Scanning Crew: Difference between revisions
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Scomp rulings; Decipher strategy if starred |
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* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | * [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Scanning Crew, Premiere, C2 | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Scanning Crew, Premiere, C2 | ||
|strategy=''Decipher card strategy'' (starred on the Premiere Dark card list). | |||
From | |||
A good way to get rid of pesky rebel mains is to use a combination of | |||
Scanning Crew and Close Call. Play Scanning Crew and move a low-destiny | |||
rebel to your opponents used pile. Then play Close Call, causing them to | |||
reveal the top cards of their force, reserve, and used piles, and then to | |||
lose those cards of the lowest destiny greater than 0. If you are lucky, | |||
you might even knock off another card in addition to the one you removed | |||
from their hand. The only drawback is that you have to lose 1 force and | |||
lose Close Call. | |||
Source: [https://web.archive.org/web/20020611184117/http://www.decipher.com/starwars/cardlists/premiere/dark/small/scanningcrew.html Scanning Crew strategy] at Decipher.com (archive) | |||
|rulings='''Combos''' | |||
* Scanning Crew + Close Call | |||
''From [https://scomp.starwarsccg.org/?s=Scanning%20Crew Scomp Link Access] ([https://github.com/swccgpc/swccg-scomp swccg-scomp] / [https://github.com/swccgpc/swccg-card-json card JSON]). Players Committee card database, not Decipher printed text.'' | |||
}} | }} | ||
Revision as of 19:03, 21 September 2026
| Title | Scanning Crew |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Premiere Limited |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 3 |
| Icons | Interrupt |
| card_uid | 1_266 |
| Version | printed |
| Printings | Premiere Limited (1995, black border) — this page Premiere Unlimited (1995/96, white border) — same art and text Japanese Takara Premiere |
Scanning Crew is a Dark Interrupt (Used Interrupt) from Premiere Limited.
Card Text
Use 1 Force to glance at the cards in the opponent's hand for 10 seconds. You may move any one Rebel you find there to the top of opponent's Used Pile.
Lore
Imperials use sensitive equipment to search captured ships for shielded compartments. Scanning crew BT-445 planned to search the Millennium Falcon.
Strategy
Decipher card strategy (starred on the Premiere Dark card list).
From
A good way to get rid of pesky rebel mains is to use a combination of Scanning Crew and Close Call. Play Scanning Crew and move a low-destiny rebel to your opponents used pile. Then play Close Call, causing them to reveal the top cards of their force, reserve, and used piles, and then to lose those cards of the lowest destiny greater than 0. If you are lucky, you might even knock off another card in addition to the one you removed from their hand. The only drawback is that you have to lose 1 force and lose Close Call.
Source: Scanning Crew strategy at Decipher.com (archive)
Rulings
Combos
- Scanning Crew + Close Call
From Scomp Link Access (swccg-scomp / card JSON). Players Committee card database, not Decipher printed text.
See Also
Sources
- Premiere Dark Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Scanning Crew, Premiere, C2