Myo: Difference between revisions

From SWCCG Wiki
Jump to navigation Jump to search
[checked revision][checked revision]
subtype_link
Scomp rulings; Decipher strategy if starred
Line 28: Line 28:
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Character: Myo, Premiere, R2
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Character: Myo, Premiere, R2
|strategy=''Decipher card strategy'' (starred on the Premiere Dark card list).
support card that cannot be ignored. One of the prime drawbacks of the
bounty hunting "scum and villany" is their lack of adequate forefeit
value. Sometimes I think it would be nice if there was something to
make up for this disablity. But wait! There is, and it came out with
the Premiere edition of SW:CCG.
Myo is a healthy 3 desitiny, 3 power, 1 ability warrior. But when you
look more carefully, there is a bit more.... Myo's forefeit is 5,
putting him on par with such attrition favorites as Officer Evax and
Admiral Ozzel. Also, Myo gets a boost in power when he is present with
any bounty hunter (4 deploy for 4 power isn't great but not bad either).
Finally, Myo REGENERATES! When he is lost as a result of battle
(including weapons fire) he goes to your Used Pile.
So Myo is a natural with bounty hunters, but be aware of a few
drawbacks. His ability 1 makes him a prime target for weapons fire
(especially sabers which may drop his forefeit to 0). Obi Wan (and
those with his cape) loves messing with Myo's mind and can easily send
him away from the battle where he was needed. Finally, his deploy cost
of 4 makes him difficult to get out of your hand.
Used wisely, however, Myo can give you a critical advantage,
especially in the prolonged struggles for Tatooine and Cloud City.
Card Combos:
Myo + Bounty Hunters = Protect your low forefeit bounty hunters by throwing Myo
in the way.
Myo + Lone Warrior + Moment of Triumph = You only lose the destiny adders, get
to keep the character, and can take down Luke or Obi by himself.
Source: [https://web.archive.org/web/20020611184117/http://www.decipher.com/starwars/cardlists/premiere/dark/small/myo.html Myo strategy] at Decipher.com (archive)
|rulings='''Combos'''
* Myo + Bounty Hunters = Protect your low forefeit bounty hunters by throwing Myo in the way.
* Myo + Lone Warrior + Moment of Triumph = You only lose the destiny adders.
''From [https://scomp.starwarsccg.org/?s=Myo Scomp Link Access] ([https://github.com/swccgpc/swccg-scomp swccg-scomp] / [https://github.com/swccgpc/swccg-card-json card JSON]). Players Committee card database, not Decipher printed text.''
}}
}}

Revision as of 19:02, 21 September 2026

Info
TitleMyo
SideDark
TypeCharacter — Alien
SetPremiere Limited
RarityR2
UniquenessUnique
Destiny3
Power3
Ability1
Deploy4
Forfeit5
Landspeed1
IconsAlien Warrior
card_uid1_189
Versionprinted
PrintingsPremiere Limited (1995, black border) — this page
Premiere Unlimited (1995/96, white border) — same art and text
Japanese Takara Premiere

Myo is a Dark Character (Alien) from Premiere Limited.

Card Text

Power +1 if present with Lirin Car'n or any bounty hunter. If lost or forfeited as a result of a battle, Myo 'regenerates' (place on top of your Used Pile).

Lore

A regenerating, primitive, violent, desert dwelling, fearless, mercenary-joining, Lirin Car'n-befriending, cyclopian Abyssin from Byss. Calling him 'monoc' will start a fight.

Strategy

Decipher card strategy (starred on the Premiere Dark card list).

support card that cannot be ignored. One of the prime drawbacks of the bounty hunting "scum and villany" is their lack of adequate forefeit value. Sometimes I think it would be nice if there was something to make up for this disablity. But wait! There is, and it came out with the Premiere edition of SW:CCG.

Myo is a healthy 3 desitiny, 3 power, 1 ability warrior. But when you

look more carefully, there is a bit more.... Myo's forefeit is 5, putting him on par with such attrition favorites as Officer Evax and Admiral Ozzel. Also, Myo gets a boost in power when he is present with any bounty hunter (4 deploy for 4 power isn't great but not bad either). Finally, Myo REGENERATES! When he is lost as a result of battle (including weapons fire) he goes to your Used Pile.

So Myo is a natural with bounty hunters, but be aware of a few

drawbacks. His ability 1 makes him a prime target for weapons fire (especially sabers which may drop his forefeit to 0). Obi Wan (and those with his cape) loves messing with Myo's mind and can easily send him away from the battle where he was needed. Finally, his deploy cost of 4 makes him difficult to get out of your hand.

Used wisely, however, Myo can give you a critical advantage,

especially in the prolonged struggles for Tatooine and Cloud City.

Card Combos:

Myo + Bounty Hunters = Protect your low forefeit bounty hunters by throwing Myo in the way.

Myo + Lone Warrior + Moment of Triumph = You only lose the destiny adders, get to keep the character, and can take down Luke or Obi by himself.

Source: Myo strategy at Decipher.com (archive)

Rulings

Combos

  • Myo + Bounty Hunters = Protect your low forefeit bounty hunters by throwing Myo in the way.
  • Myo + Lone Warrior + Moment of Triumph = You only lose the destiny adders.

From Scomp Link Access (swccg-scomp / card JSON). Players Committee card database, not Decipher printed text.

See Also

Sources