Virtual Set 3: Difference between revisions

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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V3-L-admiralackbar.gif|200px|link=Admiral Ackbar (V) (Virtual Set 3)]] || [[Admiral Ackbar (V) (Virtual Set 3)|Admiral Ackbar (V)]] || [[Character|Character]] || XR || 1 || Adds 3 to power of any capital starship he pilots. Deploys free aboard Home One. While piloting a Star Cruiser, adds one battle destiny. Where you have two Rebel capital starships, attrition against opponent is +2.
| [[File:V3-L-admiralackbar.gif|200px|link=Admiral Ackbar (V)]] || [[Admiral Ackbar (V)]] || [[Character|Character]] || XR || 1 || Adds 3 to power of any capital starship he pilots. Deploys free aboard Home One. While piloting a Star Cruiser, adds one battle destiny. Where you have two Rebel capital starships, attrition against opponent is +2.
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| [[File:V3-L-captainraymusantilles.gif|200px|link=Captain Raymus Antilles (Virtual Set 3)]] || [[Captain Raymus Antilles (Virtual Set 3)|Captain Raymus Antilles]] || [[Character|Character]] || R2 || 2 || Adds 2 to power of anything he pilots (3 while piloting any Rebel capital starship). Deploys -1 aboard Tantive IV. While aboard Tantive IV, it is immune to Lateral Damage and attrition < 5.
| [[File:V3-L-captainraymusantilles.gif|200px|link=Captain Raymus Antilles]] || [[Captain Raymus Antilles]] || [[Character|Character]] || R2 || 2 || Adds 2 to power of anything he pilots (3 while piloting any Rebel capital starship). Deploys -1 aboard Tantive IV. While aboard Tantive IV, it is immune to Lateral Damage and attrition < 5.
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| [[File:V3-L-ct5555fives.gif|200px|link=CT-5555 (Fives) (Virtual Set 3)]] || [[CT-5555 (Fives) (Virtual Set 3)|CT-5555 (Fives)]] || [[Character|Character]] || C || 5 || Once per turn, if you just drew a destiny of 5, may take that card into hand. During any deploy phase, may use 1 Force to target a Dark Jedi present. Draw destiny. If destiny = 5, target loses immunity to attrition for remainder of turn.
| [[File:V3-L-ct5555fives.gif|200px|link=CT-5555 (Fives)]] || [[CT-5555 (Fives)]] || [[Character|Character]] || C || 5 || Once per turn, if you just drew a destiny of 5, may take that card into hand. During any deploy phase, may use 1 Force to target a Dark Jedi present. Draw destiny. If destiny = 5, target loses immunity to attrition for remainder of turn.
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| [[File:V3-L-ct5555fives_ai.gif|200px|link=CT-5555 (Fives) (AI) (Virtual Set 3)]] || [[CT-5555 (Fives) (AI) (Virtual Set 3)|CT-5555 (Fives) (AI)]] || [[Character|Character]] || C || 5 || Once per turn, if you just drew a destiny of 5, may take that card into hand. During any deploy phase, may use 1 Force to target a Dark Jedi present. Draw destiny. If destiny = 5, target loses immunity to attrition for remainder of turn.
| [[File:V3-L-ct5555fives_ai.gif|200px|link=CT-5555 (Fives) (AI)]] || [[CT-5555 (Fives) (AI)]] || [[Character|Character]] || C || 5 || Once per turn, if you just drew a destiny of 5, may take that card into hand. During any deploy phase, may use 1 Force to target a Dark Jedi present. Draw destiny. If destiny = 5, target loses immunity to attrition for remainder of turn.
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| [[File:V3-L-ellorrsmadakpilotinstructor.gif|200px|link=Ellorrs Madak, Pilot Instructor (Virtual Set 3)]] || [[Ellorrs Madak, Pilot Instructor (Virtual Set 3)|Ellorrs Madak, Pilot Instructor]] || [[Character|Character]] || C2 || 3 || Adds 3 to power of anything he pilots. Adds 2 to the hyperspeed of any freighter he pilots. During your move phase, may use 1 Force to 'break cover' of opponent's Undercover spy at same site. Cancels Lateral Damage targeting your starship at same or related system.
| [[File:V3-L-ellorrsmadakpilotinstructor.gif|200px|link=Ellorrs Madak, Pilot Instructor]] || [[Ellorrs Madak, Pilot Instructor]] || [[Character|Character]] || C2 || 3 || Adds 3 to power of anything he pilots. Adds 2 to the hyperspeed of any freighter he pilots. During your move phase, may use 1 Force to 'break cover' of opponent's Undercover spy at same site. Cancels Lateral Damage targeting your starship at same or related system.
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| [[File:V3-L-endorcommandoteam.gif|200px|link=Endor Commando Team (Virtual Set 3)]] || [[Endor Commando Team (Virtual Set 3)|Endor Commando Team]] || [[Character|Character]] || R || 1 || Deploys -1 to Endor. During battle, your other Rebels here may not have their forfeit reduced unless this card 'hit.' Each time this character is 'hit,' it is cumulatively power -2 until end of turn.
| [[File:V3-L-endorcommandoteam.gif|200px|link=Endor Commando Team]] || [[Endor Commando Team]] || [[Character|Character]] || R || 1 || Deploys -1 to Endor. During battle, your other Rebels here may not have their forfeit reduced unless this card 'hit.' Each time this character is 'hit,' it is cumulatively power -2 until end of turn.
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| [[File:V3-L-kananjarrus.gif|200px|link=Kanan Jarrus (Virtual Set 3)]] || [[Kanan Jarrus (Virtual Set 3)|Kanan Jarrus]] || [[Character|Character]] || PM || 2 || Adds 1 to power of anything he pilots. While present with an Imperial (or two Rebels), all immunity to attrition here is canceled.
| [[File:V3-L-kananjarrus.gif|200px|link=Kanan Jarrus]] || [[Kanan Jarrus]] || [[Character|Character]] || PM || 2 || Adds 1 to power of anything he pilots. While present with an Imperial (or two Rebels), all immunity to attrition here is canceled.
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| [[File:V3-L-kananjarrus_ai.gif|200px|link=Kanan Jarrus (AI) (Virtual Set 3)]] || [[Kanan Jarrus (AI) (Virtual Set 3)|Kanan Jarrus (AI)]] || [[Character|Character]] || PM || 2 || Adds 1 to power of anything he pilots. While present with an Imperial (or two Rebels), all immunity to attrition here is canceled.
| [[File:V3-L-kananjarrus_ai.gif|200px|link=Kanan Jarrus (AI)]] || [[Kanan Jarrus (AI)]] || [[Character|Character]] || PM || 2 || Adds 1 to power of anything he pilots. While present with an Imperial (or two Rebels), all immunity to attrition here is canceled.
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| [[File:V3-L-leslomytacema.gif|200px|link=Leslomy Tacema (V) (Virtual Set 3)]] || [[Leslomy Tacema (V) (Virtual Set 3)|Leslomy Tacema (V)]] || [[Character|Character]] || R || 3 || Adds 3 to power of anything she pilots. Smuggler. Adds 1 to hyperspeed of any freighter she pilots. Your total ability at same docking bay or system may not be reduced. Once per game, may deploy a card with 'Ellorrs' in title here from Reserve Deck; reshuffle.
| [[File:V3-L-leslomytacema.gif|200px|link=Leslomy Tacema (V)]] || [[Leslomy Tacema (V)]] || [[Character|Character]] || R || 3 || Adds 3 to power of anything she pilots. Smuggler. Adds 1 to hyperspeed of any freighter she pilots. Your total ability at same docking bay or system may not be reduced. Once per game, may deploy a card with 'Ellorrs' in title here from Reserve Deck; reshuffle.
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| [[File:V3-L-majorbrenderlin.gif|200px|link=Major Bren Derlin (V) (Virtual Set 3)]] || [[Major Bren Derlin (V) (Virtual Set 3)|Major Bren Derlin (V)]] || [[Character|Character]] || R2 || 2 || Scout. Deploys free to (and power +2 at) Cantina, Endor, or Hoth. Opponent may not 'react' to or from here. Once per game, may retrieve an Explosive Charge into hand.
| [[File:V3-L-majorbrenderlin.gif|200px|link=Major Bren Derlin (V)]] || [[Major Bren Derlin (V)]] || [[Character|Character]] || R2 || 2 || Scout. Deploys free to (and power +2 at) Cantina, Endor, or Hoth. Opponent may not 'react' to or from here. Once per game, may retrieve an Explosive Charge into hand.
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| [[File:V3-L-moncalamariadmiral.gif|200px|link=Mon Calamari Admiral (Virtual Set 3)]] || [[Mon Calamari Admiral (Virtual Set 3)|Mon Calamari Admiral]] || [[Character|Character]] || U || 2 || Adds 2 to power of any capital starship he pilots. Your Rebel starships may move to here for free. While piloting a Rebel capital starship, opponent may not modify or cancel your battle destinies here.
| [[File:V3-L-moncalamariadmiral.gif|200px|link=Mon Calamari Admiral]] || [[Mon Calamari Admiral]] || [[Character|Character]] || U || 2 || Adds 2 to power of any capital starship he pilots. Your Rebel starships may move to here for free. While piloting a Rebel capital starship, opponent may not modify or cancel your battle destinies here.
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| [[File:V3-L-padmenaberrie.gif|200px|link=Padme Naberrie (V) (Virtual Set 3)]] || [[Padme Naberrie (V) (Virtual Set 3)|Padme Naberrie (V)]] || [[Character|Character]] || R || 3 || Cancels Vader's game text here. If with a Skywalker, may add one destiny to attrition. Immune to attrition < 3.
| [[File:V3-L-padmenaberrie.gif|200px|link=Padme Naberrie (V)]] || [[Padme Naberrie (V)]] || [[Character|Character]] || R || 3 || Cancels Vader's game text here. If with a Skywalker, may add one destiny to attrition. Immune to attrition < 3.
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| [[File:V3-L-padmenaberrie_ai.gif|200px|link=Padme Naberrie (V) (AI) (Virtual Set 3)]] || [[Padme Naberrie (V) (AI) (Virtual Set 3)|Padme Naberrie (V) (AI)]] || [[Character|Character]] || R || 3 || Cancels Vader's game text here. If with a Skywalker, may add one destiny to attrition. Immune to attrition < 3.
| [[File:V3-L-padmenaberrie_ai.gif|200px|link=Padme Naberrie (V) (AI)]] || [[Padme Naberrie (V) (AI)]] || [[Character|Character]] || R || 3 || Cancels Vader's game text here. If with a Skywalker, may add one destiny to attrition. Immune to attrition < 3.
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| [[File:V3-L-r2d2c3po.gif|200px|link=R2-D2 & •C-3PO (Virtual Set 3)]] || [[R2-D2 & •C-3PO (Virtual Set 3)|R2-D2 & •C-3PO]] || [[Character|Character]] || U2 || 3 || If about to leave table (for any reason, even if inactive) from Tatooine system and Stolen Data Tapes here (or at Dune Sea), relocate R2-D2 & C-3PO to Dune Sea. Immune to A Gift, devices, and opponent's Interrupts.
| [[File:V3-L-r2d2c3po.gif|200px|link=R2-D2 & •C-3PO]] || [[R2-D2 & •C-3PO]] || [[Character|Character]] || U2 || 3 || If about to leave table (for any reason, even if inactive) from Tatooine system and Stolen Data Tapes here (or at Dune Sea), relocate R2-D2 & C-3PO to Dune Sea. Immune to A Gift, devices, and opponent's Interrupts.
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| [[File:V3-L-torynfarr.gif|200px|link=Toryn Farr (V) (Virtual Set 3)]] || [[Toryn Farr (V) (Virtual Set 3)|Toryn Farr (V)]] || [[Character|Character]] || U1 || 4 || Adds 2 to power of anything she pilots. Your total battle destiny here is +1 (+2 if piloting a transport). Once per turn, if a battle just ended here, may 'rescue' (retrieve from Lost Pile) a Rebel of ability < 3 forfeited from same location this turn.
| [[File:V3-L-torynfarr.gif|200px|link=Toryn Farr (V)]] || [[Toryn Farr (V)]] || [[Character|Character]] || U1 || 4 || Adds 2 to power of anything she pilots. Your total battle destiny here is +1 (+2 if piloting a transport). Once per turn, if a battle just ended here, may 'rescue' (retrieve from Lost Pile) a Rebel of ability < 3 forfeited from same location this turn.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V3-L-stolendatatapes.gif|200px|link=Stolen Data Tapes (Virtual Set 3)]] || [[Stolen Data Tapes (Virtual Set 3)|Stolen Data Tapes]] || [[Effect|Effect]] || R1 || 6 || Deploy on R2-D2. If about to leave table (for any reason, even if inactive), relocate to Dune Sea. If at Dune Sea, may relocate to your character there. If at Alderaan (or a 'blown away' system), tapes 'delivered'; relocate this Effect to table and may take any card into hand from Reserve Deck; reshuffle. (Immune to Alter.)
| [[File:V3-L-stolendatatapes.gif|200px|link=Stolen Data Tapes]] || [[Stolen Data Tapes]] || [[Effect|Effect]] || R1 || 6 || Deploy on R2-D2. If about to leave table (for any reason, even if inactive), relocate to Dune Sea. If at Dune Sea, may relocate to your character there. If at Alderaan (or a 'blown away' system), tapes 'delivered'; relocate this Effect to table and may take any card into hand from Reserve Deck; reshuffle. (Immune to Alter.)
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| [[File:V3-L-stolendatatapes_ai.gif|200px|link=Stolen Data Tapes (AI) (Virtual Set 3)]] || [[Stolen Data Tapes (AI) (Virtual Set 3)|Stolen Data Tapes (AI)]] || [[Effect|Effect]] || R1 || 6 || Deploy on R2-D2. If about to leave table (for any reason, even if inactive), relocate to Dune Sea. If at Dune Sea, may relocate to your character there. If at Alderaan (or a 'blown away' system), tapes 'delivered'; relocate this Effect to table and may take any card into hand from Reserve Deck; reshuffle. (Immune to Alter.)
| [[File:V3-L-stolendatatapes_ai.gif|200px|link=Stolen Data Tapes (AI)]] || [[Stolen Data Tapes (AI)]] || [[Effect|Effect]] || R1 || 6 || Deploy on R2-D2. If about to leave table (for any reason, even if inactive), relocate to Dune Sea. If at Dune Sea, may relocate to your character there. If at Alderaan (or a 'blown away' system), tapes 'delivered'; relocate this Effect to table and may take any card into hand from Reserve Deck; reshuffle. (Immune to Alter.)
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| [[File:V3-L-theshieldisdown.gif|200px|link=The Shield Is Down! (V) (Virtual Set 3)]] || [[The Shield Is Down! (V) (Virtual Set 3)|The Shield Is Down! (V)]] || [[Effect|Effect]] || R || 5 || Deploy on table. Your scouts move for free to and from Back Door when using their landspeed. Once per turn, may deploy an Endor battleground site from Reserve Deck; reshuffle. While an Explosive Charge at Bunker, flip Rebel Strike Team and Garrison Destroyed may not flip. (Immune to Alter.)
| [[File:V3-L-theshieldisdown.gif|200px|link=The Shield Is Down! (V)]] || [[The Shield Is Down! (V)]] || [[Effect|Effect]] || R || 5 || Deploy on table. Your scouts move for free to and from Back Door when using their landspeed. Once per turn, may deploy an Endor battleground site from Reserve Deck; reshuffle. While an Explosive Charge at Bunker, flip Rebel Strike Team and Garrison Destroyed may not flip. (Immune to Alter.)
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V3-L-rebelleadership.gif|200px|link=Rebel Leadership (V) (Virtual Set 3)]] || [[Rebel Leadership (V) (Virtual Set 3)|Rebel Leadership (V)]] || [[Interrupt|Interrupt]] || R || 4 || Take an admiral or general into hand from Reserve Deck; reshuffle. OR If your admiral is in battle at a system (or your general is in battle at a site), you may either add one battle destiny or prevent opponent from drawing more than one battle destiny.
| [[File:V3-L-rebelleadership.gif|200px|link=Rebel Leadership (V)]] || [[Rebel Leadership (V)]] || [[Interrupt|Interrupt]] || R || 4 || Take an admiral or general into hand from Reserve Deck; reshuffle. OR If your admiral is in battle at a system (or your general is in battle at a site), you may either add one battle destiny or prevent opponent from drawing more than one battle destiny.
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| [[File:V3-L-theforceisstrongwiththisone.gif|200px|link=The Force Is Strong With This One (V) (Virtual Set 3)]] || [[The Force Is Strong With This One (V) (Virtual Set 3)|The Force Is Strong With This One (V)]] || [[Interrupt|Interrupt]] || R2 || 5 || If your Padawan or Skywalker is in battle with a Dark Jedi, either add one battle destiny or cancel I Have You Now. OR If Luke is in battle with an opponent's character of ability > 3, add one battle destiny.
| [[File:V3-L-theforceisstrongwiththisone.gif|200px|link=The Force Is Strong With This One (V)]] || [[The Force Is Strong With This One (V)]] || [[Interrupt|Interrupt]] || R2 || 5 || If your Padawan or Skywalker is in battle with a Dark Jedi, either add one battle destiny or cancel I Have You Now. OR If Luke is in battle with an opponent's character of ability > 3, add one battle destiny.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V3-L-brighthope.gif|200px|link=Bright Hope (V) (Virtual Set 3)]] || [[Bright Hope (V) (Virtual Set 3)|Bright Hope (V)]] || [[Starship|Starship]] || R || 3 || May add 2 pilots and 6 passengers. Permanent pilot provides ability of 2. If in battle with another Rebel capital starship, may draw destiny. Subtract that amount from opponent's attrition and total power.
| [[File:V3-L-brighthope.gif|200px|link=Bright Hope (V)]] || [[Bright Hope (V)]] || [[Starship|Starship]] || R || 3 || May add 2 pilots and 6 passengers. Permanent pilot provides ability of 2. If in battle with another Rebel capital starship, may draw destiny. Subtract that amount from opponent's attrition and total power.
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| [[File:V3-L-wildkarrde.gif|200px|link=Wild Karrde (Virtual Set 3)]] || [[Wild Karrde (Virtual Set 3)|Wild Karrde]] || [[Starship|Starship]] || U || 2 || May add 3 pilots and 6 passengers. Permanent pilot provides ability of 2. During battle, your total battle destiny is +1 for each smuggler aboard. Deploys and moves like a starfighter. Immune to attrition < 5.
| [[File:V3-L-wildkarrde.gif|200px|link=Wild Karrde]] || [[Wild Karrde]] || [[Starship|Starship]] || U || 2 || May add 3 pilots and 6 passengers. Permanent pilot provides ability of 2. During battle, your total battle destiny is +1 for each smuggler aboard. Deploys and moves like a starfighter. Immune to attrition < 5.
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| [[File:V3-L-wildkarrde_ai.gif|200px|link=Wild Karrde (AI) (Virtual Set 3)]] || [[Wild Karrde (AI) (Virtual Set 3)|Wild Karrde (AI)]] || [[Starship|Starship]] || U || 2 || May add 3 pilots and 6 passengers. Permanent pilot provides ability of 2. During battle, your total battle destiny is +1 for each smuggler aboard. Deploys and moves like a starfighter. Immune to attrition < 5.
| [[File:V3-L-wildkarrde_ai.gif|200px|link=Wild Karrde (AI)]] || [[Wild Karrde (AI)]] || [[Starship|Starship]] || U || 2 || May add 3 pilots and 6 passengers. Permanent pilot provides ability of 2. During battle, your total battle destiny is +1 for each smuggler aboard. Deploys and moves like a starfighter. Immune to attrition < 5.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V3-L-diplomaticmissiontoalderaan.gif|200px|link=Diplomatic Mission To Alderaan / A Weakness Can Be Found (Virtual Set 3)]] || [[Diplomatic Mission To Alderaan / A Weakness Can Be Found (Virtual Set 3)|Diplomatic Mission To Alderaan/A Weakness Can Be Found]] || [[Objective|Objective]] || R1 || 0 || Deploy Tatooine system (with Tantive IV, non-[Reflections II] R2-D2, and Stolen Data Tapes there) and Dune Sea. For remainder of game, you may not deploy Sandwhirl, Strike Planning, Admiral's Orders, or [Episode I] Jedi. While this side up, your Force drains at Tatooine system are -2. Once per turn, may deploy Alderaan or a Tatooine battleground site from Reserve Deck; reshuffle. Until the start of your first turn, Tantive IV may be forfeited to cancel all remaining battle damage. Flip this card if Stolen Data Tapes 'delivered' and Rebels control two battlegrounds (a site and a system).
| [[File:V3-L-diplomaticmissiontoalderaan.gif|200px|link=Diplomatic Mission To Alderaan / A Weakness Can Be Found]] || [[Diplomatic Mission To Alderaan / A Weakness Can Be Found|Diplomatic Mission To Alderaan/A Weakness Can Be Found]] || [[Objective|Objective]] || R1 || 0 || Deploy Tatooine system (with Tantive IV, non-[Reflections II] R2-D2, and Stolen Data Tapes there) and Dune Sea. For remainder of game, you may not deploy Sandwhirl, Strike Planning, Admiral's Orders, or [Episode I] Jedi. While this side up, your Force drains at Tatooine system are -2. Once per turn, may deploy Alderaan or a Tatooine battleground site from Reserve Deck; reshuffle. Until the start of your first turn, Tantive IV may be forfeited to cancel all remaining battle damage. Flip this card if Stolen Data Tapes 'delivered' and Rebels control two battlegrounds (a site and a system).
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| [[File:V3-L-aweaknesscanbefound.gif|200px|link=Diplomatic Mission To Alderaan / A Weakness Can Be Found (Virtual Set 3)]] || [[Diplomatic Mission To Alderaan / A Weakness Can Be Found (Virtual Set 3)|Diplomatic Mission To Alderaan/A Weakness Can Be Found]] || [[Objective|Objective]] || R1 || 7 || While this this side up, your total battle destiny is +X, where X = number of battlegrounds occupied by Rebels of ability < 4. Once per turn, may deploy Alderaan or a Tatooine battleground site from Reserve Deck; reshuffle. Once per turn, if you just won a battle, may retrieve 1 Force. Flip this card if you do not occupy a battleground site and a battleground system (or you do not control any locations).
| [[File:V3-L-aweaknesscanbefound.gif|200px|link=Diplomatic Mission To Alderaan / A Weakness Can Be Found]] || [[Diplomatic Mission To Alderaan / A Weakness Can Be Found|Diplomatic Mission To Alderaan/A Weakness Can Be Found]] || [[Objective|Objective]] || R1 || 7 || While this this side up, your total battle destiny is +X, where X = number of battlegrounds occupied by Rebels of ability < 4. Once per turn, may deploy Alderaan or a Tatooine battleground site from Reserve Deck; reshuffle. Once per turn, if you just won a battle, may retrieve 1 Force. Flip this card if you do not occupy a battleground site and a battleground system (or you do not control any locations).
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V3-D-agentkallus.gif|200px|link=Agent Kallus (Dark)]] || [[Agent Kallus (Dark)|Agent Kallus]] || [[Character|Character]] || C2 || 2 || Adds 2 to power of anything he pilots. When deployed, may reveal the top two cards of your Reserve Deck; take one into hand and place the other in Used Pile. While with an ISB agent, adds one battle destiny.
| [[File:V3-D-agentkallus.gif|200px|link=Agent Kallus]] || [[Agent Kallus]] || [[Character|Character]] || C2 || 2 || Adds 2 to power of anything he pilots. When deployed, may reveal the top two cards of your Reserve Deck; take one into hand and place the other in Used Pile. While with an ISB agent, adds one battle destiny.
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| [[File:V3-D-agentkallus_ai.gif|200px|link=Agent Kallus (AI) (Dark)]] || [[Agent Kallus (AI) (Dark)|Agent Kallus (AI)]] || [[Character|Character]] || C2 || 2 || Adds 2 to power of anything he pilots. When deployed, may reveal the top two cards of your Reserve Deck; take one into hand and place the other in Used Pile. While with an ISB agent, adds one battle destiny.
| [[File:V3-D-agentkallus_ai.gif|200px|link=Agent Kallus (AI)]] || [[Agent Kallus (AI)]] || [[Character|Character]] || C2 || 2 || Adds 2 to power of anything he pilots. When deployed, may reveal the top two cards of your Reserve Deck; take one into hand and place the other in Used Pile. While with an ISB agent, adds one battle destiny.
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| [[File:V3-D-banisskeegpilotinstructor.gif|200px|link=Baniss Keeg, Pilot Instructor (Dark)]] || [[Baniss Keeg, Pilot Instructor (Dark)|Baniss Keeg, Pilot Instructor]] || [[Character|Character]] || C2 || 2 || Adds 3 to power and 1 to hyperspeed of anything she pilots. Once per turn, if you just deployed a Black Sun agent to same system, may draw top card of Reserve Deck. Your characters here are immune to Cantina Brawl and Fallen Portal.
| [[File:V3-D-banisskeegpilotinstructor.gif|200px|link=Baniss Keeg, Pilot Instructor]] || [[Baniss Keeg, Pilot Instructor]] || [[Character|Character]] || C2 || 2 || Adds 3 to power and 1 to hyperspeed of anything she pilots. Once per turn, if you just deployed a Black Sun agent to same system, may draw top card of Reserve Deck. Your characters here are immune to Cantina Brawl and Fallen Portal.
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| [[File:V3-D-cadbane.gif|200px|link=Cad Bane (Virtual Set 3)]] || [[Cad Bane (Virtual Set 3)|Cad Bane]] || [[Character|Character]] || C || 2 || Adds 2 to power of anything he pilots. Your other bounty hunters here are power +1. Draws one battle destiny if unable to otherwise. During battle, if with your other bounty hunter, may cancel the immunity to attrition of a Jedi here.
| [[File:V3-D-cadbane.gif|200px|link=Cad Bane]] || [[Cad Bane]] || [[Character|Character]] || C || 2 || Adds 2 to power of anything he pilots. Your other bounty hunters here are power +1. Draws one battle destiny if unable to otherwise. During battle, if with your other bounty hunter, may cancel the immunity to attrition of a Jedi here.
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| [[File:V3-D-commandernemet.gif|200px|link=Commander Nemet (V) (Virtual Set 3)]] || [[Commander Nemet (V) (Virtual Set 3)|Commander Nemet (V)]] || [[Character|Character]] || U || 2 || Adds 2 to power of anything he pilots. Once per game, may deploy an Imperial-class Star Destroyer from Reserve Deck; reshuffle. While piloting Avenger, it is immune to attrition < 4 and during battle may lose an Imperial aboard (or from hand) to cancel a just drawn destiny (causes a redraw if opponent's first battle destiny).
| [[File:V3-D-commandernemet.gif|200px|link=Commander Nemet (V)]] || [[Commander Nemet (V)]] || [[Character|Character]] || U || 2 || Adds 2 to power of anything he pilots. Once per game, may deploy an Imperial-class Star Destroyer from Reserve Deck; reshuffle. While piloting Avenger, it is immune to attrition < 4 and during battle may lose an Imperial aboard (or from hand) to cancel a just drawn destiny (causes a redraw if opponent's first battle destiny).
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| [[File:V3-D-darthmaullonehunter.gif|200px|link=Darth Maul, Lone Hunter (Dark)]] || [[Darth Maul, Lone Hunter (Dark)|Darth Maul, Lone Hunter]] || [[Character|Character]] || U || 1 || If drawn for destiny, may take into hand to cancel and redraw that destiny. Cancels Blaster Deflection (and Amidala's game text) here. Maul's weapon destiny draws may not be modified or canceled by opponent. Immune to attrition < 5.
| [[File:V3-D-darthmaullonehunter.gif|200px|link=Darth Maul, Lone Hunter]] || [[Darth Maul, Lone Hunter]] || [[Character|Character]] || U || 1 || If drawn for destiny, may take into hand to cancel and redraw that destiny. Cancels Blaster Deflection (and Amidala's game text) here. Maul's weapon destiny draws may not be modified or canceled by opponent. Immune to attrition < 5.
|-
|-
| [[File:V3-D-darthmaullonehunter_ai.gif|200px|link=Darth Maul, Lone Hunter (AI) (Dark)]] || [[Darth Maul, Lone Hunter (AI) (Dark)|Darth Maul, Lone Hunter (AI)]] || [[Character|Character]] || U || 1 || If drawn for destiny, may take into hand to cancel and redraw that destiny. Cancels Blaster Deflection (and Amidala's game text) here. Maul's weapon destiny draws may not be modified or canceled by opponent. Immune to attrition < 5.
| [[File:V3-D-darthmaullonehunter_ai.gif|200px|link=Darth Maul, Lone Hunter (AI)]] || [[Darth Maul, Lone Hunter (AI)]] || [[Character|Character]] || U || 1 || If drawn for destiny, may take into hand to cancel and redraw that destiny. Cancels Blaster Deflection (and Amidala's game text) here. Maul's weapon destiny draws may not be modified or canceled by opponent. Immune to attrition < 5.
|-
|-
| [[File:V3-D-darthmaullonehunter_ai3.gif|200px|link=Darth Maul, Lone Hunter (C-Slip AI 2) (Dark)]] || [[Darth Maul, Lone Hunter (C-Slip AI 2) (Dark)|Darth Maul, Lone Hunter (C-Slip AI 2)]] || [[Character|Character]] || R || 1 || If drawn for destiny, may take into hand to cancel and redraw that destiny. Cancels Blaster Deflection (and Amidala's game text) here. Maul's weapon destiny draws may not be modified or canceled by opponent. Immune to attrition < 5.
| [[File:V3-D-darthmaullonehunter_ai3.gif|200px|link=Darth Maul, Lone Hunter (C-Slip AI 2)]] || [[Darth Maul, Lone Hunter (C-Slip AI 2)]] || [[Character|Character]] || R || 1 || If drawn for destiny, may take into hand to cancel and redraw that destiny. Cancels Blaster Deflection (and Amidala's game text) here. Maul's weapon destiny draws may not be modified or canceled by opponent. Immune to attrition < 5.
|-
|-
| [[File:V3-D-darthmaullonehunter_ai2.gif|200px|link=Darth Maul, Lone Hunter (C-Slip AI) (Dark)]] || [[Darth Maul, Lone Hunter (C-Slip AI) (Dark)|Darth Maul, Lone Hunter (C-Slip AI)]] || [[Character|Character]] || R || 1 || If drawn for destiny, may take into hand to cancel and redraw that destiny. Cancels Blaster Deflection (and Amidala's game text) here. Maul's weapon destiny draws may not be modified or canceled by opponent. Immune to attrition < 5.
| [[File:V3-D-darthmaullonehunter_ai2.gif|200px|link=Darth Maul, Lone Hunter (C-Slip AI)]] || [[Darth Maul, Lone Hunter (C-Slip AI)]] || [[Character|Character]] || R || 1 || If drawn for destiny, may take into hand to cancel and redraw that destiny. Cancels Blaster Deflection (and Amidala's game text) here. Maul's weapon destiny draws may not be modified or canceled by opponent. Immune to attrition < 5.
|-
|-
| [[File:V3-D-generalgrievous.gif|200px|link=General Grievous (Dark)]] || [[General Grievous (Dark)|General Grievous]] || [[Character|Character]] || C || 1 || Any stolen lightsaber may deploy on Grievous. Once per game, Grievous may steal a lightsaber from opponent's Lost Pile. Unless alone, may lose 1 Force to return Grievous (and your cards on him) to hand from a site you control. Immune to attrition < 4.
| [[File:V3-D-generalgrievous.gif|200px|link=General Grievous]] || [[General Grievous]] || [[Character|Character]] || C || 1 || Any stolen lightsaber may deploy on Grievous. Once per game, Grievous may steal a lightsaber from opponent's Lost Pile. Unless alone, may lose 1 Force to return Grievous (and your cards on him) to hand from a site you control. Immune to attrition < 4.
|-
|-
| [[File:V3-D-generalgrievous_ai.gif|200px|link=General Grievous (AI) (Dark)]] || [[General Grievous (AI) (Dark)|General Grievous (AI)]] || [[Character|Character]] || C || 1 || Any stolen lightsaber may deploy on Grievous. Once per game, Grievous may steal a lightsaber from opponent's Lost Pile. Unless alone, may lose 1 Force to return Grievous (and your cards on him) to hand from a site you control. Immune to attrition < 4.
| [[File:V3-D-generalgrievous_ai.gif|200px|link=General Grievous (AI)]] || [[General Grievous (AI)]] || [[Character|Character]] || C || 1 || Any stolen lightsaber may deploy on Grievous. Once per game, Grievous may steal a lightsaber from opponent's Lost Pile. Unless alone, may lose 1 Force to return Grievous (and your cards on him) to hand from a site you control. Immune to attrition < 4.
|-
|-
| [[File:V3-D-generalgrievousholo_ai.gif|200px|link=General Grievous (Holo AI) (Dark)]] || [[General Grievous (Holo AI) (Dark)|General Grievous (Holo AI)]] || [[Character|Character]] || C || 1 || Any stolen lightsaber may deploy on Grievous. Once per game, Grievous may steal a lightsaber from opponent's Lost Pile. Unless alone, may lose 1 Force to return Grievous (and your cards on him) to hand from a site you control. Immune to attrition < 4.
| [[File:V3-D-generalgrievousholo_ai.gif|200px|link=General Grievous (Holo AI)]] || [[General Grievous (Holo AI)]] || [[Character|Character]] || C || 1 || Any stolen lightsaber may deploy on Grievous. Once per game, Grievous may steal a lightsaber from opponent's Lost Pile. Unless alone, may lose 1 Force to return Grievous (and your cards on him) to hand from a site you control. Immune to attrition < 4.
|-
|-
| [[File:V3-D-ortugg.gif|200px|link=Ortugg (V) (Dark)]] || [[Ortugg (V) (Dark)|Ortugg (V)]] || [[Character|Character]] || R || 3 || Permanent weapon is •Ortugg's Ax (may target a character or creature for free; draw destiny; target hit, and its forfeit = 0, if destiny +1 > defense value). While Ortugg is your Rep, your non-unique Gamorreans are deploy -1 and forfeit +3.
| [[File:V3-D-ortugg.gif|200px|link=Ortugg (V)]] || [[Ortugg (V)]] || [[Character|Character]] || R || 3 || Permanent weapon is •Ortugg's Ax (may target a character or creature for free; draw destiny; target hit, and its forfeit = 0, if destiny +1 > defense value). While Ortugg is your Rep, your non-unique Gamorreans are deploy -1 and forfeit +3.
|}
|}


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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
|-
| [[File:V3-D-deflectorshieldgenerators.gif|200px|link=Deflector Shield Generators (V) (Virtual Set 3)]] || [[Deflector Shield Generators (V) (Virtual Set 3)|Deflector Shield Generators (V)]] || [[Device|Device]] || U2 || 4 || Deploy on a capital starship. Starship is power and armor +2 and immune to attrition < 5. May cancel Combined Attack or Power Pivot targeting this starship. Starfighters here may not 'attach.'
| [[File:V3-D-deflectorshieldgenerators.gif|200px|link=Deflector Shield Generators (V)]] || [[Deflector Shield Generators (V)]] || [[Device|Device]] || U2 || 4 || Deploy on a capital starship. Starship is power and armor +2 and immune to attrition < 5. May cancel Combined Attack or Power Pivot targeting this starship. Starfighters here may not 'attach.'
|}
|}


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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
|-
| [[File:V3-D-coruscant.gif|200px|link=Coruscant (V) (Virtual Set 3)]] || [[Coruscant (V) (Virtual Set 3)|Coruscant (V)]] || [[Location|Location]] || C || 0 || Dark: While you occupy with a Black Sun agent or ISB agent, gains one [Dark Side] icon and one [Light Side] icon. Light: While you control, gains one [Light Side] icon.
| [[File:V3-D-coruscant.gif|200px|link=Coruscant (V)]] || [[Coruscant (V)]] || [[Location|Location]] || C || 0 || Dark: While you occupy with a Black Sun agent or ISB agent, gains one [Dark Side] icon and one [Light Side] icon. Light: While you control, gains one [Light Side] icon.
|-
|-
| [[File:V3-D-coruscant_ai.gif|200px|link=Coruscant (V) (AI) (Dark)]] || [[Coruscant (V) (AI) (Dark)|Coruscant (V) (AI)]] || [[Location|Location]] || C || 0 || Dark: While you occupy with a Black Sun agent or ISB agent, gains one [Dark Side] icon and one [Light Side] icon. Light: While you control, gains one [Light Side] icon.
| [[File:V3-D-coruscant_ai.gif|200px|link=Coruscant (V) (AI)]] || [[Coruscant (V) (AI)]] || [[Location|Location]] || C || 0 || Dark: While you occupy with a Black Sun agent or ISB agent, gains one [Dark Side] icon and one [Light Side] icon. Light: While you control, gains one [Light Side] icon.
|-
|-
| [[File:V3-D-coruscantxizorspalace.gif|200px|link=Coruscant: Xizor's Palace (Dark)]] || [[Coruscant: Xizor's Palace (Dark)|Coruscant: Xizor's Palace]] || [[Location|Location]] || C || 0 || Dark: Black Sun agents move to here for free. Once per turn, may deploy a Xizor's Palace site from Reserve Deck; reshuffle. Light: Unless Chewie, Dash, or Leia present, Force drain -1 here.
| [[File:V3-D-coruscantxizorspalace.gif|200px|link=Coruscant: Xizor's Palace]] || [[Coruscant: Xizor's Palace]] || [[Location|Location]] || C || 0 || Dark: Black Sun agents move to here for free. Once per turn, may deploy a Xizor's Palace site from Reserve Deck; reshuffle. Light: Unless Chewie, Dash, or Leia present, Force drain -1 here.
|-
|-
| [[File:V3-D-tatooine.gif|200px|link=Tatooine (V) (Dark)]] || [[Tatooine (V) (Dark)|Tatooine (V)]] || [[Location|Location]] || C2 || 0 || Dark: Opponent may not initiate battle here until after your first turn. Light: If a player controls, for each of their starships here, their power is +1 in battles at Tatooine sites.
| [[File:V3-D-tatooine.gif|200px|link=Tatooine (V)]] || [[Tatooine (V)]] || [[Location|Location]] || C2 || 0 || Dark: Opponent may not initiate battle here until after your first turn. Light: If a player controls, for each of their starships here, their power is +1 in battles at Tatooine sites.
|-
|-
| [[File:V3-D-xizorspalaceuplinkstation.gif|200px|link=Xizor's Palace: Uplink Station (Dark)]] || [[Xizor's Palace: Uplink Station (Dark)|Xizor's Palace: Uplink Station]] || [[Location|Location]] || C2 || 0 || Dark: If Falleen's Fist at Coruscant and your Black Sun agent here, Force drain +1 here. Light:
| [[File:V3-D-xizorspalaceuplinkstation.gif|200px|link=Xizor's Palace: Uplink Station]] || [[Xizor's Palace: Uplink Station]] || [[Location|Location]] || C2 || 0 || Dark: If Falleen's Fist at Coruscant and your Black Sun agent here, Force drain +1 here. Light:
|}
|}


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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
|-
| [[File:V3-D-falleensfist.gif|200px|link=Falleen's Fist (Dark)]] || [[Falleen's Fist (Dark)|Falleen's Fist]] || [[Starship|Starship]] || F || 2 || Deploys -3 if your Black Sun agent is at a related site. May add 3 pilots and 6 passengers. Permanent pilots provide total ability of 4. Immune to attrition < 8.
| [[File:V3-D-falleensfist.gif|200px|link=Falleen's Fist]] || [[Falleen's Fist]] || [[Starship|Starship]] || F || 2 || Deploys -3 if your Black Sun agent is at a related site. May add 3 pilots and 6 passengers. Permanent pilots provide total ability of 4. Immune to attrition < 8.
|}
|}



Latest revision as of 13:47, 23 September 2026

Virtual Set 3
Game/Set Star Wars CCG
Expansion Virtual Set 3
Publisher Star Wars CCG Players Committee
Date 4 December 2015
Cards Total 44
Card Size 63x88mm

Virtual Set 3 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 4 December 2015. These are not Decipher cards.

Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Admiral Ackbar (V) Character XR 1 Adds 3 to power of any capital starship he pilots. Deploys free aboard Home One. While piloting a Star Cruiser, adds one battle destiny. Where you have two Rebel capital starships, attrition against opponent is +2.
Captain Raymus Antilles Character R2 2 Adds 2 to power of anything he pilots (3 while piloting any Rebel capital starship). Deploys -1 aboard Tantive IV. While aboard Tantive IV, it is immune to Lateral Damage and attrition < 5.
CT-5555 (Fives) Character C 5 Once per turn, if you just drew a destiny of 5, may take that card into hand. During any deploy phase, may use 1 Force to target a Dark Jedi present. Draw destiny. If destiny = 5, target loses immunity to attrition for remainder of turn.
CT-5555 (Fives) (AI) Character C 5 Once per turn, if you just drew a destiny of 5, may take that card into hand. During any deploy phase, may use 1 Force to target a Dark Jedi present. Draw destiny. If destiny = 5, target loses immunity to attrition for remainder of turn.
Ellorrs Madak, Pilot Instructor Character C2 3 Adds 3 to power of anything he pilots. Adds 2 to the hyperspeed of any freighter he pilots. During your move phase, may use 1 Force to 'break cover' of opponent's Undercover spy at same site. Cancels Lateral Damage targeting your starship at same or related system.
Endor Commando Team Character R 1 Deploys -1 to Endor. During battle, your other Rebels here may not have their forfeit reduced unless this card 'hit.' Each time this character is 'hit,' it is cumulatively power -2 until end of turn.
Kanan Jarrus Character PM 2 Adds 1 to power of anything he pilots. While present with an Imperial (or two Rebels), all immunity to attrition here is canceled.
Kanan Jarrus (AI) Character PM 2 Adds 1 to power of anything he pilots. While present with an Imperial (or two Rebels), all immunity to attrition here is canceled.
Leslomy Tacema (V) Character R 3 Adds 3 to power of anything she pilots. Smuggler. Adds 1 to hyperspeed of any freighter she pilots. Your total ability at same docking bay or system may not be reduced. Once per game, may deploy a card with 'Ellorrs' in title here from Reserve Deck; reshuffle.
Major Bren Derlin (V) Character R2 2 Scout. Deploys free to (and power +2 at) Cantina, Endor, or Hoth. Opponent may not 'react' to or from here. Once per game, may retrieve an Explosive Charge into hand.
Mon Calamari Admiral Character U 2 Adds 2 to power of any capital starship he pilots. Your Rebel starships may move to here for free. While piloting a Rebel capital starship, opponent may not modify or cancel your battle destinies here.
Padme Naberrie (V) Character R 3 Cancels Vader's game text here. If with a Skywalker, may add one destiny to attrition. Immune to attrition < 3.
Padme Naberrie (V) (AI) Character R 3 Cancels Vader's game text here. If with a Skywalker, may add one destiny to attrition. Immune to attrition < 3.
R2-D2 & •C-3PO Character U2 3 If about to leave table (for any reason, even if inactive) from Tatooine system and Stolen Data Tapes here (or at Dune Sea), relocate R2-D2 & C-3PO to Dune Sea. Immune to A Gift, devices, and opponent's Interrupts.
Toryn Farr (V) Character U1 4 Adds 2 to power of anything she pilots. Your total battle destiny here is +1 (+2 if piloting a transport). Once per turn, if a battle just ended here, may 'rescue' (retrieve from Lost Pile) a Rebel of ability < 3 forfeited from same location this turn.

Effect

Image Card Type Rarity Destiny Game text
Stolen Data Tapes Effect R1 6 Deploy on R2-D2. If about to leave table (for any reason, even if inactive), relocate to Dune Sea. If at Dune Sea, may relocate to your character there. If at Alderaan (or a 'blown away' system), tapes 'delivered'; relocate this Effect to table and may take any card into hand from Reserve Deck; reshuffle. (Immune to Alter.)
Stolen Data Tapes (AI) Effect R1 6 Deploy on R2-D2. If about to leave table (for any reason, even if inactive), relocate to Dune Sea. If at Dune Sea, may relocate to your character there. If at Alderaan (or a 'blown away' system), tapes 'delivered'; relocate this Effect to table and may take any card into hand from Reserve Deck; reshuffle. (Immune to Alter.)
The Shield Is Down! (V) Effect R 5 Deploy on table. Your scouts move for free to and from Back Door when using their landspeed. Once per turn, may deploy an Endor battleground site from Reserve Deck; reshuffle. While an Explosive Charge at Bunker, flip Rebel Strike Team and Garrison Destroyed may not flip. (Immune to Alter.)

Interrupt

Image Card Type Rarity Destiny Game text
Rebel Leadership (V) Interrupt R 4 Take an admiral or general into hand from Reserve Deck; reshuffle. OR If your admiral is in battle at a system (or your general is in battle at a site), you may either add one battle destiny or prevent opponent from drawing more than one battle destiny.
The Force Is Strong With This One (V) Interrupt R2 5 If your Padawan or Skywalker is in battle with a Dark Jedi, either add one battle destiny or cancel I Have You Now. OR If Luke is in battle with an opponent's character of ability > 3, add one battle destiny.

Starship

Image Card Type Rarity Destiny Game text
Bright Hope (V) Starship R 3 May add 2 pilots and 6 passengers. Permanent pilot provides ability of 2. If in battle with another Rebel capital starship, may draw destiny. Subtract that amount from opponent's attrition and total power.
Wild Karrde Starship U 2 May add 3 pilots and 6 passengers. Permanent pilot provides ability of 2. During battle, your total battle destiny is +1 for each smuggler aboard. Deploys and moves like a starfighter. Immune to attrition < 5.
Wild Karrde (AI) Starship U 2 May add 3 pilots and 6 passengers. Permanent pilot provides ability of 2. During battle, your total battle destiny is +1 for each smuggler aboard. Deploys and moves like a starfighter. Immune to attrition < 5.

Objective

Image Card Type Rarity Destiny Game text
Diplomatic Mission To Alderaan/A Weakness Can Be Found Objective R1 0 Deploy Tatooine system (with Tantive IV, non-[Reflections II] R2-D2, and Stolen Data Tapes there) and Dune Sea. For remainder of game, you may not deploy Sandwhirl, Strike Planning, Admiral's Orders, or [Episode I] Jedi. While this side up, your Force drains at Tatooine system are -2. Once per turn, may deploy Alderaan or a Tatooine battleground site from Reserve Deck; reshuffle. Until the start of your first turn, Tantive IV may be forfeited to cancel all remaining battle damage. Flip this card if Stolen Data Tapes 'delivered' and Rebels control two battlegrounds (a site and a system).
Diplomatic Mission To Alderaan/A Weakness Can Be Found Objective R1 7 While this this side up, your total battle destiny is +X, where X = number of battlegrounds occupied by Rebels of ability < 4. Once per turn, may deploy Alderaan or a Tatooine battleground site from Reserve Deck; reshuffle. Once per turn, if you just won a battle, may retrieve 1 Force. Flip this card if you do not occupy a battleground site and a battleground system (or you do not control any locations).

Dark Side

Character

Image Card Type Rarity Destiny Game text
Agent Kallus Character C2 2 Adds 2 to power of anything he pilots. When deployed, may reveal the top two cards of your Reserve Deck; take one into hand and place the other in Used Pile. While with an ISB agent, adds one battle destiny.
Agent Kallus (AI) Character C2 2 Adds 2 to power of anything he pilots. When deployed, may reveal the top two cards of your Reserve Deck; take one into hand and place the other in Used Pile. While with an ISB agent, adds one battle destiny.
Baniss Keeg, Pilot Instructor Character C2 2 Adds 3 to power and 1 to hyperspeed of anything she pilots. Once per turn, if you just deployed a Black Sun agent to same system, may draw top card of Reserve Deck. Your characters here are immune to Cantina Brawl and Fallen Portal.
Cad Bane Character C 2 Adds 2 to power of anything he pilots. Your other bounty hunters here are power +1. Draws one battle destiny if unable to otherwise. During battle, if with your other bounty hunter, may cancel the immunity to attrition of a Jedi here.
Commander Nemet (V) Character U 2 Adds 2 to power of anything he pilots. Once per game, may deploy an Imperial-class Star Destroyer from Reserve Deck; reshuffle. While piloting Avenger, it is immune to attrition < 4 and during battle may lose an Imperial aboard (or from hand) to cancel a just drawn destiny (causes a redraw if opponent's first battle destiny).
Darth Maul, Lone Hunter Character U 1 If drawn for destiny, may take into hand to cancel and redraw that destiny. Cancels Blaster Deflection (and Amidala's game text) here. Maul's weapon destiny draws may not be modified or canceled by opponent. Immune to attrition < 5.
Darth Maul, Lone Hunter (AI) Character U 1 If drawn for destiny, may take into hand to cancel and redraw that destiny. Cancels Blaster Deflection (and Amidala's game text) here. Maul's weapon destiny draws may not be modified or canceled by opponent. Immune to attrition < 5.
Darth Maul, Lone Hunter (C-Slip AI 2) Character R 1 If drawn for destiny, may take into hand to cancel and redraw that destiny. Cancels Blaster Deflection (and Amidala's game text) here. Maul's weapon destiny draws may not be modified or canceled by opponent. Immune to attrition < 5.
Darth Maul, Lone Hunter (C-Slip AI) Character R 1 If drawn for destiny, may take into hand to cancel and redraw that destiny. Cancels Blaster Deflection (and Amidala's game text) here. Maul's weapon destiny draws may not be modified or canceled by opponent. Immune to attrition < 5.
General Grievous Character C 1 Any stolen lightsaber may deploy on Grievous. Once per game, Grievous may steal a lightsaber from opponent's Lost Pile. Unless alone, may lose 1 Force to return Grievous (and your cards on him) to hand from a site you control. Immune to attrition < 4.
General Grievous (AI) Character C 1 Any stolen lightsaber may deploy on Grievous. Once per game, Grievous may steal a lightsaber from opponent's Lost Pile. Unless alone, may lose 1 Force to return Grievous (and your cards on him) to hand from a site you control. Immune to attrition < 4.
General Grievous (Holo AI) Character C 1 Any stolen lightsaber may deploy on Grievous. Once per game, Grievous may steal a lightsaber from opponent's Lost Pile. Unless alone, may lose 1 Force to return Grievous (and your cards on him) to hand from a site you control. Immune to attrition < 4.
Ortugg (V) Character R 3 Permanent weapon is •Ortugg's Ax (may target a character or creature for free; draw destiny; target hit, and its forfeit = 0, if destiny +1 > defense value). While Ortugg is your Rep, your non-unique Gamorreans are deploy -1 and forfeit +3.

Device

Image Card Type Rarity Destiny Game text
Deflector Shield Generators (V) Device U2 4 Deploy on a capital starship. Starship is power and armor +2 and immune to attrition < 5. May cancel Combined Attack or Power Pivot targeting this starship. Starfighters here may not 'attach.'

Location

Image Card Type Rarity Destiny Game text
Coruscant (V) Location C 0 Dark: While you occupy with a Black Sun agent or ISB agent, gains one [Dark Side] icon and one [Light Side] icon. Light: While you control, gains one [Light Side] icon.
Coruscant (V) (AI) Location C 0 Dark: While you occupy with a Black Sun agent or ISB agent, gains one [Dark Side] icon and one [Light Side] icon. Light: While you control, gains one [Light Side] icon.
Coruscant: Xizor's Palace Location C 0 Dark: Black Sun agents move to here for free. Once per turn, may deploy a Xizor's Palace site from Reserve Deck; reshuffle. Light: Unless Chewie, Dash, or Leia present, Force drain -1 here.
Tatooine (V) Location C2 0 Dark: Opponent may not initiate battle here until after your first turn. Light: If a player controls, for each of their starships here, their power is +1 in battles at Tatooine sites.
Xizor's Palace: Uplink Station Location C2 0 Dark: If Falleen's Fist at Coruscant and your Black Sun agent here, Force drain +1 here. Light:

Starship

Image Card Type Rarity Destiny Game text
Falleen's Fist Starship F 2 Deploys -3 if your Black Sun agent is at a related site. May add 3 pilots and 6 passengers. Permanent pilots provide total ability of 4. Immune to attrition < 8.


Sources