A Few Maneuvers: Difference between revisions
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* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | * [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: A Few Maneuvers, Premiere, C2 | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: A Few Maneuvers, Premiere, C2 | ||
|strategy=''Decipher card strategy'' (starred on the Premiere Light card list). By Brian Kallenbach. | |||
The most important use of this card is one of the simplest in the game. | |||
It is a destiny 6 and a widely usable Used Interrupt. This means that | |||
you may almost always play this interrupt, even if you don't need it, | |||
simply to get that 6 destiny back into your deck. It is also a helpful | |||
interrupt if your opponent plans on using Tractor Beam to snare one | |||
of your ships. A Few Maneuvers can through off that destiny draw, and | |||
can be played after your opponent targets you. | |||
Combos: | |||
A Few Maneuvers + Kessel Run -- A Few Maneuvers adds to the starship's | |||
hyperspeed, increasing the speed with which you can make a Kessel Run, | |||
especially when you're making a long distance run, say, from Kessel | |||
to Corellia. | |||
Source: [https://web.archive.org/web/20020611184117/http://www.decipher.com/starwars/cardlists/premiere/light/small/afewmaneuvers.html A Few Maneuvers strategy] at Decipher.com (archive) | |||
|rulings='''Combos''' | |||
* A Few Maneuvers + Kessel Run Increase your starship's hyperspeed to make a long-distance run (from Kessel to Corellia for example). | |||
''From [https://scomp.starwarsccg.org/?s=A%20Few%20Maneuvers Scomp Link Access] ([https://github.com/swccgpc/swccg-scomp swccg-scomp] / [https://github.com/swccgpc/swccg-card-json card JSON]). Players Committee card database, not Decipher printed text.'' | |||
}} | }} | ||
Revision as of 19:01, 21 September 2026
| Title | A Few Maneuvers |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Premiere Limited |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 6 |
| Icons | Interrupt |
| card_uid | 1_70 |
| Version | printed |
| Printings | Premiere Limited (1995, black border) — this page Premiere Unlimited (1995/96, white border) — same art and text Japanese Takara Premiere |
A Few Maneuvers is a Light Interrupt (Used Interrupt) from Premiere Limited.
Card Text
Add 2 to hyperspeed and maneuver of any starfighter for the remainder of this turn. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.)
Lore
'...I know a few maneuvers. We'll lose them.' Boosted shields and fancy flying are necessary to escape Imperial weapon fire until hyperspace jump can be made.
Strategy
Decipher card strategy (starred on the Premiere Light card list). By Brian Kallenbach.
The most important use of this card is one of the simplest in the game.
It is a destiny 6 and a widely usable Used Interrupt. This means that you may almost always play this interrupt, even if you don't need it, simply to get that 6 destiny back into your deck. It is also a helpful interrupt if your opponent plans on using Tractor Beam to snare one of your ships. A Few Maneuvers can through off that destiny draw, and can be played after your opponent targets you.
Combos:
A Few Maneuvers + Kessel Run -- A Few Maneuvers adds to the starship's hyperspeed, increasing the speed with which you can make a Kessel Run, especially when you're making a long distance run, say, from Kessel to Corellia.
Source: A Few Maneuvers strategy at Decipher.com (archive)
Rulings
Combos
- A Few Maneuvers + Kessel Run Increase your starship's hyperspeed to make a long-distance run (from Kessel to Corellia for example).
From Scomp Link Access (swccg-scomp / card JSON). Players Committee card database, not Decipher printed text.
See Also
Sources
- Premiere Light Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: A Few Maneuvers, Premiere, C2