Attack Run: Difference between revisions
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{{Card | {{Card | ||
|title=Attack Run | |title=Attack Run | ||
|card_uid=2_42 | |card_uid=2_42 | ||
|image=ANH-L-attackrun.gif | |image=ANH-L-attackrun-wb-decipher.gif | ||
|side=Light | |side=Light | ||
|type=Epic Event | |type=Epic Event | ||
| Line 11: | Line 10: | ||
|uniqueness=Unique | |uniqueness=Unique | ||
|destiny=0 | |destiny=0 | ||
|version_label=Decipher final (Glossary Supplement) | |version_label=Decipher final (WB face / Glossary Supplement) | ||
|set_band=Decipher | |set_band=Decipher | ||
|prev=Arcona | |prev=Arcona | ||
|next=Blast The Door, Kid! | |next=Blast The Door, Kid! | ||
|game_text=Deploy on Death Star: Trench. During your move phase, you may make an Attack Run as follows: Enter Trench: Move up to 3 of your starfighters into trench (for free). Dark Side may immediately follow with up to 3 TIEs (for free). Provide Cover: Identify your lead starfighter (Proton Torpedoes* required) and wingmen (if any). Turbolaser Batteries and TIEs with weapons may now target your starfighters (wingmen first, then lead if no wingmen remaining). Hit starfighters are immediately lost. It's Away!: Draw two destiny. Pull Up!: All starfighters now move to Death Star system (for free). If (total destiny + X + Y - Z) > 15, Death Star is | |game_text=Deploy on Death Star: Trench. During your move phase, you may make an Attack Run as follows: Enter Trench: Move up to 3 of your starfighters into trench (for free). Dark Side may immediately follow with up to 3 TIEs (for free). Provide Cover: Identify your lead starfighter (Proton Torpedoes* required) and wingmen (if any). Turbolaser Batteries and TIEs with weapons may now target your starfighters (wingmen first, then lead if no wingmen remaining). Hit starfighters are immediately lost. It's Away!: Draw two destiny. Pull Up!: All starfighters now move to Death Star system (for free). If (total destiny + X + Y - Z) > 15, Death Star is "blown away." X = ability of lead pilot or 3 if Targeting Computer is present. Y = total sites at largest Rebel Base (Yavin 4 or Hoth). Z = highest ability of TIE pilots in trench. * Your Proton Torpedoes are immune to Overload. | ||
|printings=[[Attack Run (Original)]] — printed A New Hope face<br />[[Attack Run (Errata)]] — | |printings=[[Attack Run (Original)]] — printed A New Hope face<br />[[Attack Run (Errata)]] — | ||
|see_also=* [[Errata]] | |see_also=* [[Errata]] | ||
* [[Attack Run (Original)]] | * [[Attack Run (Original)]] | ||
* [[Attack Run (Errata)]] | * [[Attack Run (Errata)]] | ||
|sources=* [https://web.archive.org/web/ | * [[Attack Run (PC Errata)]] | ||
* [https://web.archive.org/web/ | * [[PC Errata]] | ||
* [ | |sources=* [https://web.archive.org/web/20021214201537im_/http://decipher.com/starwars/cardlists/anewhope/light/images/attackrunwb.gif Decipher.com attackrunwb.gif] (Wayback, 14 December 2002) — wiki File:ANH-L-attackrun-wb-decipher.gif | ||
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | |||
* [[Media:Decipher_Glossary_Supplement.pdf|Glossary Supplement]] (Updated 29 January 2002) | |||
|combos=* [[Attack Run]] + [[Great Shot, Kid!]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Attack%20Run</ref> | |combos=* [[Attack Run]] + [[Great Shot, Kid!]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Attack%20Run</ref> | ||
|has_refs=1 | |has_refs=1 | ||
}} | }} | ||
Latest revision as of 01:20, 25 September 2026
| Title | Attack Run |
|---|---|
| Side | Light |
| Type | Epic Event |
| Set | A New Hope |
| Rarity | R2 |
| Uniqueness | Unique |
| Destiny | 0 |
| card_uid | 2_42 |
| Version | Decipher final (WB face / Glossary Supplement) |
| Printings | Attack Run (Original) — printed A New Hope face Attack Run (Errata) — |
Attack Run is a Light Epic Event from A New Hope.
Card Text
Deploy on Death Star: Trench. During your move phase, you may make an Attack Run as follows: Enter Trench: Move up to 3 of your starfighters into trench (for free). Dark Side may immediately follow with up to 3 TIEs (for free). Provide Cover: Identify your lead starfighter (Proton Torpedoes* required) and wingmen (if any). Turbolaser Batteries and TIEs with weapons may now target your starfighters (wingmen first, then lead if no wingmen remaining). Hit starfighters are immediately lost. It's Away!: Draw two destiny. Pull Up!: All starfighters now move to Death Star system (for free). If (total destiny + X + Y - Z) > 15, Death Star is "blown away." X = ability of lead pilot or 3 if Targeting Computer is present. Y = total sites at largest Rebel Base (Yavin 4 or Hoth). Z = highest ability of TIE pilots in trench. * Your Proton Torpedoes are immune to Overload.
Lore
Combos
See Also
Sources
- Decipher.com attackrunwb.gif (Wayback, 14 December 2002) — wiki File:ANH-L-attackrun-wb-decipher.gif
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Glossary Supplement (Updated 29 January 2002)