Counterattack: Difference between revisions
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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | |sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Counterattack, Endor, R | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Counterattack, Endor, R | ||
|strategy=By [mailto:jralrea@ilstu.edu Joe Alread]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/endor/dark/small/counterattack.html</ref> | |||
Why battle once when you can battle twice? [[Counterattack]] makes this possible, and it has the capability of throwing a real wrench into the opponent's plan for figuring out whether it's worth it to battle you at a specific time or not. Especially if your running troopers as well, since two destiny draws in a second battle can account for some serious attrition, since your opponent has already lost someone | |||
to battle you again, for fear of you striking back! This comes into it's own if you are stocking any weapons also, as it gives you another chance to pick off a few characters before your next turn, where you can go at them again. | |||
|rulings=* Allows cards to participate in another battle and fire weapons again.<ref name="scomp">https://scomp.starwarsccg.org/?s=Counterattack</ref> | |rulings=* Allows cards to participate in another battle and fire weapons again.<ref name="scomp">https://scomp.starwarsccg.org/?s=Counterattack</ref> | ||
* Does not allow cards to 'react' a second time in one turn. | * Does not allow cards to 'react' a second time in one turn. | ||
Latest revision as of 19:13, 22 September 2026
| Title | Counterattack |
|---|---|
| Side | Dark |
| Type | Interrupt — Lost Interrupt |
| Set | Endor |
| Rarity | R |
| Uniqueness | Unique |
| Destiny | 3 |
| card_uid | 8_138 |
| Version | printed |
| Printings | Endor — this page |
Counterattack is a Dark Interrupt (Lost Interrupt) from Endor.
Card Text
If a battle that opponent initiated just ended, initiate a new battle at same location. 'Reacts' are allowed only for opponent, but cards may not 'react' away or hide from battle. Loser ignores battle damage. If your trooper present there, add one battle destiny.
Lore
The Imperial forces on Endor quickly responded to the Rebel intrusion. Commander Igar had a plan in place to deal with such a commando force of Rebels.
Strategy
Why battle once when you can battle twice? Counterattack makes this possible, and it has the capability of throwing a real wrench into the opponent's plan for figuring out whether it's worth it to battle you at a specific time or not. Especially if your running troopers as well, since two destiny draws in a second battle can account for some serious attrition, since your opponent has already lost someone
to battle you again, for fear of you striking back! This comes into it's own if you are stocking any weapons also, as it gives you another chance to pick off a few characters before your next turn, where you can go at them again.
Rulings
- Allows cards to participate in another battle and fire weapons again.[2]
- Does not allow cards to 'react' a second time in one turn.
- The player who played this Interrupt initiated the battle and by default gets first action of each segment.
- A card excluded from the previous battle is not necessarily excluded from the new battle.
Counterpart
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Counterattack, Endor, R
References