon || [[Interrupt|Lost Interrupt]] || || || | |||
|- | |||
| [[File:RG-C1-Atmospheric-Assault.jpg|140px]] || [[File:RG-TH-Atmospheric-Assault.png|200px]] || Atmospheric Assault || [[Interrupt|Lost Interrupt]] || 5 || || If you just initiated a battle at a Cloud City sector, add one battle destiny. OR During your deploy phase, deploy one TIE Assault Squadron for free (no replacement is necessary). | |||
|- | |||
| [[File:RG-C1-Blow-Parried.jpg|140px]] || [[File:RG-TH-Blow-Parried.png|200px]] || Blow Parried || [[Interrupt|Used Interrupt]] || 3 || || Take top card of Force Pile into hand. OR If opponent just revealed a combat card, it is canceled (place in opponent's Used Pile) and opponent must draw destiny instead (that destiny is reduced by 1). OR Cancel Glancing Blow, Clash Of Sabers, or Obi-Wan's Journal. | |||
|- | |||
| [[File:RG-C1-Brief-Loss-Of-Control-Imperial-Supply.jpg|140px]] || [[File:RG-T-Brief-Loss-Of-Control-Imperial-Supply.png|140px]] || Brief Loss Of Control & Imperial Supply || [[Interrupt|Lost Interrupt]] || || || | |||
|- | |||
| [[File:RG-C1-Cold-Feet-He-Hasn-t-Come-Back-Yet.jpg|140px]] || [[File:RG-T-Cold-Feet-He-Hasn-t-Come-Back-Yet.png|140px]] || Cold Feet & He Hasn't Come Back Yet || [[Interrupt|Used Interrupt]] || || || | |||
|- | |||
| [[File:RG-C1-Combat-Readiness-Prepared-Defenses.jpg|140px]] || [[File:RG-T-Combat-Readiness-Prepared-Defenses.png|140px]] || Combat Readiness & Prepared Defenses || [[Interrupt|Used Or Starting Interrupt]] || || || | |||
|- | |||
| [[File:RG-C1-Counter-Surprise-Assault.jpg|140px]] || [[File:RG-TH-Counter-Surprise-Assault.png|200px]] || Counter Surprise Assault || [[Interrupt|Lost Interrupt]] || 2 || || Cancel Surprise Assault. OR Use 4 Force to cancel opponent's Force drain at a mobile site. Deploy (for free) from Reserve Deck any number of non-unique troopers to that site. (Light Side characters, vehicles and starships here may 'escape' to Used Pile). | |||
|- | |||
| [[File:RG-C1-Dark-Collaboration-Charming-To-The-Last.jpg|140px]] || [[File:RG-T-Dark-Collaboration-Charming-To-The-Last.png|140px]] || Dark Collaboration & Charming To The Last || [[Interrupt|Lost Interrupt]] || || || | |||
|- | |||
| [[File:RG-C1-Dark-Jedi-Presence.jpg|140px]] || [[File:RG-TH-Dark-Jedi-Presence.png|200px]] || Dark Jedi Presence || [[Interrupt|Lost Interrupt]] || 3 || || If one of your Dark Jedi is present during any battle, use 1 Force to cause all other Imperials there to battle at double power. | |||
|- | |||
| [[File:RG-C1-Dark-Jedi-Presence-Vader-s-Eye.jpg|140px]] || [[File:RG-T-Dark-Jedi-Presence-Vader-s-Eye.png|140px]] || Dark Jedi Presence & Vader's Eye || [[Interrupt|Lost Interrupt]] || || || | |||
|- | |||
| [[File:RG-C1-Dark-Maneuvers.jpg|140px]] || [[File:RG-TH-Dark-Maneuvers.png|200px]] || Dark Maneuvers || [[Interrupt|Used Interrupt]] || 6 || || Add 2 to maneuver and 1 to power of any starfighter for the remainder of this turn. If it has hyperdrive, also add 2 to hyperspeed. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.) | |||
|- | |||
| [[File:RG-C1-Dioxis.jpg|140px]] || [[File:RG-TH-Dioxis.png|200px]] || Dioxis || [[Interrupt|Lost Interrupt]] || 3 || || Use 2 Force to target two opponent's Jedi at same interior battleground. Targets may not participate in battle for remainder of turn. OR Target opponent's Jedi. Draw destiny. If destiny > 2, target's game text is canceled for remainder of turn. | |||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Dioxis-They-re-Still-Coming-Through.jpg|140px]] || [[File:RG-T-Dioxis-They-re-Still-Coming-Through.png|140px]] || Dioxis & They're Still Coming Through! || [[Interrupt|Used Or Lost Interrupt]] || 3 || || USED: Cancel Rebel Barrier, It's A Trap!, or Smoke Screen. OR Re-target Fallen Portal by choosing up to two of opponent's characters there instead of your own. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck. LOST: Target opponent's Jedi. Draw destiny. If destiny > 2, target's game text is canceled for remainder of turn. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Drop-Your-Weapons-Halt.jpg|140px]] || [[File:RG-T-Drop-Your-Weapons-Halt.png|140px]] || Drop Your Weapons & Halt! || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Elis-Helrot-Oo-ta-Goo-ta-Solo.jpg|140px]] || [[File:RG-T-Elis-Helrot-Oo-ta-Goo-ta-Solo.png|140px]] || Elis Helrot & Oo-ta Goo-ta Solo? || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Force-Lightning.jpg|140px]] || [[File:RG-TH-Force-Lightning.png|200px]] || Force Lightning || [[Interrupt|Used Or Lost Interrupt]] || 5 || || USED: Target any character (even a captive) present with Emperor. Target is defense value -4 for remainder of turn. LOST: Emperor loses immunity to attrition and is defense value -2 for remainder of turn. Draw destiny. Target lost if destiny +1 > defense value. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Force-Lightning-Rise-My-Friend.jpg|140px]] || [[File:RG-T-Force-Lightning-Rise-My-Friend.png|140px]] || Force Lightning & Rise, My Friend || [[Interrupt|Used Or Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Hidden-Weapons-Twi-lek-Advisor.jpg|140px]] || [[File:RG-T-Hidden-Weapons-Twi-lek-Advisor.png|140px]] || Hidden Weapons & Twi'lek Advisor || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Hit-Racer.jpg|140px]] || [[File:RG-TH-Hit-Racer.png|200px]] || Hit Racer || [[Interrupt|Lost Interrupt]] || 4 || || During your control phase, use 2 Force to target opponent's Podracer with a race total within 4 of one of your race totals. Draw destiny. If destiny > target Podracer's destiny number, opponent may not draw race destiny this turn and target Podracer is 'damaged.' | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-I-Have-You-Now-Your-Powers-Are-Weak-Old-Man.jpg|140px]] || [[File:RG-T-I-Have-You-Now-Your-Powers-Are-Weak-Old-Man.png|140px]] || I Have You Now & Your Powers Are Weak, Old Man || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Imbalance-Shocking-Revelation.jpg|140px]] || [[File:RG-T-Imbalance-Shocking-Revelation.png|140px]] || Imbalance & Shocking Revelation || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Imperial-Command.jpg|140px]] || [[File:RG-T-Imperial-Command.png|140px]] || Imperial Command || [[Interrupt|Used Interrupt]] || 4 || || Take one admiral or general into hand from Reserve Deck; reshuffle. OR If your admiral is in battle at a system (or your general is in battle at a site), you may either add one battle destiny or prevent opponent from drawing more than one battle destiny. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Imperial-Command-It-s-An-Older-Code.jpg|140px]] || [[File:RG-TH-Imperial-Command-It-s-An-Older-Code.png|200px]] || Imperial Command & It's An Older Code || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Imperial-Supply.jpg|140px]] || [[File:RG-TH-Imperial-Supply.png|200px]] || Imperial Supply || [[Interrupt|Used Or Lost Interrupt]] || 3 || || USED: Lose 1 Force to activate 2 Force. LOST: Lose 1 Force to activate 4 Force. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Informant-Takeel.jpg|140px]] || [[File:RG-T-Informant-Takeel.png|140px]] || Informant & Takeel || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-I-ve-Got-A-Problem-Here-Physical-Choke.jpg|140px]] || [[File:RG-T-I-ve-Got-A-Problem-Here-Physical-Choke.png|140px]] || I've Got A Problem Here & Physical Choke || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Jabba-s-Through-With-You.jpg|140px]] || [[File:RG-TH-Jabba-s-Through-With-You.png|200px]] || Jabba's Through With You || [[Interrupt|Used Interrupt]] || 5 || || If your bounty hunter just fired a character weapon during a battle, add one battle destiny. OR During your deploy phase, deploy one character weapon on your bounty hunter from Reserve Deck; reshuffle. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Jabba-s-Through-With-You-Nevar-Yalnal.jpg|140px]] || [[File:RG-T-Jabba-s-Through-With-You-Nevar-Yalnal.png|140px]] || Jabba's Through With You & Nevar Yalnal || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Local-Trouble.jpg|140px]] || [[File:RG-TH-Local-Trouble.png|200px]] || Local Trouble || [[Interrupt|Lost Interrupt]] || 4 || || Use 1 Force at the beginning of your battle phase to allow any two of your Stormtroopers in the Cantina to battle any one opponent's character (your choice). You may add one battle destiny. No other battles may occur in Cantina this turn. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Look-Sir-Droids-Counter-Assault.jpg|140px]] || [[File:RG-T-Look-Sir-Droids-Counter-Assault.png|140px]] || Look Sir, Droids & Counter Assault || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Master-Destroyers-Rolling-Rolling-Rolling.jpg|140px]] || [[File:RG-T-Master-Destroyers-Rolling-Rolling-Rolling.png|140px]] || Master, Destroyers! & Rolling, Rolling, Rolling || [[Interrupt|Used Or Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Maul-Strikes-No-Match-For-A-Sith.jpg|140px]] || [[File:RG-T-Maul-Strikes-No-Match-For-A-Sith.png|140px]] || Maul Strikes & No Match For A Sith || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-None-Shall-Pass.jpg|140px]] || [[File:RG-TH-None-Shall-Pass.png|200px]] || None Shall Pass || [[Interrupt|Used Interrupt]] || 5 || || If opponent just deployed a Rebel to a Jabba's Palace site, (and you have no Imperials at a Jabba's Palace site), return Rebel to opponent's hand. Any Force used to deploy that Rebel remains used, and Rebel may not be deployed for the remainder of the turn. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Oo-ta-Goo-ta-Solo.jpg|140px]] || [[File:RG-TH-Oo-ta-Goo-ta-Solo.png|200px]] || Oo-ta Goo-ta Solo? || [[Interrupt|Used Interrupt]] || 5 || || If Nabrun Leids just completed a transport, use 2 Force. Nabrun is lost and all Rebels transported are captured. (Immune to Sense.) OR Prevent a just-deployed smuggler from moving this turn. OR Cancel a Kessel Run. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Operational-As-Planned-Wounded-Warrior.jpg|140px]] || [[File:RG-T-Operational-As-Planned-Wounded-Warrior.png|140px]] || Operational As Planned & Wounded Warrior || [[Interrupt|Used Or Starting Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Our-First-Catch-Of-The-Day.jpg|140px]] || [[File:RG-TH-Our-First-Catch-Of-The-Day.png|200px]] || Our First Catch Of The Day || [[Interrupt|Used Interrupt]] || 6 || 2 || Add 2 to a tractor beam destiny draw. OR Cancel The First Transport Is Away! or Hyper Escape. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Overwhelmed-A-Dark-Time-For-The-Rebellion.jpg|140px]] || [[File:RG-T-Overwhelmed-A-Dark-Time-For-The-Rebellion.png|140px]] || Overwhelmed & A Dark Time For The Rebellion || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Pit-Crews.jpg|140px]] || [[File:RG-TH-Pit-Crews.png|200px]] || Pit Crews || [[Interrupt|Lost Interrupt]] || 4 || || Use 3 Force to reveal opponent's hand. All cards opponent has 3 or more of in hand are lost. OR Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target Podracer is 'damaged.' | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Podracer-Collision.jpg|140px]] || [[File:RG-TH-Podracer-Collision.png|200px]] || Podracer Collision || [[Interrupt|Used Or Lost Interrupt]] || 5 || || USED: If you just verified opponent's Reserve Deck, search that Reserve Deck and place one Interrupt found there out of play. LOST: Lose 1 Force to remove a race destiny (random selection) from any Podracer and place it in owner's hand. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Podracer-Collision-Hit-Racer.jpg|140px]] || [[File:RG-T-Podracer-Collision-Hit-Racer.png|140px]] || Podracer Collision & Hit Racer || [[Interrupt|Used Or Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Point-Man-Slip-Sliding-Away.jpg|140px]] || [[File:RG-T-Point-Man-Slip-Sliding-Away.png|140px]] || Point Man & Slip Sliding Away || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Projective-Telepathy.jpg|140px]] || [[File:RG-TH-Projective-Telepathy.png|200px]] || Projective Telepathy || [[Interrupt|Used Interrupt]] || 3 || || Cancel Anger, Fear, Aggression when it is inserted or revealed. OR If your opponent just initiated a battle or Force drain, opponent must choose to use 2 Force, or cancel that battle or Force drain. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Put-All-Sections-On-Alert-Full-Scale-Alert.jpg|140px]] || [[File:RG-T-Put-All-Sections-On-Alert-Full-Scale-Alert.png|140px]] || Put All Sections On Alert & Full Scale Alert || [[Interrupt|Used Or Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Release-Your-Anger-Unexpected-Interruption.jpg|140px]] || [[File:RG-T-Release-Your-Anger-Unexpected-Interruption.png|140px]] || Release Your Anger & Unexpected Interruption || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Rolling-Rolling-Rolling.jpg|140px]] || [[File:RG-TH-Rolling-Rolling-Rolling.png|200px]] || Rolling, Rolling, Rolling || [[Interrupt|Used Interrupt]] || 5 || || Take any non-unique destroyer droid into hand from Reserve Deck; reshuffle. OR During your deploy phase, relocate your destroyer droid to an adjacent site. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Short-Range-Fighters.jpg|140px]] || [[File:RG-TH-Short-Range-Fighters.png|200px]] || Short Range Fighters || [[Interrupt|Used Interrupt]] || 5 || || Once per game, target one non-unique starfighter on table. Draw destiny. If destiny < X, retrieve X Force, where X = number of copies of that card you have on table. (Immune to Sense.) OR Take one non-unique starfighter into hand from Reserve Deck; reshuffle. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Shut-Him-Up-Or-Shut-Him-Down-Voyeur.jpg|140px]] || [[File:RG-T-Shut-Him-Up-Or-Shut-Him-Down-Voyeur.png|140px]] || Shut Him Up Or Shut Him Down & Voyeur || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Sniper.jpg|140px]] || [[File:RG-T-Sniper.jpg|200px]] || Sniper || [[Interrupt|Lost Interrupt]] || 3 || 3 || During your control phase, fire one of your weapons. If URoRRuR'R'R firing, may add 2 to each weapon destiny draw. (A seeker may be targeted by a character weapon, as if a character with defense value of 4.) Any 'hit' targets are immediately lost. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Something-Hit-Us-Why-Didn-t-You-Tell-Me.jpg|140px]] || [[File:RG-T-Something-Hit-Us-Why-Didn-t-You-Tell-Me.png|140px]] || Something Hit Us! & Why Didn't You Tell Me? || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Squabbling-Delegates.jpg|140px]] || [[File:RG-TH-Squabbling-Delegates.png|200px]] || Squabbling Delegates || [[Interrupt|Used Interrupt]] || 5 || || Once per game, retrieve 1 Force for each of your senators at Galactic Senate. (Immune to Sense.) OR Take one senator (or Coruscant Guard) into hand from Reserve Deck; reshuffle. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Start-Your-Engines-Pit-Crews.jpg|140px]] || [[File:RG-T-Start-Your-Engines-Pit-Crews.png|140px]] || Start Your Engines! & Pit Crews || [[Interrupt|Lost Or Starting Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Surprise-E-Chu-Ta.jpg|140px]] || [[File:RG-T-Surprise-E-Chu-Ta.png|140px]] || Surprise & E Chu Ta || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Tactical-Support.jpg|140px]] || [[File:RG-TH-Tactical-Support.png|200px]] || Tactical Support || [[Interrupt|Lost Interrupt]] || 4 || 3 || Lose 1 Force to search through your Reserve Deck and take up to three troopers into your hand. Shuffle, cut and replace. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Tallon-Roll.jpg|140px]] || [[File:RG-TH-Tallon-Roll.png|200px]] || Tallon Roll || [[Interrupt|Used Interrupt]] || 4 || || Target two starfighters (your TIE/ln and any Rebel starfighter) present at same system or sector. Each player draws destiny. Opponent totals destiny and starship's power. You total destiny, TIE's power and TIE's maneuver. Lowest total loses starfighter. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-The-Circle-Is-Now-Complete.jpg|140px]] || [[File:RG-TH-The-Circle-Is-Now-Complete-v3.png|200px]] || The Circle Is Now Complete || [[Interrupt|Lost Interrupt]] || 6 || || If Vader and Obi-Wan are present at same site, use 1 Force to initiate a duel between them. Compare their power, and add 2 if that character is armed with a lightsaber. Loser (lowest total) of duel is placed out of play. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-The-Circle-Is-Now-Complete-Vader-s-Obsession.jpg|140px]] || [[File:RG-T-The-Circle-Is-Now-Complete-Vader-s-Obsession.png|140px]] || The Circle Is Now Complete & Vader's Obsession || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-They-re-Still-Coming-Through.jpg|140px]] || [[File:RG-TH-They-re-Still-Coming-Through.png|200px]] || They're Still Coming Through || [[Interrupt|Used Interrupt]] || 4 || || Cancel Rebel Barrier, It's A Trap!, or Smoke Screen. OR Re-target Fallen Portal by choosing up to two of opponent's characters there instead of your own. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Those-Rebels-Won-t-Escape-Us.jpg|140px]] || [[File:RG-TH-Those-Rebels-Won-t-Escape-Us.png|200px]] || Those Rebels Won't Escape Us || [[Interrupt|Used Or Lost Interrupt]] || 3 || || USED: Cancel Nabrun Leids. LOST: During your move phase, cancel Landing Claw. OR Cancel Hyper Escape, Closer?! or one 'react.' | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Through-The-Corridor.jpg|140px]] || [[File:RG-TH-Through-The-Corridor.png|200px]] || Through The Corridor || [[Interrupt|Lost Interrupt]] || 3 || || If opponent just initiated battle against Maul where opponent has two Jedi, cancel that battle and you may relocate one of those Jedi (your choice) to any adjacent site. That Jedi may not move for remainder of turn. (Immune to Sense.) | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Trade-Federation-Tactics-We-re-Hit-Artoo.jpg|140px]] || [[File:RG-T-Trade-Federation-Tactics-We-re-Hit-Artoo.png|140px]] || Trade Federation Tactics & We're Hit Artoo || [[Interrupt|Lost Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Trample-Lightsaber-Deficiency.jpg|140px]] || [[File:RG-T-Trample-Lightsaber-Deficiency.png|140px]] || Trample & Lightsaber Deficiency || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Trap-Door.jpg|140px]] || [[File:RG-TH-Trap-Door.png|200px]] || Trap Door || [[Interrupt|Used Interrupt]] || 5 || || If you have no characters at Rancor Pit at end of your deploy phase, target a character (even a captive) at Audience Chamber. Draw destiny. If destiny +2 > ability, target relocated to Rancor Pit and, if a captive, released to Light Side of Rancor Pit (not Used Pile). | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Trooper-Assault-Tactical-Support.jpg|140px]] || [[File:RG-T-Trooper-Assault-Tactical-Support.png|140px]] || Trooper Assault & Tactical Support || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Uncertain-Is-The-Future.jpg|140px]] || [[File:RG-TH-Uncertain-Is-The-Future.png|200px]] || Uncertain Is The Future || [[Interrupt|Lost Interrupt]] || 3 || || Use 3 Force. Each player places hand onto Reserve Deck (if possible), then places Used Pile onto Reserve Deck; reshuffle. Each player then draws cards from Reserve Deck equal to the number of cards just placed from hand onto Reserve Deck (if any). | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Unexpected-Interruption.jpg|140px]] || [[File:RG-TH-Unexpected-Interruption.png|200px]] || Unexpected Interruption || [[Interrupt|Lost Interrupt]] || 2 || || Use 2 Force to search your Reserve Deck and take one Interrupt into hand. Shuffle, cut and replace. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Vote-Now-Dark.jpg|140px]] || [[File:RG-TH-Vote-Now-Dark.png|200px]] || Vote Now! || [[Interrupt|Used Interrupt]] || 5 || || During your control phase, draw destiny. If destiny > 2, draw up to X cards (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate minus opponent's total politics at Galactic Senate. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Watto-s-Chance-Cube-You-Swindled-Me.jpg|140px]] || [[File:RG-T-Watto-s-Chance-Cube-You-Swindled-Me.png|140px]] || Watto's Chance Cube & You Swindled Me! || [[Interrupt|Used Or Lost Interrupt]] || 4 || || USED: If Watto is in a battle at a site, draw destiny. If destiny is odd, your total battle destiny = 0 this battle. If destiny is even, add two battle destiny. LOST: Opponent chooses: opponent may activate up to 2 Force and you may activate up to 4 Force, or opponent retrieve 1 Force and you retrieve 3 Force. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-We-Have-A-Prisoner.jpg|140px]] || [[File:RG-TH-We-Have-A-Prisoner.png|200px]] || We Have A Prisoner || [[Interrupt|Lost Interrupt]] || 3 || || Use 1 Force if opponent's character is about to be lost or forfeited from battle. It is captured instead (character is first restored to normal). OR Use X Force to capture all characters on board a captured starship, where X = twice the number of characters. | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-We-Must-Accelerate-Our-Plans-Vote-Now.jpg|140px]] || [[File:RG-T-We-Must-Accelerate-Our-Plans-Vote-Now.png|140px]] || We Must Accelerate Our Plans & Vote Now! || [[Interrupt|Used Interrupt]] || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-You-Are-Beaten.jpg|140px]] || [[File:RG-TH-You-Are-Beaten.png|200px]] || You Are Beaten || [[Interrupt|Lost Interrupt]] || 3 || || Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force to search your Reserve Deck, take one I Am Your Father into hand and reshuffle. OR cancel Uncontrollable Fury. | ||
|} | |||
==== [[Card Layout|Unknown]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text | |||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Back-On-Schedule.jpg|140px]] || [[File:RG-T-Back-On-Schedule.png|140px]] || Back On Schedule || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Battle-Plains-Victory.jpg|140px]] || [[File:RG-T-Battle-Plains-Victory.png|140px]] || Battle Plains Victory || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Begin-Retreat.jpg|140px]] || [[File:RG-T-Begin-Retreat.png|140px]] || Begin Retreat! || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Ben.jpg|140px]] || [[File:RG-T-Ben.png|140px]] || Ben? || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Blizzard-Scout-4.jpg|140px]] || [[File:RG-T-Blizzard-Scout-4.png|140px]] || Blizzard Scout 4 || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Boba-Fett-Where.jpg|140px]] || [[File:RG-T-Boba-Fett-Where.png|140px]] || Boba Fett? Where?! || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Boonta-Eve-Wagering.jpg|140px]] || [[File:RG-T-Boonta-Eve-Wagering.png|140px]] || Boonta Eve Wagering || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Cannon-Fire.jpg|140px]] || [[File:RG-T-Cannon-Fire.png|140px]] || Cannon Fire || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Coilen.jpg|140px]] || [[File:RG-T-Coilen.png|140px]] || Coilen || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Darth-Maul-Sidious-Apprentice.jpg|140px]] || [[File:RG-T-Darth-Maul-Sidious-Apprentice.png|140px]] || Darth Maul, Sidious' Apprentice || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Disciplinary-Actions.jpg|140px]] || [[File:RG-T-Disciplinary-Actions.png|140px]] || Disciplinary Actions || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Emperor.jpg|140px]] || [[File:RG-T-Emperor.png|140px]] || Emperor || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Emperor-s-Royal-Guard.jpg|140px]] || [[File:RG-T-Emperor-s-Royal-Guard.png|140px]] || Emperor's Royal Guard || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Entry-Denied.jpg|140px]] || [[File:RG-T-Entry-Denied.png|140px]] || Entry Denied || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Ewok-Supersticions.jpg|140px]] || [[File:RG-T-Ewok-Supersticions.png|140px]] || Ewok Supersticions || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Flag-Emblems.jpg|140px]] || [[File:RG-T-Flag-Emblems.png|140px]] || Flag Emblems || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Governer-Tarkin.jpg|140px]] || [[File:RG-T-Governer-Tarkin.png|140px]] || Governer Tarkin || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Great-Interest.jpg|140px]] || [[File:RG-T-Great-Interest.png|140px]] || Great Interest || Unknown || || || | ||
| | |||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Griff-Mirtong.jpg|140px]] || [[File:RG-T-Griff-Mirtong.jpg|140px]] || Griff Mirtong || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Gweeta.jpg|140px]] || [[File:RG-T-Gweeta.png|140px]] || Gweeta || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-I-Didn-t-Mean-To.jpg|140px]] || [[File:RG-T-I-Didn-t-Mean-To.png|140px]] || I Didn't Mean To! || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Imperial-Compensation.jpg|140px]] || [[File:RG-T-Imperial-Compensation.jpg|140px]] || Imperial Compensation || Unknown || || || | ||
| | |||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Imperial-Data-Network.jpg|140px]] || [[File:RG-T-Imperial-Data-Network.png|140px]] || Imperial Data Network || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Imperial-Detachments.jpg|140px]] || [[File:RG-T-Imperial-Detachments.png|140px]] || Imperial Detachments || Unknown || || || | ||
| | |||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Imperial-Firepower.jpg|140px]] || [[File:RG-T-Imperial-Firepower.jpg|140px]] || Imperial Firepower || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-In-The-Pits.jpg|140px]] || [[File:RG-T-In-The-Pits.png|140px]] || In The Pits || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Is-There-Something-Alive-Down-Here.jpg|140px]] || [[File:RG-T-Is-There-Something-Alive-Down-Here.png|140px]] || Is There Something Alive Down Here? || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Jabba-s-Droid-Pool.jpg|140px]] || [[File:RG-T-Jabba-s-Droid-Pool.png|140px]] || Jabba's Droid Pool || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Jedi-Rocks.jpg|140px]] || [[File:RG-T-Jedi-Rocks.png|140px]] || Jedi Rocks || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Locked-Door.jpg|140px]] || [[File:RG-T-Locked-Door.jpg|140px]] || Locked Door || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Lord-Vader-Lord-Of-The-Sith.jpg|140px]] || [[File:RG-T-Lord-Vader-Lord-Of-The-Sith.png|140px]] || Lord Vader, Lord Of The Sith || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Name-The-System.jpg|140px]] || [[File:RG-T-Name-The-System.png|140px]] || Name The System! || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Not-Worth-The-Trouble.jpg|140px]] || [[File:RG-T-Not-Worth-The-Trouble.png|140px]] || Not Worth The Trouble || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-One-Arm-s-Frozen-Lunch.jpg|140px]] || [[File:RG-T-One-Arm-s-Frozen-Lunch.png|140px]] || One Arm's Frozen Lunch || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Perfect-Hibernation.jpg|140px]] || [[File:RG-T-Perfect-Hibernation.png|140px]] || Perfect Hibernation || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Performing-Under-Pressure.jpg|140px]] || [[File:RG-T-Performing-Under-Pressure.png|140px]] || Performing Under Pressure || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Sarlacc-Tentacles.jpg|140px]] || [[File:RG-T-Sarlacc-Tentacles.png|140px]] || Sarlacc Tentacles || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Security-Activators.jpg|140px]] || [[File:RG-T-Security-Activators.jpg|140px]] || Security Activators || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Security-Sweep.jpg|140px]] || [[File:RG-T-Security-Sweep.png|140px]] || Security Sweep || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Speeder-Downed.jpg|140px]] || [[File:RG-T-Speeder-Downed.png|140px]] || Speeder Downed || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-SSA-33.jpg|140px]] || [[File:RG-T-SSA-33.png|140px]] || SSA-33 || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Star-Destroyer-Executor.jpg|140px]] || [[File:RG-T-Star-Destroyer-Executor.jpg|140px]] || Star Destroyer Executor || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Tatooine-Resale-Operations.jpg|140px]] || [[File:RG-T-Tatooine-Resale-Operations.png|140px]] || Tatooine Resale Operations || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Tatooine-Underground-Operations.jpg|140px]] || [[File:RG-T-Tatooine-Underground-Operations.png|140px]] || Tatooine Underground Operations || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-TK-420.jpg|140px]] || [[File:RG-T-TK-420.png|140px]] || TK-420 || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Twilight-Fading.jpg|140px]] || [[File:RG-T-Twilight-Fading.png|140px]] || Twilight Fading || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Visage-Of-A-Viceroy.jpg|140px]] || [[File:RG-T-Visage-Of-A-Viceroy.png|140px]] || Visage Of A Viceroy || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Watto-Junk-Dealer.jpg|140px]] || [[File:RG-T-Watto-Junk-Dealer.png|140px]] || Watto, Junk Dealer || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-We-Would-Be-Honored-If-You-Would-Join-Us.jpg|140px]] || [[File:RG-T-We-Would-Be-Honored-If-You-Would-Join-Us.png|140px]] || We Would Be Honored If You Would Join Us || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Where-Are-You-Taking-This-Thing.jpg|140px]] || [[File:RG-T-Where-Are-You-Taking-This-Thing.png|140px]] || Where Are You Taking This Thing! || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-Worry.jpg|140px]] || [[File:RG-T-Worry.png|140px]] || Worry || Unknown || || || | ||
|- | |- | ||
| [[File:RG-C1- | | [[File:RG-C1-You-Will-Meet-Your-Destiny.jpg|140px]] || [[File:RG-T-You-Will-Meet-Your-Destiny.jpg|140px]] || You Will Meet Your Destiny || Unknown || || || | ||
|} | |} | ||
== See also == | == See also == | ||
* [[Reflections Gold | * [[Reflections Gold]] | ||
== Sources == | == Sources == | ||
* Printed Decipher card text via scomp / this wiki's card pages | |||
* [https://drive.google.com/drive/folders/1MgdLgCSaNFWN46hCrVhFNDv4fzrJ0jKe Andy Talaga Reflections Gold folder] | * [https://drive.google.com/drive/folders/1MgdLgCSaNFWN46hCrVhFNDv4fzrJ0jKe Andy Talaga Reflections Gold folder] | ||
* [https://www.categoryonegames.com/buylist/star_wars_ccg-reflections_gold/398 Category One buylist] | * [https://www.categoryonegames.com/buylist/star_wars_ccg-reflections_gold/398 Category One buylist] | ||
[[Category:Cancelled sets]] | [[Category:Cancelled sets]] | ||
Revision as of 12:08, 28 September 2026
| Reflections Gold (card list) | |
|---|---|
| Expansion | Reflections Gold (cancelled) — layout test |
| Cards Total | 310 |
Test layout for Reflections Gold: Light Side then Dark Side, grouped by type (same shape as Dagobah Limited). Two picture columns: Original is the Category One playtest scan (Forum scan if C1 is empty); Enhanced is Andy Talaga's reconstruction. Landscape Enhanced/credit cards are rotated so the title reads across the top.
Where a Reflections Gold title matches a printed Decipher card, Type, Destiny, and Game text are copied from that original. Combo cards take their type from the two halves (combos never mix types). Credits is the count of gold coin icons on the Enhanced reconstruction (not on the original print). The current article is Reflections Gold.
Card list
Light Side
Character
| Original | Enhanced | Card | Type | Destiny | Credits | Game text |
|---|---|---|---|---|---|---|
| Chewbacca | Character | 1 | Power +1 at same location as Han. Adds 2 to power of anything he pilots. When piloting Falcon, also adds 1 to maneuver. Your vehicles, starships, and droids at same site that are 'hit' and about to be lost go to Used Pile instead. | |||
| Ewok Tribesman | Character | 3 | Deploys only on Endor. Power and forfeit +1 for each [Light Side] icon at same Endor site. When forfeited at same site as your Ewok of ability > 1, may satisfy all remaining attrition against you. | |||
| Solo | Character | 1 | Adds 3 to power of anything he pilots. Deploys -1 to Falcon. Draws one battle destiny if unable to otherwise. Adds one battle destiny if with Chewie or Rey. Once per game, may play an Interrupt from Lost Pile as if from hand (then place that card out of play). | |||
| Young Skywalker | Character | 6 | Adds 2 to power of anything he pilots. Deploys -3 to Endor. Power +2 while armed with Luke's Lightsaber. Once per game, may retrieve A Jedi's Focus or A Jedi's Fury into hand. Immune to attrition < 5 (< 6 while armed with Luke's Lightsaber). |
Effect
| Original | Enhanced | Card | Type | Destiny | Credits | Game text |
|---|---|---|---|---|---|---|
| A Gift | Effect | 4 | If you just moved a droid to Audience Chamber, deploy on the droid. Droid is an Undercover spy. Wherever opponent has an alien, opponent's battle destiny draws are -2 and Force drains are -1. Immediate Effect canceled if droid leaves Tatooine. (Immune to Control.) | |||
| Aim High | Effect | 3 | 2 | Deploy on table. When you fire two weapons (except lightsabers) in a battle, your total power is +5. Also, whenever opponent retrieves X cards, opponent must first use X Force or that retrieval is canceled. (Immune to Alter.) | ||
| Beggar & Revolution | Effect | |||||
| Brisky Morning Munchen | Effect | 3 | Deploy on table. Once per game, may deploy Jar Jar from Reserve Deck; reshuffle. If you just lost Jar Jar from a site, may place him here. At any time, may use 3 Force to take Jar Jar from here into hand. Episode I | |||
| Close Air Support | Effect | 5 | Deploy on table. While your Z-95 occupies a system or cloud sector, once per turn your scout at a related exterior site may add one battle destiny (if Z-95 is Tala 1 or Tala 2, may also add one destiny to total power only). | |||
| Close Air Support & Commando Training | Effect | |||||
| Crack Shot & Quick Draw | Effect | |||||
| Crash Site Memorial | Effect | 5 | Deploy on your side of table. If you just lost a vehicle, droid, weapon, or device, may stack it here. Once during your deploy phase, you may exchange any one card in hand with one card stacked here. Any cards stacked here are considered 'supporting.' | |||
| Credits Will Do Fine & We're Leaving | Effect | |||||
| Gungan Energy Shield | Effect | 5 | Deploy on an exterior site. While your Fambaa here: your characters here may not be targeted by weapons, opponent's battle destiny draws here are -1, and characters must use +1 Force when moving to or from here using their landspeed. | |||
| Hiding In The Garbage | Effect | 3 | Use 2 Force to deploy on your side of table. At any time, you may declare a card type. Use Force one by one, revealing each card used, until a card of that type is revealed (take it into hand) or Force Pile is depleted. | |||
| I Hope She's All Right | Effect | 3 | Deploy on table. Your non-unique scouts are forfeit +1. During every draw phase, unless opponent's character of destiny < 4 occupies a battleground site, opponent loses 1 Force. Effect canceled unless your characters of destiny < 4 occupy two battleground sites. | |||
| I Must Be Allowed To Speak | Effect | 4 | Deploy on a Jabba's Palace site. Luke may deploy at this site regardless of presence or location deployment restrictions. When he is deployed here, relocate Effect to Luke, he is immune to attrition while on Tatooine. (Immune to Alter.) | |||
| I Must Be Allowed To Speak & Goo Nee Tay | Effect | 3 | Deploy on a Jabba's Palace site. Luke may deploy at this site regardless of presence or location deployment restrictions. When he is deployed here, relocate Effect to Luke, he is immune to attrition while on Tatooine and all opponent's characters of ability > 2 are deploy +2 here. (Immune to Alter.) | |||
| I Will Not Defer & Plea To The Court | Effect | |||||
| Launching The Assault | Effect | 4 | Deploy on any system. Once per game, may take Home One into from Reserve Deck; reshuffle. Your Force drains are +1 at battleground systems where you have a Star Cruiser piloted by a character. Effecte canceled when Rendezvous Point on table. (Immune to Alter.) | |||
| Obi-Wan's Cape & Lightsaber Proficiency | Effect | 3 | Use 1 Force to deploy on a character with ability > 2 armed with a lightsaber. That character is power +3 in battles, immune to attrition < 5, and may add 1 to Force drain where present. Also, when present at the start of a battle, may use 1 Force to cause one opponent's character of ability = 1 (your choice) to move away (for free), or that character is immediately lost. Effect lost if character loses lightsaber. | |||
| Projection Of A Skywalker & Yarna d'al' Gargan | Effect | |||||
| Revolution | Effect | 3 | Use 3 Force to deploy on any location. Rotate the location so that icons and game texts switch direction. (If Expand the Empire present, it also switches.) If Revolution later canceled, location rotates back again. | |||
| Scramble | Effect | 3 | Deploy on opponent's side of table. Opponent's pilots (except Vader) present at sites may not use ability to draw battle destiny. Effect canceled when opponent has no pilots at sites. | |||
| Scramble & Hiding In The Garbage | Effect | |||||
| Traffic Control | Effect | 3 | 2 | Use 1 Force to deploy on your side of table. During your control phase, you may return any cards from your hand to the top of your Used Pile. | ||
| Traffic Control & Crash Site Memorial | Effect | 3 | Deploy on table. You may place lost vehicles, droids, weapons, and devices here instead of Lost Pile. Once during your deploy phase, you may exchange any one card from hand with one card from you 'memorial.' Also, during your control phase, you may return any cards from your hand to the top of your Used Pile. |
Interrupt
| Original | Enhanced | Card | Type | Destiny | Credits | Game text |
|---|---|---|---|---|---|---|
| A Few Maneuvers | Used Interrupt | 6 | Add 2 to hyperspeed and maneuver of any starfighter for the remainder of this turn. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.) | |||
| A Few Maneuvers & Han's Dice | Used Interrupt | |||||
| All Wings Report In | Used Interrupt | 5 | Once per game, target one non-unique starfighter on table. Draw destiny. If destiny < X, retrieve X Force, where X = number of copies of that card you have on table. (Immune to Sense.) OR Take one non-unique starfighter into hand from Reserve Deck; reshuffle. | |||
| Anakin Skywalker | Used Interrupt | 4 | If Luke is about to be lost from table and Vader is present, shuffle Reserve Deck and draw destiny. Add 6 if Emperor present. If total destiny > 12, Vader instead crosses to Light Side, Luke is not lost, opponent loses 6 Force, and Emperor (if present) is lost. (Immune to Sense.) | |||
| Armed And Dangerous & Ambush | Lost Interrupt | 3 | During your turn, target a site where your total power is more than double opponent's total power. Unless opponent has a Dark Jedi or character weapon there, place each opponent character, vehicle, and starship there (and cards on them) in owner's Used Pile. OR If a battle or duel was just initiated at a site, deploy a matching character weapon from Reserve Deck; reshuffle. | |||
| Attack Pattern Delta | Lost Interrupt | 3 | 1 | If a battle was just initiated at a site, identify your lead T-47 there. For remainder of this turn, all other T-47s at same site are power +1, are immune to attrition and cannot be targeted by weapons. | ||
| Away Put Your Weapon & Put That Down | Used Or Lost Interrupt | |||||
| Blaster Deflection | Used Or Lost Interrupt | 4 | 2 | USED: Cancel an attempt to use a character weapon to target your character of ability > 4. LOST: If your character of ability > 4 with a lightsaber was just targeted by a blaster, use 3 Force to re-target that blaster to an opponent's character present. | ||
| Careful Planning & Heading For The Medical Frigate | Used Or Starting Interrupt | |||||
| Choke & Blaster Deflection | Lost Interrupt | |||||
| Clash Of Sabers | Lost Interrupt | 3 | 3 | Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force to search your Reserve Deck, take one Uncontrollable Fury into hand and reshuffle. OR Cancel Presence Of The Force. | ||
| Corellian Retort & Fly Casual | Used Or Lost Interrupt | |||||
| Corellian Slip | Used Interrupt | 4 | If opponent just initiated a Tallon Roll, add your maneuver + ability of one pilot on you targeted starfighter to your total. OR Decrease the maneuver of an opponent's starfighter by 1 for remainder of this turn. | |||
| Effective Repairs & Punch It! | Used Or Lost Interrupt | |||||
| Either Way, You Win & Eventually You'll Lose | Lost Interrupt | |||||
| Entering The Arena | Used Or Lost Interrupt | 6 | USED: Once per game may take Podracer Bay into hand from Reserve Deck; reshuffle. LOST: During a battle at Podracer Bay, add one battle destiny. | |||
| Eventually You'll Lose | Used Or Lost Interrupt | 4 | USED: If a battle was just initiated, place the top card of your Used Pile on top of your Reserve Deck. LOST: Use 3 Force to cause opponent to reveal hand. All cards opponent has 3 or more of in hand are lost. | |||
| Fly Casual | Used Or Lost Interrupt | 6 | USED: Cancel Early Warning Network or It's An Older Code. OR During your deploy phase, deploy one starship (deploy -1) and/or one pilot to a system even without presence or Force icons. LOST: Take one Tydirium or Tantive IV into hand from Reserve Deck; reshuffle. | |||
| Gift Of The Mentor & Skywalkers | Lost Interrupt | 5 | If Luke is with Obi-Wan or Leia in a battle, add two battle destiny. (Four if with both.) | |||
| Glancing Blow | Lost Interrupt | 3 | If you have a character with a lightsaber present in a battle with Vader, lose 1 Force to reduce Vader's power to zero. OR If you have a character with a lightsaber in a duel, cancel one opponent's destiny draw immediately after it is revealed. | |||
| Han's Back & Leia's Back | Used Interrupt | 3 | Use 1 Force to retrieve Han or Leia from Lost Pile. OR Use 3 Force to take Han or Leia into hand from Reserve Deck; reshuffle. | |||
| Help Me Obi-Wan Kenobi & Double Agent | Used Interrupt | |||||
| How Did We Get Into This Mess? | Used Interrupt | 4 | If one of your droids is at the Dune Sea or where there is a Scomp link, use 1 Force to discard your entire hand to your Used Pile. Draw the same number of cards from your Reserve Deck. Draw one extra card if droid is C- 3PO or R2-D2. | |||
| Hyper Escape | Used Interrupt | 5 | If a battle was just initiated at any system or sector, move all your starships and vehicles there away. | |||
| I Have A Really Bad Feeling About This | Used Interrupt | 5 | If opponent just initiated a battle where opponent has more than double your power, target your highest-ability character in that battle. Draw destiny. If destiny < target's ability, deploy one character there from hand (for free). | |||
| Inconsequential Barriers | Used Interrupt | 4 | Cancel Imperial Barrier, None Shall Pass, or Set For Stun. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck. | |||
| Insertion Planning | Used Interrupt | 6 | If your scout is in battle at an exterior planet site, subtract 3 from opponent's total battle destiny. OR Target opponent's character aboard an open vehicle moving to your scout's site. Draw destiny. If destiny +2 > ability, target goes to Used Pile. | |||
| Insertion Planning & Critical Error Revealed | Used Interrupt | |||||
| Jedi Leap & Clinging To The Edge | Lost Interrupt | |||||
| Jedi Presence | Lost Interrupt | 3 | If one of your Jedi is present during any battle, use 1 Force to cause all other Rebels there to battle at double power. | |||
| Keep Your Eyes Open & Shoo! Shoo! | Used Interrupt | |||||
| Light Maneuvers & Jedi Levitation | Used Interrupt | |||||
| Losing Track | Used Or Lost Interrupt | 6 | USED: During battle, place top card of opponent's Lost Pile on top of their Reserve Deck. LOST: Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target is 'damaged.' | |||
| Losing Track & A Step Backwards | Used Or Lost Interrupt | |||||
| Lost In The Wilderness & Yub Yub! | Lost Interrupt | |||||
| Might Of The Republic | Used Interrupt | 5 | Once per game, retrieve 1 Force for each of your senators at Galactic Senate. (Immune to Sense.) OR Take one senator (or Coruscant Guard, Sei Taria or Mas Amedda) into hand from Reserve Deck; reshuffle. | |||
| Mindful Of The Future & Inconsequential Barriers | Used Or Starting Interrupt | |||||
| My Loyal Bodyguard & Might Of The Republic | Used Interrupt | |||||
| Nabrun Leids & Quite A Mercenary | Used Interrupt | |||||
| Narrow Escape | Used Interrupt | 5 | If opponent just initiated battle at a site where you have a Rebel of ability > 2 present, move all of your cards with ability there away (using their landspeed). | |||
| Neck And Neck | Lost Interrupt | 4 | If difference between opponent's and your highest race totals < 4, lose 1 Force. Opponent draws no race destiny next control phase. OR If both players have < 10 Life Force remaining, both players retrieve 4 Force. | |||
| Neck And Neck & Changing The Odds | Lost Interrupt | |||||
| Nice Of You Guys To Drop By | Used Interrupt | 5 | Send one of your missing characters at same site as one of your piloted or driven vehicles to your Used Pile. OR Cancel any attempt by one character to 'hide' from a battle. | |||
| Nice Of You Guys To Drop By & Visored Vision | Used Interrupt | |||||
| No Giben Up, General Jar Jar | Lost Interrupt | 5 | If you just lost a Gungan from table, place him in your hand. OR If Jar Jar and Tarpals are in a battle together, add two battle destiny. | |||
| No Giben Up, General Jar Jar & Gimme A Lift! | Lost Interrupt | 5 | If you just lost a Gungan from table, place him in your hand. OR If Jar Jar and Tarpals are in a battle together, add two battle destiny. OR Relocate Jar Jar to a battle just initiated at an adjacent site. OR Increase Jar Jar's landspeed by 1 for remainder of turn. OR If Jar Jar on Brisky Morning Munchen, take him to hand. | |||
| Off The Edge | Lost Interrupt | 2 | Target one of your characters at a Cloud City site. Draw destiny. If destiny > character's destiny number, retrieve Force equal to the distance. If destiny < character's destiny number, lose difference. If destiny = character's destiny number, character is lost. | |||
| Old Ben & Noble Sacrifice | Lost Interrupt | 5 | Use 1 Force if any of your characters (except Obi-Wan) was just forfeited from a Tatooine site. Mysterious "crazy wizard" steps in and revives (relocates) that character back to same site. OR If opponent just deployed a character, sacrifice (place out of play) from table one of your characters with the same power (even a captured character). Retrieve Force equal to your sacrificed character's forfeit value. | |||
| On The Edge & Surprise Assault | Lost Interrupt | |||||
| Out Of Commission | Used Interrupt | 5 | During your control phase, use 2 Force to release a starship held by any Tractor Beam. (Not effective on Death Star Tractor Beam if Central Core in play.) OR Randomly select one card from opponent's Lost Pile or Blaster Rack and place out of play. | |||
| Perimeter Scan & Under Attack | Used Interrupt | |||||
| Podrace Prep & Too Close For Comfort | Lost Or Starting Interrupt | |||||
| Quite A Mercenary | Used Interrupt | 5 | If Elis Helrot just completed a transport, use 2 Force. Elis and all character transported are lost. (Immune to Sense.) OR Prevent a just deployed smuggler from moving this turn. | |||
| Rebel Leadership | Used Interrupt | 4 | Each of your admirals and generals is forfeit +1 for remainder of turn. OR If your admiral is in battle at a system (or your general, except Obi-Wan, is in battle at a site), you may either add one battle destiny or prevent opponent from drawing more that one battle destiny. | |||
| Rebel Leadership & Throw Me Another Charge | Used Interrupt | |||||
| Recoil In Fear | Lost Interrupt | 3 | Use 3 Force. Each player places hand onto Reserve Deck (if possible), then places Used Pile onto Reserve Deck; reshuffle. Each player then draws cards from Reserve Deck equal to the number of cards just placed from hand onto Reserve Deck (if any). | |||
| Return Of A Jedi & Luke's Back | Lost Interrupt | |||||
| Sabotage & Slight Weapons Malfunction | Used Interrupt | |||||
| Skull & Mandalorian Mishap | Used Interrupt | |||||
| Smoke Screen | Lost Interrupt | 3 | During a battle at a site, if you are about to draw a card for battle destiny, you may instead use the ability number of one of your characters involved in the battle. | |||
| Smoke Screen & It's A Trap! | Lost Interrupt | |||||
| Sorry About The Mess | Lost Interrupt | 4 | During your control phase, fire one of your weapons. If Han firing, may add 1 to each weapon destiny draw. (A seeker may be targeted by a character weapon, as if a character with defense value of 4.) Any 'hit' targets are immediately lost. | |||
| Speak With The Jedi Council & Vote Now! | Used Or Lost Interrupt | |||||
| Strangle | Lost Interrupt | 7 | Target an escort alone and its captive. Draw destiny. Escort lost if destiny + captive's power > escort's ability + power. OR During a battle at a site where Leia is an escorted captive, add one battle destiny. | |||
| Strike Blocked | Used Interrupt | 3 | Take top card of Force Pile into hand. OR If opponent just revealed a combat card, it is canceled (place in opponent's Used Pile) and opponent must draw destiny instead (that destiny is reduced by 1). OR Cancel Maul Strikes, Dark Strike, or You Are Beaten. | |||
| The Force Is Strong With This One & Jedi Presence | Lost Interrupt | |||||
| The Signal & Jedi Mind Trick | Used Or Starting Interrupt | |||||
| This Is More Like It & I Have A Bad Feeling About This | Used Interrupt | |||||
| Too Close For Comfort | Used Or Lost Interrupt | 5 | USED: If your character was just targeted by a weapon, opponent must use 2 Force or the targeting is canceled. LOST: Cancel Hit Racer or Podracer Collision. | |||
| Under Attack | Used Interrupt | 6 | During your control phase, target a vehicle with armor present with your warrior. Draw destiny. If warrior has a Concussion Grenade or a lightsaber, add 3 to destiny draw (7 if both). Vehicle (and grenade) lost if total destiny > armor. | |||
| Vote Now! | Used Interrupt | 5 | During your control phase, draw destiny. If destiny > 2, draw up to X cards (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate minus opponent's total politics at Galactic Senate. | |||
| Walker Sighting | Lost Interrupt | 3 | 1 | If opponent just moved or deployed an AT-AT to a planet site, search your Reserve Deck for up to three exterior sites of that planet and immediately deploy them. Shuffle, cut and replace. | ||
| We Can Still Outmaneuver Them | Used Or Lost Interrupt | 3 | USED: Search your Reserve Deck. Take one Collision! or Egregious Pilot Error into hand. Shuffle, cut and replace. LOST: If opponent just initiated a battle with at least two capital starships at a system where you have a lone starfighter, add two battle destiny. | |||
| We Don't Need Their Scum | Used Or Lost Interrupt | 2 | USED: Cancel Res Luk Ra'auf. LOST: If two bounty hunters (or an Imperial and a bounty hunter) are in a battle together, use 2 Force to draw two destiny. Subtract total from opponent's attrition and total power (cannot fall below zero). | |||
| We Wish To Board At Once | Used Interrupt | 5 | Use 3 Force to take one Effect of any kind into hand from your Reserve Deck; reshuffle. OR Take Radiant VII, or one Interrupt with the word 'Podracer(s)' in its game text, into hand from Reserve Deck; reshuffle. | |||
| We Wish To Board At Once & Are You Brain Dead?! | Used Interrupt | |||||
| Were You Looking For Me? & I Know | Used Or Lost Interrupt | |||||
| Wookiee Strangle & We'll Find Han | Lost Interrupt | |||||
| You Will Take Me To Jabba Now | Used Interrupt | 5 | If Jabba is at a Jabba's Palace site, relocate one of your characters to that location from a related site. OR During your deploy phase, deploy one alien (at normal use of the Force) from Reserve Deck to the Audience Chamber; reshuffle. | |||
| You Will Take Me To Jabba Now & Strangle | Used Interrupt |
Unknown
Dark Side
Character
| Original | Enhanced | Card | Type | Destiny | Credits | Game text |
|---|---|---|---|---|---|---|
| Boba Fett | Character | 1 | Adds 3 to power of anything he pilots. When piloting Slave I, also adds 2 to maneuver and may draw one battle destiny if not able to otherwise. When escorting a captive, captive is forfeit +5. May 'fly' (landspeed = 3). Immune to attrition < 3. |
Effect
| Original | Enhanced | Card | Type | Destiny | Credits | Game text |
|---|---|---|---|---|---|---|
| Alert My Star Destroyer! | Effect | 4 | If your admiral, moff or Dark Jedi just shuttled aboard your Star Destroyer, deploy on that character. Star Destroyer is immune to attrition and Flagship deploys free on that starship. Immediate Effect lost if character not aboard that starship. | |||
| Aratech Corporation | Effect | 4 | Deploy on Carida system. Your speeder bikes piloted by biker scouts are power +1 and forfeit +1 and may follow (for free) an opponent's vehicle or character that just moved from same site (if within range). (Immune to Alter while you occupy Carida.) | |||
| Begin Landing Your Troops & Activate The Droids | Effect | 5 | Deploy on your Blockade Flagship (may not deploy on a site). Whenever you initiate battle at a related planet site where you have a battle droid, you may activate 2 Force or retrieve 1 Force. Your unique (•) Republic Characters are forfeit +2 and immune to Goo Nee Tay. Unless Imperial Arrest Order on table, once during your deploy phase, may deploy one docking bay from Reserve Deck; reshuffle. | |||
| Blast Door Controls & Reactor Terminal | Effect | 3 | Deploy on table. Cancels: Into The Garbage Chute, Flyboy, Narrow Escape, Blast The Door Kid!, and Rebel Barrier. Also, during your control phase, you may return any cards from your hand to the top of your Used Pile. | |||
| Crossfire | Effect | 4 | Deploy on table. When you fire two weapons (except lightsabers) in a battle, your total power is +5. Also, S-foils and Maneuvering Flaps are suspended where you have either a weapon present or a starship (or vehicle) with maneuver > 3 present. (Immune to Alter.) | |||
| Emperor's Power & Overseeing It Personally | Effect | 3 | Deploy on your Throne Room. You may not Force drain here. While Emperor here, opponent's characters are deploy +2 to Death Star II sites and, once per turn, you may lose Effect (or 1 Force from top of Reserve Deck) to add one battle destiny anywhere. Also, while Emperor is at a battleground planet site you control, at each related site where an Imperial is present, your Force drains are +1. Effect lost if Emperor lost from table. (Immune to Alter.) | |||
| Establish Secret Base & Ominous Rumors | Effect | |||||
| Expand The Empire | Effect | 3 | Deploy on any site. 'Expands' your 'game text' for that site to add to your 'game text' at the adjacent sites. | |||
| Flagship Operations | Effect | 5 | Deploy on any Star Destroyer if at least 5 Executor sites on table. Your TIEs are deploy -1, forfeit +2 and destiny +2. At systems where you have a TIE, your Imperial capital starships are deploy -3 and your battle destiny draws are +1 each. (If on Executor, immune to Alter.) | |||
| I Had No Choice | Effect | 3 | Deploy on an opponent's gambler. Cancels gambler's game text. If a battle was just initiated, you may use X Force to exclude gambler from that battle, where X = gambler's ability. | |||
| I Will Find Them Quickly Master | Effect | 4 | Deploy on table. Opponent may deploy Amidala from Reserve Deck; reshuffle. If Maul present with Amidala and opponent has no Jedi there, she is captured. Once per game may take If The Trace Was Correct into hand from Reserve Deck; reshuffle. (Immune to Alter.) | |||
| Imperial Decree & The Dark Path | Effect | |||||
| Imperial Justice | Effect | 3 | If opponent is generating at least 4 more Force than you, deploy on a location to cancel all Force generation at that location. OR Deploy on a location. It is now immune to Revolution. | |||
| Krayt Dragon Bones & Imperial Justice | Effect | 2 | If opponent is generating at least 4 more Force than you, deploy on a location to cancel all Force generation at that location. OR Deploy on a location, it is now immune to Revolution. Also, each opponent's destiny draw, you do the following: (0) Put top card in hand; (1) lose 1 Force; (2) activate 1 Force; (3) lose this Effect; (4) retrieve 1 Force; (5) deploy a character for free; (6) nothing. | |||
| Open Fire! | Effect | 5 | Deploy on your AAT. Once during your control phase may use 3 Force to fire your AAT Laser Cannon on this AAT for free. | |||
| Perimeter Patrol | Effect | 4 | Deploy on Bunker. While you control Bunker, each time opponent deploys a vehicle, starship or Rebel to an Endor site (except Rebel Landing Site), that card cannot move or battle for remainder of turn and opponent must lose 1 Force. (Immune to Alter.) | |||
| Presence Of The Force & Dark Waters | Effect | 2 | Deploy on any exterior planet site (except Hoth) to add one [Light] and one [Dark]. Opponent's Force drains are -1 here. (Immune to Alter when a swamp creature is present.) | |||
| Quick Reflexes & All Wrapped Up | Effect | 2 | Deploy on table. We Have A Prisoner plays for free and is immune to Sense. Also, whenever opponent forfeits a character, your bounty hunter present may capture that character. Also, during your draw phase, you may use 2 Force to search through your Lost Pile and take any one Hidden Weapons into hand. (Immune to Alter while you occupy three Jabba's Palace sites.) | |||
| Quietly Observing | Effect | 4 | Deploy on Aurra Sing. While Aurra is alone at a site, your total ability here = 0. During your move phase, may lose Effect to target an opponent's lightsaber present. Draw destiny. If destiny > 3, Aurra may 'steal' that lightsaber. | |||
| Relentless Tracking | Effect | 5 | Deploy on opponent's non-droid character at same or adjacent site as your scout. During each of your control phases, if your scout is at this site (and not Undercover), opponent loses 2 Force (or 3 Force if that scout is also a biker scout). | |||
| Responsibility Of Command | Effect | 5 | Use 2 Force to deploy on any war room at a Rebel Base. Target a Rebel with forfeit > 4 or an opponent's leader. Opponent may not initiate a battle or a Force drain at same location as target. Utinni Effect canceled when reached by target. | |||
| Scum And Villainy | Effect | 4 | 4 | Deploy on Audience Chamber. While all your ability on table is provided by aliens and independent starship pilots, your aliens and starships deploy -1 and you retrieve 2 Force whenever you initiate battle. (Immune to Alter if you control at least three Jabba's Palace sites.) | ||
| Scum And Villainy & Information Exchange | Effect | 3 | Deploy on Audience Chamber. Whenever you have an Information Broker at a location where you just initiated a battle, you may examine the top four cards of opponent's Reserve Deck. You may then lose 1 Force to cancel the battle. Also, while all of your ability on table is provided only by aliens and independent starship pilots, your aliens and starships deploy -1 and you retrieve 2 Force whenever you initiate battle. (Immune to Alter if you control three Jabba's Palace sites.) | |||
| Search And Destroy | Effect | 3 | Deploy on table. Biker scouts are forfeit +1. During every draw phase, unless opponent's character of destiny < 4 occupies a battleground site, opponent loses 1 Force. Effect canceled unless your characters of destiny < 4 occupy two battleground sites. | |||
| Security Precautions | Effect | 5 | Deploy on a location. Your Force generation is +1 here. Also, if you 'probe' opponent's 'Hidden Base' system, opponent loses X Force, where X = 15 - number of systems on table. You take no battle damage where you have a 'probe' card. (Immune to Alter.) | |||
| This Is Outrageous! & Motion Supported | Effect | |||||
| Watto's Box & Quietly Observing | Effect | |||||
| Weapon Malfunction | Effect | 4 | Deploy on any docking bay. Target a weapon deployed on a starfighter or vehicle. That weapon cannot be fired. Utinni Effect canceled when reached by target. | |||
| Well Guarded & Security Precautions | Effect | |||||
| Well-Earned Command | Effect | 4 | Deploy on your general or commander. When battling, adds 1 to your total battle destiny (or 2 if Igar). Once during each of your control phases, may take one Imperial Propaganda into hand from Reserve Deck; reshuffle. Your Force drains are +1 at holosites. | |||
| Your Destiny & Insignificant Rebellion | Effect |
Interrupt
| Original | Enhanced | Card | Type | Destiny | Credits | Game text |
|---|---|---|---|---|---|---|
| Always Thinking With Your Stomach & Scout Recon | Lost Interrupt | |||||
| Atmospheric Assault | Lost Interrupt | 5 | If you just initiated a battle at a Cloud City sector, add one battle destiny. OR During your deploy phase, deploy one TIE Assault Squadron for free (no replacement is necessary). | |||
| Blow Parried | Used Interrupt | 3 | Take top card of Force Pile into hand. OR If opponent just revealed a combat card, it is canceled (place in opponent's Used Pile) and opponent must draw destiny instead (that destiny is reduced by 1). OR Cancel Glancing Blow, Clash Of Sabers, or Obi-Wan's Journal. | |||
| Brief Loss Of Control & Imperial Supply | Lost Interrupt | |||||
| Cold Feet & He Hasn't Come Back Yet | Used Interrupt | |||||
| Combat Readiness & Prepared Defenses | Used Or Starting Interrupt | |||||
| Counter Surprise Assault | Lost Interrupt | 2 | Cancel Surprise Assault. OR Use 4 Force to cancel opponent's Force drain at a mobile site. Deploy (for free) from Reserve Deck any number of non-unique troopers to that site. (Light Side characters, vehicles and starships here may 'escape' to Used Pile). | |||
| Dark Collaboration & Charming To The Last | Lost Interrupt | |||||
| Dark Jedi Presence | Lost Interrupt | 3 | If one of your Dark Jedi is present during any battle, use 1 Force to cause all other Imperials there to battle at double power. | |||
| Dark Jedi Presence & Vader's Eye | Lost Interrupt | |||||
| Dark Maneuvers | Used Interrupt | 6 | Add 2 to maneuver and 1 to power of any starfighter for the remainder of this turn. If it has hyperdrive, also add 2 to hyperspeed. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.) | |||
| Dioxis | Lost Interrupt | 3 | Use 2 Force to target two opponent's Jedi at same interior battleground. Targets may not participate in battle for remainder of turn. OR Target opponent's Jedi. Draw destiny. If destiny > 2, target's game text is canceled for remainder of turn. | |||
| Dioxis & They're Still Coming Through! | Used Or Lost Interrupt | 3 | USED: Cancel Rebel Barrier, It's A Trap!, or Smoke Screen. OR Re-target Fallen Portal by choosing up to two of opponent's characters there instead of your own. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck. LOST: Target opponent's Jedi. Draw destiny. If destiny > 2, target's game text is canceled for remainder of turn. | |||
| Drop Your Weapons & Halt! | Used Interrupt | |||||
| Elis Helrot & Oo-ta Goo-ta Solo? | Used Interrupt | |||||
| Force Lightning | Used Or Lost Interrupt | 5 | USED: Target any character (even a captive) present with Emperor. Target is defense value -4 for remainder of turn. LOST: Emperor loses immunity to attrition and is defense value -2 for remainder of turn. Draw destiny. Target lost if destiny +1 > defense value. | |||
| Force Lightning & Rise, My Friend | Used Or Lost Interrupt | |||||
| Hidden Weapons & Twi'lek Advisor | Used Interrupt | |||||
| Hit Racer | Lost Interrupt | 4 | During your control phase, use 2 Force to target opponent's Podracer with a race total within 4 of one of your race totals. Draw destiny. If destiny > target Podracer's destiny number, opponent may not draw race destiny this turn and target Podracer is 'damaged.' | |||
| I Have You Now & Your Powers Are Weak, Old Man | Lost Interrupt | |||||
| Imbalance & Shocking Revelation | Used Interrupt | |||||
| Imperial Command | Used Interrupt | 4 | Take one admiral or general into hand from Reserve Deck; reshuffle. OR If your admiral is in battle at a system (or your general is in battle at a site), you may either add one battle destiny or prevent opponent from drawing more than one battle destiny. | |||
| Imperial Command & It's An Older Code | Used Interrupt | |||||
| Imperial Supply | Used Or Lost Interrupt | 3 | USED: Lose 1 Force to activate 2 Force. LOST: Lose 1 Force to activate 4 Force. | |||
| Informant & Takeel | Used Interrupt | |||||
| I've Got A Problem Here & Physical Choke | Lost Interrupt | |||||
| Jabba's Through With You | Used Interrupt | 5 | If your bounty hunter just fired a character weapon during a battle, add one battle destiny. OR During your deploy phase, deploy one character weapon on your bounty hunter from Reserve Deck; reshuffle. | |||
| Jabba's Through With You & Nevar Yalnal | Used Interrupt | |||||
| Local Trouble | Lost Interrupt | 4 | Use 1 Force at the beginning of your battle phase to allow any two of your Stormtroopers in the Cantina to battle any one opponent's character (your choice). You may add one battle destiny. No other battles may occur in Cantina this turn. | |||
| Look Sir, Droids & Counter Assault | Lost Interrupt | |||||
| Master, Destroyers! & Rolling, Rolling, Rolling | Used Or Lost Interrupt | |||||
| Maul Strikes & No Match For A Sith | Lost Interrupt | |||||
| None Shall Pass | Used Interrupt | 5 | If opponent just deployed a Rebel to a Jabba's Palace site, (and you have no Imperials at a Jabba's Palace site), return Rebel to opponent's hand. Any Force used to deploy that Rebel remains used, and Rebel may not be deployed for the remainder of the turn. | |||
| Oo-ta Goo-ta Solo? | Used Interrupt | 5 | If Nabrun Leids just completed a transport, use 2 Force. Nabrun is lost and all Rebels transported are captured. (Immune to Sense.) OR Prevent a just-deployed smuggler from moving this turn. OR Cancel a Kessel Run. | |||
| Operational As Planned & Wounded Warrior | Used Or Starting Interrupt | |||||
| Our First Catch Of The Day | Used Interrupt | 6 | 2 | Add 2 to a tractor beam destiny draw. OR Cancel The First Transport Is Away! or Hyper Escape. | ||
| Overwhelmed & A Dark Time For The Rebellion | Lost Interrupt | |||||
| Pit Crews | Lost Interrupt | 4 | Use 3 Force to reveal opponent's hand. All cards opponent has 3 or more of in hand are lost. OR Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target Podracer is 'damaged.' | |||
| Podracer Collision | Used Or Lost Interrupt | 5 | USED: If you just verified opponent's Reserve Deck, search that Reserve Deck and place one Interrupt found there out of play. LOST: Lose 1 Force to remove a race destiny (random selection) from any Podracer and place it in owner's hand. | |||
| Podracer Collision & Hit Racer | Used Or Lost Interrupt | |||||
| Point Man & Slip Sliding Away | Lost Interrupt | |||||
| Projective Telepathy | Used Interrupt | 3 | Cancel Anger, Fear, Aggression when it is inserted or revealed. OR If your opponent just initiated a battle or Force drain, opponent must choose to use 2 Force, or cancel that battle or Force drain. | |||
| Put All Sections On Alert & Full Scale Alert | Used Or Lost Interrupt | |||||
| Release Your Anger & Unexpected Interruption | Lost Interrupt | |||||
| Rolling, Rolling, Rolling | Used Interrupt | 5 | Take any non-unique destroyer droid into hand from Reserve Deck; reshuffle. OR During your deploy phase, relocate your destroyer droid to an adjacent site. | |||
| Short Range Fighters | Used Interrupt | 5 | Once per game, target one non-unique starfighter on table. Draw destiny. If destiny < X, retrieve X Force, where X = number of copies of that card you have on table. (Immune to Sense.) OR Take one non-unique starfighter into hand from Reserve Deck; reshuffle. | |||
| Shut Him Up Or Shut Him Down & Voyeur | Used Interrupt | |||||
| Sniper | Lost Interrupt | 3 | 3 | During your control phase, fire one of your weapons. If URoRRuR'R'R firing, may add 2 to each weapon destiny draw. (A seeker may be targeted by a character weapon, as if a character with defense value of 4.) Any 'hit' targets are immediately lost. | ||
| Something Hit Us! & Why Didn't You Tell Me? | Used Interrupt | |||||
| Squabbling Delegates | Used Interrupt | 5 | Once per game, retrieve 1 Force for each of your senators at Galactic Senate. (Immune to Sense.) OR Take one senator (or Coruscant Guard) into hand from Reserve Deck; reshuffle. | |||
| Start Your Engines! & Pit Crews | Lost Or Starting Interrupt | |||||
| Surprise & E Chu Ta | Lost Interrupt | |||||
| Tactical Support | Lost Interrupt | 4 | 3 | Lose 1 Force to search through your Reserve Deck and take up to three troopers into your hand. Shuffle, cut and replace. | ||
| Tallon Roll | Used Interrupt | 4 | Target two starfighters (your TIE/ln and any Rebel starfighter) present at same system or sector. Each player draws destiny. Opponent totals destiny and starship's power. You total destiny, TIE's power and TIE's maneuver. Lowest total loses starfighter. | |||
| The Circle Is Now Complete | Lost Interrupt | 6 | If Vader and Obi-Wan are present at same site, use 1 Force to initiate a duel between them. Compare their power, and add 2 if that character is armed with a lightsaber. Loser (lowest total) of duel is placed out of play. | |||
| The Circle Is Now Complete & Vader's Obsession | Lost Interrupt | |||||
| They're Still Coming Through | Used Interrupt | 4 | Cancel Rebel Barrier, It's A Trap!, or Smoke Screen. OR Re-target Fallen Portal by choosing up to two of opponent's characters there instead of your own. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck. | |||
| Those Rebels Won't Escape Us | Used Or Lost Interrupt | 3 | USED: Cancel Nabrun Leids. LOST: During your move phase, cancel Landing Claw. OR Cancel Hyper Escape, Closer?! or one 'react.' | |||
| Through The Corridor | Lost Interrupt | 3 | If opponent just initiated battle against Maul where opponent has two Jedi, cancel that battle and you may relocate one of those Jedi (your choice) to any adjacent site. That Jedi may not move for remainder of turn. (Immune to Sense.) | |||
| Trade Federation Tactics & We're Hit Artoo | Lost Interrupt | |||||
| Trample & Lightsaber Deficiency | Used Interrupt | |||||
| Trap Door | Used Interrupt | 5 | If you have no characters at Rancor Pit at end of your deploy phase, target a character (even a captive) at Audience Chamber. Draw destiny. If destiny +2 > ability, target relocated to Rancor Pit and, if a captive, released to Light Side of Rancor Pit (not Used Pile). | |||
| Trooper Assault & Tactical Support | Used Interrupt | |||||
| Uncertain Is The Future | Lost Interrupt | 3 | Use 3 Force. Each player places hand onto Reserve Deck (if possible), then places Used Pile onto Reserve Deck; reshuffle. Each player then draws cards from Reserve Deck equal to the number of cards just placed from hand onto Reserve Deck (if any). | |||
| Unexpected Interruption | Lost Interrupt | 2 | Use 2 Force to search your Reserve Deck and take one Interrupt into hand. Shuffle, cut and replace. | |||
| Vote Now! | Used Interrupt | 5 | During your control phase, draw destiny. If destiny > 2, draw up to X cards (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate minus opponent's total politics at Galactic Senate. | |||
| Watto's Chance Cube & You Swindled Me! | Used Or Lost Interrupt | 4 | USED: If Watto is in a battle at a site, draw destiny. If destiny is odd, your total battle destiny = 0 this battle. If destiny is even, add two battle destiny. LOST: Opponent chooses: opponent may activate up to 2 Force and you may activate up to 4 Force, or opponent retrieve 1 Force and you retrieve 3 Force. | |||
| We Have A Prisoner | Lost Interrupt | 3 | Use 1 Force if opponent's character is about to be lost or forfeited from battle. It is captured instead (character is first restored to normal). OR Use X Force to capture all characters on board a captured starship, where X = twice the number of characters. | |||
| We Must Accelerate Our Plans & Vote Now! | Used Interrupt | |||||
| You Are Beaten | Lost Interrupt | 3 | Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force to search your Reserve Deck, take one I Am Your Father into hand and reshuffle. OR cancel Uncontrollable Fury. |
Unknown
See also
Sources
- Printed Decipher card text via scomp / this wiki's card pages
- Andy Talaga Reflections Gold folder
- Category One buylist