Oppressive Enforcement: Difference between revisions
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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | |sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Effect: Oppressive Enforcement, Special Edition, U | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Effect: Oppressive Enforcement, Special Edition, U | ||
|strategy=By Edward Tostanoski, Gold 3<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/specialedition/dark/small/oppressiveenforcement.html</ref> | |||
Opressive Enforcement has may different effects on the game. Adding destiny +1 to your ISD's is nice, to your Victory-class SD's is good, and to your Dreadnoughts (giving them 4) is great. So its use in a space-drain deck is obvious. | |||
The only Immediate Effects that benefit from being Free are the original ones, [[Tentacle]] and [[There'll Be Hell To Pay]], but that's okay. They're both great cards, cramping many styles, from SAC to [[Grimtaash]] to [[Nabrun Leids]] to Hyper-Escape to [[The Signal]] and [[Nar Shaddaa Wind Chimes]]. And it may be better than [[There Is No Try]] against [[Sense (Dark){{!}}Sense]] And [[Alter (Dark){{!}}Alter]], because while in both cases you may lose a crucial Interrupt or Effect tactically, as it goes Used, you know strategically it will be back, and for now a (usually) high destiny card is back in your Life Force. | |||
Combos: | |||
Opressive Enforcement + [[Twi'lek Advisor]]: As you only need one of these in play, you only need one in your Reserve Deck. | |||
Opressive Enforcement + [[There'll Be Hell To Pay]] + [[Tentacle]]: Your Interrupt worries are over, while your opponent's have just begun. I hope he remembers how many [[Nar Shaddaa Wind Chimes]] he put in his deck. | |||
Opressive Enforcement + Dreadnaughts: Destiny 4 support cards for your TIE decks. | |||
|combos=* Opressive Enforcement + [[Twi'lek Advisor]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Oppressive%20Enforcement</ref> | |combos=* Opressive Enforcement + [[Twi'lek Advisor]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Oppressive%20Enforcement</ref> | ||
* Opressive Enforcement + [[There'll Be Hell To Pay]] + [[Tentacle]] | * Opressive Enforcement + [[There'll Be Hell To Pay]] + [[Tentacle]] | ||
Revision as of 19:11, 22 September 2026
| Title | Oppressive Enforcement |
|---|---|
| Side | Dark |
| Type | Effect |
| Set | Special Edition |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 4 |
| card_uid | 7_234 |
| Version | printed |
| Printings | Special Edition — this page |
Oppressive Enforcement is a Dark Effect from Special Edition.
Card Text
Deploy on your side of table. Your Imperial capital starships are each destiny +1. Your Immediate Effects may deploy for free. Whenever opponent cancels your card with Sense or Alter, place that canceled card in Used Pile. (Immune to Alter.)
Lore
The Imperial fleet keeps a tight grip on the systems under its control. Abuses and excesses by local citizens are not tolerated.
Strategy
By Edward Tostanoski, Gold 3[1]
Opressive Enforcement has may different effects on the game. Adding destiny +1 to your ISD's is nice, to your Victory-class SD's is good, and to your Dreadnoughts (giving them 4) is great. So its use in a space-drain deck is obvious.
The only Immediate Effects that benefit from being Free are the original ones, Tentacle and There'll Be Hell To Pay, but that's okay. They're both great cards, cramping many styles, from SAC to Grimtaash to Nabrun Leids to Hyper-Escape to The Signal and Nar Shaddaa Wind Chimes. And it may be better than There Is No Try against Sense And Alter, because while in both cases you may lose a crucial Interrupt or Effect tactically, as it goes Used, you know strategically it will be back, and for now a (usually) high destiny card is back in your Life Force.
Combos:
Opressive Enforcement + Twi'lek Advisor: As you only need one of these in play, you only need one in your Reserve Deck.
Opressive Enforcement + There'll Be Hell To Pay + Tentacle: Your Interrupt worries are over, while your opponent's have just begun. I hope he remembers how many Nar Shaddaa Wind Chimes he put in his deck.
Opressive Enforcement + Dreadnaughts: Destiny 4 support cards for your TIE decks.
Combos
- Opressive Enforcement + Twi'lek Advisor[2]
- Opressive Enforcement + There'll Be Hell To Pay + Tentacle
- Opressive Enforcement + Dreadnaughts Destiny 4 support cards for a TIE deck.
Pulled by
Underlying card for
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Effect: Oppressive Enforcement, Special Edition, U
References