Attack Run: Difference between revisions
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{{Hatnote|Default = Glossary Supplement wording. Printed face: [[Attack Run (Original)]]. Errata face: [[Attack Run (Errata)]].}} | |||
{{Card | {{Card | ||
|title=Attack Run | |title=Attack Run | ||
| Line 10: | Line 11: | ||
|uniqueness=Unique | |uniqueness=Unique | ||
|destiny=0 | |destiny=0 | ||
|version_label= | |version_label=Decipher final (Glossary Supplement) | ||
|set_band=Decipher | |set_band=Decipher | ||
|prev=Arcona | |prev=Arcona | ||
|next=Blast The Door, Kid! | |next=Blast The Door, Kid! | ||
|game_text=Deploy on Death Star: Trench. During your move phase, you may make an Attack Run as follows: Enter Trench: Move up to 3 of your starfighters into trench (for free). Dark Side may immediately follow with up to 3 TIEs (for free). Provide Cover: Identify your lead starfighter (Proton Torpedoes* required) and wingmen (if any). Turbolaser Batteries and TIEs with weapons may now target your starfighters (wingmen first, then lead if no wingmen remaining). Hit starfighters are immediately lost. It's Away!: Draw two destiny. Pull Up!: All starfighters now move to Death Star system (for free). If (total destiny + X + Y - Z) > 15, Death Star is 'blown away.' X = ability of lead pilot (or 3 if Targeting Computer aboard) just before Pull Up!. Y = total sites at largest Rebel Base (Yavin 4 or Hoth). Z = highest ability of opponent's TIE pilots in trench just before Pull Up!. *Your Proton Torpedoes are immune to Overload. | |game_text=Deploy on Death Star: Trench. During your move phase, you may make an Attack Run as follows: Enter Trench: Move up to 3 of your starfighters into trench (for free). Dark Side may immediately follow with up to 3 TIEs (for free). Provide Cover: Identify your lead starfighter (Proton Torpedoes* required) and wingmen (if any). Turbolaser Batteries and TIEs with weapons may now target your starfighters (wingmen first, then lead if no wingmen remaining). Hit starfighters are immediately lost. It's Away!: Draw two destiny. Pull Up!: All starfighters now move to Death Star system (for free). If (total destiny + X + Y - Z) > 15, Death Star is 'blown away.' X = ability of lead pilot (or 3 if Targeting Computer aboard) just before Pull Up!. Y = total sites at largest Rebel Base (Yavin 4 or Hoth). Z = highest ability of opponent's TIE pilots in trench just before Pull Up!. *Your Proton Torpedoes are immune to Overload. | ||
|printings='''A New Hope''' | |printings=[[Attack Run (Original)]] — printed A New Hope face<br />[[Attack Run (Errata)]] — Glossary Supplement<br />'''A New Hope''' / default — this page (same Gloss Supp text) | ||
|notes=* Decipher Glossary Supplement corrected the last line to read "* Your Proton Torpedoes are immune to Overload." Side-by-side faces: [[Errata]]. | |||
|see_also=* [[Errata]] | |||
* [[Attack Run (Original)]] | |||
* [[Attack Run (Errata)]] | |||
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | |sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Epic Event: Attack Run, A New Hope, R2 | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Epic Event: Attack Run, A New Hope, R2 | ||
* [https://res.starwarsccg.org/rules/swccgglossarysupplement.pdf Glossary Supplement] (Updated 29 January 2002) | |||
|combos=* [[Attack Run]] + [[Great Shot, Kid!]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Attack%20Run</ref> | |combos=* [[Attack Run]] + [[Great Shot, Kid!]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Attack%20Run</ref> | ||
|has_refs=1 | |has_refs=1 | ||
}} | }} | ||
Latest revision as of 03:22, 24 September 2026
| Title | Attack Run |
|---|---|
| Side | Light |
| Type | Epic Event |
| Set | A New Hope |
| Rarity | R2 |
| Uniqueness | Unique |
| Destiny | 0 |
| card_uid | 2_42 |
| Version | Decipher final (Glossary Supplement) |
| Printings | Attack Run (Original) — printed A New Hope face Attack Run (Errata) — Glossary Supplement A New Hope / default — this page (same Gloss Supp text) |
Attack Run is a Light Epic Event from A New Hope.
Card Text
Deploy on Death Star: Trench. During your move phase, you may make an Attack Run as follows: Enter Trench: Move up to 3 of your starfighters into trench (for free). Dark Side may immediately follow with up to 3 TIEs (for free). Provide Cover: Identify your lead starfighter (Proton Torpedoes* required) and wingmen (if any). Turbolaser Batteries and TIEs with weapons may now target your starfighters (wingmen first, then lead if no wingmen remaining). Hit starfighters are immediately lost. It's Away!: Draw two destiny. Pull Up!: All starfighters now move to Death Star system (for free). If (total destiny + X + Y - Z) > 15, Death Star is 'blown away.' X = ability of lead pilot (or 3 if Targeting Computer aboard) just before Pull Up!. Y = total sites at largest Rebel Base (Yavin 4 or Hoth). Z = highest ability of opponent's TIE pilots in trench just before Pull Up!. *Your Proton Torpedoes are immune to Overload.
Lore
Notes
- Decipher Glossary Supplement corrected the last line to read "* Your Proton Torpedoes are immune to Overload." Side-by-side faces: Errata.
Combos
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Epic Event: Attack Run, A New Hope, R2
- Glossary Supplement (Updated 29 January 2002)