Watto: Difference between revisions

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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Character: Watto, Tatooine, R
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Character: Watto, Tatooine, R
|strategy=By Joe Helfrich<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/tatooine/dark/small/watto.html</ref>
When you take your first glance at the [[Skywalkers]]' owner, you may notice that the game text box is a little bare! No piloting, no warrior, and only ability two. Deploy 2 and forfeit 4 are good for a Dark Side alien, destiny 3 is a great thing for a character, and landspeed of 2 doesn't hurt around the deserts of [[Tatooine (Dark){{!}}Tatooine]], but what's this gambler's real strength?
It's his ability to grab [[Watto's Chance Cube]]. That Used Interrupt is a risky one, but it is a Used battle destiny adder (if you "play your cards right") with a destiny of 5 &#150; it partners [[Watto]] well. And with his landspeed letting him change sites quickly, he might be able to swing a battle in your favor &#150; as long as your opponent doesn't go [[Changing The Odds]].
|pulled_by=* [[Tatooine: Watto's Junkyard (Dark){{!}}Tatooine: Watto's Junkyard]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Watto</ref>
|pulled_by=* [[Tatooine: Watto's Junkyard (Dark){{!}}Tatooine: Watto's Junkyard]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Watto</ref>
|pulls=* [[Watto's Chance Cube]]
|pulls=* [[Watto's Chance Cube]]

Revision as of 19:11, 22 September 2026

Info
TitleWatto
SideDark
TypeCharacterAlien
SetTatooine
RarityR
UniquenessUnique
Destiny3
Power3
Ability2
Deploy2
Forfeit4
card_uid11_65
Versionprinted
PrintingsTatooine — this page

Watto is a Dark Character (Alien) from Tatooine.

Card Text

May 'fly' (landspeed = 2). Once during each of your turns, may take Watto's Chance Cube into hand from Reserve Deck; reshuffle.

Lore

Toydarian junk dealer. Skilled gambler. Won Shmi and Anakin in a Podrace bet with Gardulla the Hutt. Jedi mind tricks don't work on him, only money.

Strategy

By Joe Helfrich[1]

When you take your first glance at the Skywalkers' owner, you may notice that the game text box is a little bare! No piloting, no warrior, and only ability two. Deploy 2 and forfeit 4 are good for a Dark Side alien, destiny 3 is a great thing for a character, and landspeed of 2 doesn't hurt around the deserts of Tatooine, but what's this gambler's real strength?

It's his ability to grab Watto's Chance Cube. That Used Interrupt is a risky one, but it is a Used battle destiny adder (if you "play your cards right") with a destiny of 5 &#150; it partners Watto well. And with his landspeed letting him change sites quickly, he might be able to swing a battle in your favor &#150; as long as your opponent doesn't go Changing The Odds.

Pulled by

Pulls

Characteristics

  • gambler

See Also

Sources

References