Watto: Difference between revisions
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Latest revision as of 19:13, 22 September 2026
| Title | Watto |
|---|---|
| Side | Dark |
| Type | Character — Alien |
| Set | Tatooine |
| Rarity | R |
| Uniqueness | Unique |
| Destiny | 3 |
| Power | 3 |
| Ability | 2 |
| Deploy | 2 |
| Forfeit | 4 |
| card_uid | 11_65 |
| Version | printed |
| Printings | Tatooine — this page |
Watto is a Dark Character (Alien) from Tatooine.
Card Text
May 'fly' (landspeed = 2). Once during each of your turns, may take Watto's Chance Cube into hand from Reserve Deck; reshuffle.
Lore
Toydarian junk dealer. Skilled gambler. Won Shmi and Anakin in a Podrace bet with Gardulla the Hutt. Jedi mind tricks don't work on him, only money.
Strategy
By Joe Helfrich[1]
When you take your first glance at the Skywalkers' owner, you may notice that the game text box is a little bare! No piloting, no warrior, and only ability two. Deploy 2 and forfeit 4 are good for a Dark Side alien, destiny 3 is a great thing for a character, and landspeed of 2 doesn't hurt around the deserts of Tatooine, but what's this gambler's real strength?
It's his ability to grab Watto's Chance Cube. That Used Interrupt is a risky one, but it is a Used battle destiny adder (if you "play your cards right") with a destiny of 5 – it partners Watto well. And with his landspeed letting him change sites quickly, he might be able to swing a battle in your favor – as long as your opponent doesn't go Changing The Odds.
Pulled by
Pulls
Characteristics
- gambler
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Character: Watto, Tatooine, R
References