Virtual Set 23: Difference between revisions

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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V23-L-ahsokafriendofthefamily.gif|200px|link=Ahsoka, Friend Of The Family (Virtual Set 23)]] || [[Ahsoka, Friend Of The Family (Virtual Set 23)|Ahsoka, Friend Of The Family]] || [[Character|Character]] || C || 1 || While your [Skywalker] Epic Event on table, Ahsoka ignores its deployment restrictions and, once per turn, may subtract 1 from a non-weapon destiny draw targeting your character's ability or defense value. Characters Ahsoka 'hits' are forfeit = 0. Immune to attrition < 5.
| [[File:V23-L-ahsokafriendofthefamily.gif|200px|link=Ahsoka, Friend Of The Family]] || [[Ahsoka, Friend Of The Family]] || [[Character|Character]] || C || 1 || While your [Skywalker] Epic Event on table, Ahsoka ignores its deployment restrictions and, once per turn, may subtract 1 from a non-weapon destiny draw targeting your character's ability or defense value. Characters Ahsoka 'hits' are forfeit = 0. Immune to attrition < 5.
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| [[File:V23-L-boushh.gif|200px|link=Boushh (V) (Virtual Set 23)]] || [[Boushh (V) (Virtual Set 23)|Boushh (V)]] || [[Character|Character]] || PM || 1 || If deployed to same site as frozen Han, Leia may not battle until your next turn. Your characters here are immune to Imperial Barrier. During battle with Chewie, may add one destiny to attrition. Once per game, may take Someone Who Loves You into hand from Reserve Deck; reshuffle.
| [[File:V23-L-boushh.gif|200px|link=Boushh (V)]] || [[Boushh (V)]] || [[Character|Character]] || PM || 1 || If deployed to same site as frozen Han, Leia may not battle until your next turn. Your characters here are immune to Imperial Barrier. During battle with Chewie, may add one destiny to attrition. Once per game, may take Someone Who Loves You into hand from Reserve Deck; reshuffle.
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| [[File:V23-L-cb23.gif|200px|link=CB-23 (Virtual Set 23)]] || [[CB-23 (Virtual Set 23)|CB-23]] || [[Character|Character]] || C || 3 || [Episode VII] characters deploy -1 here. During battle, each player with two other participating [Episode VII] characters may add one destiny to attrition. While with Kazuda, Poe, or Rey, gains Resistance Agent.
| [[File:V23-L-cb23.gif|200px|link=CB-23]] || [[CB-23]] || [[Character|Character]] || C || 3 || [Episode VII] characters deploy -1 here. During battle, each player with two other participating [Episode VII] characters may add one destiny to attrition. While with Kazuda, Poe, or Rey, gains Resistance Agent.
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| [[File:V23-L-corranhornjedi.gif|200px|link=Corran Horn, Jedi (Virtual Set 23)]] || [[Corran Horn, Jedi (Virtual Set 23)|Corran Horn, Jedi]] || [[Character|Character]] || PM || 1 || Adds 1 to maneuver of anything he pilots. Once per game, during battle, may deploy a blaster on Corran from hand (or Reserve Deck; reshuffle). During battle, may subtract 1 from a just drawn blaster weapon destiny; Corran is power +2. Immune to attrition < 5.
| [[File:V23-L-corranhornjedi.gif|200px|link=Corran Horn, Jedi]] || [[Corran Horn, Jedi]] || [[Character|Character]] || PM || 1 || Adds 1 to maneuver of anything he pilots. Once per game, during battle, may deploy a blaster on Corran from hand (or Reserve Deck; reshuffle). During battle, may subtract 1 from a just drawn blaster weapon destiny; Corran is power +2. Immune to attrition < 5.
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| [[File:V23-L-jynersoheroicrebel.gif|200px|link=Jyn Erso, Heroic Rebel (Virtual Set 23)]] || [[Jyn Erso, Heroic Rebel (Virtual Set 23)|Jyn Erso, Heroic Rebel]] || [[Character|Character]] || U2 || 1 || While Stardust on your spy, Jyn adds one battle destiny. While Stardust on Jyn and present at a battleground, Force drain +1 here and non-trooper Rebel spies here may not be 'choked.' If just lost, opponent loses 1 Force.
| [[File:V23-L-jynersoheroicrebel.gif|200px|link=Jyn Erso, Heroic Rebel]] || [[Jyn Erso, Heroic Rebel]] || [[Character|Character]] || U2 || 1 || While Stardust on your spy, Jyn adds one battle destiny. While Stardust on Jyn and present at a battleground, Force drain +1 here and non-trooper Rebel spies here may not be 'choked.' If just lost, opponent loses 1 Force.
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| [[File:V23-L-sabinepadawanlearner.gif|200px|link=Sabine, Padawan Learner (Virtual Set 23)]] || [[Sabine, Padawan Learner (Virtual Set 23)|Sabine, Padawan Learner]] || [[Character|Character]] || C || 2 || If Sabine just deployed (or won a battle), may choose an artwork card to be lost. Once per turn, if Sabine just 'hit' a character, opponent loses 2 Force. While with Ahsoka or Ezra, your total battle destiny here is +1. Immune to [Permanent Weapon] weapons and attrition < 3.
| [[File:V23-L-sabinepadawanlearner.gif|200px|link=Sabine, Padawan Learner]] || [[Sabine, Padawan Learner]] || [[Character|Character]] || C || 2 || If Sabine just deployed (or won a battle), may choose an artwork card to be lost. Once per turn, if Sabine just 'hit' a character, opponent loses 2 Force. While with Ahsoka or Ezra, your total battle destiny here is +1. Immune to [Permanent Weapon] weapons and attrition < 3.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V23-L-porg.gif|200px|link=Porg (Virtual Set 23)]] || [[Porg (Virtual Set 23)|Porg]] || [[Creature|Creature]] || C || 5 || Habitat: Ahch-To sites, either player's starship card (uses no capacity). Does not attack. Starship porg is aboard or characters present with porg are power and defense value -1 (+2 if yours). Adds one [Light Side] icon here.
| [[File:V23-L-porg.gif|200px|link=Porg]] || [[Porg]] || [[Creature|Creature]] || C || 5 || Habitat: Ahch-To sites, either player's starship card (uses no capacity). Does not attack. Starship porg is aboard or characters present with porg are power and defense value -1 (+2 if yours). Adds one [Light Side] icon here.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V23-L-eyesinthedark.gif|200px|link=Eyes In The Dark (V) (Virtual Set 23)]] || [[Eyes In The Dark (V) (Virtual Set 23)|Eyes In The Dark (V)]] || [[Effect|Effect]] || U1 || 5 || Deploy on table. Once during your turn, if 4-LOM at a non-battleground, may peek at the top two cards of your Reserve Deck and take one into hand. While you occupy two battlegrounds, opponent may not cancel your Force drains at battlegrounds.
| [[File:V23-L-eyesinthedark.gif|200px|link=Eyes In The Dark (V)]] || [[Eyes In The Dark (V)]] || [[Effect|Effect]] || U1 || 5 || Deploy on table. Once during your turn, if 4-LOM at a non-battleground, may peek at the top two cards of your Reserve Deck and take one into hand. While you occupy two battlegrounds, opponent may not cancel your Force drains at battlegrounds.
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| [[File:V23-L-jabbaslastchance.gif|200px|link=Jabba's Last Chance (Virtual Set 23)]] || [[Jabba's Last Chance (Virtual Set 23)|Jabba's Last Chance]] || [[Effect|Effect]] || U || (4) || If Han is frozen, deploy on table. Chewie, Lando, and Leia are immune to attrition < 4. Once per turn, may deploy a unique (•) character weapon from Reserve Deck; reshuffle. Once per game, if R2-D2 in battle, may exchange a card in hand with a card in Reserve Deck; reshuffle. [Immune to Alter.]
| [[File:V23-L-jabbaslastchance.gif|200px|link=Jabba's Last Chance]] || [[Jabba's Last Chance]] || [[Effect|Effect]] || U || (4) || If Han is frozen, deploy on table. Chewie, Lando, and Leia are immune to attrition < 4. Once per turn, may deploy a unique (•) character weapon from Reserve Deck; reshuffle. Once per game, if R2-D2 in battle, may exchange a card in hand with a card in Reserve Deck; reshuffle. [Immune to Alter.]
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| [[File:V23-L-passagetothealderaansystem.gif|200px|link=Passage To The Alderaan System (Virtual Set 23)]] || [[Passage To The Alderaan System (Virtual Set 23)|Passage To The Alderaan System]] || [[Effect|Effect]] || C2 || 3 || If Stolen Data Tapes on table, deploy on table. Twice per game, may take a general or a senator into hand from Reserve Deck; reshuffle. Once per game, may simultaneously deploy [A New Hope] Falcon (deploy -1) and [A New Hope] Han from hand and/or Reserve Deck; reshuffle. Falcon is immune to Gravity Shadow. [Immune to Alter.]
| [[File:V23-L-passagetothealderaansystem.gif|200px|link=Passage To The Alderaan System]] || [[Passage To The Alderaan System]] || [[Effect|Effect]] || C2 || 3 || If Stolen Data Tapes on table, deploy on table. Twice per game, may take a general or a senator into hand from Reserve Deck; reshuffle. Once per game, may simultaneously deploy [A New Hope] Falcon (deploy -1) and [A New Hope] Han from hand and/or Reserve Deck; reshuffle. Falcon is immune to Gravity Shadow. [Immune to Alter.]
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V23-L-ajedisfocus.gif|200px|link=A Jedi's Focus (V) (Virtual Set 23)]] || [[A Jedi's Focus (V) (Virtual Set 23)|A Jedi's Focus (V)]] || [[Interrupt|Interrupt]] || C || 4 || If you chose I Have It on your [Skywalker] Epic Event, choose: Take a card into hand from Force Pile; reshuffle. OR Once per game, during battle, if Luke present with opponent's character of equal or lesser ability, use 2 Force to exclude them both from battle.
| [[File:V23-L-ajedisfocus.gif|200px|link=A Jedi's Focus (V)]] || [[A Jedi's Focus (V)]] || [[Interrupt|Interrupt]] || C || 4 || If you chose I Have It on your [Skywalker] Epic Event, choose: Take a card into hand from Force Pile; reshuffle. OR Once per game, during battle, if Luke present with opponent's character of equal or lesser ability, use 2 Force to exclude them both from battle.
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| [[File:V23-L-choke.gif|200px|link=Choke (V) (Virtual Set 23)]] || [[Choke (V) (Virtual Set 23)|Choke (V)]] || [[Interrupt|Interrupt]] || C || 4 || Cancel None Shall Pass. OR If a battle just initiated at a First Light or Jabba's Palace site, cancel game text of a participating character of ability < 4. OR If your character of ability = 5 on table, take an Interrupt with printed destiny = 4 into hand from Reserve Deck; reshuffle.
| [[File:V23-L-choke.gif|200px|link=Choke (V)]] || [[Choke (V)]] || [[Interrupt|Interrupt]] || C || 4 || Cancel None Shall Pass. OR If a battle just initiated at a First Light or Jabba's Palace site, cancel game text of a participating character of ability < 4. OR If your character of ability = 5 on table, take an Interrupt with printed destiny = 4 into hand from Reserve Deck; reshuffle.
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| [[File:V23-L-lifeday.gif|200px|link=Life Day (Virtual Set 23)]] || [[Life Day (Virtual Set 23)|Life Day]] || [[Interrupt|Interrupt]] || F || 4 || When drawn for destiny, if three Wookiees and/or Ewoks on table, destiny +2. Deploy a bowcaster or Ewok weapon from Lost Pile. OR Take an Ewok or Wookiee of power < 6 into hand from Reserve Deck; reshuffle. OR During battle at same site as Part Of The Tribe, add one battle destiny.
| [[File:V23-L-lifeday.gif|200px|link=Life Day]] || [[Life Day]] || [[Interrupt|Interrupt]] || F || 4 || When drawn for destiny, if three Wookiees and/or Ewoks on table, destiny +2. Deploy a bowcaster or Ewok weapon from Lost Pile. OR Take an Ewok or Wookiee of power < 6 into hand from Reserve Deck; reshuffle. OR During battle at same site as Part Of The Tribe, add one battle destiny.
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| [[File:V23-L-outofcommission.gif|200px|link=Out Of Commission (V) (Virtual Set 23)]] || [[Out Of Commission (V) (Virtual Set 23)|Out Of Commission (V)]] || [[Interrupt|Interrupt]] || U2 || 5 || Choose an artwork card to be lost. OR For remainder of turn, forfeit values may not be increased and opponent may not target your 'hit' cards to be lost. OR During your control phase, use 1 Force to relocate [Set 1] Obi-Wan to an adjacent site.
| [[File:V23-L-outofcommission.gif|200px|link=Out Of Commission (V)]] || [[Out Of Commission (V)]] || [[Interrupt|Interrupt]] || U2 || 5 || Choose an artwork card to be lost. OR For remainder of turn, forfeit values may not be increased and opponent may not target your 'hit' cards to be lost. OR During your control phase, use 1 Force to relocate [Set 1] Obi-Wan to an adjacent site.
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| [[File:V23-L-rebelassault.gif|200px|link=Rebel Assault (Virtual Set 23)]] || [[Rebel Assault (Virtual Set 23)|Rebel Assault]] || [[Interrupt|Interrupt]] || C || 3 || When drawn for weapon or battle destiny, destiny +1 for each of your battlegrounds on table (limit +4). If you have deployed four battlegrounds, choose: Shuffle this card into your Force pile. OR During battle, add 2 to your total power.
| [[File:V23-L-rebelassault.gif|200px|link=Rebel Assault]] || [[Rebel Assault]] || [[Interrupt|Interrupt]] || C || 3 || When drawn for weapon or battle destiny, destiny +1 for each of your battlegrounds on table (limit +4). If you have deployed four battlegrounds, choose: Shuffle this card into your Force pile. OR During battle, add 2 to your total power.
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| [[File:V23-L-scomplinkaccess.gif|200px|link=Scomp Link Access (V) (Virtual Set 23)]] || [[Scomp Link Access (V) (Virtual Set 23)|Scomp Link Access (V)]] || [[Interrupt|Interrupt]] || C2 || 3 || Once per game, 'BEEP-BOOP' (your [Grabber] card stacks a just played opponent's Interrupt; this does not count toward any [Grabber] card's once per game limit). OR Once per game, 'WHAAAAOW!' (lose your droid at a Scomp link to cancel a battle just initiated at same or related interior site).
| [[File:V23-L-scomplinkaccess.gif|200px|link=Scomp Link Access (V)]] || [[Scomp Link Access (V)]] || [[Interrupt|Interrupt]] || C2 || 3 || Once per game, 'BEEP-BOOP' (your [Grabber] card stacks a just played opponent's Interrupt; this does not count toward any [Grabber] card's once per game limit). OR Once per game, 'WHAAAAOW!' (lose your droid at a Scomp link to cancel a battle just initiated at same or related interior site).
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| [[File:V23-L-transmissionterminated.gif|200px|link=Transmission Terminated (V) (Virtual Set 23)]] || [[Transmission Terminated (V) (Virtual Set 23)|Transmission Terminated (V)]] || [[Interrupt|Interrupt]] || U || 5 || USED: Target a starship. For remainder of turn, target may not use tractor beams, fire weapons, or 'cloak.' LOST: Cancel a hologram. OR Cancel the game text of Emperor's Power or an Admiral's Order until start of your turn.
| [[File:V23-L-transmissionterminated.gif|200px|link=Transmission Terminated (V)]] || [[Transmission Terminated (V)]] || [[Interrupt|Interrupt]] || U || 5 || USED: Target a starship. For remainder of turn, target may not use tractor beams, fire weapons, or 'cloak.' LOST: Cancel a hologram. OR Cancel the game text of Emperor's Power or an Admiral's Order until start of your turn.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V23-L-deathstardockingcontrolroom327.gif|200px|link=Death Star: Docking Control Room 327 (Virtual Set 23) (2)]] || [[Death Star: Docking Control Room 327 (Virtual Set 23) (2)|Death Star: Docking Control Room 327]] || [[Location|Location]] || U1 || 0 || Light: May deploy [Set 15] C-3PO here from Reserve Deck; reshuffle. Dark: Luke may not be captured here. Restraining Bolt here is canceled.
| [[File:V23-L-deathstardockingcontrolroom327.gif|200px|link=Death Star: Docking Control Room 327 (Virtual Set 23)]] || [[Death Star: Docking Control Room 327 (Virtual Set 23)|Death Star: Docking Control Room 327]] || [[Location|Location]] || U1 || 0 || Light: May deploy [Set 15] C-3PO here from Reserve Deck; reshuffle. Dark: Luke may not be captured here. Restraining Bolt here is canceled.
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| [[File:V23-L-hothdefensiveperimeter.gif|200px|link=Hoth: Defensive Perimeter (3rd Marker) (V) (Virtual Set 23)]] || [[Hoth: Defensive Perimeter (3rd Marker) (V) (Virtual Set 23)|Hoth: Defensive Perimeter (3rd Marker) (V)]] || [[Location|Location]] || C2 || 0 || Light: During opponent's turn, if you occupy with a [Hoth] character or [Hoth] vehicle, may activate 1 Force. Dark: If you occupy, your Force generation is +1 here.
| [[File:V23-L-hothdefensiveperimeter.gif|200px|link=Hoth: Defensive Perimeter (3rd Marker) (V)]] || [[Hoth: Defensive Perimeter (3rd Marker) (V)]] || [[Location|Location]] || C2 || 0 || Light: During opponent's turn, if you occupy with a [Hoth] character or [Hoth] vehicle, may activate 1 Force. Dark: If you occupy, your Force generation is +1 here.
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| [[File:V23-L-tatooinehutttraderoutedesert.gif|200px|link=Tatooine: Hutt Trade Route (Desert) (V) (Virtual Set 23)]] || [[Tatooine: Hutt Trade Route (Desert) (V) (Virtual Set 23)|Tatooine: Hutt Trade Route (Desert) (V)]] || [[Location|Location]] || PM || 0 || Light: The first alien you deploy here each turn is deploy -1. Characters here are immune to Sandwhirl. Dark: Unless you occupy, you must first use 1 Force to deploy a non-alien character here.
| [[File:V23-L-tatooinehutttraderoutedesert.gif|200px|link=Tatooine: Hutt Trade Route (Desert) (V)]] || [[Tatooine: Hutt Trade Route (Desert) (V)]] || [[Location|Location]] || PM || 0 || Light: The first alien you deploy here each turn is deploy -1. Characters here are immune to Sandwhirl. Dark: Unless you occupy, you must first use 1 Force to deploy a non-alien character here.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V23-L-quantumstorm.gif|200px|link=Quantum Storm (Virtual Set 23)]] || [[Quantum Storm (Virtual Set 23)|Quantum Storm]] || [[Starship|Starship]] || U2 || 3 || May add 2 pilots and 6 passengers. Permanent pilot provides ability of 2. Your weapons on Hoth fire for free. During battle, if your [Hoth] cannon at a related site, may cancel a character's game text here.
| [[File:V23-L-quantumstorm.gif|200px|link=Quantum Storm]] || [[Quantum Storm]] || [[Starship|Starship]] || U2 || 3 || May add 2 pilots and 6 passengers. Permanent pilot provides ability of 2. Your weapons on Hoth fire for free. During battle, if your [Hoth] cannon at a related site, may cancel a character's game text here.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V23-D-gorkoresh.gif|200px|link=Gor Koresh (Dark)]] || [[Gor Koresh (Dark)|Gor Koresh]] || [[Character|Character]] || U || 3 || Your mercenaries are power +1 here. Opponent may not cancel your battle destiny draws where you have a gangster or non-[Maintenance] bounty hunter. When deployed, may deploy a mercenary here from Reserve Deck; reshuffle.
| [[File:V23-D-gorkoresh.gif|200px|link=Gor Koresh]] || [[Gor Koresh]] || [[Character|Character]] || U || 3 || Your mercenaries are power +1 here. Opponent may not cancel your battle destiny draws where you have a gangster or non-[Maintenance] bounty hunter. When deployed, may deploy a mercenary here from Reserve Deck; reshuffle.
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| [[File:V23-D-js1975.gif|200px|link=JS-1975 (Dark)]] || [[JS-1975 (Dark)|JS-1975]] || [[Character|Character]] || C || 3 || Adds 2 to power of anything he pilots. Once per game, may take Gideon into hand from Reserve Deck; reshuffle. While piloting a speeder bike, Grogu is forfeit -2 here and opponent's weapon destinies targeting your speeder bikes are -1 here.
| [[File:V23-D-js1975.gif|200px|link=JS-1975]] || [[JS-1975]] || [[Character|Character]] || C || 3 || Adds 2 to power of anything he pilots. Once per game, may take Gideon into hand from Reserve Deck; reshuffle. While piloting a speeder bike, Grogu is forfeit -2 here and opponent's weapon destinies targeting your speeder bikes are -1 here.
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| [[File:V23-D-lobotlandosbroker.gif|200px|link=Lobot, Lando's Broker (Dark)]] || [[Lobot, Lando's Broker (Dark)|Lobot, Lando's Broker]] || [[Character|Character]] || R || 3 || Deploys free to Cloud City. Your characters of ability < 5 at same Cloud City site are immune to Clash Of Sabers, may not be targeted to be lost during the weapons segment of a battle, and during your move phase, may use 1 Force to relocate to a related site.
| [[File:V23-D-lobotlandosbroker.gif|200px|link=Lobot, Lando's Broker]] || [[Lobot, Lando's Broker]] || [[Character|Character]] || R || 3 || Deploys free to Cloud City. Your characters of ability < 5 at same Cloud City site are immune to Clash Of Sabers, may not be targeted to be lost during the weapons segment of a battle, and during your move phase, may use 1 Force to relocate to a related site.
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| [[File:V23-D-moffgideonsuitedforbattle.gif|200px|link=Moff Gideon, Suited For Battle (Dark)]] || [[Moff Gideon, Suited For Battle (Dark)|Moff Gideon, Suited For Battle]] || [[Character|Character]] || C || 1 || Adds 3 to power of anything he pilots. If you just deployed Darksaber here, may take any one card into hand from Used Pile; reshuffle. You initiate battles here for free. Your total battle destiny here is +1. Immune to attrition < 3.
| [[File:V23-D-moffgideonsuitedforbattle.gif|200px|link=Moff Gideon, Suited For Battle]] || [[Moff Gideon, Suited For Battle]] || [[Character|Character]] || C || 1 || Adds 3 to power of anything he pilots. If you just deployed Darksaber here, may take any one card into hand from Used Pile; reshuffle. You initiate battles here for free. Your total battle destiny here is +1. Immune to attrition < 3.
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| [[File:V23-D-td110.gif|200px|link=TD-110 (Dark)]] || [[TD-110 (Dark)|TD-110]] || [[Character|Character]] || C || 2 || If Send A Detachment Down on table, destiny +2 when drawn for destiny. During battle at a Tatooine site, may place Tactical Support out of play from Lost Pile to add 2 to attrition against opponent.
| [[File:V23-D-td110.gif|200px|link=TD-110]] || [[TD-110]] || [[Character|Character]] || C || 2 || If Send A Detachment Down on table, destiny +2 when drawn for destiny. During battle at a Tatooine site, may place Tactical Support out of play from Lost Pile to add 2 to attrition against opponent.
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| [[File:V23-D-wuher.gif|200px|link=Wuher (V) (Dark)]] || [[Wuher (V) (Dark)|Wuher (V)]] || [[Character|Character]] || U2 || 3 || While at Cantina, each player may only fire one weapon during battle here and, while Jabba on table, opponent generates no Force here. Once per game, may take Restraining Bolt into hand from Reserve Deck (reshuffle) or retrieve Restraining Bolt.
| [[File:V23-D-wuher.gif|200px|link=Wuher (V)]] || [[Wuher (V)]] || [[Character|Character]] || U2 || 3 || While at Cantina, each player may only fire one weapon during battle here and, while Jabba on table, opponent generates no Force here. Once per game, may take Restraining Bolt into hand from Reserve Deck (reshuffle) or retrieve Restraining Bolt.
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| [[File:V23-D-zuckusswithsnarerifle.gif|200px|link=Zuckuss With Snare Rifle (Dark)]] || [[Zuckuss With Snare Rifle (Dark)|Zuckuss With Snare Rifle]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything he pilots. Once per game, may peek at top card of any Reserve Deck. Permanent weapon is •Zuckuss' Snare Rifle (may target a character for free; draw destiny; target excluded from battle if destiny +1 > target's power).
| [[File:V23-D-zuckusswithsnarerifle.gif|200px|link=Zuckuss With Snare Rifle]] || [[Zuckuss With Snare Rifle]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything he pilots. Once per game, may peek at top card of any Reserve Deck. Permanent weapon is •Zuckuss' Snare Rifle (may target a character for free; draw destiny; target excluded from battle if destiny +1 > target's power).
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V23-D-electrorangefinder.gif|200px|link=Electro-Rangefinder (V) (Dark)]] || [[Electro-Rangefinder (V) (Dark)|Electro-Rangefinder (V)]] || [[Device|Device]] || U1 || 6 || Deploy on an AT-AT; may immediately search your Used Pile and take an AT-AT Cannon or [Hoth] Epic Event into hand; reshuffle. Adds 2 to each of this AT-AT's weapon destiny draws (unless targeting a character).
| [[File:V23-D-electrorangefinder.gif|200px|link=Electro-Rangefinder (V)]] || [[Electro-Rangefinder (V)]] || [[Device|Device]] || U1 || 6 || Deploy on an AT-AT; may immediately search your Used Pile and take an AT-AT Cannon or [Hoth] Epic Event into hand; reshuffle. Adds 2 to each of this AT-AT's weapon destiny draws (unless targeting a character).
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V23-D-darkdeal.gif|200px|link=Dark Deal (V) (Dark)]] || [[Dark Deal (V) (Dark)|Dark Deal (V)]] || [[Effect|Effect]] || R || 3 || If you control two Cloud City sites and opponent controls none, deploy on [Special Edition] Bespin system. At related sites where you have an alien/Imperial pair, your Force drains are +1 and, if you just won a battle there, may take any card into hand from Used Pile; reshuffle. [Immune to Alter.]
| [[File:V23-D-darkdeal.gif|200px|link=Dark Deal (V)]] || [[Dark Deal (V)]] || [[Effect|Effect]] || R || 3 || If you control two Cloud City sites and opponent controls none, deploy on [Special Edition] Bespin system. At related sites where you have an alien/Imperial pair, your Force drains are +1 and, if you just won a battle there, may take any card into hand from Used Pile; reshuffle. [Immune to Alter.]
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| [[File:V23-D-echobasedestroyed.gif|200px|link=Echo Base Destroyed (Dark)]] || [[Echo Base Destroyed (Dark)|Echo Base Destroyed]] || [[Effect|Effect]] || U1 || 4 || Deploy on table. Once per turn, if Main Power Generators on table, may place a card from hand under Reserve Deck to activate 1 Force; reshuffle Reserve Deck. Once per turn, if 1^ST Marker 'blown away,' may take a [Hoth] card into hand from Force Pile; reshuffle. [Immune to Alter.]
| [[File:V23-D-echobasedestroyed.gif|200px|link=Echo Base Destroyed]] || [[Echo Base Destroyed]] || [[Effect|Effect]] || U1 || 4 || Deploy on table. Once per turn, if Main Power Generators on table, may place a card from hand under Reserve Deck to activate 1 Force; reshuffle Reserve Deck. Once per turn, if 1^ST Marker 'blown away,' may take a [Hoth] card into hand from Force Pile; reshuffle. [Immune to Alter.]
|-
|-
| [[File:V23-D-ominousrumors.gif|200px|link=Ominous Rumors (V) (Virtual Set 23)]] || [[Ominous Rumors (V) (Virtual Set 23)|Ominous Rumors (V)]] || [[Effect|Effect]] || R || 5 || Deploy on Bunker; may choose: Activate 1 Force for each opponent's non-battleground location on table, or take Endor Shield into hand from Force Pile; reshuffle. Fenson, Kensaric, and Perimeter Patrol's game text is canceled. Fallen Portal may not target Endor sites. [Immune to Alter.]
| [[File:V23-D-ominousrumors.gif|200px|link=Ominous Rumors (V)]] || [[Ominous Rumors (V)]] || [[Effect|Effect]] || R || 5 || Deploy on Bunker; may choose: Activate 1 Force for each opponent's non-battleground location on table, or take Endor Shield into hand from Force Pile; reshuffle. Fenson, Kensaric, and Perimeter Patrol's game text is canceled. Fallen Portal may not target Endor sites. [Immune to Alter.]
|-
|-
| [[File:V23-D-youreyescandeceiveyou.gif|200px|link=Your Eyes Can Deceive You (V) (Dark)]] || [[Your Eyes Can Deceive You (V) (Dark)|Your Eyes Can Deceive You (V)]] || [[Effect|Effect]] || U1 || 5 || Deploy on table. Once during your turn, if C-3PO at a non-battleground, may peek at the top two cards of your Reserve Deck and take one into hand. While you occupy two battlegrounds, opponent may not cancel your Force drains at battlegrounds.
| [[File:V23-D-youreyescandeceiveyou.gif|200px|link=Your Eyes Can Deceive You (V)]] || [[Your Eyes Can Deceive You (V)]] || [[Effect|Effect]] || U1 || 5 || Deploy on table. Once during your turn, if C-3PO at a non-battleground, may peek at the top two cards of your Reserve Deck and take one into hand. While you occupy two battlegrounds, opponent may not cancel your Force drains at battlegrounds.
|}
|}


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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
|-
| [[File:V23-D-imperialassault.gif|200px|link=Imperial Assault (Dark)]] || [[Imperial Assault (Dark)|Imperial Assault]] || [[Interrupt|Interrupt]] || C1 || 3 || When drawn for weapon or battle destiny, destiny +1 for each of your battlegrounds on table (limit +4). If you have deployed four battlegrounds, choose: Shuffle this card into your Force Pile. OR During battle, add 2 to your total power.
| [[File:V23-D-imperialassault.gif|200px|link=Imperial Assault]] || [[Imperial Assault]] || [[Interrupt|Interrupt]] || C1 || 3 || When drawn for weapon or battle destiny, destiny +1 for each of your battlegrounds on table (limit +4). If you have deployed four battlegrounds, choose: Shuffle this card into your Force Pile. OR During battle, add 2 to your total power.
|-
|-
| [[File:V23-D-notwithinsightorreach.gif|200px|link=Not Within Sight Or Reach (Dark)]] || [[Not Within Sight Or Reach (Dark)|Not Within Sight Or Reach]] || [[Interrupt|Interrupt]] || C || 5 || USED: Take Thrawn or Vanto into hand from Reserve Deck; reshuffle. OR During battle, players may not draw power or attrition destinies. LOST: Once per game, if opponent has deployed two systems and no battleground sites (or a system is 'liberated'), deploy a [Premium] dreadnaught from outside your deck (deploy -3).
| [[File:V23-D-notwithinsightorreach.gif|200px|link=Not Within Sight Or Reach]] || [[Not Within Sight Or Reach]] || [[Interrupt|Interrupt]] || C || 5 || USED: Take Thrawn or Vanto into hand from Reserve Deck; reshuffle. OR During battle, players may not draw power or attrition destinies. LOST: Once per game, if opponent has deployed two systems and no battleground sites (or a system is 'liberated'), deploy a [Premium] dreadnaught from outside your deck (deploy -3).
|-
|-
| [[File:V23-D-physicalchoke.gif|200px|link=Physical Choke (V) (Dark)]] || [[Physical Choke (V) (Dark)|Physical Choke (V)]] || [[Interrupt|Interrupt]] || R1 || 3 || USED: Take into hand from Reserve Deck and reshuffle (or place in owner's Used Pile) Deactivated Hyperdrive or an Admiral's Order. LOST: During battle, if Vader present with two opponent's characters of ability < 4, add one battle destiny. If any are Rebel troopers, choose one to be 'choked' (lost).
| [[File:V23-D-physicalchoke.gif|200px|link=Physical Choke (V)]] || [[Physical Choke (V)]] || [[Interrupt|Interrupt]] || R1 || 3 || USED: Take into hand from Reserve Deck and reshuffle (or place in owner's Used Pile) Deactivated Hyperdrive or an Admiral's Order. LOST: During battle, if Vader present with two opponent's characters of ability < 4, add one battle destiny. If any are Rebel troopers, choose one to be 'choked' (lost).
|-
|-
| [[File:V23-D-probetelemetry.gif|200px|link=Probe Telemetry (V) (Virtual Set 23)]] || [[Probe Telemetry (V) (Virtual Set 23)|Probe Telemetry (V)]] || [[Interrupt|Interrupt]] || C2 || 4 || If Systems Will Slip Through Your Fingers on table, may reveal from hand and place face down under a system to 'probe' there. Take a probe droid into hand from Reserve Deck; reshuffle. OR Cancel Alternatives To Fighting or It Can Wait. OR Subtract 3 from an attempt to 'liberate' a system.
| [[File:V23-D-probetelemetry.gif|200px|link=Probe Telemetry (V)]] || [[Probe Telemetry (V)]] || [[Interrupt|Interrupt]] || C2 || 4 || If Systems Will Slip Through Your Fingers on table, may reveal from hand and place face down under a system to 'probe' there. Take a probe droid into hand from Reserve Deck; reshuffle. OR Cancel Alternatives To Fighting or It Can Wait. OR Subtract 3 from an attempt to 'liberate' a system.
|-
|-
| [[File:V23-D-riteofpassage.gif|200px|link=Rite Of Passage (V) (Dark)]] || [[Rite Of Passage (V) (Dark)|Rite Of Passage (V)]] || [[Interrupt|Interrupt]] || C || 4 || Once per game, deploy a Lift Tube from outside your deck. [Immune to Sense.] OR Cancel Path Of Least Resistance or Run Luke, Run! OR Take [Set 0] Imperial Decree into hand from Reserve Deck; reshuffle. OR Cancel opponent's Mos Eisley or Upper Plaza Corridor game text for remainder of turn.
| [[File:V23-D-riteofpassage.gif|200px|link=Rite Of Passage (V)]] || [[Rite Of Passage (V)]] || [[Interrupt|Interrupt]] || C || 4 || Once per game, deploy a Lift Tube from outside your deck. [Immune to Sense.] OR Cancel Path Of Least Resistance or Run Luke, Run! OR Take [Set 0] Imperial Decree into hand from Reserve Deck; reshuffle. OR Cancel opponent's Mos Eisley or Upper Plaza Corridor game text for remainder of turn.
|-
|-
| [[File:V23-D-theemperorshand.gif|200px|link=The Emperor's Hand (Dark)]] || [[The Emperor's Hand (Dark)|The Emperor's Hand]] || [[Interrupt|Interrupt]] || C2 || 4 || USED: Take Mara Jade, The Emperor's Hand into hand from Reserve Deck; reshuffle. OR If a battle just ended that your [Premium] Mara won, opponent loses 1 Force and, if Emperor on table, may relocate your Mara to a battleground site. LOST: Retrieve Mara Jade's Lightsaber.
| [[File:V23-D-theemperorshand.gif|200px|link=The Emperor's Hand]] || [[The Emperor's Hand]] || [[Interrupt|Interrupt]] || C2 || 4 || USED: Take Mara Jade, The Emperor's Hand into hand from Reserve Deck; reshuffle. OR If a battle just ended that your [Premium] Mara won, opponent loses 1 Force and, if Emperor on table, may relocate your Mara to a battleground site. LOST: Retrieve Mara Jade's Lightsaber.
|-
|-
| [[File:V23-D-theempiresback.gif|200px|link=The Empire's Back (V) (Virtual Set 23)]] || [[The Empire's Back (V) (Virtual Set 23)|The Empire's Back (V)]] || [[Interrupt|Interrupt]] || U1 || 3 || If two Imperials (or two Black Sun agents) in battle, re-circulate and shuffle your Reserve Deck. OR Once per game, if Emperor or Tarkin on table, Allegations Of Corruption stacks opponent's just played Interrupt; this does not count toward that card's once per game limit.
| [[File:V23-D-theempiresback.gif|200px|link=The Empire's Back (V)]] || [[The Empire's Back (V)]] || [[Interrupt|Interrupt]] || U1 || 3 || If two Imperials (or two Black Sun agents) in battle, re-circulate and shuffle your Reserve Deck. OR Once per game, if Emperor or Tarkin on table, Allegations Of Corruption stacks opponent's just played Interrupt; this does not count toward that card's once per game limit.
|-
|-
| [[File:V23-D-youngfool.gif|200px|link=Young Fool (V) (Dark)]] || [[Young Fool (V) (Dark)|Young Fool (V)]] || [[Interrupt|Interrupt]] || R || 6 || USED: If you have two battlegrounds on table and opponent does not, activate up to 2 Force. LOST: Cancel Disarmed or Jedi Presence. OR During your turn, if Sidious in battle and no other Dark Jedi participating, add one destiny to total power.
| [[File:V23-D-youngfool.gif|200px|link=Young Fool (V)]] || [[Young Fool (V)]] || [[Interrupt|Interrupt]] || R || 6 || USED: If you have two battlegrounds on table and opponent does not, activate up to 2 Force. LOST: Cancel Disarmed or Jedi Presence. OR During your turn, if Sidious in battle and no other Dark Jedi participating, add one destiny to total power.
|}
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
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| [[File:V23-D-bespin.gif|200px|link=Bespin (V) (Virtual Set 23)]] || [[Bespin (V) (Virtual Set 23)|Bespin (V)]] || [[Location|Location]] || U || 0 || Dark: Executor may not move from here unless Vader aboard. If your [Cloud City] objective on table, Executor deploys -8 here. Light: You lose no more than 2 Force to Cloud City Occupation. May not be converted.
| [[File:V23-D-bespin.gif|200px|link=Bespin (V)]] || [[Bespin (V)]] || [[Location|Location]] || U || 0 || Dark: Executor may not move from here unless Vader aboard. If your [Cloud City] objective on table, Executor deploys -8 here. Light: You lose no more than 2 Force to Cloud City Occupation. May not be converted.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
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| [[File:V23-D-elivantoindreadnaught.gif|200px|link=Eli Vanto In Dreadnaught (Dark)]] || [[Eli Vanto In Dreadnaught (Dark)|Eli Vanto In Dreadnaught]] || [[Starship|Starship]] || PM || 1 || May add 2 pilots and 2 passengers. Permanent pilot is •Vanto, who provides ability of 3. Immune to attrition < 4 (< 6 while piloted by Thrawn or while a 'probed' or 'liberated' system on table).
| [[File:V23-D-elivantoindreadnaught.gif|200px|link=Eli Vanto In Dreadnaught]] || [[Eli Vanto In Dreadnaught]] || [[Starship|Starship]] || PM || 1 || May add 2 pilots and 2 passengers. Permanent pilot is •Vanto, who provides ability of 3. Immune to attrition < 4 (< 6 while piloted by Thrawn or while a 'probed' or 'liberated' system on table).
|-
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| [[File:V23-D-maulinscimitar.gif|200px|link=Maul In Scimitar (Dark)]] || [[Maul In Scimitar (Dark)|Maul In Scimitar]] || [[Starship|Starship]] || U || 4 || May add 1 pilot. Permanent pilot is •Maul, who provides ability of 6. Once per battle, may lose 1 Force to 'cloak' (either add one destiny to total power or make this starship immune to attrition < 6).
| [[File:V23-D-maulinscimitar.gif|200px|link=Maul In Scimitar]] || [[Maul In Scimitar]] || [[Starship|Starship]] || U || 4 || May add 1 pilot. Permanent pilot is •Maul, who provides ability of 6. Once per battle, may lose 1 Force to 'cloak' (either add one destiny to total power or make this starship immune to attrition < 6).
|}
|}



Latest revision as of 13:48, 23 September 2026

Virtual Set 23
Game/Set Star Wars CCG
Expansion Virtual Set 23
Publisher Star Wars CCG Players Committee
Date 22 July 2024
Cards Total 44
Card Size 63x88mm

Virtual Set 23 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 22 July 2024. These are not Decipher cards.

Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Ahsoka, Friend Of The Family Character C 1 While your [Skywalker] Epic Event on table, Ahsoka ignores its deployment restrictions and, once per turn, may subtract 1 from a non-weapon destiny draw targeting your character's ability or defense value. Characters Ahsoka 'hits' are forfeit = 0. Immune to attrition < 5.
Boushh (V) Character PM 1 If deployed to same site as frozen Han, Leia may not battle until your next turn. Your characters here are immune to Imperial Barrier. During battle with Chewie, may add one destiny to attrition. Once per game, may take Someone Who Loves You into hand from Reserve Deck; reshuffle.
CB-23 Character C 3 [Episode VII] characters deploy -1 here. During battle, each player with two other participating [Episode VII] characters may add one destiny to attrition. While with Kazuda, Poe, or Rey, gains Resistance Agent.
Corran Horn, Jedi Character PM 1 Adds 1 to maneuver of anything he pilots. Once per game, during battle, may deploy a blaster on Corran from hand (or Reserve Deck; reshuffle). During battle, may subtract 1 from a just drawn blaster weapon destiny; Corran is power +2. Immune to attrition < 5.
Jyn Erso, Heroic Rebel Character U2 1 While Stardust on your spy, Jyn adds one battle destiny. While Stardust on Jyn and present at a battleground, Force drain +1 here and non-trooper Rebel spies here may not be 'choked.' If just lost, opponent loses 1 Force.
Sabine, Padawan Learner Character C 2 If Sabine just deployed (or won a battle), may choose an artwork card to be lost. Once per turn, if Sabine just 'hit' a character, opponent loses 2 Force. While with Ahsoka or Ezra, your total battle destiny here is +1. Immune to [Permanent Weapon] weapons and attrition < 3.

Creature

Image Card Type Rarity Destiny Game text
Porg Creature C 5 Habitat: Ahch-To sites, either player's starship card (uses no capacity). Does not attack. Starship porg is aboard or characters present with porg are power and defense value -1 (+2 if yours). Adds one [Light Side] icon here.

Effect

Image Card Type Rarity Destiny Game text
Eyes In The Dark (V) Effect U1 5 Deploy on table. Once during your turn, if 4-LOM at a non-battleground, may peek at the top two cards of your Reserve Deck and take one into hand. While you occupy two battlegrounds, opponent may not cancel your Force drains at battlegrounds.
Jabba's Last Chance Effect U (4) If Han is frozen, deploy on table. Chewie, Lando, and Leia are immune to attrition < 4. Once per turn, may deploy a unique (•) character weapon from Reserve Deck; reshuffle. Once per game, if R2-D2 in battle, may exchange a card in hand with a card in Reserve Deck; reshuffle. [Immune to Alter.]
Passage To The Alderaan System Effect C2 3 If Stolen Data Tapes on table, deploy on table. Twice per game, may take a general or a senator into hand from Reserve Deck; reshuffle. Once per game, may simultaneously deploy [A New Hope] Falcon (deploy -1) and [A New Hope] Han from hand and/or Reserve Deck; reshuffle. Falcon is immune to Gravity Shadow. [Immune to Alter.]

Interrupt

Image Card Type Rarity Destiny Game text
A Jedi's Focus (V) Interrupt C 4 If you chose I Have It on your [Skywalker] Epic Event, choose: Take a card into hand from Force Pile; reshuffle. OR Once per game, during battle, if Luke present with opponent's character of equal or lesser ability, use 2 Force to exclude them both from battle.
Choke (V) Interrupt C 4 Cancel None Shall Pass. OR If a battle just initiated at a First Light or Jabba's Palace site, cancel game text of a participating character of ability < 4. OR If your character of ability = 5 on table, take an Interrupt with printed destiny = 4 into hand from Reserve Deck; reshuffle.
Life Day Interrupt F 4 When drawn for destiny, if three Wookiees and/or Ewoks on table, destiny +2. Deploy a bowcaster or Ewok weapon from Lost Pile. OR Take an Ewok or Wookiee of power < 6 into hand from Reserve Deck; reshuffle. OR During battle at same site as Part Of The Tribe, add one battle destiny.
Out Of Commission (V) Interrupt U2 5 Choose an artwork card to be lost. OR For remainder of turn, forfeit values may not be increased and opponent may not target your 'hit' cards to be lost. OR During your control phase, use 1 Force to relocate [Set 1] Obi-Wan to an adjacent site.
Rebel Assault Interrupt C 3 When drawn for weapon or battle destiny, destiny +1 for each of your battlegrounds on table (limit +4). If you have deployed four battlegrounds, choose: Shuffle this card into your Force pile. OR During battle, add 2 to your total power.
Scomp Link Access (V) Interrupt C2 3 Once per game, 'BEEP-BOOP' (your [Grabber] card stacks a just played opponent's Interrupt; this does not count toward any [Grabber] card's once per game limit). OR Once per game, 'WHAAAAOW!' (lose your droid at a Scomp link to cancel a battle just initiated at same or related interior site).
Transmission Terminated (V) Interrupt U 5 USED: Target a starship. For remainder of turn, target may not use tractor beams, fire weapons, or 'cloak.' LOST: Cancel a hologram. OR Cancel the game text of Emperor's Power or an Admiral's Order until start of your turn.

Location

Image Card Type Rarity Destiny Game text
Death Star: Docking Control Room 327 Location U1 0 Light: May deploy [Set 15] C-3PO here from Reserve Deck; reshuffle. Dark: Luke may not be captured here. Restraining Bolt here is canceled.
Hoth: Defensive Perimeter (3rd Marker) (V) Location C2 0 Light: During opponent's turn, if you occupy with a [Hoth] character or [Hoth] vehicle, may activate 1 Force. Dark: If you occupy, your Force generation is +1 here.
Tatooine: Hutt Trade Route (Desert) (V) Location PM 0 Light: The first alien you deploy here each turn is deploy -1. Characters here are immune to Sandwhirl. Dark: Unless you occupy, you must first use 1 Force to deploy a non-alien character here.

Starship

Image Card Type Rarity Destiny Game text
Quantum Storm Starship U2 3 May add 2 pilots and 6 passengers. Permanent pilot provides ability of 2. Your weapons on Hoth fire for free. During battle, if your [Hoth] cannon at a related site, may cancel a character's game text here.

Dark Side

Character

Image Card Type Rarity Destiny Game text
Gor Koresh Character U 3 Your mercenaries are power +1 here. Opponent may not cancel your battle destiny draws where you have a gangster or non-[Maintenance] bounty hunter. When deployed, may deploy a mercenary here from Reserve Deck; reshuffle.
JS-1975 Character C 3 Adds 2 to power of anything he pilots. Once per game, may take Gideon into hand from Reserve Deck; reshuffle. While piloting a speeder bike, Grogu is forfeit -2 here and opponent's weapon destinies targeting your speeder bikes are -1 here.
Lobot, Lando's Broker Character R 3 Deploys free to Cloud City. Your characters of ability < 5 at same Cloud City site are immune to Clash Of Sabers, may not be targeted to be lost during the weapons segment of a battle, and during your move phase, may use 1 Force to relocate to a related site.
Moff Gideon, Suited For Battle Character C 1 Adds 3 to power of anything he pilots. If you just deployed Darksaber here, may take any one card into hand from Used Pile; reshuffle. You initiate battles here for free. Your total battle destiny here is +1. Immune to attrition < 3.
TD-110 Character C 2 If Send A Detachment Down on table, destiny +2 when drawn for destiny. During battle at a Tatooine site, may place Tactical Support out of play from Lost Pile to add 2 to attrition against opponent.
Wuher (V) Character U2 3 While at Cantina, each player may only fire one weapon during battle here and, while Jabba on table, opponent generates no Force here. Once per game, may take Restraining Bolt into hand from Reserve Deck (reshuffle) or retrieve Restraining Bolt.
Zuckuss With Snare Rifle Character U 1 Adds 2 to power of anything he pilots. Once per game, may peek at top card of any Reserve Deck. Permanent weapon is •Zuckuss' Snare Rifle (may target a character for free; draw destiny; target excluded from battle if destiny +1 > target's power).

Device

Image Card Type Rarity Destiny Game text
Electro-Rangefinder (V) Device U1 6 Deploy on an AT-AT; may immediately search your Used Pile and take an AT-AT Cannon or [Hoth] Epic Event into hand; reshuffle. Adds 2 to each of this AT-AT's weapon destiny draws (unless targeting a character).

Effect

Image Card Type Rarity Destiny Game text
Dark Deal (V) Effect R 3 If you control two Cloud City sites and opponent controls none, deploy on [Special Edition] Bespin system. At related sites where you have an alien/Imperial pair, your Force drains are +1 and, if you just won a battle there, may take any card into hand from Used Pile; reshuffle. [Immune to Alter.]
Echo Base Destroyed Effect U1 4 Deploy on table. Once per turn, if Main Power Generators on table, may place a card from hand under Reserve Deck to activate 1 Force; reshuffle Reserve Deck. Once per turn, if 1^ST Marker 'blown away,' may take a [Hoth] card into hand from Force Pile; reshuffle. [Immune to Alter.]
Ominous Rumors (V) Effect R 5 Deploy on Bunker; may choose: Activate 1 Force for each opponent's non-battleground location on table, or take Endor Shield into hand from Force Pile; reshuffle. Fenson, Kensaric, and Perimeter Patrol's game text is canceled. Fallen Portal may not target Endor sites. [Immune to Alter.]
Your Eyes Can Deceive You (V) Effect U1 5 Deploy on table. Once during your turn, if C-3PO at a non-battleground, may peek at the top two cards of your Reserve Deck and take one into hand. While you occupy two battlegrounds, opponent may not cancel your Force drains at battlegrounds.

Interrupt

Image Card Type Rarity Destiny Game text
Imperial Assault Interrupt C1 3 When drawn for weapon or battle destiny, destiny +1 for each of your battlegrounds on table (limit +4). If you have deployed four battlegrounds, choose: Shuffle this card into your Force Pile. OR During battle, add 2 to your total power.
Not Within Sight Or Reach Interrupt C 5 USED: Take Thrawn or Vanto into hand from Reserve Deck; reshuffle. OR During battle, players may not draw power or attrition destinies. LOST: Once per game, if opponent has deployed two systems and no battleground sites (or a system is 'liberated'), deploy a [Premium] dreadnaught from outside your deck (deploy -3).
Physical Choke (V) Interrupt R1 3 USED: Take into hand from Reserve Deck and reshuffle (or place in owner's Used Pile) Deactivated Hyperdrive or an Admiral's Order. LOST: During battle, if Vader present with two opponent's characters of ability < 4, add one battle destiny. If any are Rebel troopers, choose one to be 'choked' (lost).
Probe Telemetry (V) Interrupt C2 4 If Systems Will Slip Through Your Fingers on table, may reveal from hand and place face down under a system to 'probe' there. Take a probe droid into hand from Reserve Deck; reshuffle. OR Cancel Alternatives To Fighting or It Can Wait. OR Subtract 3 from an attempt to 'liberate' a system.
Rite Of Passage (V) Interrupt C 4 Once per game, deploy a Lift Tube from outside your deck. [Immune to Sense.] OR Cancel Path Of Least Resistance or Run Luke, Run! OR Take [Set 0] Imperial Decree into hand from Reserve Deck; reshuffle. OR Cancel opponent's Mos Eisley or Upper Plaza Corridor game text for remainder of turn.
The Emperor's Hand Interrupt C2 4 USED: Take Mara Jade, The Emperor's Hand into hand from Reserve Deck; reshuffle. OR If a battle just ended that your [Premium] Mara won, opponent loses 1 Force and, if Emperor on table, may relocate your Mara to a battleground site. LOST: Retrieve Mara Jade's Lightsaber.
The Empire's Back (V) Interrupt U1 3 If two Imperials (or two Black Sun agents) in battle, re-circulate and shuffle your Reserve Deck. OR Once per game, if Emperor or Tarkin on table, Allegations Of Corruption stacks opponent's just played Interrupt; this does not count toward that card's once per game limit.
Young Fool (V) Interrupt R 6 USED: If you have two battlegrounds on table and opponent does not, activate up to 2 Force. LOST: Cancel Disarmed or Jedi Presence. OR During your turn, if Sidious in battle and no other Dark Jedi participating, add one destiny to total power.

Location

Image Card Type Rarity Destiny Game text
Bespin (V) Location U 0 Dark: Executor may not move from here unless Vader aboard. If your [Cloud City] objective on table, Executor deploys -8 here. Light: You lose no more than 2 Force to Cloud City Occupation. May not be converted.

Starship

Image Card Type Rarity Destiny Game text
Eli Vanto In Dreadnaught Starship PM 1 May add 2 pilots and 2 passengers. Permanent pilot is •Vanto, who provides ability of 3. Immune to attrition < 4 (< 6 while piloted by Thrawn or while a 'probed' or 'liberated' system on table).
Maul In Scimitar Starship U 4 May add 1 pilot. Permanent pilot is •Maul, who provides ability of 6. Once per battle, may lose 1 Force to 'cloak' (either add one destiny to total power or make this starship immune to attrition < 6).


Sources