This Is All Your Fault: Difference between revisions

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Scomp rulings; Decipher strategy if starred
Scomp sections; Decipher strategy; wiki-link card names
 
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* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: This Is All Your Fault, Premiere, U1
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: This Is All Your Fault, Premiere, U1
|strategy=''Decipher card strategy'' (starred on the Premiere Light card list).
|strategy=By [mailto:maravola@concentric.net Tony Maravola], Gold 39<ref name="decipher-strategy">https://web.archive.org/web/20021214032314/http://www.decipher.com/starwars/cardlists/premiere/light/small/thisisallyourfault.html</ref>


By: Tony Maravola
Since these cards are counterparts, I decided to do one review for both.
Gold 39


Since these cards are counterparts, I decided to do one review for both.
Light Side droid decks have always been tournament viable decks. They have the ability to decimate your opponent in a fight. With the recent additions of E3P0 and [[4-LOM]], the Dark side now has the ability to employ the same strategy. No droid deck should be without these cards. Both abilities of the cards are essential to keeping your strategy together. Opponent tries to whack C3P0 with a lightsaber? Nope, he's swinging at CZ3. Want to blast E3P0 with [[Han's Heavy Blaster Pistol]]? I don't think so! You'll fry innocent little [[EG-6 (Eegee-Six){{!}}EG-6]] instead! I'm going to review the card abilities in reverse order, since that's, more than likely, the order you'd use the abilities during a game.


Light Side droid decks have always been tournament viable decks. They
The second function of the cards serve to protect your characters. "Re-target an opponents weapon to one of your droids at same site. If droid is lost, use original target's forfeit number." Lightsabers can devastate any player in combat. They have the greatest chance of hitting their targets, and usually that target is central to your strategy. Well, now you can send that swing off to hit a droid that's not as essential as, say, C3P0. It's a great way to protect your big guns too!
have the ability to decimate your opponent in a fight. With the recent
additions of E3P0 and
4-LOM, the Dark side now has the ability to employ the same strategy. No
droid deck should be without these cards. Both abilities of the cards
are essential to keeping your strategy together. Opponent tries to whack
C3P0 with a lightsaber? Nope, he's swinging at CZ3. Want to blast E3P0
with Han's Heavy Blaster Pistol? I don't think so! You'll fry innocent
little EG-6 instead! I'm going to review the card abilities in reverse
order, since that's, more than likely, the order you'd use the abilities
during a game.


The second function of the cards serve to protect your characters.
The first function is a great one for protecting your fighting forces in general! "[[Sacrifice]] (forfeit) a droid to cancel all attrition against you at same site this turn." This is a great way of overcoming those nasty destiny adders! You still may have to lose Force, but at least YOU get to determine how much you lose from the site! Even if a single destiny is drawn, you can forfeit the droid that [[Obi-Wan Kenobi{{!}}Obi-Wan]] hit with his Lightsaber (due to your other [[Self-Destruct Mechanism]]) and not have to lose another thing from the site!
"Re-target an opponents weapon to one of your droids at same site. If
droid is lost, use original target's forfeit number." Lightsabers can
devastate any player in combat. They have the greatest chance of hitting
their targets, and usually that target is central to your strategy.
Well, now you can send that swing off to hit a droid that's not as
essential as, say, C3P0. It's a great way to protect your big guns too!


The first function is a great one for protecting your fighting forces in
Need I say it again, no droid deck, Light or Dark, should be without these cards! A few of my favorite combos are:
general! "Sacrifice (forfeit) a droid to cancel all attrition against
you at same site this turn." This is a great way of overcoming those
nasty destiny adders! You still may have to lose Force, but at least YOU
get to determine how much you lose from the site! Even if a single
destiny is drawn, you can forfeit the droid that Obi-Wan hit with his
Lightsaber (due to your other Self-Destruct Mechanism) and not have to
lose another thing from the site!
 
Need I say it again, no droid deck, Light or Dark, should be without
these cards! A few of my favorite combos are:


LIGHT:
LIGHT:


C3P0 + 2X-3KPR + nighttime conditions + a hoard of Rebels and
C3P0 + [[2X-3KPR (Tooex){{!}}2X-3KPR]] + nighttime conditions + a hoard of Rebels and Droids + 2 [[This Is All Your Fault]] - Hit them with a ton of power using a handful of characters. Lose only 1 card due to weapons and attrition combined!
Droids + 2 This Is All Your Fault - Hit them with a ton of power using a
handful of characters. Lose only 1 card due to weapons and attrition
combined!


DARK:
DARK:


4-LOM + Rodian + ALL the bounty hunters you can find (especially
[[4-LOM]] + [[Rodian]] + ALL the bounty hunters you can find (especially [[IG-88]]) + a slew of droids + Mos Eisley + 2 Self-Destruct Mechanisms- Can you say ouch! I once had 47 power from 7 characters and lost only a [[Probe Droid]] during the fight, taking my power down to a 45!
IG-88) + a slew of droids + Mos Eisley + 2 Self-Destruct Mechanisms- Can
|pulled_by=* [[Hopping Mad]]<ref name="scomp">https://scomp.starwarsccg.org/?s=This%20Is%20All%20Your%20Fault</ref>
you say ouch! I once had 47 power from 7 characters and lost only a
|counterpart=* [[Self-Destruct Mechanism]]
Probe Droid during the fight, taking my power down to a 45!
|has_refs=1
 
Source: [https://web.archive.org/web/20020611184117/http://www.decipher.com/starwars/cardlists/premiere/light/small/thisisallyourfault.html This Is All Your Fault strategy] at Decipher.com (archive)
|rulings=
}}
}}

Latest revision as of 07:22, 22 September 2026

Info
TitleThis Is All Your Fault
SideLight
TypeInterruptUsed Interrupt
SetPremiere Limited
RarityU1
UniquenessUnrestricted
Destiny4
IconsInterrupt
card_uid1_117
Versionprinted
PrintingsPremiere Limited (1995, black border) — this page
Premiere Unlimited (1995/96, white border) — same art and text
Japanese Takara Premiere

This Is All Your Fault is a Light Interrupt (Used Interrupt) from Premiere Limited.

Card Text

Lose a droid to cancel all attrition against you at same site this turn. OR Re-target an opponent's weapon to one of your droids at same site as target. If droid is 'hit', use original target's forfeit number.

Lore

We seem to be made to suffer. It's our lot in life.

Strategy

By Tony Maravola, Gold 39[1]

Since these cards are counterparts, I decided to do one review for both.

Light Side droid decks have always been tournament viable decks. They have the ability to decimate your opponent in a fight. With the recent additions of E3P0 and 4-LOM, the Dark side now has the ability to employ the same strategy. No droid deck should be without these cards. Both abilities of the cards are essential to keeping your strategy together. Opponent tries to whack C3P0 with a lightsaber? Nope, he's swinging at CZ3. Want to blast E3P0 with Han's Heavy Blaster Pistol? I don't think so! You'll fry innocent little EG-6 instead! I'm going to review the card abilities in reverse order, since that's, more than likely, the order you'd use the abilities during a game.

The second function of the cards serve to protect your characters. "Re-target an opponents weapon to one of your droids at same site. If droid is lost, use original target's forfeit number." Lightsabers can devastate any player in combat. They have the greatest chance of hitting their targets, and usually that target is central to your strategy. Well, now you can send that swing off to hit a droid that's not as essential as, say, C3P0. It's a great way to protect your big guns too!

The first function is a great one for protecting your fighting forces in general! "Sacrifice (forfeit) a droid to cancel all attrition against you at same site this turn." This is a great way of overcoming those nasty destiny adders! You still may have to lose Force, but at least YOU get to determine how much you lose from the site! Even if a single destiny is drawn, you can forfeit the droid that Obi-Wan hit with his Lightsaber (due to your other Self-Destruct Mechanism) and not have to lose another thing from the site!

Need I say it again, no droid deck, Light or Dark, should be without these cards! A few of my favorite combos are:

LIGHT:

C3P0 + 2X-3KPR + nighttime conditions + a hoard of Rebels and Droids + 2 This Is All Your Fault - Hit them with a ton of power using a handful of characters. Lose only 1 card due to weapons and attrition combined!

DARK:

4-LOM + Rodian + ALL the bounty hunters you can find (especially IG-88) + a slew of droids + Mos Eisley + 2 Self-Destruct Mechanisms- Can you say ouch! I once had 47 power from 7 characters and lost only a Probe Droid during the fight, taking my power down to a 45!

Pulled by

Counterpart

See Also

Sources

References