Z-95 Headhunter: Difference between revisions

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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Starship: Z-95 Headhunter, Official Tournament Sealed Deck, PM
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Starship: Z-95 Headhunter, Official Tournament Sealed Deck, PM
|strategy=By [mailto:briank@decipher.com Brian Kallenbach]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/sealeddeck/small/z95headhunter.html</ref>
The much-anticipated predecessor of Incom's [[X-wing]] is finally here. In your sealed deck tournament, you'll find the Z-95 is immune to Tallon Rolls (that interrupt cannot target an independent starship). It has no hyperdrive, but it can be carried on a [[Corellian Corvette]] like a vehicle. After the sealed deck event, you'll want lots of these babies in your cloud decks. At non-unique cloud sectors, they hold their own against the Obsidian TIEs from Cloud City.
Combos:
Z-95 + [[Corellian Corvette]]: At last, carry a starfighter on a Light Side capital ship.
Z-95 + Out of Nowhere: Maneuver 4 is all it takes.
|combos=* Z-95 + [[Corellian Corvette]] Carry a starfighter on a Light Side capital ship.<ref name="scomp">https://scomp.starwarsccg.org/?s=Z-95%20Headhunter</ref>
|combos=* Z-95 + [[Corellian Corvette]] Carry a starfighter on a Light Side capital ship.<ref name="scomp">https://scomp.starwarsccg.org/?s=Z-95%20Headhunter</ref>
* - Z-95 + Out of Nowhere Maneuver of 4 is all that is needed.
* - Z-95 + Out of Nowhere Maneuver of 4 is all that is needed.

Revision as of 19:11, 22 September 2026

Info
TitleZ-95 Headhunter
SideLight
TypeStarshipStarfighter (Z-95 Headhunter)
SetOfficial Tournament Sealed Deck
RarityPM
UniquenessUnrestricted
Destiny3
Power2
Deploy2
Forfeit2
Maneuver4
IconsPilot Independent
card_uid106_9
Versionprinted
PrintingsOfficial Tournament Sealed Deck — this page

Z-95 Headhunter is a Light Starship (Starfighter) from Official Tournament Sealed Deck.

Card Text

Permanent pilot aboard provides ability of 1. Power and Maneuver +2 at non-unique cloud sectors. May be carried aboard starships like a vehicle.

Lore

Developed by Incom/Subpro. Atmospheric fighter adapted for space travel. AF-4 version refitted with Incom 2a fission engines and two Taim & Bak KX5 laser cannons.

Strategy

By Brian Kallenbach[1]

The much-anticipated predecessor of Incom's X-wing is finally here. In your sealed deck tournament, you'll find the Z-95 is immune to Tallon Rolls (that interrupt cannot target an independent starship). It has no hyperdrive, but it can be carried on a Corellian Corvette like a vehicle. After the sealed deck event, you'll want lots of these babies in your cloud decks. At non-unique cloud sectors, they hold their own against the Obsidian TIEs from Cloud City.

Combos:

Z-95 + Corellian Corvette: At last, carry a starfighter on a Light Side capital ship.

Z-95 + Out of Nowhere: Maneuver 4 is all it takes.

Combos

  • Z-95 + Corellian Corvette Carry a starfighter on a Light Side capital ship.[2]
  • - Z-95 + Out of Nowhere Maneuver of 4 is all that is needed.

Pulled by

Characteristics

  • NO HYPERDRIVE
  • Independent (starship)

Underlying card for

See Also

Sources

References