Attack Run: Difference between revisions

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{{Hatnote|Default = Glossary Supplement wording. Printed face: [[Attack Run (Original)]]. Errata face: [[Attack Run (Errata)]].}}
{{Card
{{Card
|title=Attack Run
|title=Attack Run
Line 10: Line 11:
|uniqueness=Unique
|uniqueness=Unique
|destiny=0
|destiny=0
|version_label=printed
|version_label=Decipher final (Glossary Supplement)
|set_band=Decipher
|set_band=Decipher
|prev=Arcona
|prev=Arcona
|next=Blast The Door, Kid!
|next=Blast The Door, Kid!
|game_text=Deploy on Death Star: Trench. During your move phase, you may make an Attack Run as follows: Enter Trench: Move up to 3 of your starfighters into trench (for free). Dark Side may immediately follow with up to 3 TIEs (for free). Provide Cover: Identify your lead starfighter (Proton Torpedoes* required) and wingmen (if any). Turbolaser Batteries and TIEs with weapons may now target your starfighters (wingmen first, then lead if no wingmen remaining). Hit starfighters are immediately lost. It's Away!: Draw two destiny. Pull Up!: All starfighters now move to Death Star system (for free). If (total destiny + X + Y - Z) > 15, Death Star is 'blown away.' X = ability of lead pilot (or 3 if Targeting Computer aboard) just before Pull Up!. Y = total sites at largest Rebel Base (Yavin 4 or Hoth). Z = highest ability of opponent's TIE pilots in trench just before Pull Up!. *Your Proton Torpedoes are immune to Overload.
|game_text=Deploy on Death Star: Trench. During your move phase, you may make an Attack Run as follows: Enter Trench: Move up to 3 of your starfighters into trench (for free). Dark Side may immediately follow with up to 3 TIEs (for free). Provide Cover: Identify your lead starfighter (Proton Torpedoes* required) and wingmen (if any). Turbolaser Batteries and TIEs with weapons may now target your starfighters (wingmen first, then lead if no wingmen remaining). Hit starfighters are immediately lost. It's Away!: Draw two destiny. Pull Up!: All starfighters now move to Death Star system (for free). If (total destiny + X + Y - Z) > 15, Death Star is 'blown away.' X = ability of lead pilot (or 3 if Targeting Computer aboard) just before Pull Up!. Y = total sites at largest Rebel Base (Yavin 4 or Hoth). Z = highest ability of opponent's TIE pilots in trench just before Pull Up!. *Your Proton Torpedoes are immune to Overload.
|printings='''A New Hope''' this page
|printings=[[Attack Run (Original)]] &mdash; printed A New Hope face<br />[[Attack Run (Errata)]] &mdash; Glossary Supplement<br />'''A New Hope''' / default &mdash; this page (same Gloss Supp text)
|notes=* Decipher Glossary Supplement corrected the last line to read "* Your Proton Torpedoes are immune to Overload." Side-by-side faces: [[Errata]].
|see_also=* [[Errata]]
* [[Attack Run (Original)]]
* [[Attack Run (Errata)]]
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Epic Event: Attack Run, A New Hope, R2
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Epic Event: Attack Run, A New Hope, R2
* [https://res.starwarsccg.org/rules/swccgglossarysupplement.pdf Glossary Supplement] (Updated 29 January 2002)
|combos=* [[Attack Run]] + [[Great Shot, Kid!]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Attack%20Run</ref>
|combos=* [[Attack Run]] + [[Great Shot, Kid!]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Attack%20Run</ref>
|has_refs=1
|has_refs=1
}}
}}

Latest revision as of 03:22, 24 September 2026

{{{1}}}
Info
TitleAttack Run
SideLight
TypeEpic Event
SetA New Hope
RarityR2
UniquenessUnique
Destiny0
card_uid2_42
VersionDecipher final (Glossary Supplement)
PrintingsAttack Run (Original) — printed A New Hope face
Attack Run (Errata) — Glossary Supplement
A New Hope / default — this page (same Gloss Supp text)

Attack Run is a Light Epic Event from A New Hope.

Card Text

Deploy on Death Star: Trench. During your move phase, you may make an Attack Run as follows: Enter Trench: Move up to 3 of your starfighters into trench (for free). Dark Side may immediately follow with up to 3 TIEs (for free). Provide Cover: Identify your lead starfighter (Proton Torpedoes* required) and wingmen (if any). Turbolaser Batteries and TIEs with weapons may now target your starfighters (wingmen first, then lead if no wingmen remaining). Hit starfighters are immediately lost. It's Away!: Draw two destiny. Pull Up!: All starfighters now move to Death Star system (for free). If (total destiny + X + Y - Z) > 15, Death Star is 'blown away.' X = ability of lead pilot (or 3 if Targeting Computer aboard) just before Pull Up!. Y = total sites at largest Rebel Base (Yavin 4 or Hoth). Z = highest ability of opponent's TIE pilots in trench just before Pull Up!. *Your Proton Torpedoes are immune to Overload.

Lore

Notes

  • Decipher Glossary Supplement corrected the last line to read "* Your Proton Torpedoes are immune to Overload." Side-by-side faces: Errata.

Combos

See Also

Sources

References