Vader's Eye: Difference between revisions

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Scomp rulings; Decipher strategy if starred
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* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Vader's Eye, Premiere, R1
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Vader's Eye, Premiere, R1
|strategy=''Decipher card strategy'' (starred on the Premiere Dark card list).
,
Gold 41
"If Vader is defending a battle alone at a site, add 1 to power and add
one
battle destiny. OR If any other Imperial with ability > 2 is defending a
battle alone at a site, add one battle destiny."
This Lost Interrupt is great for that surprise Destiny draw for the Dark
Side. It is obviously great with Vader, giving an extra Battle Desinty
but
is good for a long list of other Imperials with ability > 2 to give a
little surprise to an unsuspecting Han Solo and Rebel Trooper. Captain
Piett, General Veers, Captain Needa, Commander Brandei, Lieutenant
Commander Ardan (okay so he already gets a destiny), Admiral Motti,
General
Tagge, Grand Moff Tarkin are all valid Imperials. And some of them are
probably already in your deck. Add one or two Vader's Eye for a nasty
surprise.
Combo:
Any Imperial with ability > 2 + Vader's Cape + Vader's Eye = A mini-Darth
Vader
Source: [https://web.archive.org/web/20020611184117/http://www.decipher.com/starwars/cardlists/premiere/dark/small/vaderseye.html Vader's Eye strategy] at Decipher.com (archive)
|rulings=
}}
}}

Revision as of 19:03, 21 September 2026

Info
TitleVader's Eye
SideDark
TypeInterruptLost Interrupt
SetPremiere Limited
RarityR1
UniquenessUnique
Destiny4
IconsInterrupt
card_uid1_277
Versionprinted
PrintingsPremiere Limited (1995, black border) — this page
Premiere Unlimited (1995/96, white border) — same art and text
Japanese Takara Premiere

Vader's Eye is a Dark Interrupt (Lost Interrupt) from Premiere Limited.

Card Text

If Vader is defending a battle alone at a site, add 1 to power and add one battle destiny. OR If any other Imperial with ability > 2 is defending a battle alone at a site, add one battle destiny.

Lore

Darth Vader's armored mask and life-support system provide him with extraordinary physical protection in duels and battles, in addition to his Dark Jedi combat skill.

Strategy

Decipher card strategy (starred on the Premiere Dark card list).

, Gold 41

"If Vader is defending a battle alone at a site, add 1 to power and add one battle destiny. OR If any other Imperial with ability > 2 is defending a battle alone at a site, add one battle destiny."

This Lost Interrupt is great for that surprise Destiny draw for the Dark Side. It is obviously great with Vader, giving an extra Battle Desinty but is good for a long list of other Imperials with ability > 2 to give a little surprise to an unsuspecting Han Solo and Rebel Trooper. Captain Piett, General Veers, Captain Needa, Commander Brandei, Lieutenant Commander Ardan (okay so he already gets a destiny), Admiral Motti, General Tagge, Grand Moff Tarkin are all valid Imperials. And some of them are probably already in your deck. Add one or two Vader's Eye for a nasty surprise.

Combo:

Any Imperial with ability > 2 + Vader's Cape + Vader's Eye = A mini-Darth Vader

Source: Vader's Eye strategy at Decipher.com (archive)

See Also

Sources