Don't Do That Again: Difference between revisions

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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Effect: Don't Do That Again, Tatooine, C
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Effect: Don't Do That Again, Tatooine, C
|strategy=By [mailto:hutsons@t-online.de Larry Hutson]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/tatooine/light/small/dontdothatagain.html</ref>
How many times have you seen the following: DS player starts with [[Mobilization Points]], deploys [[Raithal]] from his Reserve Deck and drops some character at a docking bay to boost their Force generation on turn 2 by at least 4?
Well, the Jedi's intolerance of silly behavior will soon put an end to that!
First of all, [[Don't Do That Again (Reflections III: A Collector's Bounty){{!}}Don't Do That Again]] meets all the restrictions of [[Heading For The Medical Frigate]], so you can use it as a starting Effect &#150; killing a popular DS strategy from the word go. To counter this card, your opponent will have to field a space presence, but now they'll have to rely on drawing a battleground system and ship normally... they can't pull any of the systems or the [[Executor]] using [[Mobilization Points]]' game text!
The other portion of [[Don't Do That Again (Reflections III: A Collector's Bounty){{!}}Don't Do That Again]]'s game text is no less powerful, letting you pull an Immediate Effect from your Reserve Deck once per game. With a little insight into your opponent's deck, you can rummage through your deck and get just the card you need. Pull [[What Was It?]] for some dueling protection for your Jedi. Pull [[Imperial Atrocity]] to make your opponent reconsider a big, fat Force drain of more than two. Press the [[Advantage]] when you defeat [[Maul]], [[Darth Vader{{!}}Vader]], Mara, or the Emperor in a battle or duel. Or weaken a [[Jabba]]'s Palace all-alien deck with [[A Gift]] and any old droid. None of those options appeal to you? Then use [[Don't Do That Again (Reflections III: A Collector's Bounty){{!}}Don't Do That Again]] to pull What Are You Tryin' To Push On Us? and grab a recycling Interrupt your opponent's relying on.
Like the card says, the Jedi don't tolerate such silliness for long!
Discourage a key part of your opponent's strategy by countering it. Who knows? He may heed your advice and not do that again!
Force the issue a bit more by making your opponent draw both a battleground system and starship... just be careful of [[Battle Order]]!
|rulings=* This will suspend the entire [[You Cannot Hide Forever]] & [[Mobilization Points]] combo card.<ref name="scomp">https://scomp.starwarsccg.org/?s=Don%27t%20Do%20That%20Again</ref>
|rulings=* This will suspend the entire [[You Cannot Hide Forever]] & [[Mobilization Points]] combo card.<ref name="scomp">https://scomp.starwarsccg.org/?s=Don%27t%20Do%20That%20Again</ref>
|pulled_by=* [[The Signal]]
|pulled_by=* [[The Signal]]

Revision as of 19:11, 22 September 2026

Info
TitleDon't Do That Again
SideLight
TypeEffect
SetTatooine
RarityC
UniquenessUnique
Destiny4
card_uid11_17
Versionprinted
PrintingsTatooine — this page

Don't Do That Again is a Light Effect from Tatooine.

Card Text

Deploy on table. Once per game may take any Immediate Effect into hand from Reserve Deck; reshuffle. While opponent occupies no battleground systems, Mobilization Points is suspended. (Immune to Alter.)

Lore

The Jedi won't tolerate silly behavior for very long.

Strategy

By Larry Hutson[1]

How many times have you seen the following: DS player starts with Mobilization Points, deploys Raithal from his Reserve Deck and drops some character at a docking bay to boost their Force generation on turn 2 by at least 4?

Well, the Jedi's intolerance of silly behavior will soon put an end to that!

First of all, Don't Do That Again meets all the restrictions of Heading For The Medical Frigate, so you can use it as a starting Effect &#150; killing a popular DS strategy from the word go. To counter this card, your opponent will have to field a space presence, but now they'll have to rely on drawing a battleground system and ship normally... they can't pull any of the systems or the Executor using Mobilization Points' game text!

The other portion of Don't Do That Again's game text is no less powerful, letting you pull an Immediate Effect from your Reserve Deck once per game. With a little insight into your opponent's deck, you can rummage through your deck and get just the card you need. Pull What Was It? for some dueling protection for your Jedi. Pull Imperial Atrocity to make your opponent reconsider a big, fat Force drain of more than two. Press the Advantage when you defeat Maul, Vader, Mara, or the Emperor in a battle or duel. Or weaken a Jabba's Palace all-alien deck with A Gift and any old droid. None of those options appeal to you? Then use Don't Do That Again to pull What Are You Tryin' To Push On Us? and grab a recycling Interrupt your opponent's relying on.

Like the card says, the Jedi don't tolerate such silliness for long!

Discourage a key part of your opponent's strategy by countering it. Who knows? He may heed your advice and not do that again!

Force the issue a bit more by making your opponent draw both a battleground system and starship... just be careful of Battle Order!

Rulings

Pulled by

Pulls

Also known as

  • DDTA

Underlying card for

See Also

Sources

References